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		<title>Facepunch</title>
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		<description>Facepunch Studios Forums</description>
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		<lastBuildDate>Sat, 21 Nov 2009 17:58:39 GMT</lastBuildDate>
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			<title>Facepunch</title>
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		<item>
			<title>Marching cubes</title>
			<link>http://www.facepunch.com/showthread.php?t=848266&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:50:08 GMT</pubDate>
			<description><![CDATA[Could anyone explain me (or give me a guide to it, a simple one please) this algorithm? I'm trying to implement it and I want to know how it works.

And don't give me google links, I've already searched.]]></description>
			<content:encoded><![CDATA[<div>Could anyone explain me (or give me a guide to it, a simple one please) this algorithm? I'm trying to implement it and I want to know how it works.<br />
<br />
And don't give me google links, I've already searched.</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=60">Fast Threads</category>
			<dc:creator>TerabyteS</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848266</guid>
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			<title><![CDATA[Some dialog in steam I didn't know existed - coolness to be found here.]]></title>
			<link>http://www.facepunch.com/showthread.php?t=848265&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:38:44 GMT</pubDate>
			<description><![CDATA[So, in steam, open any window and press Alt Gr+B on your keyboard, you will find it will open a VGUI Build Mode Editor window:
Image: http://i45.tinypic.com/dlny42.jpg 

You can play with some properties of the steam window in this dialog, pretty cool.

I found it when messing with Alt Gr key combos when speaking with LooperNor on steam

---Quote---
17:27 - LooperNor: my keyboard can make that one
17:27 - LooperNor: µµµµ
17:27 - Jallen: cool
---End Quote---

---Quote---
17:28 - Jallen: WHAT
17:28 - Jallen: OMG
17:28 - Jallen: hidden feature
17:28 - LooperNor: ´}[][][{[€{$€£$€@£€@€€€
17:28 - Jallen: altgr + b
17:29 - LooperNor: holy shit awesome
---End Quote---
I've yet to play with it properly yet but it seems pretty interesting.
I'm sure I'll be rated late here, but I didn't know about it, I was excited to find it and I think a lot of fpers will enjoy it and won't know about it too.

So enjoy and post cool results :buddy:]]></description>
			<content:encoded><![CDATA[<div>So, in steam, open any window and press Alt Gr+B on your keyboard, you will find it will open a VGUI Build Mode Editor window:<br />
<img src="http://i45.tinypic.com/dlny42.jpg" border="0" alt="" /><br />
<br />
You can play with some properties of the steam window in this dialog, pretty cool.<br />
<br />
I found it when messing with Alt Gr key combos when speaking with LooperNor on steam<br />
<div style="margin:20px; margin-top:5px; ">
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				17:27 - LooperNor: my keyboard can make that one<br />
17:27 - LooperNor: µµµµ<br />
17:27 - Jallen: cool
			
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</div><div style="margin:20px; margin-top:5px; ">
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				17:28 - Jallen: WHAT<br />
17:28 - Jallen: OMG<br />
17:28 - Jallen: hidden feature<br />
17:28 - LooperNor: ´}[][][{[€{$€£$€@£€@€€€<br />
17:28 - Jallen: altgr + b<br />
17:29 - LooperNor: holy shit awesome
			
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</div>I've yet to play with it properly yet but it seems pretty interesting.<br />
I'm sure I'll be rated late here, but I didn't know about it, I was excited to find it and I think a lot of fpers will enjoy it and won't know about it too.<br />
<br />
So enjoy and post cool results :buddy:</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=6">General Discussion</category>
			<dc:creator>Jallen</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848265</guid>
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			<title>Are there Any Good Utilities for Copying File Paths?</title>
			<link>http://www.facepunch.com/showthread.php?t=848263&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:37:30 GMT</pubDate>
			<description><![CDATA[I'm looking for a simple utility (Windows) that would allow me to copy the path names of one or more files to the clipboard. Specifically something free that uses the right-click menu for simplicity.

I've Googled around a bit but I'd like some recommendations from other people.  Thanks in advance!]]></description>
			<content:encoded><![CDATA[<div>I'm looking for a simple utility (Windows) that would allow me to copy the path names of one or more files to the clipboard. Specifically something free that uses the right-click menu for simplicity.<br />
<br />
I've Googled around a bit but I'd like some recommendations from other people.  Thanks in advance!</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=107">Technical Support</category>
			<dc:creator>ColinSSX</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848263</guid>
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			<title>Thieves steal bits of Mussolini</title>
			<link>http://www.facepunch.com/showthread.php?t=848262&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:37:13 GMT</pubDate>
			<description><![CDATA[
---Quote (Originally by BBC News)---
*The granddaughter of Italy's fascist dictator Benito Mussolini has said that blood and parts of his brain have been stolen to sell on the internet.*

Alessandra Mussolini, a former showgirl turned MP, said she immediately informed the police when she found out.

The listing, on auction site Ebay, reportedly showed images of a wooden container and ampoules of blood.

Ebay, which does not allow the sale of human matter on its site, said that the listing was removed within hours.

The initial price requested for the material was 15,000 euros ($22,000; £13,000).
---End Quote---
Source (http://news.bbc.co.uk/1/hi/world/europe/8371171.stm)

tl;dr Thieves try to sell Mussolini's brain for £13,000 on eBay, but the listing got removed. Sucks to be them.

What a brainless thing to do. :rimshot:]]></description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px; ">
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				<div>
					Originally Posted by <strong>BBC News</strong>
					
				</div>
				<div style="font-style:italic"><b>The granddaughter of Italy's fascist dictator Benito Mussolini has said that blood and parts of his brain have been stolen to sell on the internet.</b><br />
<br />
Alessandra Mussolini, a former showgirl turned MP, said she immediately informed the police when she found out.<br />
<br />
The listing, on auction site Ebay, reportedly showed images of a wooden container and ampoules of blood.<br />
<br />
Ebay, which does not allow the sale of human matter on its site, said that the listing was removed within hours.<br />
<br />
The initial price requested for the material was 15,000 euros ($22,000; £13,000).</div>
			
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</div><a href="http://news.bbc.co.uk/1/hi/world/europe/8371171.stm" target="_blank">Source</a><br />
<br />
tl;dr Thieves try to sell Mussolini's brain for £13,000 on eBay, but the listing got removed. Sucks to be them.<br />
<br />
What a brainless thing to do. :rimshot:</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=201">In The News</category>
			<dc:creator>Tentacle</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848262</guid>
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		<item>
			<title>Gnome run</title>
			<link>http://www.facepunch.com/showthread.php?t=848261&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:34:09 GMT</pubDate>
			<description><![CDATA[So, anyone want to do a quick run through of dark carnival for the gnome achievement? I am up for it if I can get 3 others. 
 
 *(User was banned for this post ("wrong section" - Spork-Juct))*]]></description>
			<content:encoded><![CDATA[<div>So, anyone want to do a quick run through of dark carnival for the gnome achievement? I am up for it if I can get 3 others. <br />
 <br />
 <span class="highlight">(User was banned for this post (&quot;wrong section&quot; - Spork-Juct))</span></div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=147">Left4Dead</category>
			<dc:creator>Dr. Doctor</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848261</guid>
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			<title>SensMe channels on PSP</title>
			<link>http://www.facepunch.com/showthread.php?t=848259&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:31:15 GMT</pubDate>
			<description><![CDATA[http://www.ps3news.com/PlayStation-Portable/sony-announces-psp-firmware-6-10-update-sensme-channels/

Ok, I don't care what anyone says, how the fuck do I get this stupid shit off my PSP.

I get online to update my PSP to the latest version, and my music goes from being in nice little organized albums, to fucking scattered all in this "Sensme" channel shit, not to mention the girl like backgrounds. So before I rage anymore.

How may I get this off and get back to organized albums. Also, what does anyone else think of this new update.]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.ps3news.com/PlayStation-Portable/sony-announces-psp-firmware-6-10-update-sensme-channels/" target="_blank">http://www.ps3news.com/PlayStation-P...nsme-channels/</a><br />
<br />
Ok, I don't care what anyone says, how the fuck do I get this stupid shit off my PSP.<br />
<br />
I get online to update my PSP to the latest version, and my music goes from being in nice little organized albums, to fucking scattered all in this &quot;Sensme&quot; channel shit, not to mention the girl like backgrounds. So before I rage anymore.<br />
<br />
How may I get this off and get back to organized albums. Also, what does anyone else think of this new update.</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=314">Sony</category>
			<dc:creator>Izan Specter</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848259</guid>
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			<title>Impressions on L4D2?</title>
			<link>http://www.facepunch.com/showthread.php?t=848258&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:31:10 GMT</pubDate>
			<description><![CDATA[I'm still kind of on the fence with L4D2, what with the release of MW2 and the upcoming Serious Sam HD. How much does the director affect the environment? Does the game stay varied? Do you need to play online to have any fun at all? Etc.

So what did you people think of it?]]></description>
			<content:encoded><![CDATA[<div>I'm still kind of on the fence with L4D2, what with the release of MW2 and the upcoming Serious Sam HD. How much does the director affect the environment? Does the game stay varied? Do you need to play online to have any fun at all? Etc.<br />
<br />
So what did you people think of it?</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=147">Left4Dead</category>
			<dc:creator>Whatsinaname</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848258</guid>
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			<title>Tarboy - Awesome flash movie worthy of an internet</title>
			<link>http://www.facepunch.com/showthread.php?t=848257&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:29:56 GMT</pubDate>
			<description>http://www.newgrounds.com/portal/view/509092

:rock:</description>
			<content:encoded><![CDATA[<div><a href="http://www.newgrounds.com/portal/view/509092" target="_blank">http://www.newgrounds.com/portal/view/509092</a><br />
<br />
:rock:</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=64">Videos And Flash Movies and That Kind Of Crap</category>
			<dc:creator>SnakeSolid</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848257</guid>
		</item>
		<item>
			<title>First time Nitrous</title>
			<link>http://www.facepunch.com/showthread.php?t=848256&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:28:20 GMT</pubDate>
			<description><![CDATA[So, heading over to my mate, we stopped by the local store to pick up some food. Along with pizzas and Coke, we fetched a can of some kind of "air refresher". Anyway, after playing some halo 3,
we got bored and decided to try it. It was his second time, my first.
So, he showed me how to do it, filling a bag with the stuff and breathing till you can't hold on.
so i did, and it was *FUCKING AMAZING.*
Along with this funny sound in my head, i were feeling super great and was laughing non stop and kept scratching myself , which my mate found funny, and also burst out in laughter.
I'm definitely doing this again.]]></description>
			<content:encoded><![CDATA[<div>So, heading over to my mate, we stopped by the local store to pick up some food. Along with pizzas and Coke, we fetched a can of some kind of &quot;air refresher&quot;. Anyway, after playing some halo 3,<br />
we got bored and decided to try it. It was his second time, my first.<br />
So, he showed me how to do it, filling a bag with the stuff and breathing till you can't hold on.<br />
so i did, and it was <b>FUCKING AMAZING.</b><br />
Along with this funny sound in my head, i were feeling super great and was laughing non stop and kept scratching myself , which my mate found funny, and also burst out in laughter.<br />
I'm definitely doing this again.</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=302">Drug Discussion</category>
			<dc:creator>Petrussen</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848256</guid>
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			<title>Anyone tried AmigaOS 4.1?</title>
			<link>http://www.facepunch.com/showthread.php?t=848255&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:28:19 GMT</pubDate>
			<description>http://en.wikipedia.org/wiki/AmigaOS_4

http://www.youtube.com/watch?v=Fx3q2wFIn6k</description>
			<content:encoded><![CDATA[<div><a href="http://en.wikipedia.org/wiki/AmigaOS_4" target="_blank">http://en.wikipedia.org/wiki/AmigaOS_4</a><br />
<br />
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			<div class="infobar"><a href="http://youtube.com/watch?v=Fx3q2wFIn6k">http://youtube.com/watch?v=Fx3q2wFIn6k</a></div>
			
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			<category domain="http://www.facepunch.com/forumdisplay.php?f=228">Hardware and Software</category>
			<dc:creator>Mr Mustaine</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848255</guid>
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		<item>
			<title>Russians landing on American soil.</title>
			<link>http://www.facepunch.com/showthread.php?t=848254&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:27:26 GMT</pubDate>
			<description><![CDATA[I'm loving these models, easy to pose and they look awesome. C&C please.

http://www.youtube.com/watch?v=lAtYoTLrxCU
Image: http://old.filesmelt.com/Imagehosting/pics/fded30d273e9f99561f01d53d204176e.jpg ]]></description>
			<content:encoded><![CDATA[<div>I'm loving these models, easy to pose and they look awesome. C&amp;C please.<br />
<br />
<center>
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			<div class="message"><a href="#" onclick="$(this).siblings('.mediablock').show( 'fast' ); $(this).hide(); return false;">View YouTUBE video</a>
			<div class="mediablock" style="display: none;"><br><object width="853" height="505"><param name="allowFullScreen" value="true"><param name="movie" value="http://www.youtube.com/v/lAtYoTLrxCU&amp;hl=en&amp;rel=0&amp;autoplay=1&amp;fs=1&amp;hd=1"></param><embed src="http://www.youtube.com/v/lAtYoTLrxCU&amp;hl=en&amp;rel=0&amp;autoplay=1&amp;fs=1&amp;hd=1" type="application/x-shockwave-flash" width="853" height="505"  allowfullscreen="true"></embed></object></div>
			</div>
			
			<div class="infobar"><a href="http://youtube.com/watch?v=lAtYoTLrxCU">http://youtube.com/watch?v=lAtYoTLrxCU</a></div>
			
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<img src="http://old.filesmelt.com/Imagehosting/pics/fded30d273e9f99561f01d53d204176e.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=198">Screenshots and Movies</category>
			<dc:creator>the-dutch-guy</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848254</guid>
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		<item>
			<title>STool Ideas</title>
			<link>http://www.facepunch.com/showthread.php?t=848253&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:27:25 GMT</pubDate>
			<description><![CDATA[I was thinking of a few ideas about some STools that I think could be interesting. Unfortunately I'm no coder so I can't make them myself, and there is no way I'm going to try to learn code... So if anyone gets around to making these, that'd be great.

Anyway here are my ideas:

- A *WORKING* NPC controller (one that makes NPCs move anywhere on the map, no matter how far the target is, without having to reset, clear and start again each time).
- Vehicle controller (to make a car drive along a created path without the need of a player).
- NPC Accuracy/Difficulty (for the Combine, obviously).
- AI Switcher (give an NPC the AI of another NPC type - so you could give zombies the AI that rebels use for example).
- Freeze tool (freeze mingebags).
- Path creator (create custom paths and roads on flat and empty maps like gm_flatgrass).

If someone could make these STools, I'd love them forever. 
And feel free to suggest other STool ideas..]]></description>
			<content:encoded><![CDATA[<div>I was thinking of a few ideas about some STools that I think could be interesting. Unfortunately I'm no coder so I can't make them myself, and there is no way I'm going to try to learn code... So if anyone gets around to making these, that'd be great.<br />
<br />
Anyway here are my ideas:<br />
<br />
- A <b>WORKING</b> NPC controller (one that makes NPCs move anywhere on the map, no matter how far the target is, without having to reset, clear and start again each time).<br />
- Vehicle controller (to make a car drive along a created path without the need of a player).<br />
- NPC Accuracy/Difficulty (for the Combine, obviously).<br />
- AI Switcher (give an NPC the AI of another NPC type - so you could give zombies the AI that rebels use for example).<br />
- Freeze tool (freeze mingebags).<br />
- Path creator (create custom paths and roads on flat and empty maps like gm_flatgrass).<br />
<br />
If someone could make these STools, I'd love them forever. <br />
And feel free to suggest other STool ideas..</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=18">Ideas and Suggestions</category>
			<dc:creator>Raffi.</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848253</guid>
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		<item>
			<title><![CDATA[DeathRun 2D - Let's remove one useless dimension.]]></title>
			<link>http://www.facepunch.com/showthread.php?t=848252&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:25:59 GMT</pubDate>
			<description><![CDATA[Hey there !

I think quite a lot of you know what Death Run is. Death Run is a game made popular on Counter-Strike Source, where you have to make your way through a linear map filled with traps, triggered by another team. If there is a survivor at the end, he has to kill that team.

You may have noticed that Death Run is a very basic gamemode. Actually, there isn't much code, everything is under the hands of the map maker. And you noticed, the map is basically a long corridor. It's not a web, it's not a tree, it doesn't have multiple paths.


*+ So what is DeathRun 2D ?*
DeathRun 2D is a *sidescrolling gamemode with cursor and keyboard controls* which has the aim to *renew the entertaining value* of the classic Death Run.

*Where do we download that ?*
It's *not yet* available. It's a work-in-progress, while coding is mostly done, it misses a full map.

*+ A video of the current prototype.*
http://www.youtube.com/watch?v=A8sWNI-tImc
*+ Why a remake ?*
Current old Death Run has one major issue :
- *You spend most of your time in Spectator mode*.
It has other issues :
- Maps are linear.
- Map lacks detail care.
- Fun can't be enjoyed at its full potential with a first-person camera.
- Most maps use at the killer side, button controls to activate traps.

DeathRun 2D will try to solve most of those issues, but the Spectator issue is a bit hard to solve at the time being. By removing one dimension, the players will be able to watch a scene in a humorous angle or in a spectacular view.

Controls share similarities with the game "Codename : Gordon", a 2D shockwave game made by Nuclearvision.


*+ Modularity.*
One of features is to allow map makers to have a control over some things they couldn't because it was code dependent. This is for enhancing the modularity of maps.

They can change death sounds for both teams, end-of-game sounds, and whether flashlight can be toggled |/& is turned on by default. So for a Mario-themed map, which makes sense in a sidescrolling gameplay, they can tweak it.

*They also have full control over the player camera distance*, thanks to a discriminate brush that tells DeathRun 2D how far the camera should be depending on the player position. So a map can change the camera distance, no thanks to triggers, but thanks to brushes.



*+ (Technical Info) How to make maps for it ?*
The mapping chart is quite restrictive, and not yet fully defined.

Some details I can tell :
- Some entities can be named in a particular way so that only one team can see them.
- A LADDER-textured brush can control the camera distance.
- Runners should never be hidden behind an opaque wall.
- Runners have to be re-aligned with the center thanks to trigger_push and PLAYERCLIP.
- Runners may offset their third dimension alignment at mapper's will. Players can't move back and forth the third dimension at will. That means there is no coded player alignment with a particular axis, the mapper can make use of the third dimension for special traps.
- There is no restriction on doing branched paths for runners.
- There are trigger_hurt volumes with fall damage at the bottom + graduate hurt in case the player falls down the third dimension onto a prop.
- Real physical ladders have to be block-protected against forms of prop-blocking.
- All team players are nocollided.
- Adding physical props around the map is advised for trap awesomeness.
- Nothing can stop a mapper into adding layers of decoration in front of the camera or behind the gameplay scene using skybrushes.
- A player can aim his weapon towards the third dimension.


*+ Status.*
This gamemode is currently a work in progress. The main code is mostly completed, but a full prototype map isn't, as well as a scoring system. It was made from "scratch", the basis code is from Laser Dance or whatever lightweight Fretta gamemode used as a skeleton to start building on DeathRun 2D. Some code is inspired on Jihad Strike to get how CalcView and CreateMove works.




I made this gamemode mostly as an coding experiment. I don't actually know if people are interested in this project, so this is a test run. Thanks for reading !]]></description>
			<content:encoded><![CDATA[<div>Hey there !<br />
<br />
I think quite a lot of you know what Death Run is. Death Run is a game made popular on Counter-Strike Source, where you have to make your way through a linear map filled with traps, triggered by another team. If there is a survivor at the end, he has to kill that team.<br />
<br />
You may have noticed that Death Run is a very basic gamemode. Actually, there isn't much code, everything is under the hands of the map maker. And you noticed, the map is basically a long corridor. It's not a web, it's not a tree, it doesn't have multiple paths.<br />
<br />
<br />
<b>+ So what is DeathRun 2D ?</b><br />
DeathRun 2D is a <span class="highlight">sidescrolling gamemode with cursor and keyboard controls</span> which has the aim to <span class="highlight">renew the entertaining value</span> of the classic Death Run.<br />
<br />
<br>
<div style="margin: 0px auto; width: 90%; padding: 10px; margin-bottom: 40px; border: 3px #888 solid; background-color: #efefef;">

<b>Where do we download that ?</b><br />
It's <span class="highlight">not yet</span> available. It's a work-in-progress, while coding is mostly done, it misses a full map.

</div><br />
<br />
<b>+ A video of the current prototype.</b><br />
<center>
	<table>
	<tr><td>
	<div class="media media_youtube">
	
			<div class="message"><a href="#" onclick="$(this).siblings('.mediablock').show( 'fast' ); $(this).hide(); return false;">View YouTUBE video</a>
			<div class="mediablock" style="display: none;"><br><object width="853" height="505"><param name="allowFullScreen" value="true"><param name="movie" value="http://www.youtube.com/v/A8sWNI-tImc&amp;hl=en&amp;rel=0&amp;autoplay=1&amp;fs=1&amp;hd=1"></param><embed src="http://www.youtube.com/v/A8sWNI-tImc&amp;hl=en&amp;rel=0&amp;autoplay=1&amp;fs=1&amp;hd=1" type="application/x-shockwave-flash" width="853" height="505"  allowfullscreen="true"></embed></object></div>
			</div>
			
			<div class="infobar"><a href="http://youtube.com/watch?v=A8sWNI-tImc">http://youtube.com/watch?v=A8sWNI-tImc</a></div>
			
	</div>
	</td></tr>
	</table>
	</center><br />
<b>+ Why a remake ?</b><br />
Current old Death Run has one major issue :<br />
- <span class="highlight">You spend most of your time in Spectator mode</span>.<br />
It has other issues :<br />
- Maps are linear.<br />
- Map lacks detail care.<br />
- Fun can't be enjoyed at its full potential with a first-person camera.<br />
- Most maps use at the killer side, button controls to activate traps.<br />
<br />
DeathRun 2D will try to solve most of those issues, but the Spectator issue is a bit hard to solve at the time being. By removing one dimension, the players will be able to watch a scene in a humorous angle or in a spectacular view.<br />
<br />
Controls share similarities with the game &quot;Codename : Gordon&quot;, a 2D shockwave game made by Nuclearvision.<br />
<br />
<br />
<b>+ Modularity.</b><br />
One of features is to allow map makers to have a control over some things they couldn't because it was code dependent. This is for enhancing the modularity of maps.<br />
<br />
They can change death sounds for both teams, end-of-game sounds, and whether flashlight can be toggled |/&amp; is turned on by default. So for a Mario-themed map, which makes sense in a sidescrolling gameplay, they can tweak it.<br />
<br />
<b>They also have full control over the player camera distance</b>, thanks to a discriminate brush that tells DeathRun 2D how far the camera should be depending on the player position. So a map can change the camera distance, no thanks to triggers, but thanks to brushes.<br />
<br />
<br />
<br />
<b>+ (Technical Info) How to make maps for it ?</b><br />
The mapping chart is quite restrictive, and not yet fully defined.<br />
<br />
Some details I can tell :<br />
- Some entities can be named in a particular way so that only one team can see them.<br />
- A LADDER-textured brush can control the camera distance.<br />
- Runners should never be hidden behind an opaque wall.<br />
- Runners have to be re-aligned with the center thanks to trigger_push and PLAYERCLIP.<br />
- Runners may offset their third dimension alignment at mapper's will. Players can't move back and forth the third dimension at will. That means there is no coded player alignment with a particular axis, the mapper can make use of the third dimension for special traps.<br />
- There is no restriction on doing branched paths for runners.<br />
- There are trigger_hurt volumes with fall damage at the bottom + graduate hurt in case the player falls down the third dimension onto a prop.<br />
- Real physical ladders have to be block-protected against forms of prop-blocking.<br />
- All team players are nocollided.<br />
- Adding physical props around the map is advised for trap awesomeness.<br />
- Nothing can stop a mapper into adding layers of decoration in front of the camera or behind the gameplay scene using skybrushes.<br />
- A player can aim his weapon towards the third dimension.<br />
<br />
<br />
<b>+ Status.</b><br />
This gamemode is currently a work in progress. The main code is mostly completed, but a full prototype map isn't, as well as a scoring system. It was made from &quot;scratch&quot;, the basis code is from Laser Dance or whatever lightweight Fretta gamemode used as a skeleton to start building on DeathRun 2D. Some code is inspired on Jihad Strike to get how CalcView and CreateMove works.<br />
<br />
<br />
<br />
<br />
I made this gamemode mostly as an coding experiment. I don't actually know if people are interested in this project, so this is a test run. Thanks for reading !</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=219">Gamemodes</category>
			<dc:creator>Ha3</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848252</guid>
		</item>
		<item>
			<title>Recommend me a COMPATIBLE Graphics Card</title>
			<link>http://www.facepunch.com/showthread.php?t=848251&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:23:42 GMT</pubDate>
			<description><![CDATA[I really don't care about the price, as LONG AS IT IS COMPATIBLE WITH MY SYSTEM. If you just say "get a gtx 285" I GUARANTEE my PSU cant handle it and my mobo wont handle it.

Specs:
Mobo: http://h10025.www1.hp.com/ewfrf/wc/document?lc=en&dlc=en&cc=us&docname=c00683218
300 Watt PSU
Windows XP Home
AMD Athlon 64 Processor 3500+
2.20 GHz Performance Rated at: 3.96 GHz
2.4 GB RAM
GeForce 6150 LE integrated graphics

Thanks.]]></description>
			<content:encoded><![CDATA[<div>I really don't care about the price, as LONG AS IT IS COMPATIBLE WITH MY SYSTEM. If you just say &quot;get a gtx 285&quot; I GUARANTEE my PSU cant handle it and my mobo wont handle it.<br />
<br />
Specs:<br />
Mobo: <a href="http://h10025.www1.hp.com/ewfrf/wc/document?lc=en&amp;dlc=en&amp;cc=us&amp;docname=c00683218" target="_blank">http://h10025.www1.hp.com/ewfrf/wc/d...name=c00683218</a><br />
300 Watt PSU<br />
Windows XP Home<br />
AMD Athlon 64 Processor 3500+<br />
2.20 GHz Performance Rated at: 3.96 GHz<br />
2.4 GB RAM<br />
GeForce 6150 LE integrated graphics<br />
<br />
Thanks.</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=107">Technical Support</category>
			<dc:creator>doctorjohndorian</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848251</guid>
		</item>
		<item>
			<title>Xbox to internet connection problems</title>
			<link>http://www.facepunch.com/showthread.php?t=848250&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:20:30 GMT</pubDate>
			<description><![CDATA[So I'm up at my friends cottage and we're trying to get Xbox Live running from his neighbors wireless internet. The Xbox 360 will connect to the network, but when it goes to connect to the internet it simply won't connect giving me the error, "DNS server cannot resolve the names of Xbox Live servers, or Xbox.com" This is how the connection is setup, starting from the 360, going to neighbors wireless.

Xbox 360>Router>Computer (linked to router via Ethernet)>Neighbor's Router

I have tried manually setting DNS servers, but I'm not sure if I did it right, or to the right hardware.

I *do* have access to the neighbors router settings, being as my buddies neighbor doesn't know enough to setup security. The connection bounces between two and three bars. I did a test on speedtest.net and got a download speed of "1Meg" and a upload of ".29"

Help please?]]></description>
			<content:encoded><![CDATA[<div>So I'm up at my friends cottage and we're trying to get Xbox Live running from his neighbors wireless internet. The Xbox 360 will connect to the network, but when it goes to connect to the internet it simply won't connect giving me the error, &quot;DNS server cannot resolve the names of Xbox Live servers, or Xbox.com&quot; This is how the connection is setup, starting from the 360, going to neighbors wireless.<br />
<br />
Xbox 360&gt;Router&gt;Computer (linked to router via Ethernet)&gt;Neighbor's Router<br />
<br />
I have tried manually setting DNS servers, but I'm not sure if I did it right, or to the right hardware.<br />
<br />
I <b>do</b> have access to the neighbors router settings, being as my buddies neighbor doesn't know enough to setup security. The connection bounces between two and three bars. I did a test on speedtest.net and got a download speed of &quot;1Meg&quot; and a upload of &quot;.29&quot;<br />
<br />
Help please?</div>

]]></content:encoded>
			<category domain="http://www.facepunch.com/forumdisplay.php?f=191">XBOX 360</category>
			<dc:creator>ghostofme</dc:creator>
			<guid isPermaLink="true">http://www.facepunch.com/showthread.php?t=848250</guid>
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