Title / Thread Starter Last Post ByReverse Sort Order Replies Views
Poll

Most Realistic Skyscraper Public Judging

Well I finally have time to write this entire thing out so here goes. Paw ep9832 crazymonkay NOCTURNATIX

15th March 2010
by vexx21322 Go to last post
33 2,451
Beta

GM SwampFever [WIP] ( 2 3 Last )

gm_swampfever is a new WIP map based on Left 4 Dead 2's "Swamp Fever" campaign. Well, not entirely. I've tried to stick with the campaign's shanty town style, while introducing a number of extra details. For one thing, it's raining pretty damn heavily,...

14th March 2010
by Ryann113 Go to last post
81 4,415
Help

Damb annoying problem

Where can i get the crowbar v_ and w_ textures? i cant find them in the cfg Maybe wrong section, So sorry 06:58PM And once i re texture them, Where do i place them?

14th March 2010
by swampie Go to last post
14 553
Tutorial

Ureaka! Getting up off the floor! (Tut)

I finally found a way unfortunately is to long and complicated to explain fully so i will round it down Step 1: open this link http://www.garrysmod.org/downloads/?a=view&id=93659 Step 2: Download it Step 3: Open up the files in hammer

14th March 2010
by IronPhoenix Go to last post
19 748

Garrysmod maps

Kind of a noobie question, but is there an easy way to only use garrysmod items and scenery such as trees that everyone who only has gmod can see... In other words: whats an easy way to only use textures and models that came with gmod when making a map in...

14th March 2010
by Miketoast Go to last post
5 448
Help

How to make realistic doors for RP map?

I've gone and looked for tutorials on how to make regular doors like the ones used in RP maps. The only tutorials I found were for the sliding and rotating doors which I already know how to do. Can someone tell me how to make the realistic doors? Or is it...

14th March 2010
by HighdefGE Go to last post
11 791
Map

Rp_iraq_desert

This is a rp (roleplay) map i'm working on for Garry's Mod 10. one of the reasons i posted this, is that i need some ideas for more buildings for the town. those buildings i got is: a watch/bell tower, a poor house and a rich house. if i got enough time...

14th March 2010
by cooltnt Go to last post
35 1,360
Question

Quick Question: Sounds on elevators.

I have a perfectly working elevator. All of the sounds work (starting, moving, stopping). But one thing isn't right, the moving sound doesn't stop. Please help.

14th March 2010
by brerben Go to last post
2 304
Games

gm_xhs_revolution

Hey, personally I think this is the best construct map made so far. So i hope you enjoy it. Please comment, rate and watch the video. Features: -HDR -Nodes -Custom Textures -Tall skybox -Water -Airport -Inside and outside areas

14th March 2010
by alexojm Go to last post
28 3,264
Help

Custom Vehicles?

Does anybody know how to get custom vehicles in a map? I know it's possible, i actually saw one of them on a map. It was like a airboat with turrets. But like a vehicle from garrysmod.org in a map when spawned that doesn't take LUA to get them to...

14th March 2010
by ~ZOMG Go to last post
5 700
Help

Silly porblem with a model and Point_Viewcontroll

I was wanting to make the start sequence of portal when you get up out of the bed, In ep2, But t he model needed ( models/blackin.mdl ) is not in ep2, And i cant get it from portal. Is there any other way to make it look like you are getting up off the...

14th March 2010
by Firegod522 Go to last post
8 463
Question

L4D entity to Episode 2/GMod?

Basically the title. Is it possible? Thanks in advance.

14th March 2010
by Firegod522 Go to last post
5 486
Question

hl2 shit in episode 2

I just tried a sample map (with hammer set to episode 2) and have a scripted sequence and an actbusy for a few citizens. When I run it, they turn into the cheap citizen model and stay still. I also noticed lots of models in hl2 like blackout.mdl are not...

14th March 2010
by Firegod522 Go to last post
5 827
Help

func_areaportal

Okay, so I've been working on my map, and I got the thought of adding in area portals. I added in one, it leaked, I fixed the leak, it found another one. It finds a leak through every motherfucking hole (even if one doesn't exist!). Are there any...

14th March 2010
by metallics Go to last post
6 515
Release

Rs_TheLonelyRoad

Name: Rs_TheLonelyRoad Version: V 1.5 Description: A map for the Radiation Sandbox gamemode, complete with custom entities. Requirements: A good computer and Half Life 2: Episode 2 Download 1: http://www.garrysmod.org/downloads/?a=view&id=93657

14th March 2010
by a wet towel Go to last post
15 3,406
Help

Cfg files?

How can i get into the cfg files of a game, I think it was a program but i cant remember the name

14th March 2010
by Gishank Go to last post
2 431
Help

How to port stuff?

I want to port "Blackout.mdl", The one that if a camera is parented to it, It makes it seem like the character is getting up off the floor, For some reason its in hl2, But not ep2? Thanks if anyone can tell me how

14th March 2010
by swampie Go to last post
4 376
Map

gm_olgserverbuild_v5

http://www.garrysmod.org/downloads/?a=view&id=92918 Hi! This is version 5 of a map that goes onto the Official Legendary Gamers server. It has features for both builders and roleplayers. I hope you like it! Yes it may need some more detail,...

14th March 2010
by Rokomah Go to last post
7 1,106
Help

I need a co-mapper

I am working on a office themed map for Havoc Gamers OfficeRP. I need to finish up a map in a few days and I can't do it on my own. I am wondering if anyone is willing to help me finish up. Any one who helps in any way will absolutely get all the credit...

14th March 2010
by ~ZOMG Go to last post
19 850
Release

Anyone need a WWII greenscreen map?

I made this little map for DOD:S for my own benefit because i wanted to make videos with it. It was done in 20 minutes so it is not for anything else but making videos. No killing here folks.

13th March 2010
by Activeellis Go to last post
10 1,402
Help

Source units

Right so I am trying to recreate a real life structure i am currently residing in right now. Or the house I am in right now. I need to get the source's unit scale to feet. I set it to inches+feet but It's still reading in the source units that it...

13th March 2010
by gerbils_alt_2 Go to last post
26 706
Help

Phys motor turns 90 degrees then turns off...

As the title says. I've been using a phys_motor for the first time, had a looksie at the example, but whenever it starts, it turns 90 degrees then stops. I'm not seeing anything else I can actually change to prevent this. Any help?

13th March 2010
by swampie Go to last post
13 581
Help

Firing an output when a certain damage is reached?

How would I go about making a brush that has no collision that fires an output once it has taken a certain amount of damage? For example; when it reaches 100 damage a prop would have motion enabled, and when it reaches 200, another prop has its motion...

13th March 2010
by metallics Go to last post
5 509
Help

Making an NPC walk using a Trigger

How do I make an NPC (Fast Zombie in particular) walk to a certain point once the player touches the trigger? Any help would be appreciated, I can't find anything on google so please help if you can.

13th March 2010
by Jakobi Go to last post
3 469
Help

textures question

How can I make textures for walls, and floors from the ones in the real world? Do I take a picture of it, put it into a power of 2 then just throw it in source, or is it better to create them from scratch?

13th March 2010
by robmaister12 Go to last post
5 458
Beta

gm_moutainrails

This is a one foot gauge map being made by my friends Cakeguy and Daveh. one foot gauge is narrow gauge for GarrysMod I hope this map will kick off narow gauge railroading in Gmod. there is no ETA for this map and will not make one, it is still a beta....

13th March 2010
by techfreek Go to last post
29 2,141
Help

Make a prop part of a func_movelinear

I've been trying to make a lift like the one in Portal (not the side to side, the up and down one) and I wanted to make a prop_static (the lift) and two blocks (a cylinder and a block that is the glass bottom for the lift) into one func_movelinear, just...

13th March 2010
by RetianFes Go to last post
3 435
Work In Progress

Keyboard, the map

Have you ever thought "Gee, the one thing I don't have in Garry's mod is a human-sized keyboard built into the map"? Well, now's your chance. Get my WIP here: http://dl.dropbox.com/u/734502/Keyboard_v2.bsp http://youtube.com/watch?v=k1CawcPqQr0...

12th March 2010
by RedBlade2021 Go to last post
13 945
PC Games

de_torn?

I've recently stumbled upon some sound files in the Counter Strike folder. (Not the Source version, the GoldSource one). It is a cut map. There may be map and texture files, but I haven't looked yet. Here are a few interesting files: ...

12th March 2010
by TheOnlyHunter Go to last post
4 480
Help

Bulldozer jeep!

So I have a brush on the front of a jeep that makes it look like a bulldozer. Is there a way I can make it so that this is the ONLY way to break a couple walls in my map?

12th March 2010
by ZapDing Go to last post
3 469
Computers

Need help with optimization

I'm creating a movie-theater map, but when the player is in a sealed off "VIP" room with screens inside, the movie will freeze up, I think it's because the screen stops being rendered when you get teleported into the VIP room. How can I make the...

12th March 2010
by Firegod522 Go to last post
15 603
Help

Weird lighting issue.

I searched about but I couldn't seem to find anything like this, however I feel like I've seen it before. Anywho, it's supposed to be dark(ish) and foggy, and rainy. Obviously however I conclusively failed at that. What it looks like directly after...

12th March 2010
by st112570 Go to last post
7 523
Help

Water won't work properly

Okay so, i was going to make some kind of severs. I used clean water, cause i want to see everything thats on ground in that water so i used NATURE/WATER_MOVINGPLANE_BENEATH But then i get: error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a...

12th March 2010
by metallics Go to last post
4 543
Question

Limiting voice?

Is it possible to create a brush that is invisible that you can walk through, and only allow anyone in the brush to hear what you type or say into a microphone? I know you can create invisible, walkthrough brushes, it's only the latter part I'm curious...

12th March 2010
by Deadchicken Go to last post
3 443
Map

Hammer tool question! again...

So I have almost completed my surf map for Counter-Strike 1.6 and the only thing I will have to do now is to change the skybox texture... At the moment it's somekinda desert texture but i want to change it into the snowy one like in cs_office. I've...

12th March 2010
by CoolCorky Go to last post
6 501
Question

Is there a "best" size for displacements?

I recall someone saying that for all their displacements they'd make a whole bunch of 256x256 blocks then sew them together at the end. I also recall someone saying they used 512x512. Is there some largely agreed upon size for displacements? I quickly...

12th March 2010
by MotherMinge Go to last post
21 963
Help

Soundscapes not triggering in GMod

So, as the thread title says, I'm having a wee bit of a problem with soundscapes in Garry's Mod. I've tried asking this question in the megathread, but no suggestions have worked. Basically, the problem is when compiling then running the map in EP2, the...

12th March 2010
by Chili Banan Go to last post
4 2,053
Steam

Episode 2 content

I plan on making a map for RadBox with episode two stuff and I wanted to know if its Legal to parkrat the models and materials into the map for people who don't own the game. If any one knows it would be very useful. I'd rather ask now and look like a...

12th March 2010
by rubixcubd60 Go to last post
8 808
Help

Clipping Plane Help

My map is almost fully made of 800x800 displacments and my z-clipping plane is failing on me: http://www.youtube.com/watch?v=eg2VdtBieL8 Anyone know how to fix this?

12th March 2010
by MrClean Go to last post
15 631
Beta

Port_Vale_Beta

One of the two Ports in my upcoming "Gm_Washed_up" Map, enjoy! Feel free to make suggestions for the Final Version! - Screenshots.

12th March 2010
by Roleplay World Go to last post
12 1,763
Question

2D Skybox Question

How do you change the daytime of the 2D Skybox?

12th March 2010
by emkelley Go to last post
2 307
Help

Manipulation Fog Distance?

I'm completely stuck on how to do this, I've checked all of the fog output descriptions on the Valve Dev wiki and I cannot find any tutorials. I need to change the fog distance periodically in my map, I can do this part, but I can't figure out how...

11th March 2010
by SweetSwifter Go to last post
3 397

Map sketching software.

I need to draw layouts of maps. Right now I sketch them on paper and then copy them in photoshop. This doesn't produce great results though, so I'd like to know if there's anything better than that to design maps.

Reg
11th March 2010
by bull04 Go to last post
10 894
Help

Empty space in VTF using photoshop

How can i create empty space for a VTF file on photoshop?

11th March 2010
by bull04 Go to last post
5 335
Help

My displacements wont sew, but only to certain other displacements.

Yeah, so I'm making these displacements for a beach, and I currently have a total of nine 512x512 displacements making it up. I've sewed six together without error, but now I've got three at the bottom which will sew to each other, but not the ones above...

11th March 2010
by laharlsblade Go to last post
6 580
Question

Trigger Commands

How do you / Can you run a command defined in a game mode via a map trigger?

11th March 2010
by metallics Go to last post
7 522
Help

Skybox Issue

in my left 4 dead 2 map when i kill a zombie the skybox leaves for like 1 second then comes back, can anybody help me solve this problem?

11th March 2010
by TomE32 Go to last post
5 413
Help

Help!

Is it possible to make a wall that npcs can pass through but not players? i have run into this problem a lot and always thought the solution would be NPC Clip, but im not completely sure! HELP!

11th March 2010
by Deadchicken Go to last post
5 339
Stupid

Hammer not starting up at all.

Alright I'm sure a bunch of people have had problems with hammer like always but I read as much as i could on here and all the posts are dated back from 08 when the ep2 engine came out so its not a problem with that that im having. I recently reformatted...

JdS
11th March 2010
by JdS Go to last post
3 427
Question

Question on how big you can make your map

I'm trying to make a map as big as I can, and for a few months or so, i've been working on one that was huge, but it never compiled right. I asked a freind eventually and he said that there's a buffer ammount of space that you need to pu tin, and the...

11th March 2010
by Trainguyxx Go to last post
17 495
Help

Getting NPCs to run towards you and shoot instead of staying where they are

Hi, I've been working on a HL2 map for a while now, and I am almost done with it. I have 2 npc makers at the top of a hill to spawn combine, and the schedule target is !player, I've set their aggressiveness to very high with ai_standoff and given them...

11th March 2010
by MrClean Go to last post
7 531
Work In Progress

BioShock Textures WIP. Coming Soon!

I know I had another thread but that was a "help me" thread. So here is the thread I will release the textures on. The textures are easy to fix up, but there are 3 different file types. Diffuse, Normal, and Specular. I'm not an image genius, but most...

10th March 2010
by RedBlade2021 Go to last post
35 2,563
Help

What the fuck is going on here (map compiles old version instead of new)

ok i am improving my mapping skills by making a tunnel thing. it compiles, but it keeps compiling an older version. As in, I add stuff, I hit run map, I wait, ep2 starts, the map is the same as the first time I compiled it. I delete the .bsp file that...

10th March 2010
by Wokkel Go to last post
9 533
Release

gm_akeer_island

This map was made for me. This is the Akeer's Island from the game Ishar 2 Messenger of Doom. This pretend to be a recreation of this island from the ms-dos graphics to source engine. Include npcs to battle, Is fully compatible with CSS. It map have...

10th March 2010
by elcidop Go to last post
11 1,509
Stupid

Where to download Propper 0.2 from?

In the original thread there is no link for the 0.2, only 0.21 and 0.22 so where can I download 0.2?

10th March 2010
by ~ZOMG Go to last post
4 613
Help

VTF Edit help

I am using vtf edit to convert a ton of .png's to .vtf and .vmt at once. The problem is the .vmt's come out with $translucent, which is causing me a huge problem. Help?

10th March 2010
by robmaister12 Go to last post
6 1,217
Help

Bloody annoying problem wont go away

When i open up hammer and begin to use it, It seems that i am stuck on the camera tool and i can continue with my bioshock map Please help

10th March 2010
by swampie Go to last post
2 461
Beta

Working on Train Map - any requests? ( 2 Last )

So yeah, I never had a model train set when I was a kid, so I now I'm working on a complex train map because well, gm_wirecontruct_rc and rp_subtransit and others aren't complex enough. What I have so far: Three levels, connected by ramp tracks....

10th March 2010
by SubwayHobo Go to last post
71 3,546
Work In Progress

sw_ic_warehouse_b48

A slightly updated and hopefully optimised version of: http://www.facepunch.com/showthread.php?t=840213 Images linked due to 1650x1050 size http://www.p1cwh0r3.com/files/mapping/pics/b47/sw_ic_warehouse_b470000.jpg...

10th March 2010
by Xfmtyler Go to last post
8 1,038
Request

quick question

does func_physbox just not work with proximity_triggers? I swear it has before.. I have pushables, phyics objects, physics debris, and everything checked. When I run thru the triggers, my inputs do activate. yet more strangely enough models don't even...

10th March 2010
by Sporkfire Go to last post
0 332
Help

Hammer Trouble.

I've been having troubles with hammer lately. I attempted to open up a outdated VMF and it crashed my hammer with the error "Cannot open empty files." I attempted to open it again, but it doesn't finish loading. Even after verifying, defragging,...

10th March 2010
by laharlsblade Go to last post
3 332
Question

Fix for fucked up ropes once ported L4D models?

I know there is one, I remember reading about it. Because I ported my L4D models into Episode 2 and GMod, it's fucked up the rope(s). Anyone know how I can fix it/where I can get a fix? Thanks.

10th March 2010
by Terrenteller Go to last post
2 329
Map

export in vmf file

could you help me solve this error please??

10th March 2010
by Drumdevil Go to last post
10 541
Help

Complete set of snow textures

I am working on a snowy themed map. Is there a complete set of snow textures that would include snow covered roofs, sidewalks, walls, ect?

9th March 2010
by CoolCorky Go to last post
3 327
Help

Props not randomly showing up (this again!)

Some props in my map aren't showing up. I've made sure there are no leaks and every prop has the correct prop type. ** Executing... ** Command: "c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game...

9th March 2010
by ~ZOMG Go to last post
7 445
Tutorial

How to make moving stairs (somewhat like in Portal) + vmf and bsp files

Have you ever wanted to make stairs like in Portal for your level, but you never found out how? Well, in this little tutorial I'm gonna show you how to make some simple moving stairs (portal-like). First step: Make a couple of brushes that will...

9th March 2010
by radu_iceman Go to last post
15 1,861
Question

Help for a zombie survival map

Ok I'm trying to make an small zombie survival map where always zombies follow you. A good example is zs_backstreet (http://www.garrysmod.org/downloads/?a=view&id=78132) where fast zombies directly wanna to pwn you. Does anybody know how to do that?

9th March 2010
by daj34 Go to last post
11 577
Map

Compiling request - Please help!

I've been doing a map of a warehouse and the surrounding city for a request http://www.facepunch.com/showthread.php?t=903607 I have the finished map as a VMF but my computer is unable to compile anything bigger than about 5000x5000 units. I've checked...

9th March 2010
by D@(TOr K!i3n3R Go to last post
5 526
Help

Would disabling solidity fix the T-Junction Error?

I am making a rather small yet very detailed map for machinima and of course I went over the T-Junction limit. I'm wondering if it would be worth it to make certain groups of brushes func_brushes and disable solidity? I've already tried propper, but since...

9th March 2010
by st ef you Go to last post
8 659
Question

I needs some Thing

I'm Making for Garrys Mod, and I've been Looking at other maps for Ideas, And i found alot of maps use This Do you know Where I can Find it? Thanks

9th March 2010
by Coconut Go to last post
4 376
Question

Pin Activated Doors

Hey, i'm working on a multi game map and i want to add in a secret party room, however i was wondering how to make it number activated. So basically you have to hit the right numbers to get in. Thanks for your help, Patrick.

9th March 2010
by KeitaroCoS Go to last post
1 300
Help

Porting a map from Halo:CE to Source ( 2 Last )

Well. Lets see. There is a map from Halo:CE (Custom Edition), that i would like to put in Garrysmod. only problem is, it's in MAP format, not the BSP needed. If there are any converters, any way to port that map, anything that will put this map in...

9th March 2010
by TheJunction Go to last post
71 3,449
Release

zs_lighthouse

Just read the description in the link. http://www.garrysmod.org/downloads/?a=view&id=91928 Screens:

9th March 2010
by ToxicJoy Go to last post
10 1,647
Question

"Patch Sample Radius Clamped!"

What the hell does "Patch Sample Radius Clamped!" even mean? I'm getting this random error completely out of the blue now... Edit: Does anybody have any clue what this means? It's really getting on my nerves...

9th March 2010
by Firegod522 Go to last post
8 3,622

I present to you the worlds roundest brush! ( 2 3 4 5 6 Last )

Gentlemen, I present to you the worlds roundest brush. After learning about subdividing and making a mistake on displacements I got an idea: what if I made a 16 sided sphere with level 4 displacements sub divided? Would my computer explode?...

9th March 2010
by ElectricSquid Go to last post
235 19,017
Map

L4D2 Freeroam City Project ( 2 3 4 Last )

Okay guys, here is a little project for everyone who wants to join in. I always wanted to play L4D in a more open way, with a big map that you can explore. The final version of this project should be playable in Scavenge, with a higher timelimit and...

9th March 2010
by Shirky Go to last post
148 7,967
Help

Water glitch problem

(I actually have three problems) PROBLEM 1: In my map, I have a pool here in the middle. For some reason, my water acts like a "view-clip" and I see right through it and through the ground under it. It also acts as a solid and I can't swim in it but...

9th March 2010
by RayFanMan Go to last post
35 887
Help

FindPortalSide Error

When I compile my map I get a bunch of these. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -377.8, 239.6) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1...

8th March 2010
by outlawsx Go to last post
7 395
Help

Maps will not run in game.

Okay. So I saved a map as gm_test in hammer. (I used Half Life 2) Then, I opened up half life 2, ran the map like normal, and this time, it was my old map! (also named gm_test, I over wrote it.) I tried again at least 10 times and still not luck. Can...

8th March 2010
by CoolCorky Go to last post
1 227
Question

A Noob Question

Just a simple one. How do you place breakable glass?

8th March 2010
by emkelley Go to last post
2 352