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Help
 

Map that had a builtin brush maker

I was wondering if anyone know what the map or thread was that a guy made about a map he had with a platform that he could move around and would spawn a brush piece when he would hit a button? :question:

6th January 2010
by ~ZOMG Go to last post
8 463
Help
 

Help trying to make a train station glass roof This thread has images

I need help trying to create a glass ceiling with the structural beams casting shadows, I've tried several times but I don't know if making my own beams with brushes would be better or if using a texture and then the block light tool brush would create a...

5th January 2010
by CoolCorky Go to last post
8 552
Help
 

Horror themed RP maps.

First of all, I apologise if this is in the wrong section but I didn't really think it was a request for a map to be made so I didn't post in the Request section. Right. Down to business. Basically, I'm looking for some decent horror themed RP maps...

5th January 2010
by K1LL33 Go to last post
5 439
Help
 

Decompile Tool

Whats the decompile tool? And can i get a link?

5th January 2010
by CoLD_IcE Go to last post
14 550
Help
 

Is there a way to see all models in Hammer?

When you're far from a world model it changes to a pink block. It's annoying to me 'cos i can't see a shit with big models like trees. Is there a way to disable this and see all models?

5th January 2010
by The Pink Scotti Go to last post
2 341
Help
 

Changelevel Bug

Hi, im working on a singleplayer map pack, and i have it set to do a changelevel. The problem is that whenever it changes, all entities like doors, ragdolls, and decals get transfered over which i dont want because they always float in mid air some random...

5th January 2010
by cpl bradley Go to last post
6 469
Release
 

Rp_ForestBlock

Name: Rp_ForestBlock Version: 1 Description: Made by request from philxyz. For the gamemode BuildRP. Requirements: Episode 2, as for most of my maps. Download:

kp3
5th January 2010
by IronPhoenix Go to last post
17 2,284
Help
 

Collisions in Propper

I'm having some trouble with Propper (the in-hammer modelling tool). I made a physics bus model, with 2 entrances, but it looks like the bus is covered in a "collision box", the player can't get in thru the entrances. I tried making a giant hollowed cube...

5th January 2010
by HiddenMyst Go to last post
16 1,075
Help
 

Custom Decals This thread has images

I know the procedure to make custom decals. Get the Image. Save it as .tga. Convert to VMT and VTF. Make sure the decal information is in the VMT. Place in the decals folder of the game. Well all of that works. It is placed correctly and works...

5th January 2010
by outlawsx Go to last post
18 1,035
Stupid
 

ice? This thread has images

When ever I type "ice" in the world model browsing menu hammer crashes :/ Nothing else seems to make it crash... Does this happen to anyone else? :iiam:

5th January 2010
by Lord Hayden Go to last post
31 1,256
Stupid
 

LUA Entities in Hammer?

I know there is a thread of nearly exactly the same name with the same problem, but I didn't 100% understand it. If I was in Hammer, and I wanted to make a gmod_toolgun on the floor or whatever, how would I add it ? Thanks

5th January 2010
by metallics Go to last post
5 405
Help
 

Half Life: 2 crashes when testing map

So, I make whatever in hammer and run Half Life: 2 to test my map. I go in the console and type "map map_name". I can run around the map for a few minutes, sometimes only a few seconds and Half Life: 2 just crashes without warning. No error messages or...

5th January 2010
by Stupideye Go to last post
6 736
Help
 

Vhe model browser borked This thread has images

The model viewing side is stretched all the way down so i cant filter.

5th January 2010
by vexx21322 Go to last post
15 531
POST YOUR
 

Dm_Devbox made by me

Link to file:http://www.garrysmod.org/downloads/?a=view&id=87238 Description: A map coded by me originally for half life 2 death match but will work for any game Note: This is my first map (User was banned for this post ("Wrong Section" -...

4th January 2010
by Hawx Go to last post
12 1,087
Stupid
 

Breakable windows or not?

This is more of a discussion for the roleplaying maps for Garry's Mod. Most, if not all roleplaying maps have breakable windows. Now this might add realism to the map and the roleplaying, it can also be annoying for those who are being annoyed by bad...

4th January 2010
by CoolCorky Go to last post
5 418
Help
 

Info_Player_Start question.

How do I set the Info_Player_Start to spawn a particular set of people? I've looked all over on the net and Hammer itself but could not find anything, someone told me tis a Plugin but I cannot find such. Anyone know what to do?

4th January 2010
by Wokkel Go to last post
7 627
Release
 

Deathrun dun do it This thread has images

A death run map for gmod - Sassilization - deathrun LINK:http://sassilization.com/ just a basic dev textured map I've been working on, if you think the textures should be changed, say so below! :D

4th January 2010
by Tigerius Go to last post
20 2,474
Work In Progress
 

Ravneholm - a map for TF2 and ReDead This thread has images

Hello! - It's been almost a year since I posted any mapping progress here on FacePunch.. Ravneholm (Ravn is Norwgian for Raven, - not a misspell!) is a map that I made over a few weeks. I used a vmf of one of the Ravenholm maps as a template, so this...

4th January 2010
by Eavind G Go to last post
18 1,731
Map
 

Missing Texture in hammer's 3D View

I'm trying to make a map for L4D2, but i can't because of this http://i839.photobucket.com/albums/zz316/Adstheratz/L4D2HammerError.jpg?t=1262603458 Im thinking its something to do with the Read Only at the top of hammer, if so what file is it, that...

4th January 2010
by Adstheratz Go to last post
2 386
Humor
 

gm_New_Republic ( 2 Last )

Welcome to the New Republic – one of the most nonsensical maps ever. You’ll need EP1 and EP2 for this to look right. Origins: This is a map that some friends and I have been working on and adding to… well for as long as I can remember. To put it...

4th January 2010
by c:dos/fail Go to last post
62 13,733
Map
 

24576 x 24576 x 11328

Are those coordinates too big for an outdoor map with a skybox? (non-3d) I only ask because when compiling I see vrad in the process list, and the mem usage goes sky high (about 200,000 K), and it stops responding.

4th January 2010
by EvilScotsman Go to last post
25 1,363
Help
 

How to map in hammer with two games?

How do i do to start hammer with for example both ep2 and css? (i have got both of them) When i just change the "Current Game" in source SDK all the textures i've added goes white.

3rd January 2010
by metallics Go to last post
5 429
Release
 

Gm_GiantDSI_v2

Well lots of people wanted the DSi to be off, so I made a off version. That didn't satisfy. I decided to learn a little more about mapping and made this NEW version. It's all you need. *Darker skybox (not by much, just looks better) *DSi can turn...

3rd January 2010
by TDocter Go to last post
4 1,508
Release
 

zs_trainstation This thread has images

Another ZS map. More info about the map in the link description.

3rd January 2010
by Black-Ice Go to last post
3 678
Help
 

Description on model / box ?

Does anyone knows how this entities is called ? it looks like this http://s411.photobucket.com/albums/pp196/arleitiss/APARTMENTZ/?action=view&current=repeteiu0021.jpg The white text overlay on the model.

3rd January 2010
by Whimp Go to last post
5 355
News
 

GM_Secred_world_v1 ( 2 Last ) This thread has images

So guys my idea was a underground lab map and so this is it . i build on this map 1 week ago it by 25% of 100% map is not finish it has no textures and no models im moment ^^ but so here the links ...

3rd January 2010
by mr_fj Go to last post
68 2,260
Help
 

recovering deleted brush??

ive deleted a few brushs i shouldnt have

3rd January 2010
by SweetSwifter Go to last post
4 383
Release
 

Rp_Townsend_V1 ( 2 Last ) This thread has images

Yes i have finaly finished this map and it is now ready for you and your friends to play.... There are 2 areas...a Town and a Residential area. With a subway connecting both parts this map is perfect to play and rp on and with over 20 places to live...

3rd January 2010
by Dwatring Go to last post
70 8,608
Release
 

S.T.A.L.K.E.R. Texture Pack! (64 textures) This thread has images

Hello, This is a texture pack for S.T.A.L.K.E.R: Shadow of Chernobyl. There are 64 textures total, all of which I ripped myself. I will be making bigger texture packs in the future, some of which are from other sources but I will continue to rip some...

3rd January 2010
by Joefrert Go to last post
26 3,874
Help
 

Sdk "snow" and light errors

http://www.youtube.com/watch?v=yxdDWP6ndqY http://www.youtube.com/watch?v=2yA1lN1f4EU As you can see my snow is rain The "snow" settings are 100% density snowfall I'm running: Operating System: Windows XP Professional (5.1, Build 2600) Service...

3rd January 2010
by bull04 Go to last post
12 687
Release
 

Gm_Hurricane_City This thread has images

This is a small city map with many buildings, some of which are enterable. However what makes this map different is that it contains a Tornado. The Tornado goes around the map picking up and throwing props, vehicles, players, up into the air and across...

3rd January 2010
by Benstokes Go to last post
28 4,868
QUESTION
 

Displacement water?

Is it possible to make water a displacement, but still have it function as water? I mean, there would be no practical use for this of course, but I still want to know.

3rd January 2010
by tau X Go to last post
17 728
beta
 

Gm_aircombat This thread has images

Some of you might remember this map I was working on a while back. The original had 3 fighting platforms in the air, 2 which you could build you own ship and take of from, and one for observing the two others. Due to lots of compile problems i stopped...

3rd January 2010
by LimEJET Go to last post
37 2,050
Map
 

SB_Sunken

Name: SB_Sunken Version: 1 Description: An Underwater spacebuild map Requirements: Half Life 2: Episode 2 Download:

3rd January 2010
by BigO421 Go to last post
35 4,109
Help
 

Invisible water! Yay! [Not Leak Related] This thread has images

So i've been working on a map for a while. Essentially its a huge ship that sits in water up to a certian level. Considering the ship isn't a box, it took quite liberal applications of the cutting tool in order to shape a box of water into the perfect...

3rd January 2010
by Wolfie13 Go to last post
18 1,193
Help
 

Flood mod mapping?

I'm having some trouble figuring out how to make my water go up with the timer a server has any help?

3rd January 2010
by HiddenMyst Go to last post
2 348
Help
3rd January 2010
by metallics Go to last post
2 309
Map
 

Gm_seascape_v1-2 This thread has images

A very large water build map, updated version of gm_seascape. New spawn platform Part of the new superstructure on the shipwreck from the inside

3rd January 2010
by Balto-the-Wolf-Dog Go to last post
8 1,718
Help
 

My hammer won't run my map

My hammer seems to not make my map to run it and says can't find the file specified take a look at the pic please help! http://tinypic.com/view.php?pic=255p400&s=6

3rd January 2010
by Burnttoasts Go to last post
4 1,874
QUESTION
 

L4D Models in Ep2

Hi I followed the tutorial to get l4d models and textures into ep2 and hammer. This worked however in order to place the models in hammer you must first copy 3 of the .vtx files of the model and add in the certain things. The only problem is you have...

3rd January 2010
by omega322 Go to last post
3 394
Map
 

rp_simplecity This thread has images

Pics: freehand city drawings: 1.Overview 2.Hotel 1 3.Forest 4.Snow land 5.Snow land building level 1 6.Snow land building level 2

3rd January 2010
by Hawx Go to last post
28 1,314
Rant
 

big spaces

why is is that whe ever i try to make a large flat area for sandbox maps, it never compile properly, ive made a large map containing 23 brushes, nothing else, no lighting. pretty much a pit, skybox and flat land. wont compile right. i looked through the...

2nd January 2010
by Shadow801 Go to last post
7 525
QUESTION
 

Keypad door handle not appearing in gmod

I searched around here, and did a bit of googling and couldn't find anything so apologizes if this has been asked before. I have some doors in a map I am working on that I have set the door hardware type to "keypad". The keypad appears fine when I test...

Jsm
2nd January 2010
by Jsm Go to last post
0 386
Help
 

Optimizing visibility on "flatgrass", help! This thread has images

There's a horrible problem right now with for example flatgrass. The problem is that everyone receives updates of every single entity and therefore causing super lag. (Let's face it. Not everyone wants to see your 100 props monster truck ramming on the...

2nd January 2010
by Python1320 Go to last post
24 1,043
Art
 

Shadow Of The Colossus Texture Pack This thread has images

Chrisknyfe's Shadow Of The Colossus Texture Pack These textures were made to look like the surfaces in the temples throughout the forbidden lands. They are, for the most part, normal mapped. Also included: - Colossus' eyes, in red and hazel -...

2nd January 2010
by mr_fj Go to last post
5 2,821
Help
 

Texture Help

So, I'm having an issue with texturing some walls in this map I'm working on. I texture the brush, but it comes out all.. rather large. Not the actual size it should be at all. I try texturing a brick wall, but instead I'll have HUGE bricks. You follow?...

2nd January 2010
by metallics Go to last post
1 333
Map
 

L4D2 Related: Changing the model of the weapon_ammo_spawn entity? This thread has images

Whatever I set the world model as the weapon_ammo_spawn entity still reverts to it's original model ingame. Is there any fireproof way of changing its model or am I doomed to use the original model forever? Hammer: Ingame:

2nd January 2010
by BloodYScar Go to last post
6 742
Help
 

Displacement Help This thread has images

I'm trying to make a simple hilly map. I've broken down the map into smaller brushes, ones suitable for making displacements out of. I understand the basics about them, but I can't seem to get them to work right. How do you get two adjacent displacements...

2nd January 2010
by Sirrus Go to last post
11 454
Release
 

Tutorial: Basic Textures This thread has images

This is not how to make the texture it self, but to make the picture you already have into a texture. The textures used in tutorial http://img198.imageshack.us/img198/1336/brickbathroomtile01.jpg...

2nd January 2010
by ~ZOMG Go to last post
27 1,585
Help
 

Compiling Issues This thread has images

I tried to compile my map but I got this error twice: The second time I got it it was the same except for the last line which said "Read of address 39333167." What is wrong? Any help would be nice. Compile log if it helps. ** Executing...

2nd January 2010
by Pelf Go to last post
3 336
Help
 

How to include custom textures in .BSP ?

So i saw last time a mario map with custom textures in it.. but in the .zip file there was only a .bsp file. But i did saw the custom textures without having materials to drag in my garrysmod folder. So is there a way to include this textures in the...

2nd January 2010
by metallics Go to last post
6 738
Map
 

rp_townsquare This thread has images

This is only my fourth map. It has flaws I know. The missing texture in the sewers is somewhat intentional. It's only a credit VTF. It just says that I made it. This took me a few days to make. Please, constructive critisizm only. Thanks!

2nd January 2010
by selby3962 Go to last post
18 1,110
Steam
 

Some kind of filter entity?

How would I make some kind of wall in CS:S that lets only ct's through but not t's. Or that lets only certain players get through?

2nd January 2010
by HiddenMyst Go to last post
4 334
Help
 

map foliage?

the grass that is 2d sprites. how do u put thoughs on the map. i cant figure out how they work. i got them to work once but i dont know how. please help. im sorry if i explained it bad. but like when u have grass. and on the grass is 2d sprites of grass....

2nd January 2010
by Godzillaa Go to last post
7 543
Help
 

Warning! Reliable Snapshot Overflow error

^ I get this error when I try to launch my map. What may cause it? And my compile log is almost full of these: no samples 12672 no samples 12673 no samples 12674 no samples 12675 no samples 12676 no samples 12677

2nd January 2010
by Root Beer Go to last post
11 961
Release
 

Gm_random_struct This thread has images

Gm_Random_Struct I've take 1 screenshot This was my second maps and I'm beginner to create maps In this map has

2nd January 2010
by Root Beer Go to last post
15 1,109
Release
 

gm_brickbuild This thread has images

My first map - full description on the download page. Suggestions welcome but please try to keep it constructive. download link: http://www.garrysmod.org/downloads/?a=view&id=85779 Youtube coming soon

2nd January 2010
by MotherMinge Go to last post
20 1,840
Help
 

func_smokevolume visibility optimization This thread has images

I spawn outside the room - smoke not being rendered. I go inside the room - smoke being rendered. I go back outside the room - smoke still being rendered. How do I stop the smoke from being rendered when I'm outside the room?

2nd January 2010
by Agent Cobra Go to last post
6 599
Map
 

l4d2 Decompiled Maps

If anyone is interested here are all the maps for l4d2, decompiled. http://downloads.ausimus.net/L4D2/MapSources/l4d2mapsrc_v3.7z

2nd January 2010
by Root Beer Go to last post
3 971
Love
 

I made a skybox from a scene in 3Ds max This thread has images

The screenshots are taken from a map with nothing than skybox textures. 512px*512px All the skybox images does tile perfectly in all directions. Yes the 3d scene might suck and have all kind of errors that everyone, including me can point out, but...

Zyx
2nd January 2010
by Firegod522 Go to last post
6 1,521
Stupid
 

Mirror Ball?

I am working on making a disco. From a video I've seen on YouTube (and by a comment by the creator), I have a sphere that is func_reflective_glass with reflective_glass001 as a texture. After compiling and loading the map, Garry's Mod instantly crashed....

2nd January 2010
by GiGaBiTe Go to last post
24 1,445
Help
 

Lighting help. This thread has images

I set the brightness to 60, 100, 120 but it seems to stay at the same level, while my gun is super white. The HDR settings are untouched at -1,-1,-1, 1. Everything is default for the light entity but the brightness in this here test room. Can anyone...

2nd January 2010
by IAmAnooB Go to last post
3 223
Stupid
 

Why don't my prop_static's appear after compile?

Whenever I compile my map, several of my small props don't show up in the map. (example: gas can, box, paintings, glock pistol) Any idea what causes this? And most of the props are from counter strike, which is the engine version I'm using. Thanks once...

2nd January 2010
by Joefrert Go to last post
8 542
Art
 

FP Mapping Contest: Winter ( 2 3 4 5 .. 13 14 15 16 Last ) This thread has images

Hello! I saw that no one has yet made a winter map and winter is coming (and for someone it's already here!). So decided to create a challenge where you have to make a winter scene or a winter-themed map. I hope to see some houses and cars that...

1st January 2010
by Markntosh Go to last post
605 35,572
Help
 

"Map Coordinate Extents are too large!" - Getting this message in the console

Long story short, I'm making a TF2 map, I cannot load the map, it just brings me to the main menu with that error in the console. I have no idea what that means, could anyone offer some insight into what that means, and how I could fix it?

1st January 2010
by Shibbey Go to last post
20 680
Work In Progress
 

[DODS] dod_prohibition This thread has images

Hello I'm new here, but I decided that I wanted to share my latest project: dod_prohibition -I like criticism :)

1st January 2010
by metallics Go to last post
10 542
Help
 

How to add custom particles to a map

I made a custom particle effect in the editor, i was wondering how to implement it into a map. Anyone know how?

1st January 2010
by HoliestCow Go to last post
11 575
Help
 

A light that changes colour every 3 seconds?

I want make a disco light, it changes every 3 second Blue-Red-White and continues with same colours. And every time the light would stop too, so it would change colour and go off and on off and on and change color. How do I make this?

1st January 2010
by Lord Ned Go to last post
7 470
Work In Progress
 

cnc_onslaught WIP thread (rts_onslaught is back!) ( 2 3 4 5 6 7 8 Last ) This thread has images

It's official, rts_onslaught is back in full production, everything is being redone, we're pulling all the stops out on this one. the only thing being carried over is the ready-room. The dreaded TO-DO list: - Get the RTS system done (85%) - Get the...

1st January 2010
by omega322 Go to last post
293 15,783
Help
 

What ever happened to the tornado map

A while a go a member here was making a map with a tornado in it. What ever happened to it?

1st January 2010
by omega322 Go to last post
21 1,246
Photos
 

FP Mapping Contest: Winter - Final Images Thread This thread has images

Now It's time to show us what you have done! We will judge all entries and best 5 entries will continue to voting! http://www.facepunch.com/showthread.php?t=844743 Yet posted: Miigga -Final pics:...

1st January 2010
by <<-sniper->> Go to last post
24 1,311
Work In Progress
 

cs_derelictfactory - a WIP hostage rescue map This thread has images

This is a map I started quite a while ago, based off my imagination and an old disused building of some sort. It's going to be a derelict factory that has a full interior, complete with rooms in the 6 storey building, with almost the entirety of the...

1st January 2010
by omega322 Go to last post
17 765
Help
 

Compile Error.

------------------------------------------------------------------------------- Running command: cd "j:\games\steam\steamapps\common\left 4 dead 2\bin" ------------------------------------------------------------------------------- ...

1st January 2010
by GiGaBiTe Go to last post
3 314
Steam
 

rp_chillside_a1 This thread has images

This is my new map that i finished a few hours ago. It has a lot of space to build. It contains -a police station -a bank -a villa -and much, much more

31st December 2009
by NOCTURNATIX Go to last post
13 796
games
 

Myst/Hammer

If anyone has ever read/played the Myst/Riven series, you'd know that a group of people (D'ni) were capable of creating worlds by writing about them in books, then traveling to them and being able to walk around in the worlds they created. I was thinking...

31st December 2009
by Dj-J3 Go to last post
29 1,504
Release
 
Artistic x 38

gm_desertish This thread has images

I made up a new map. It's just another terrain map. I might add on some more later - but this is it for now. download

31st December 2009
by Talishmar Go to last post
36 3,365
Gross
 

Diarrhea water? This thread has images

Not literally, but for some reason my water is brown and unattractive in general. Does anyone know why? The water texture being used is liquids/water_pretty1.

31st December 2009
by SnakeFace Go to last post
11 715
News
 

Freespace10 (2010) ( 2 Last ) This thread has images

Well, I'm gonna decompile freespace06_v2-1 and see if I can't actually IMPROVE it a bit. Anyone want anything specific? :siren:Edit::siren: :siren:IT ONLY CONTAINS THE PYRAMID, but just wait until you see what I've done with it...:siren: ...

31st December 2009
by Firegod522 Go to last post
57 3,538
Help
 

No Entities? This thread has images

I'm using the EP2 config. None of the entities are showing up in the lists. Here's a screenshot: It does this in new maps too.

31st December 2009
by Agent766 Go to last post
10 607
Help
 

Hammer freezing at the end of portal flow compiling

When compiling my map it gets to 1...2...3...4...5...6...7...8...9.. and then it freezes all the time it's getting pretty annoying, any suggestions? and if asking for specs I think I have enough quad core 2.66GHZ 4 GB ram

31st December 2009
by Dj-J3 Go to last post
9 585