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Beta
22nd May 2010
by yorkus Go to last post
2 745
Help

See-through water

Is there a way I can make my water see through when you are swimming in it? I want to be able to see the skybox... I have tried just about every water texture.

22nd May 2010
by Firegod522 Go to last post
21 977
Help

GM_Thepit

Hallo, this is my first post ever on facepunch but that is completly irrelevant. What is relevant however is my new map gm_thepit (name subject to change), the basic premise is that the player has miniture a gm_construct-ish map and a small hole. they...

22nd May 2010
by IronPhoenix Go to last post
31 2,115
Help

Garrys Mod Hammer problem

Needless to say this problem started after SDK was broken and then was fixed again. I have reset all the game configurations. I started the configuration using "Source Engine 2007" and Episode 2 I then followed the info on...

22nd May 2010
by Firegod522 Go to last post
3 533
Help

Serious Problem!

Every single skybox texture I try to use, says this whilst compiling: This just randomly started happening and now no matter what I try I have no skybox! Please help!

22nd May 2010
by kanishnav Go to last post
16 738
Help

Water problems - glitchy reflections and crashes ( 2 Last )

Ok, so I made this gigantic map filling the entire grid and in it I have water. Whats happening is that the reflections is messing up eventually causing the game to crash. When in the map it runs smoothly for a while but suddenly the game crashes...

21st May 2010
by Firegod522 Go to last post
45 2,442
Help

Hammer Compile error

Problem solved! The fix I made for the new broken hammer won't let you run the map. Thanks for the help!

21st May 2010
by roleplay word Go to last post
3 372
Beta

Half Life 1 maps?

Would you guys like me to recreate some of the Half Life 1 maps, including multiplayer, for garrysmod? They would retain their style with some fixes. I can't promise some NPCs though. If yes, list some of the ones you would like the most, can be...

21st May 2010
by Zally13 Go to last post
18 934
Science

Gameplay Design

In times long forgotten, legendary mappers such as Spacew00t were creating ingenious, all hammer, dynamic map features. Not only thinking of them, but creating demonstration videos of their new ideas. Sadly, they were never released (To my knowledge). ...

21st May 2010
by st ef you Go to last post
32 1,714
Help

A little help with shapes

I am currantly trying to make a big cargo ship for a TF2 map i'm making. sure, sounds simple, but i've been trying for about 2 hours now, and i have no idea on how to achieve the shape of the main hull I've been trying to model it like this one : ...

21st May 2010
by Nerdrage Go to last post
10 833
Question

Railings

I can't find any tutorials for this so... I want to create metal rails on a balcony for my map, but none of the models I can find work. I also need to find metal rails for my stairs. What is a good way to make hand railings for paths and stairs?

21st May 2010
by Kuro. Go to last post
12 887
Help
21st May 2010
by Kuro. Go to last post
4 633
Help

What is the entity that makes the dripping sound in rp_downtown_v2 called?

I'm kinda a newb mapper, and the owner of the server I play on wants me to remove the entity that makes the "drip drip" sound in the subway and sewers and such. Does anyone know the name of that entity/trigger/whatever?

20th May 2010
by Lord Ned Go to last post
16 1,095
Help

Vrad troubles

so... ive been working on a map for a while... and had just been compiling in with bsp and fast vis.. no vrad as i hadnt done any lights yet... and now, i have tried adding lights and using vrad.... and much to my dismay.. it dies... usually it gets to...

BgT
20th May 2010
by Wolfie13 Go to last post
6 796
Steam

Can't run hammer with latest SDK update

The only game I've gotten to properly use hammer in is only half-life 2. I notice most the tutorials say use the orange box setting. However, that isn't an option since it's split into SDK versions from 3 different years. I had just assumed the...

20th May 2010
by Firegod522 Go to last post
11 983
Release

dr_bb_pyramid_b1

This is my first map that I would consider is worthy for a full Facepunch release, and is my 5th map that I have released so far (Hope I didn't scare you too much when you read the 'first map' part.) Anyway, this is an Egyptian style DR map, with a...

20th May 2010
by killermon Go to last post
7 1,144
Help

Map water bug

I put water in my map and it looks fine, but when i play my map the water is all messed up and i cant see the blue but i can see the bottom of the map and the outline of my sky box at the bottom. When i go in the water and swim under it the water it is...

20th May 2010
by GiGaBiTe Go to last post
11 612
Help

Keyvalues for non-ownable doors?

Is there a keyvalue for darkrp that will allow me to make doors unownable? If not is there any other way to make some doors unownable by default? (such as scripts)

20th May 2010
by Snapster Go to last post
18 1,823

gm_shifting_maze - a.k.a. You're Gonna get Lost ( 2 Last )

So, about a year ago I made a WIP thread for this map. http://www.facepunch.com/showthread.php?t=733169 It's been sitting on my harddrive doing fuck all since then, so I figured I should release it. It's a fairly large maze, separated by hundreds of...

20th May 2010
by HyperTails Go to last post
59 5,707
Question

texture issue

im making a map using the textures of buttes (please don't flame me about asking if i can use them, as the map will not be released to the public, only for singleplayer) and whenever i compile the map it errors saying that its missing the textures. i was...

20th May 2010
by Sherman_Tank Go to last post
8 486
Beta

gm_complex W.I.P. thread.

I guess I'm on a roll with these grid based maps that require very little pre-planning. Anyway, a while ago I released gm_cube: http://www.facepunch.com/showthread.php?t=655126 People seemed to like it, but it had a ton of problems. It was hard to...

19th May 2010
by Firegod522 Go to last post
31 1,599
Map

dm_warehouse, CS:S map. ( I think it's bad, TBH. )

I have made a map for CS:S, named DM Warehouse, it's basically a tiny, shit warehouse ( I think it's not good at all, worse than that ORANGE map I was working on.) I have showed a few friends, and they said it was fine, I am not so good at mapping, and...

19th May 2010
by ~ZOMG Go to last post
20 1,237
Help

I accidentally compiled my map while it was open in Garry's Mod

Now it will no longer compile. I've tried saving as a different name, but when I compile that it gives me the error "The system cannot find the file specified." referring to the bsp. Anyway I can fix this? Compile log for normal file: **...

19th May 2010
by nubblecakes Go to last post
14 1,102
Help

Need A Hand.

What is the easiest way to make buildings?

19th May 2010
by Cally Go to last post
7 712
Map

DynamicShadows2 ( 2 Last )

I have made a new dynamic shadow map which works with Orange Box only. You should only use it with G-Mod because the flashlight won't get mixed up. The map is sorta dark but that's not a problem if you have a flashlight or night vision. Link:...

19th May 2010
by TheMaps45662 Go to last post
40 3,129
Help

Tunnel Help

Okay guys, I just made this archway in Hammer: http://img7.imageshack.us/i/fullsickarchway.png/ But, I want it to look more like this: http://img704.imageshack.us/i/fullsickarchway2.png/ How do I do that?

19th May 2010
by kanishnav Go to last post
10 594
Help
19th May 2010
by Fourm Shark Go to last post
6 779
Help

Stuck Camera

Okay this probably is the most easiest thing to fix, but... All of a sudden when I alt-tabbed back into Hammer, I was stuck in a permanent Camera mode, no matter what tool I pull out, everything moves around like I'm using the Camera tool. I tried...

19th May 2010
by kanishnav Go to last post
2 485
Steam

Portal is free, so portal materials are free ( 2 Last )

Yes! Portal is now being given away free by VALVe till the 24th of May. This means you can get all your portal materials for free (even though you probably have them already.) Link: http://store.steampowered.com/freeportal/ Not a scam, I...

19th May 2010
by Magman77 Go to last post
69 4,102
Help

Signals help

I'm not that good with relays/logics, so does anyone know how to make street signals like in evocity2? With red, yellow, green (of course) and walk, don't walk. could someone link/tell me on how to make one or can someone send me a prefab of one?...

19th May 2010
by Snapster Go to last post
5 563
Help

Weird Black Outlines

I was working on a GMod ZS map for a while before I decided to take a rather extensive break. When I tried to work on it again, every colored box that surrounds props and brushes was black and it made everything hard to see. When I tried to compile, it...

18th May 2010
by The Good Doc F Go to last post
3 535
Question

Creating paths around L4D subwaytrack models

I'm guessing this will involve the arch tool but I can't work it out, I've not used Hammer in years. Basically trying to create a brush that follows the track around. Also I notice the track doesn't end on a right angle, and the only way to fix...

18th May 2010
by omfgnex Go to last post
4 564
Map

de_trainyard map idea (overview)

Hello everyone! Well, I finish school in a few weeks and after I finish I want to start a project on making a new map and I have been briefing down ideas for the past few days and I have slowly come to the conclusion on a few things. ;D Firstly, it...

adM
18th May 2010
by The Good Doc F Go to last post
3 516
Work In Progress

Rp_Urban (Working Name) ( 2 Last )

This is a WIP thread for my new RP map called Rp_Urban. If you have some name suggestions, please post here. Here are some screenshots (VERY HIGH RES BEWARE):

18th May 2010
by The Good Doc F Go to last post
60 4,327
Stupid

Do RT cameras work at all in TF2?

I've been googling a lot about it. I've seen some topics saying that point_camera and func_monitor don't work properly in TF2, but looks like the guy from this topic ( http://www.facepunch.com/showthread.php?t=601173 ) got it working. I've tried 2...

18th May 2010
by The Good Doc F Go to last post
5 1,163
Question

Map View Distance/fog

I'm making a map like harbor2ocean but it is more military and modern with a larger harbors, anyways i am wondering how the creator of Harbor2Ocean made it so you couldn't see across the whole map. Is this fog? and how do i make this happen on my map?

18th May 2010
by The Good Doc F Go to last post
2 461
Help

env_projectedtexture help

I've been trying to get this entity to work in my Portal map, but whatever I do, it just doesn't work. At first I thought it was because Portal was missing the flashlight texture, but even after copying the VTF files from the source 2007 gcf it still...

18th May 2010
by killer89 Go to last post
6 1,088
Games

gm_flatgrass_airport ( 2 Last )

Thought it was a cool concept. So i made it. :) -Custom Textures. -Nodes -Water -Grass -Airport -HDR -Mixed spawn points (anti spamming) -Full Hammer Grid

Xhizors Thread has images Artistic x 26
18th May 2010
by sphinxa279 Go to last post
53 6,851
Tutorial

Making 3D Views with Maps *Tutorial*

Not sure if this is in the right section Making 3D Screenshots of your map! Introduction: Making 3D Photos with your maps is easy if you get the hang of it. Some examples are: (Click and Drag)...

18th May 2010
by jgwetworth Go to last post
17 1,616
Help

Compile problem

Interlopers log checker isn't coming up with anything. Hammer check for problems isn't coming up with anything. Same crash happens on a normal compile as well as on the fast compile. Error Message:...

18th May 2010
by Firegod522 Go to last post
6 473
Stupid

Water Textures

Where the fuck is that thread with in-game pics of all the waters? Half of them look like crap. And where are some of the sexy tropical light blue clean water textures that I see in people's maps.

17th May 2010
by nubblecakes Go to last post
5 607

"Ignore player push" flag won't work

For some reason, when i'm trying to create a citizen, this flag just doesn't work. Anyone else is having this problem

17th May 2010
by bull04 Go to last post
1 515
Map

gm_flatgrass2010

Going to post my community map, probably you will like it. Initially made for a russian community, but can be used anywhere else. Name: gm_flatgrass2010_v2 Version: 2 Description: Flatgrass-styled map with some simple things to build. ...

17th May 2010
by sphinxa279 Go to last post
13 1,469
Release

GM_Mogcean

Welcome to Mogcean. GM_Ocean redefined. There is a spawn plate now, there are also other plates that you may dock on etc. The map is much bigger than gm ocean. But the water isn't as deep. http://www.garrysmod.org/downloads/?a=view&id=98731 This is...

17th May 2010
by mogey5101 Go to last post
6 1,204
Map

GM_ship ( 2 3 4 Last )

Name: GM_ship Version: 1 Description: Roleplay and building in the ship! Requirements: PC, Gmod +(phx and lifesupport) Download:

17th May 2010
by Offline Go to last post
141 33,810
Release

gg_snowcave

Yeah... so a long time ago I wanted to make a "hi-fi" remake of fy_iceworld, but that never materialized. Then yesterday I decided to try again, and well, here it is. As you can see, it really doesn't qualify as remake of fy_iceworld; now it's more of an...

17th May 2010
by LightningX151 Go to last post
12 1,785
Release

Gm_flatland

-snip- This is a fail, V2 will have effort.

17th May 2010
by IronPhoenix Go to last post
19 1,176
Help

WoW Textures

Hey guys, i've been looking around, but I couldnt find any World of Warcraft textures, can you like, extract them from the .MPQ file and then edit them? Any help?

17th May 2010
by Staneh Go to last post
9 2,007
Map

cp_shipyard (TF2 Capture Point map. Working title.)

Been working on this CP map for some time now. The title is cp_shipyard, although this is still a working title. It might be the final title, but I'm not sure yet. If anyone has a better suggestion, go for it. Should I pick it, I'll be sure to add your...

17th May 2010
by ruarai Go to last post
32 1,532
Politics

Is Source Mapping going to die? ( 2 3 Last )

Due to new next-generation modding tools being released, such as the CryEngine2 SDK, do you think mapping for Source is going to die? I am rather worried about this, because I feel the Source Engine reaches a very good balance between complexity and...

17th May 2010
by X Warrior411 Go to last post
83 4,353
Request

Textures that draw on top of everything?

Hi guys, I made some custom textures to use on my map, but they draw on top of every object. Here's the VMT of one: "LightmappedGeneric" { "$basetexture" "oops" "$nolod" 1 }

17th May 2010
by Terrenteller Go to last post
13 822
Question

water

I know how to make water, but how do i make the water so that it has the underwater sound and the underwater effect when your in it?

17th May 2010
by Lord Ivan Go to last post
4 642
Help

Sprite help

I have sprites in my map but the black border where it should be transparent is showing in-game. Could this be a specific sprite problem? Picture can be provided but my problem should be self-explanatory.

17th May 2010
by Magman77 Go to last post
5 460
Question

bsp?

I have finished my map! What now? One map is more than one file! It is: 1x .bsp 1x .log 1x .prt 1x .vmf Please help me uploading to garrysmod.org :P ~Thanks

17th May 2010
by Zally13 Go to last post
30 1,535
Question

What are some things that you should func_detail?

Well, I was looking at the Valve Developer Community page, it says a few things, but what all should you make a func_detail, because I'm sure they don't list everything. Should I make window and door trim func_details? If you have some random things...

17th May 2010
by Yadda Go to last post
5 830
Help

3D Skybox replicating map

Anyone know how to fix this? For some reason I can see the whole entire map off in the distance, therefor I get a really crappy error. Any help would be awesome.

17th May 2010
by playelite Go to last post
8 711
Help

Phys Gun picking up frozen props help!

Hello, im making a map of my school and i need frozen props that CANT be moved with the phys gun the props are prop_physics but they need to be Ive tryed 'Motion Disable' 'Prevent Pickup' and all sorts Help me please!

17th May 2010
by playelite Go to last post
22 1,131
Help

I accidentally deleted some possibly imprtant things

Under "Expert" on the run map window, i accidentally deleted the commands for the "Default" config. tried compiling something (in the normal mode) after and it worked fine. So im wondering if i messed up something that i dont know about.

16th May 2010
by metallics Go to last post
3 447
Beta

Rp_Urban V1B

Rp_Urban V1B ============ by: bull04 Info ===== I finally got it released! This is an RP map for Garry's Mod. This took me about 7 weeks to make, including compiles and stuff like that. Here is a link to the WIP Thread:...

16th May 2010
by bull04 Go to last post
6 1,001
Help

Error

I get an error after compiling, once I get in CSS. It says: 77/ - func_physbox: UTIL_SetModel: not precached: models/Junkola.mdl I don't have any func_physbox entities! Please, help! If you need the vmf... here it is:...

16th May 2010
by playelite Go to last post
14 726
Help

Wooden Windows are Transparent?

Well, I've made them as the func_breakable or what ever, out of wood, but it's transparent, and the whole building's windows are transparent. (The normal windows aren't reflective on it.) But there is no compile error, does anyone know?

16th May 2010
by playelite Go to last post
5 481

How to make a cut scene(not really)?

Hey Im just wondering how I would go about making a cut scene where say... Something triggers it and a bunch of zombies run out of a box wearing caps and using wheelchairs... Like a camera view that takes control of the players view.

16th May 2010
by Firegod522 Go to last post
7 648
Help

How create a skybox (2d or 3d)

How do I create a skybox? I've tried using the GmodWiki but it doesn't explain how to apply into the map, only set it as the skybox. Whenever I startup a map, the skybox is non-existant. How do i fix it on my maps?

16th May 2010
by Timenova Go to last post
6 843
Help

Another Error!

I recently fixed a problem with "junkola.mdl", and I have compiled my map, and it worked. Edit: junkola error isn't fixed.. I added a bunch of stuff, (needed), and I compiled. This time I got in game, but as It was going to run my map, and error...

16th May 2010
by playelite Go to last post
6 439
Map

How can i make sun beams ?

Hello I wanna make sun beams flow into hole in wall into dark room. Please help me.

16th May 2010
by metallics Go to last post
27 976
Help

L4D: What texture for reflective glass ?

I have noticed that L4D has no reflective texture. Maybe it does but I miss'd it. I would like to know which one is it then.

16th May 2010
by Netheous Go to last post
9 907
Help

About to give up.

Alright, so heres the problem. I have custom textures in hammer, and I have used them in my map. When you download them, you will just see purple and bleck checkerboards. I would like to include these textures with my downloads so others can see them. ...

16th May 2010
by leontodd Go to last post
11 746
Gross

My Map is Blocky

Well I'm trying to make a map that looks a lot like black mesa, but it's too blocky, It's before the incident, so don't suggest displacements. Also I'm not talking about using the cylinders,I mean making the corners turn into round ,smooth areas ...

16th May 2010
by Hawkeye1042 Go to last post
27 1,927
Help

compile fail.

Help! when i try to compile my VMF using "run map" it says this: ** Executing... ** Command: Copy File ** Parameters: "c:\program files\steam\steamapps\STEAMNAME\sourcesdk_content\_master\MOD\test.bsp" "\tester.bsp" The command failed. Windows...

16th May 2010
by metallics Go to last post
2 363
Help

Mapping problem with gmod...

Hello, I have some problem with mapping in gmod.Every time when I try to spawn a door(container door) or a TF2 sentry on a plain surface in my map , my Gmod crashes always on the same address : "0x0f511454" Any help will be appreciated Edit : ...

16th May 2010
by Azaz3l Go to last post
11 717
Help

How do I add a specific part of the level to be a spicific zombie models [L4D2]

How do I add a specific part of the level to be a spicific zombie models? Like at the wedding commons are wearing that fancy pansy outift?

16th May 2010
by Tovleman Go to last post
2 624
Map

gmod 10 maps

iv got gmod 10. are there any RP maps to recommend?

16th May 2010
by ~ZOMG Go to last post
16 1,327
Beta

GM_ROUNDS beta

GM_ROUNDS beta version -stfbee Compile time: 14 hours on core i5! PLEASE, test this map and report bugs. Rails, free space, houses and ROUNDS!!11! In future: normal water, NPC nodes, optimisation. Thx!

16th May 2010
by nubblecakes Go to last post
17 1,582
Map

ZRP_BuildandSurvive ( 2 Last )

Wassup everyone! This is my first map release and a more simple one as I work on my bigger maps. I thought Zombie RP is a little of a niche and really only one map runs on the servers running Zombie RP so I decided to make my own. The map is based...

16th May 2010
by wazubaba Go to last post
47 3,543
Map

RP_Coastal - Alpha

This is my first Role-play map and it is still in the Hammer stage. I would like some constructive criticism on everything E.G Textures, brushwork, layout as I would like this to be the best I can make. The map, so far, Includes - 1 estate agent -...

15th May 2010
by Snapster Go to last post
11 1,052
Question

What all can you do to optimize a map?

Well, I'm going to work on my rp_urbantown map again. The reason I quit was mainly because of my compile times, they were really annoying. 30-40 minutes for one compile. Does anyone possibly know what good ways to optimize your map are?

15th May 2010
by metallics Go to last post
7 621
Help

Horror map with a stalking NPC

I'm working on a level for my mod where there's a blackout and an NPC starts stalking you with a shotgun, so you have to hide in various places (in closets, behind boxes, etc) to keep him from finding you. Right now I just have a bunch of info_nodes...

15th May 2010
by doonbugie Go to last post
3 528
Help

Getting Propper to work with the 2007 Engine?

Hi guys, anyone know if there is a way to get propper working with the 2007 hammer? When I try to compile anything I get a Access is denied message. It's very frustrating not being able to get a good reference model of my map.

15th May 2010
by doonbugie Go to last post
4 603
Question

Why do people here make their beta maps available to the public?

For instance, if you're working on a map called gm_noob, why would you upload a beta version of it called gm_noob_beta_v1, then another one called gm_noob_beta_v2, and so on? If you must have someone playtest a beta map, only make it available to your...

15th May 2010
by deggemannen Go to last post
33 1,523
Release

Revert to old SDK until Fix - Binaries here ( 2 3 Last )

WITH THE 5/11/10 FIX OF THE SDK THESE ARE NO LONGER NEEDED, HOWEVER, THIS IS HOW TO GET GMOD WORKING WITH THE NEWEST VERSION OF THE SDK -> Click Edit Game Configurations from the SDKLauncher (Be sure you are on the Source Engine 2007) -> Click Add ...

15th May 2010
by Jacc Go to last post
80 9,475

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