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Help

Env_projectedtexture parenting problem (please help)

In a map that I am working on I need an env_projectedtexture which I need to have a parent for and also set a target for it(neither work). I have been looking all over for solutions and all I have found is a VDC page with all of the fixes for that entity....

30th March 2010
by Firegod522 Go to last post
8 915

Dark Messiah Multiplayer Porting

I DIDN"T NOT MAKE THIS MAP I have only heavy optimized and modified it! Original: FPS is very low on old machines, (Can't be ran in Garry's Mod) http://i123.photobucket.com/albums/o290/jacobthebrown/clsm_circus0001-1.jpg?t=1269976444...

30th March 2010
by gerbils_alt_2 Go to last post
1 350
Request

Decent hammer tutorials?

I dont want none of that 3kliksphillip chickenshit bullshit. Are there any good decent hammer tutorials, i know my way around hammer but i want to learn how to make good stuff in it. Anyone?

30th March 2010
by Hellsten Go to last post
13 651
Help

Sprite problems

Ok.. i have several lights, with an sprite that makes an light beam.. but the sprites flicker when i am looking at them trough fences..... only standing still makes them not flicker. 03:23PM And one thing, why does not trigger_push, func_conveyour,...

30th March 2010
by Sprelle Go to last post
2 319
Help

L4D 2 Director is bitching is survival

Hey guys. I'm working on my map, yeah this one: So i was working on it, and i finally got around to adding NAVS for survival. Everything went well, until i tried playing survival. No horde is spawning. Heres what was in console: Left 4 Dead 2...

30th March 2010
by BloodYScar Go to last post
7 1,751
Question

I have no grid!

Yes, if you looked grid is set to on..

30th March 2010
by Firegod522 Go to last post
6 510
Help

Cannot start L4D SDK's Hammer

I just installed the L4D SDK today, and for some reason, Hammer does not want to start. It works in the regular SDK, but not in the L4D one. I already reinstalled it once, too. Thanks for helping!

30th March 2010
by GameDev Go to last post
6 499
Help

My fire never shows up

Whenever I make fire using an env_fire, it can still do damage but you can't see it. I have it set so it spawns already lit and burns forever, but it never does anything. Any help, please?

30th March 2010
by GameDev Go to last post
12 668
Question

Turning on a sound with a button

Is there a tutorial for this somewhere? Because I have yet to actually find one, and I've been looking for a while now. I want to be able to basically, walk up to a button or radio or something (wherever the trigger_once is, right?) And have it play...

30th March 2010
by Magman77 Go to last post
6 426
Help

Making 'Swinging Doors'

Just a real quick question, does anyone know if there's a way to make swinging doors in hammer, like the kind you'd see in an Old West style saloon? A setup where the doors are pushed open on a hinge when the player walks into them and then swing...

30th March 2010
by GameDev Go to last post
5 2,533
Help

Map compiles the same thing it did before it compiled the newer versoin

** Executing... ** Command: "e:\program files\steam\steamapps\mariowill\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "e:\program files\steam\steamapps\mariowill\counter-strike source\cstrike" "E:\program...

30th March 2010
by Firegod522 Go to last post
6 641
Question

Propper Questions

Okay so I never used this thing before but I've inferred a few things about it. I get that it's some sort of program that turns brush data from a .vmf into a .smd so you can compile it as a model, thereby reducing map complexity and avoiding the brush...

29th March 2010
by ~ZOMG Go to last post
14 628
Help

How can I move the camera while the texture window (Face edit sheet) is opened?

Well, I know,it's a niub question, but I really don't know how to do. How can I move the camera while the texture window (Face edit sheet) is opened?

29th March 2010
by Diealready Go to last post
7 555
Help

Elevator Shaft

On the map I'm currently working on, I have a landing platform, and an underground hangar. I've made an elevator with func_movelinear to commute under the surface. It works fine, but the problem is when I try to carve out (Yes, carve, because it's...

29th March 2010
by Natalya Go to last post
13 713
Help

Test Map Hammer

Alright so i just started using hammer and im making a map. I understand most of the program but when i go file run map it opens up Half Life 2 Episode 2 and just goes to the menu then it sometimes says mapname.bsp doesnt exist. The Engine version is...

29th March 2010
by 44tim44 Go to last post
7 1,680
Help

Propper's fucking up my shit

When I compile a model using propper, it makes my brushwork go to shit. Any way around this retarded problem? Thanks in advance.

29th March 2010
by ~ZOMG Go to last post
15 724
Beta

Gas Station Survival Map (L4D)

Alright, I constructed a Left 4 Dead Survival Map. I'm mainly using this for a temporary page to put the download link. There won't be a link or pictures, but I'll be getting them ASAP. I need it for the download link, and it's kinda hard to put a...

29th March 2010
by Zally13 Go to last post
39 2,257
Help

How to correctly create cubemaps ?

I was thinking about it since last week and i still don't know why few of surfaces went crazy with cubemap, i just placed cubemap inside the room with floor cut on two parts, but only one part reflects it well. Also i need to run "buildcubemaps" in-game...

29th March 2010
by robmaister12 Go to last post
3 479
Help

Map crashes when approaching a certain prop.

My map seems to be crashing whenever anyone on the server approaches, or spawns anything near a certain prop. The prop is: It would crash when going near a certain part of the traintrack, so I deleted it and compiled and it worked fine. It now...

29th March 2010
by JerryCougrawr Go to last post
6 391
Help

Light vs. Dynamic vs. Spot

What is the difference aesthetically and performance wise between a light, light_dynamic, and light_spot. Yes I have read each page but I wanted to know what people actually think. Also which would be best to use many times such as in an office...

29th March 2010
by ryan1271 Go to last post
5 492
Question

rp_csdesert v2.1 fix

Is there any way to fix the buffer overflow in net message from rp_csdesert v2.1?

29th March 2010
by beat the zombie Go to last post
8 1,022
Help

Textures wont show up, even pakrated and put into correct folders

We have materials put on server, everything is in correct places, first it was in materials folder now its in addons/materials, addons/maps etc. but it wont work, even if i join materials wont download. I need advice

28th March 2010
by Netheous Go to last post
6 514
Help

Die = Teleport?

Since the title is probably very confusing... I'm trying to make it to where when a player dies he is then sent to a "death room" when he respawns. How can I do this...?

28th March 2010
by WastedJamacan Go to last post
10 696
Release

gm_intro_island

This map was made for me. This is the Intro Island from the game Ishar 2 Messenger of Doom. This pretend to be a recreation of this island from the ms-dos graphics to source engine. Include npcs to battle, Is fully compatible with CSS. It map have...

28th March 2010
by elcidop Go to last post
17 2,497
Question

Mapping info please!

Yeah hi, I was wondering how to.. 1. Make the player freeze aka not being able to move for like 10 seconds. 2. Making the screen black, then fade in (for intro text) Please help. I may add more questions here as I proceed through this project. ...

28th March 2010
by laharlsblade Go to last post
3 409
Art

The Great Brush-Work Competition

Hello, And welcome to the great brushwork competition: Objective: Create the most astounding and creative pieces of brushwork you can, Following these rules Rules: 1. No Sex, Racism or anything else that isnt very nice 2. Don't just carve a torus...

28th March 2010
by Zyx Go to last post
18 1,141
Work In Progress

A little help with a map.

I am currently making a large city map in the image of a drawing. It's a very futuristic city, not as big as bigcity as some of the buildings have interiors, but quite large. (http://yfrog.com/c8cci2603201000000j <- not the whole picture, but the...

28th March 2010
by ryan1271 Go to last post
9 862
Help

Why never use carve? ( 2 Last )

Read it a few time's before. Why is it like Taboo. I use it to make window and door holes a lot. My question is, 'Why do people say not to use carve? I find it effective"

28th March 2010
by mrpirate Go to last post
69 2,706
Help

Vertex Buffer Errors in open spaces.

I made a previous thread but this problem keeps arising, this time with a different question. If I'm correct, Vertex Buffer Errors are caused by no/bare/not enough optimization. So, how can one optimize an open map? (By open, I mean a big space...

28th March 2010
by metallics Go to last post
14 694
Help

Is there a way to stop the player from moving?

Say I want the player to stop moving once he touches a trigger, and not be able to move for a few seconds. Is there an entity or anything else that can do this?

28th March 2010
by ~ZOMG Go to last post
10 739
Question

Can TF2 Maps Be Popped Into GMod, Or Must They Be Ported?

Can you just put the bsp file into the maps older or must someone make a port of the map for GMod?

28th March 2010
by PermabannedGuy Go to last post
10 2,524
Question

A good big dark rp map?

Whats a really big map that will work with dark rp? (Bigger than townsend and evocity)

28th March 2010
by [yournamehere] Go to last post
3 481
Help

How do I set this up?

What I'm trying to do is you walk into a trigger, a metro kicks the door open, 2 cops come in with Stun Batons while another stays at the door, and they hit you until you pass out (screen goes white) and it transitions to a new level. Basically, the...

28th March 2010
by CoolCorky Go to last post
1 350
Help

Multiplayer HL2 level with NPC's ?

I was wondering how you would make a Multiplayer HL2 Engine map with NPC's in it. (I guess my question is: Would this be a HL2 mod, or HL2:DM mod. And if so, how would I go about doing it ?) Hope my wording isn't too confusing. Thanks for all the help.

28th March 2010
by General J Go to last post
2 443
Help

Nodraw spam - Does it do anything?

I love nothing more than to peruse through maps I've made, (learning) and nodrawing all brush faces that I can't see when In Game. My question is: Is this really needed? Does it really make the map run that much better, spamming nodraw everywhere I can't...

28th March 2010
by robmaister12 Go to last post
33 1,647
Help

Hammer Error "File not found"

** Executing... ** Command: "c:\games\steam\steamapps\webwonk\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\games\steam\steamapps\webwonk\day of defeat source\dod"...

27th March 2010
by Geek.Neff Go to last post
2 482
Question

Flag map CS:S

I am making (what is supposed to be a AWESOME map) in CS:S. Basically what it is, is a flag on each side of the map for terrorist and counter-terrorist. and the objective is to capture the enemy's flag and only kill the flag carrier with a nade. Now, my...

27th March 2010
by ZestyLemons Go to last post
3 512
Help
27th March 2010
by FanTom_as Go to last post
4 595
Repeat

The torus primitive

Seriously, I cannot get my head around this fucking tool. Whatever I try, hammer does something completely different to what I specify, I think. Can someone please just explain to me how to use this fucker of a primitive? Thanks in advance.

27th March 2010
by robmaister12 Go to last post
11 732
Question

Anyway to filter out HL2 textures for TF2 mapping?

Basically what the title says. Is there anyway to filter out the textures that are from HL2 when I make a TF2 map? It seems like it would cut down on the time it takes to find the right texture for certain spots if I didn't have to also have a bunch of...

27th March 2010
by robmaister12 Go to last post
2 340
Help

vvis gets stuck

I've been making a big part of a map I'm working on and now, when I try normal compile, vvis always gets stuck on 0-4 and just consumes CPU power, however the map isn't THAT big (actually it's only a spawn with a parking lot :) ) :rice: Any idea?...

27th March 2010
by FanTom_as Go to last post
2 473
Help

Using ingame commands in hammer

Hey guys i've been wondering if you could use ingame commands, like host_timescale 0.2 in somekind of trigger area, so that the area slows down if you walk in, or you speed up.. Is there any way to do this?

27th March 2010
by Staneh Go to last post
2 456
Help

light_environment fucks up maps :( ( 2 Last )

Well, When i load an map that has an light_environment in it, Random brushes become black. I've tried loading the same map without it (I made the map), and it worked fine again. It also happens on maps like construct and sb_new_worlds, But appears to...

27th March 2010
by Lambda 77 :D Go to last post
41 3,731
Post Your

Texture dump

Hello here is were you put any textures you made or found ill start by posting some the ones that i colected/made over the days http://www.filefront.com/15943821/evans%20texture%20pack.zip is a pic of a moving water fall texture...

27th March 2010
by swampie Go to last post
6 599
Question

Learning to map

What kind of things should I learn before I begin to map on my own? Is there a set of tutorials some where, I would prefer to read them, I'm no good with Youtube tutorials. What I've learned so far. +Basic Lighting +Displacements and water +Basic...

27th March 2010
by IronPhoenix Go to last post
34 1,361
Help

Env_projectedtexture help

OK, I need an env_projectedtexture for my map that I am creating. It has known problems (parenting,targeting) which have their remedies but I cannot figure out how to fix this entity. link to solution...

27th March 2010
by Terrenteller Go to last post
4 842
Map

cs_minicastle

cs_minicastleV2 i am on SDK for the most of the day so i am working in the V2. i think it done soon ( my computer stoped so i had to get a new one and all my file are gone :( ) help? du you how to post images?

27th March 2010
by kh0rn3 Go to last post
21 1,241
Help

Have a brush fade out based on distance.

I have a brush I need to fade out at a certain distance, this brush is pretty damned huge so I'm just wondering how to do so or if it's even possible.

27th March 2010
by brerben Go to last post
7 588
Help

converting help

can someone please tell me how to convert maps from portal and garrys mod into file types that hammer can read? i want to make some maps from the ground up but first i need a ground so i need to be able to convert theese maps into ones that hammer can...

26th March 2010
by Civil Go to last post
10 446
Help

Hammer crashes immediately on startup.

I tried opening hammer, but it opens for a second and immediately closes without a warning or error message. I was using it last night, saved my map, and when i opened it today to continue working, it does this. I'll be happy to supply any info needed...

26th March 2010
by ProboardslolV2 Go to last post
0 388
Help

360 Screenshot? ( 2 Last )

Is there any convinient way to make a 360 screenshot in HL2? I think this section is the most related...

26th March 2010
by Props Go to last post
77 5,743
Help

a few things i need help with still.

What are brushes? are those likeone the block tool? Or the menu in control+t someone please tell me. Im really confused. How am i supposed to build on a platform for a map i've already made, won't it look wierd that the building's floor is on another...

26th March 2010
by CoolCorky Go to last post
10 494
Help

Room Dark Even With Light in Them.

I'm editing 2fort_winter to remove some logos. I removed those fine but when I re-compile the map and load it up the room just outside of the main spawn is all dark. Even though there is light in the room. It the same on both red and blue side. I have...

26th March 2010
by HiddenMyst Go to last post
16 786
Beta

gm_Ftwmap

Well, I started this map long time ago (22 dic 2009), I worked on it rarely, probably two or three days every three months but today i decided to restart working on it. So here's some preview Last: http://www.youtube.com/watch?v=iXeoRDjw2M0 ...

26th March 2010
by swampie Go to last post
27 1,126
Help

survival map problem

I am making a survival map where npc's spawn, And use assault points to go into the arena, How could i make them scatter from the point after getting to it? Also, Images: Spawn: Stairs in Building: 04:58PM

26th March 2010
by swampie Go to last post
0 450
Help

Small displacement problem.

After long time after i gave up mapping, i wanted to create simple construction map because i feel that its long time people don't release construction maps. I made full size map, and i created a bit displacement around like small hills around the map,...

26th March 2010
by Lyoko2 Go to last post
35 1,261
Help

Alarm making help

I have some problems making a alarm, i want to make an alarm which plays on the whole map, but i have some problems stopping the sound, the stopsound in/output dosent work.. Any solutions? Thank you

26th March 2010
by krassell Go to last post
8 627
Help

Help with textures.

I tried to do a sidewalk, i put a concfloor from c17 and it made like 20 textures instead of big one. PLEASE HELP

26th March 2010
by TehGhostFBLawl Go to last post
2 405
Help

how you you make maps?

is there a program or something? id like to make a few maps but i dont know how :( can someone please help me out here?

26th March 2010
by MageMaster Go to last post
10 636
Map

zm_beaver_v2

Hi if youve seen my last map zm_beaver_v1 then you might want to take a look at v2! http://www.fpsbanana.com/maps/127178 It has been improved i followed what other people said and well i hope i made it the way they wanted it (laggy areas removed yaay...

26th March 2010
by Juniez Go to last post
13 1,695
Map

SDK Problem!

materialPath: c:\program files\steam\steamapps\trumavarium\garrysmod\garrysmod\materials Loading c:\users\marcus\documents\kartor\rp_metropolis_v3.vmf Patching WVT material: maps/rp_metropolis_v3/nature/blendrocksgrass006a_wvt_patch Patching WVT...

25th March 2010
by HighdefGE Go to last post
9 622
Help

Rp mapping ?

so im making a rp map its like a large mall and still in the making but i was wondering if there were any special entities for the dark rp gamemode like in the map rp_downtown_v2 it has a jail that is obviously implemented into the map also any...

25th March 2010
by RSN Go to last post
5 518
Xbox 360

Water makes walls transparent

So I'm making a ZS map, and I was trying to make a flooded basement. I put the water in, and it looked normal in Hammer. But when I ran the map, the walls around the water brush were transparent, and you could see the ground behind it. Also, when my head...

25th March 2010
by Spartan One Go to last post
2 507
Help

Badly Clipped detailsprites.

So, I've gotten detailsprites to work on a custom texture I have. But now that they work, they look like shit. Screenshot: The problem is that they are badly clipped. Anyone know a fix? If you need any more info, post saying so.

25th March 2010
by MDDBULLDOGG Go to last post
8 572
Help

Brush efficiency & map size

Firstly, I was wondering which would be more efficient in my map, one single brush going through another cut brush, or a brush cut into tiny little pieces to not collide with another brush.... here's a screenshot to show what im talking about. ...

25th March 2010
by Civil Go to last post
36 1,368
Help

Compiling Error : Windows cannot find specified file

Hey FP I'm trying to compile this small map, I double checked the make sure no brushes were messed up, outside the skybox, or any water brushes were clipping anything else. I keep getting this message box telling me: Windows cannot find the specified...

25th March 2010
by Firegod522 Go to last post
5 498
Question

How do you make a teleport activate for a tenth of a second then deactivate?

How do you make a teleport activate for a tenth of a second then deactivate? I am currently making a fightclub map, and I need a teleport, so the operator can teleport someone in the arena.... Also, is it possible to make a teleport, have more than...

25th March 2010
by 343N Go to last post
3 439
Help

Making a Phys map and its falling apart

the phys map falls apart when i play it in game without me shooting it, Do i need a special command to make it work or something?

25th March 2010
by Best4bond Go to last post
5 637
Help

Engine Error VERTEX

please help me whenever i start up my map i get this error "Too many verts for a dynamic vertex buffer (55164>49152) Tell a programmer to up VERTX_BUFFER_SIZE" I have no idea how to fix this here is a compile log if it helps ** Executing... **...

25th March 2010
by metallics Go to last post
7 841
Tutorial

Tutorial Creation & Recommendation

Hello, whether you are aware or not there are many sites for mapping tutorials and tut writers/producers here on FP, but sometimes there isn't one for your needs or too many to look through that do not cover a specific topic. So here, you post your...

25th March 2010
by metallics Go to last post
5 605
Help

Tell me some things to include in my map

I've decided i wanna get back into mapping. I want to make a map that as grassy fields water and more, please suggest some things to include.

25th March 2010
by [yournamehere] Go to last post
5 428
Question

Faster compile time?

I've recently been working on some mapping techniques to enhance visual lighting (mostly lightmap) and came across an issue of a slow compile time. I AM aware that a smaller lightmap will cause the compile time to increase! After completing a "T" shaped...

25th March 2010
by l33tkill Go to last post
3 367
Help

Node Graph Limits

I seem to have a problem here. I have a really fucking big map I'm working on, and while it's not specifically designed for a gamemode, I'm still trying to make it conform as best I can to a certain WIP gamemode a friend of mine is making. The thing is...

24th March 2010
by Skyhawk Go to last post
4 504
Help

Using Terrain Generator?

So I've made a terrain with Nem's Terrain Generator and I'm curious as to what I do after saving. How do I open the file? I tried opening it via Hammer by typing "*.*" in the file name. It wouldn't load the file when I tried to open it in Hammer. All...

24th March 2010
by Props Go to last post
2 510
Art

how to make materials with adobe photoshop 7.0?

I have adobe photoshop 7.0 and i was wondering how to make materials with it?

24th March 2010
by TwistedFate Go to last post
11 550
Help

haunted house ride map!

So I'm just about to start on a haunted house ride map you guys have any suggestions?

24th March 2010
by The Pink Scotti Go to last post
10 1,330
Map

Fail at Loading Screen

I am working on a spacebuild map, it is basically done, but when I load it up, it will goto "Loading World" then return me to the main menu, I thought it was from a gray box that was appearing on my loading screen, but I played another map fine with that...

24th March 2010
by Firegod522 Go to last post
6 434
Stupid

GMod "contraption" to hammer?

Basically, I need a sort of tree house thing which I'm going to put into my map, but te mthod I'm using is a faggot. How would I go about making it in GMod and exporting it to hammer. Thanks.

24th March 2010
by gerbils_alt_2 Go to last post
16 1,291
Help

Blocklight problem..

3 first pictures have blocklight in them, but they dont work properly. ANY way to fix this?

24th March 2010
by metallics Go to last post
5 481
Stupid

vvis memory cap

I've been having this issue lately when trying to compile maps for EP2, forgive me if this has been posted before, but when it gets to PortalFlow the compile comes to a complete stop. It doesn't give up and move on like it would normally if there was some...

24th March 2010
by metallics Go to last post
1 384