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Help

Need a Mapper for Star Trek RP Please Help

Hello My Name is Kieran Smith My Steam Name is The Master Of Tri I have recently set up a star trek RP server what is set on an space station, for now we are using gm_battlestation (http://steamcommunity.com/sharedfiles/filedetails/?id=259603986) and it...

22nd June 2016
by MasterOfTri Go to last post
2 592
Help

[CS:GO] Getting prop_vehicle_driveable to work in cs:go

So I've been trying to get prop_vehicle_driveable or prop_vehicle to work in cs:go. I extracted the jalopy.txt script and the vehicle model and textures from Half-Life 2: Episode Two. The problem I'm facing now is that when I spawn in the jeep goes...

21st June 2016
by Stiffy360 Go to last post
1 610
Help

Problem with Areaportals

Does this black is normal or it's bug?

21st June 2016
by 1 Duck Go to last post
4 404
News

Gmod Guys win Angry Teapot Awards

A couple of Facepunch guys (func_Mathias and Rush_Freak) won the first Angry Teapot Awards. The first contest was a Brush-only contest. See that link for the next contest and all the prizes. Contest #2 is called Something Beautiful and is not limited to...

21st June 2016
by Portugalotaku Go to last post
5 756
Release

[CS:GO] de_proxy

Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=707213642 I hope you'll like it! :toot:

20th June 2016
by onebit Go to last post
0 574
Help

Where I can find good tutorial?

Where I can find good tutorial to make 3D Skybox? I remember there was a good tutorial on worldofleveldesign with Counter Strike: Source but I can't find it.

20th June 2016
by Kemerd Go to last post
5 606
Help

Search RP_Townsend_V2.vmf

Hello is anyone have the vmf RP_Townsend_V2 of course I metterais credit has owned the map

19th June 2016
by rtm516 Go to last post
4 727
Link

Your recommended mapping resources websites

Hi guys, so I've recently started to branch out a little bit with my mapping. I stuck to CSS/EP2 for ages but recently I used TopHattWaffles' downloads to get a couple of extra water and a bunch of "realworldtextures" for use in my workshop files. I only...

19th June 2016
by Kickin Balls Go to last post
10 729
C#

Source Multi-Tool ( 2 3 Last )

Source Multi-Tool is meant as a replacement to Valves Source SDK Launcher. Current features: * Launch hammer for any game or mod * customConfig, a way for you to setup hammer for mods and Garrys mod and even lets you choose what content to mount! *...

18th June 2016
by FalconPunch12 Go to last post
105 35,455
Release

Opposing Force maps on gmod

So a while back I did a blue shift maps thread, where I released my blue shift ports, but then I learned model porting and kinda forgot about maps for a while. Now I decided to go to the goldsource map ports I have been piling up over the years, polish...

18th June 2016
by Portugalotaku Go to last post
13 1,102
Help

Overhead view of RP_EvoCity_v33x

I was wondering if anyone with HL2 and Hammer could get a top view of the whole entire map of EvoCity v33x and screenshot it so that way I can make a map with a key for my server. (like to show where certain shops are, etc.)

18th June 2016
by carnut1997 Go to last post
2 487
Stupid

Areaportal

I'm very dump in mapping and I don't know how to areaportal with door. I always have leak. Plz help.

17th June 2016
by 1 Duck Go to last post
7 566
Help

Can't place windows

I have a problem with my map. There is a leak but I don't really know how to fix it. This leak have position in displacement grass from the window. This error does not cause any effects during the game, but I can't place windows. Does anybody know how to...

17th June 2016
by Olek6043 Go to last post
13 632
Help

Setting spawn points for custom teams.

so I'm fairly new to hammer and I was wondering if it was possible set spawn points for custom teams, since in garry's mod you can set peoples teams by using Player:SetTeam.

17th June 2016
by taz0 Go to last post
2 434
Games

Player Model Transparency?

Hi all. I'm using hammer to make a cs 1.6 deathrun map. I want to have the players see through like the deathrun server mods so two players can be on the same platform. I don't want to use the server mod though for various reasons. is there something I...

16th June 2016
by Richard Simmons Go to last post
1 431
Help

Hammer problem

Hi, so i get this weird error and have no clue why i get it and how to fix it, help would be much appreciated WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. Degenerate Triangle...

15th June 2016
by Moltard Go to last post
3 483
Beta

Half-Life 2 Leak Textures

My friend Skotty got this all working, but I decided to upload here so that all you guys can get to it more easily. Has a ton of textures and the skyboxes as well. You stick the "hl2_leak" folder straight into your materials folder Download...

15th June 2016
by Agameofscones Go to last post
31 6,929
Question

Does nodraw matter on touching faces?

Does it matter if nodraw is on faces that completely cover eachother? I see, in noclip, that these aren't drawn, but I still want to know for sure. For example, if I block out a level using dev textures completely and only putting nodraw on faces the...

15th June 2016
by ROBOT EVAN Go to last post
4 489
Release

Dysnomitude - A singleplayer map for HL2: Episode Two

Dysnomitude is a singleplayer puzzle-action map intended to be played in Half-Life 2: Episode Two. Actually, it's two maps because I had to split it up thanks to running into the entity limit. The map also features voice acting by the one and only...

15th June 2016
by krassell Go to last post
10 1,289
Help

help me get my fog right... please?

if theres one thing i suck at, its getting fog right. i dont know if im putting in high numbers or low numbers. i looked at the tutorials but still cant figure it out. :S could you cool dudes help me get it right? UPDATE wait nevermind,...

14th June 2016
by 03C0 Go to last post
5 534
Stupid

how would i go about making this?

those window arches look like a bitch to make

14th June 2016
by ROBOT EVAN Go to last post
5 617
Help

Rockford lightning problem

Hello, I've compiled the map like Statua said. And when i compile the map i've a very bad lightning :( Can someone help me please ? Screens : http://imgur.com/a/FGJNC Thank you,

13th June 2016
by Kemerd Go to last post
11 738
Help

Hammer - weird alignment of textures

Sup everyone, im working on remake of my surf map, but i cant get right alignment of textures. When i was originally worked on map, select all faces,choose texture and align to top and everything was fine. But now there is no way to align this. Here...

13th June 2016
by mrartuka Go to last post
9 644
Help

Problem compiling map

So i was going to edit rockford v2 v3 but when i tried to compile it i got the error Too many unique textures, max 1024. Why is this happening I'm still getting it even without editing it? Oh and is there any way to fix it?

13th June 2016
by ROBOT EVAN Go to last post
5 470
Help

prop_static's appear as errors

Whenever I place a prop_static on the map, it appears perfectly fine in Hammer. However, when I am ingame, it appears as an error. This has happened on both Garry's Mod and Team Fortress 2 and I do not know what is wrong. Any ideas would be appreciated

12th June 2016
by CHILI Go to last post
2 386
Help

Where can I find inspiration for a sewer map?

Hey guys. A while ago I started a project, which is focused in a sewer which I'll be making for Slender Fortress. I've noticed for a longer time already that I really need reference images, including something like floorplans so I can think up of a...

11th June 2016
by Merijnwitje Go to last post
4 465
Help

TTT | How do I put specific weapon pickups?

I want to make a room full of incen. grenades, but I can't find an option for that. However, I also can't find an option for a sniper rifle and I know I've seen specific spots used for that weapon. All help appreciated.

11th June 2016
by Nick78111 Go to last post
1 322
Help

How make map brighter?

Map is dark as hell. Would like to brighten it up, but I've been unable to find anything by searching.

11th June 2016
by Budman Go to last post
8 649
Question

Mapping Popularity and Community Interests

What does the Garry's Mod community look for in a map? I don't mean this as a simple open-ended question asked a million times over. I mean this as in what type of gameplay do people look for? I play casually, meaning, I never spend too much time on one...

11th June 2016
by ROBOT EVAN Go to last post
3 544
Help

ambient_generic problem

Hey, Quick question here. I am making an ambient_generic and have loaded a custom mp3 sound which is playing at the click of a button. I simply want it to execute the sound at the click of the button and then stop it as soon as the sound is played...

11th June 2016
by Moltard Go to last post
3 393
Games

Map Editor needed, Will be compensated for help.

The Garry's Mod server I am with is in need of someone who can make/edit maps. Please add me on steam http://steamcommunity.com/id/NikeGamerRican/ if you are interested. Of course if you complete this map for us you will be compensated.

11th June 2016
by xMystic Go to last post
6 508
Request

Ziba Tower remake ( 2 Last )

Greetings, I was wondering if anyone is working on a remake of Ziba Tower from bf3. I think it's an amazing map for close combat and would really like to see it in other games or even a variation of it. I've recently started it but having issues...

10th June 2016
by 22dron95 Go to last post
48 6,442
Work In Progress

gm_atomictide [objective map idea]

hi i have been working on this new multiplayer map project named gm_atomictide (will probably rename it when i think of something better). the map consists of a large ocean with a port on one side and a beach on the other and a small island in the...

10th June 2016
by ROBOT EVAN Go to last post
3 533
Request

Someone to make a axis and allies map?

My friends and i want to play axis and allies in garrysmod but cannot find any maps for it or even relating to it. So i ventured on here. I just want a big map of this just slapped on. Nothing special. Just a plain map. If you are interested just PM...

10th June 2016
by Portugalotaku Go to last post
6 517
Release

Custom VBSP that lets you use dynamic/physics models with prop_static

By default, VBSP will remove prop_static entities that use dynamic/physics models (unless they were compiled with the allowstatic option in the model's QC file). Valve's developer wiki claims that this enforces consistency in the behaviour of props, which...

9th June 2016
by Giraffen93 Go to last post
16 2,926
Work In Progress

Some Crappy Fallout 4 Port Map[WIP]

Howdy folks this is my crappy approach to the first portion of a map i'm making for my community. The Nora Model was pulled from SFMLAB and rigged in the PAC3 editor. Only six prop_dynamics are being used in this image. Most of the walls have been...

8th June 2016
by invalidnick Go to last post
13 1,221
Steam

What are thoooooose???

I have to ask a question: What are all those "Skip", "Nodraw", "Area Portal" textures on Volvo maps?

8th June 2016
by Pootis-Man Go to last post
9 660
Help

func_physbox entities permanent lighting

why are func_physbox entities permanently staying the same colour as the lighting they spawned in? how do i fix this?

8th June 2016
by Maclman Go to last post
4 541
Help

I suck at lighting. Where did I go wrong?

Hello Facepunch, I recently decided to start making maps for Synergy. I now somewhat know my way around Hammer, although lighting is giving me trouble. http://i.imgur.com/b3zfjnM.jpg I have no idea why the sun is shining through the door, I don't have...

8th June 2016
by BlueMustache Go to last post
7 630
Help

Can only see so much of a map - need help

So this is a thing that happens to me on some maps is there like a command work around for this or is it REALLY something that has to be solved in the mapping process ?

7th June 2016
by Rory Go to last post
3 401
Help

"Material not found!" (Config is properly set up)

Hey, I'm trying to compile a map, but I get this: ***** Begin compiling file: C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\ep2\maps\fork_day.vmf *****

7th June 2016
by Rory Go to last post
2 421
Question

how do i make a delayed func_tanktrain?

i have a tanktrain that is to move across the map. not go back and forth. i just want it to go across once then after a while go across again. i have already made the working train and the path i want it to take, i just dont know how to make it move...

6th June 2016
by Maclman Go to last post
2 430
Question

(WIP) City 20

City 20 is a Garry's Mod map made for (HL2)RP and sandbox. It takes place in a city very similar to City 17, with both a large-sized city area, medium-sized canals, and a very small underground. There will be no bases or hidden doors in the map, excluding...

6th June 2016
by Framperton Go to last post
18 1,330
Help

Error! Entity sky_camera in solid volume! at 3036.0 71.8 328.1

Error! Entity sky_camera in solid volume! at 3036.0 71.8 328.1 No idea whatsoever why this is happening. Please help.

6th June 2016
by Budman Go to last post
3 426
Help

Problem crash VVIS Vismap expansion overflow

My crash VVIS from that Vismap expansion overflow LOG COMPILE: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -notjunc -game "C:\Program Files...

6th June 2016
by LordVulpera Go to last post
3 376
Help
5th June 2016
by Maclman Go to last post
16 920
Map

gm_chaparral ( 2 Last )

A small town in the Nevada desert. http://cloud-4.steamusercontent.com/ugc/535141437556859141/11621195E2E360A18A8A37D3FD272B245337AE04/ I've been making this map consistently for about 8 months, so I hope you guys like it. It was largely because of...

4th June 2016
by madmanmad Go to last post
55 5,626
Help

Hammer not compiling.

every time I try to compile this happens ** Executing... ** Command: "D:\Steam\SteamApps\common\counter-strike source\bin\vbsp.exe" ** Parameters: -game "D:\Steam\SteamApps\common\counter-strike source\cstrike"...

3rd June 2016
by Richard Simmons Go to last post
5 393
Help

My maps where decompiled edited and credits removed.(CS:GO)

I worked on a few maps for a custom rocket jump mod.(10 to be exact) This was in corporation with a server and thus i included them in the credits. Some people where mentioned by name there names where removed from the maps. If have contacted the...

CaD
31st May 2016
by georgeri Go to last post
7 797
Help

Changing map textures ingame, on the fly?

Hey, idk where to ask this but I'm trying to find a way to change all the textures in a map to a color of my choice, say everything white. How would I do that? I tried playing with fog but I need it for something else that needs the whole map to be...

31st May 2016
by georgeri Go to last post
2 422
Question

Need to set up some complex logic- but how?

Hey guys For a while I've been working on a map of mine, gradually adding details to it. To cut to the chase, I've set up four generator rooms with their own fusebox, and an ampere meter in each one. I want those ampere meters to show the same value...

30th May 2016
by Merijnwitje Go to last post
5 391
Help

Nodraw issue | Not sure if leak

It may possibly be a leak, but all the nodraw in my map is creating a terribly void in the world, much like if it were just using the 2D skybox texture. This is causing all my stairs in the map to became terrible voids into oblivion and I'd rather not...

30th May 2016
by Marbledemon Go to last post
2 315
Work In Progress

mu_NoContact beta

Feed back is welcome! Large multi-floor indoor facility set in the ice and snow of some remote location. (Inspired by films like The Thing and Aliens of which I'm a big fan!) I'm going to update this every Wednesday until I eventually get to a final...

30th May 2016
by SuperCR Go to last post
1 524
Release

gm_fork source release ( 2 Last )

As promised, here is the source to gm_fork. Feel free to use any of the content provided here for any purpose you like. This includes modifying and redistributing the map, as well as copying parts of it into your own maps. Please include a link to this...

03C0 Thread has images Mapping King x 41
29th May 2016
by v0lus Go to last post
40 9,558
Help

Garry's Mod doesn't spawn me inside my spawnroom I have created.

Okay a few things to note: Yes the info_player_start's are above the ground and not in the way of anything Yes I have checked and there are no other info_player_starts There are no leaks There is literally no reason for this to be happening and if...

27th May 2016
by Stiffy360 Go to last post
2 286
Beta

PlayTest de_whatever WIP

I will be starting a play test on my map in 2 hours at 7:00 PM PDT. The map name is still a dev name, there will be a survey for all those who will decide to play with some basic questions! All of those who beta test and fill out the survey will be...

27th May 2016
by TH3_L33T Go to last post
1 412
Release

Propper for Source SDK Base 2013 (and all post-steampipe games)

Hey all, At the request of George (a CS:S bhop mapper), I recompiled Carl Foust's Propper against the Source SDK Base 2013. I tested it with Counter-Strike: Source and it works perfectly, so it should work with any Source Engine v24 game. It does not...

26th May 2016
by Maclman Go to last post
4 775
Help

how do i make more fluent roads?

when i say that i mean i am making a racetrack map and its going to have curved roads with gradients. does anyone know of a tutorial or perhaps explain how i can make roads that slope in and out of gradients? thanks.

25th May 2016
by ROBOT EVAN Go to last post
2 382
Request

Looking for someone to port GoldSrc maps! ( 2 Last )

There are two maps that I have in Opposing Force that would REALLY be nice for posing; Private_Beach_V2 and Drive_In. Tried copypasting the .bsp, didn't do shit. If someone could recreate the maps it would be lovely. I don't have any screenshots of...

23rd May 2016
by FalconPunch12 Go to last post
50 1,229
Help

Server doesn't execute specific commands from point_servercommand entity

When I lunch my map from CS:GO in-game console, sv_skyname command is recognized but after lunching it from dedicated server it does not execute. sv_skyname changes skybox after sv_cheats 1 is enabled for a moment.

22nd May 2016
by Azet Go to last post
3 329
Beta

[Killing Floor 2] KF-PartyHard

I know most of you don't really play killing floor 2, but fuck it. I love it. So here's the map i made: http://steamcommunity.com/sharedfiles/filedetails/?id=681703825

22nd May 2016
by Exploders Go to last post
5 646
Help

Visleafs chopped up, no apparent cause

So I just finished with the basic structure of a recreation of (a slightly outdated) Metastation from Space Station 13. Floors, walls, windows, and outlines for doors. I then capped it off above and below with a set of large flat brushes, to hopefully...

22nd May 2016
by taz0 Go to last post
3 311
Request

Looking for GMOD Suicide Barrels Maps and Mappers ( 2 Last )

Recently I revived the old "Suicide Barrels" gamemode, and while I have fixed the gamemode itself up pretty nicely, I've found the map options to both be lacking and often glitchy. Namely I have two major problems: sb_pyramid doesnt have enough spawn...

21st May 2016
by gustebeast Go to last post
63 3,959
Help

Is it Possible To Apply Distort Render FX In VMFs

Hello, is it possible to add the "Distort" effect in the texture file and not using it with func_brush with render fx?

21st May 2016
by 20-14 Go to last post
2 331
Question

What has happened to the L4D2 modding community?

I apologize for the title, but I really can't think of a way to make it more descriptive without making it way longer while saying essentially the same thing. While I know L4D2 is an old game at this point, I feel like modding for it died out sort of...

21st May 2016
by The Kins Go to last post
4 505
Question

Mass VTF Texture Flag Changing?

I honestly hope I'm asking in the right place for this one. My google-fu hasn't found the answer I seek, and I can't seem to find any other place that looks like the right place to ask. I'm in the middle of recreating a version of Metastation from...

21st May 2016
by SpaceKGreen Go to last post
2 281
Question

how do i know if i can post my map

i have a great map i made but i am wondering if it has songs from itunes in it (ie the bee gees) can i still post it without getting banned?????

20th May 2016
by meish102 Go to last post
29 1,089
Release

[RELEASE] TTT_Nuclear_Power_V3

It only took me three years, but the final version of TTT Nuclear Power is here! After Beta 2 reached 115,000+ subscribers on the Steam Workshop and has been played by the likes of PewDiePie, I finally decided I need to get this thing finished! Iíve...

18th May 2016
by Matt2468rv Go to last post
3 703
Help

How to use propper 2016?

Alright so how far i've gotten so far is by following http://www.tophattwaffle.com/configuring-propper-for-steampipe/ I can't change the brush's object type into propper_model however i was able to create an entity and turn that into a...

18th May 2016
by Stiffy360 Go to last post
3 336
Help

func_physbox collisions

Can I set func_physbox that had only collisions with objects like props and ragdolls when waked?

18th May 2016
by Olek6043 Go to last post
0 226
Help

Packing the particles

These are driving me insane. They work fine on their own but when I try to pack them into a BSP... I cant see the particles and it displays this in console Attempting to create unknown particle system 'minecraft_torchflame'

18th May 2016
by MattTheSpy Go to last post
9 492
Work In Progress

ttt_yacht

I've been doing this mostly for myself, so I've been working on it on and off again basis. Most of the yacht's interior is accessible, however I'm keeping the bow section closed off. If you'd like to help me by creating custom content such as models and...

18th May 2016
by thekillersan Go to last post
30 3,221
Help

VBCT Error

Hi, So I recently got back into mapping and was setting up VBCT to compile my maps. I have all my games installed on a 1TB HDD. My mains system runs on a 240GB SSD. When I launch VBCT, it says it couldn't find the GameConfig.txt After a bit of research...

18th May 2016
by Moltard Go to last post
2 252
Post Your

Most beautiful maps created on Source SDK ( 2 3 4 5 6 Last )

What are some of the most beautiful maps created on Source SDK that you can think of? I'm pretty fond of the maps that have been created for "The Ship", I think many of them are very well detailed. Another favorite of mine, but never released were...

14th May 2016
by Loadingue Go to last post
211 36,335
Help

[Hammer] Missing Texture can't find

Hello, I'm sorry for my bad English. I used google translation. I am currently learning map has been working on the map: rp_Evocity_V4B1 and recreates a clean VMF with all textures included! My problems are the textures that are not found. I...

14th May 2016
by WareZz Go to last post
9 483
Lua

Map issue

I'm using the map hfg_starwarsuniverse2 and have been getting the following error: !! ERROR: bad input/output link: !! logic_timer(datime,RefireTime) doesn't match type from logic_timer(datime) I don't know where to begin to look for a fix. Any...

13th May 2016
by [LB] Church Go to last post
0 273
Help

Mapping Error - NoDraw Textures

So I am currently making a map for a server that I am making. I found a map that I wanted to base it off of. I was going to ask the author, but he did not want to be bugged about his map. I dident even bother, contacting him. So I decompiled the map and...

12th May 2016
by Maclman Go to last post
5 372
Help

Hammer doesn't compile lighting (with light_enviroment, no leaks)

First Off, YES, I did put a light_enviroment, and i have a skybox. 0 Leaks. When I compile the map for some reason it doesnt show up ingame. Also starting over isn't a reason since i spent about 6 months on this map. If you need my vmf just ask for...

12th May 2016
by TacticSausage Go to last post
10 383
Question

Strange Error in Console - Need Some Assistance

Hello! I am in the final stages of completing version 3 of TTT Nuclear Power. I have all of my custom content packed into the map and the map appears to be functioning correctly, however I have a strange error in the console that I would like to either...

12th May 2016
by Matt2468rv Go to last post
7 336
Question

thick ass fog

im trying to recreate the fog/draw distance shown below the way it disappears as i move back, what would you guys reccommend? im not great at figuring out stuff like this.

12th May 2016
by ROBOT EVAN Go to last post
6 578