Title / Thread Starter Last Post ByReverse Sort Order Replies Views
Work In Progress
 

rp_blackmesa_laboratory

In these three months I started mapping on it again after its predecessor map got corrupted and deleted, it was shit anyway. So I decided on remaking it completely, this time almost everything is made by me, only stairs and some brush-work is from...

23rd November 2014
by Portugalotaku Go to last post
6 647
QUESTION
 

Idea for big x-mas tree

Hello, I'm making new rats-type map and I am wondering how to make a big and nice looking x-mas tree... Do you have any ideas? I don't know from get models, textures needed for this :D Can you help to figure it out? :)

23rd November 2014
by Spherix Go to last post
5 176
Help
 

Mario Kart Double Dash: Luigi's Mansion This thread has images

So I got the model and turned it into a map. Here's what I have right now: As you can obviously see some of the textures are completely see through. I used wallworm in 3DS max to extract them and everything but for some reason some parts are still...

22nd November 2014
by Stiffy360 Go to last post
3 187
Help
 

Flashlight shadows in Garry's mod/Black Mesa/Source 2007

I noticed that in Synergy and other Sourcemods people have shadows casted by flashlight while I don't. I guess it happens because my PC is a bit outdated. If theres option or console command that can fix this?

22nd November 2014
by Mattscreab Go to last post
4 225
Work In Progress
 

Compile Pal - Easily configurable map compiling ( 2 Last ) This thread has images

Compile Pal is a wrapper for the source map compiling tools that provides easy configuration and better UI. It was inspired by VBCT and serves to be an easier to use replacement with improvements such as: Fast configuration management:...

22nd November 2014
by Sevin Go to last post
72 3,454
Help
 

Detail sprites don't show in game. This thread has images

I have compiled my map with detail sprites added as seen in this screenshot (detail sprites show up in hammer) But once in game the detail sprites are not drawn or maybe not even there. I am using a modified "nature/blendcliffgrass001a" to support...

21st November 2014
by Random. Go to last post
5 244
Help
 

I've spent 2 days trying to solve this with no luck. 3D skybox water uses in level cubemaps instead of its own.

First, a video of my problem: https://www.youtube.com/watch?v=4H6ND0J6Yyc I have decompiled 6 different maps that have working skybox water reflections, and cannot figure out what I am doing differently. Even recompiling their maps makes it work, so...

21st November 2014
by iamalion Go to last post
22 471
QUESTION
 

hl2 ep2 .fgd, yo?

Mr. White, where is the halflife2ep2 .fgd yo? I looked like, all over this joint and I couldn't find the bitch, yo.

18th November 2014
by GaleTheHusky Go to last post
12 213
QUESTION
 

Resource for furnishings?

Does anyone know a good resource for furnishings? I'm looking for models of home furnishings such as tables, sofas, and chairs to use in a map. I know there's a few out there that were ripped from the Sims 3, The Ship, and a few RP maps, but they're old...

18th November 2014
by Statua Go to last post
1 140
QUESTION
 

Custom gameinfo.txt configuration

I am using Source SDK Base 2013 Singleplayer to map for Garrys Mod and using Half Lif2 Game configuration. I would like to add CS:S assets (textures,models,etc) to this hammer so I have all of the content in the same location to avoid missing...

17th November 2014
by wazanator Go to last post
3 94
Request
 

Sleeping Dogs/Hong Kong mapping resources

Hi everyone, sorry if this is the wrong place to request this. I'm building a Hong Kong styled map for Double Action: Boogaloo, and I'm wondering where I'd be able to get ahold of some resources like neon signs and market stalls. I understand it may...

17th November 2014
by Spherix Go to last post
1 176
YouTUBE
 

Let's Map! - Mapping series on Youtube for Beginners

Welcome to Let's Map! So I'm starting a small mapping series on Youtube for beginners who have problems with adding details to their Maps. For now I'm doing some random layout's and examples about adding details that makes the map look alive. If...

ovi
16th November 2014
by Firegod522 Go to last post
2 157
YouTUBE
 

(Killing Floor: Gun Game) GG-Office

I've released the gungame version of my cs_office remake for killing floor. My two favorite games merged into one! https://www.youtube.com/watch?v=_V9xHPJeXig http://steamcommunity.com/sharedfiles/filedetails/?id=341495121

16th November 2014
by GiGaBiTe Go to last post
3 217
Tutorial
 

Spacebuild Mapping: A Comprehensive Tutorial ( 2 Last )

Howdy! My goal for this thread is to provide for you a comprehensive, centralized source for information on Spacebuild mapping. This thread will attempt to cover as many aspects of mapping for Spacebuild as possible such as planet design and structure,...

16th November 2014
by ph:lxyz Go to last post
79 10,400
Work In Progress
 

de_institut

http://i.imgur.com/qCZxv2O.jpg http://i.imgur.com/6LH8wZy.jpg http://i.imgur.com/5qEcIhp.jpg http://i.imgur.com/GfFuHZc.jpg http://i.imgur.com/9yxbp0S.jpg http://i.imgur.com/NQb8bYn.jpg http://i.imgur.com/M7vkFRQ.jpg Gamebanana

15th November 2014
by Satane Go to last post
0 283
Help
 

Named light_spot doesn't work properly (light gets cut) This thread has images

Hi, I'm currently having a problem with 2 of my light_spot entities. Here's what it looks like: After about 1 hour of experimenting by removing brushes, models and entities, it came to me by surprise that if I don't give the light_spot entities a...

14th November 2014
by GiGaBiTe Go to last post
7 176
Help
 

Need Help with Source 2 Mesh Work This thread has images

I'm having a little trouble wrapping my head around the process of mesh work in the Dota 2 Workshop Tools. I've done the tutorial, but outside of that tutorial, i get completely lost. I guess you could say I can't seem to wrap my head around the "order"...

12th November 2014
by GaleTheHusky Go to last post
7 275
Help
 

Hammer.exe

the latest update broke my hammer i can't select Ep2 now anymore does anyone know a fix?

11th November 2014
by Magman77 Go to last post
8 180
Help
 

Fullbright bug on CS:GO maps ported to GMOD This thread has images

Hello everyone! As the title basically says, there's the fullbright bug(you know, the one where some things in the map become fullbright as paradise which is burning your eyes?). Here's some pictures for those who still don't know what the f*ck I'm...

11th November 2014
by GaleTheHusky Go to last post
5 196
QUESTION
 

prop_static's dont show in game? This thread has images

Why wouldnt a prop_static show in game? prop_static as seen in the editor And the same area in game Compile log

10th November 2014
by BlackMadd Go to last post
1 75
QUESTION
 

Can I execute LUA scripts in Gmod through map events?

For example, can I have a button that, when you press e on it executes a LUA script?

10th November 2014
by Kemerd Go to last post
9 257
Help
 

No bumpmaps on prop_static custom model

Hi, I have problem. Normalmaps/bumpmaps aren't apearing on my model. It's just flat an ugly, i'm traing to port model from CoD: Modern Warfare 3 to Source. Here are screens How it looks in MW3: http://i.imgur.com/RgBEmX9.jpg How it looks in CS:GO...

10th November 2014
by Stiffy360 Go to last post
4 172
Work In Progress
 

Lf constructive criticism on my TTT map for gmod. (WIP) This thread has images

This is something i've worked on for many hours, and most of everything i've learned in hammer I learned from this map. It's supposed to have a sort of 'cityscape' look to it, hence the use of concrete, brick, gravel, stone textures, etc. What im looking...

10th November 2014
by KnightVista Go to last post
10 418
Map
 

Twenty dolla$ 20 brush challenge ( 2 3 4 5 Last ) This thread has images

You know what to do. Join the group. Rules: - Brushes can have as many sides as you want - One prop equals one brush - One displaced face equals one brush - Everything in the bsp is added up including things outside of the play area - Tool...

10th November 2014
by highvoltage Go to last post
185 10,294
Help
 

mat_fullbright 1?

Hey guys/gals! I made a map, added it to my ttt server, and it seems to be working. (I used CSS hammer for this btw) Anywho I got banned from quack anti cheat, QAC, or a custom anti cheat for this Disconnect: Kicked by Console (Banned permanently:...

9th November 2014
by Peach Go to last post
2 110
Release
 

ttt_simple_fixd This thread has images

Finally got around to fixing a few things that nagged me. Didn't post the original anywhere but the workshop so I thought I'd actually do some sharing this time around. Please let me know if you encounter any issues. I hope I won't have to make a...

9th November 2014
by NiandraLades Go to last post
11 511
Release
 

sdk + textures files to two of my maps de_mist and cs_rush This thread has images

hi all, released the hammer files (+materials) for de_mist and cs_rush, you can download them here: http://www.patreon.com/invalidnick?ty=c feel free to copy paste stuff around and reuse it in your own levels , material files goes into the...

9th November 2014
by onebit Go to last post
1 156
QUESTION
 

New foliage / Custom foliage This thread has images

-snip- No edit | Remove?

9th November 2014
by BlackMadd Go to last post
0 150
QUESTION
 

Custom combine assets? (+beta and alpha)

Alright, so I decided that this subforum would probably be the best place to ask, then just let it die out afterwards. Are there any custom Combine assets out there? I cant seem to find any, I'm talking about custom combine textures, propaganda crap,...

9th November 2014
by Crypt19 Go to last post
10 275
Work In Progress
 
Winner x 38

gm_tornadohighway - Tornado chasing in Garry's Mod ( 2 3 4 5 6 7 8 9 Last ) This thread has images

DO NOT FORGET TO RATE "THE VMAN" FOR THE TORNADO. FULL CREDIT TO THE TORNADO EFFECTS. I ONLY MADE THE PHYSICS! Expected Release Date: RELEASED! http://www.mediafire.com/?kp7z2av9vdqd0y2 This map is the second of four, of the Gmod Tornado Maps 1)...

8th November 2014
by MM9451 Go to last post
321 36,317
Release
 
Mapping King x 42

Postal III map Pack [thread] ( 2 Last ) This thread has images

Postal III Map Pack! This is basically a good portion of the maps from postal III that were edited and formatted for garrysmod. For those who dont know what postal III is, it is basically a sortof independant game from Running with Scissors. The...

8th November 2014
by MrViking Go to last post
41 8,683
Help
 

What is a good method for telling which game different props and textures come from in Hammer?

Making a gmod prop hunt map and I want to include some counter strike source props as well as a few day of defeat source (will be pakrat'd) in the map. I used GCFScape and extracted all the content from those games and dumped the materials, models,...

8th November 2014
by iamalion Go to last post
10 105
Help
 

CS:GO SDK: No texture reflections This thread has images

Hi, i have a problem. I'm making a csgo port of terminal map from MW3 but in MW3 all textures have reflections like this: http://i.imgur.com/kI4E97F.jpg But in source i got only this: http://i.imgur.com/ciyX3KX.jpg I was trying to make it working but I...

7th November 2014
by frosty_seven Go to last post
4 142
Help
 

vvis.exe either taking an immensely long time or just crashes

It's as simple as that. I was compiling a map, vvis and vrad working fine. vrad usually takes the most time for me, if this is not normal then I must have a weird PC. But yeah, any reason as to why vvis.exe is taking an infinitely long time to do...

7th November 2014
by Crypt19 Go to last post
4 102
Release
 

Mann City Release (TF2 Bumper Kar Racing Map) This thread has images

A map I put my heart and soul into for once (Do you know how much those cost?) It's nothing special, but one of the few maps with a theme. Download

7th November 2014
by UberKiller Go to last post
2 370
Help
 

PackBSP error: Could not parse the data within client registry blob This thread has images

So I am attempting to pack a single sound file into a map for use in a server, so I downloaded PackBSP. However when trying my first setup, this occurs: I'm downright dumbfounded what to do here. I am using the latest (2011 edition) of PackBSP. Does...

6th November 2014
by Exho Go to last post
2 49
Map
 

Please Help!! full brightness on map!! D:

All I want to do is make a huge indoor room that's pitch black in Hammer so that I can make machinima sets in gmod 13, but whenever I play the map in gmod, the level is at full brightness. .I have a light entity. .there are no leaks. .whenever i try...

6th November 2014
by bluehedgehog Go to last post
10 272
Help
 

Source film maker - Water problems This thread has images

I Have this problem whit the water on some map... As you see, if i move the camera the water change color...what should i do??

4th November 2014
by ThePruld Go to last post
0 113
Work In Progress
 

gh_penitentiary This thread has images

Hey guys ! Since the gh_pripyat project is not possible anymore, I started working on another map : gh_penitentiary. So, if you played gm_ghosthunt and gm_ghosthunt2 by Breadman, this is exactly the same thing, and if you don't know those maps, here...

4th November 2014
by Steinman78 Go to last post
28 2,501
Help
 

Map Wont Compile at the last part of VVIS! This thread has images

My Minecraft themed map is very Brush heavy and well I tried func_detailing and every brush that the player cant see is Nodrawed. Everything is on grid and theres no overlapping of brushes that I am aware of. The Compile times have come to around 8-12...

4th November 2014
by 122jimbo Go to last post
8 200
Help
 

Source engine base files with fixed env_projectedtexture

I need compiled source base bin files with fixed env_projectedtexture. Can somebody give me them? I can't make 'em by myself because I can't CPP.

3rd November 2014
by Mattscreab Go to last post
5 146
Help
 

Hammer Visual Error ( 2 Last ) This thread has images

Hello Facepunch. This is my first time posting, so I apologize if this is in the wrong section, but I really need help. The problem: Hammer is giving me a horribly annoying visual error, and I have done literally all I can think of (or google) to fix...

3rd November 2014
by dj_night Go to last post
45 841
Release
 
Mapping King x 27

RP Rockford ( 2 Last ) This thread has images

Download Now: Main Workshop Link Content (needed): Content Workshop Link Does not work on servers!!! Content for servers: .zip Download Link Rockford is a city RP map based in Oregon USA, that includes downtown, uptown, industrial, residential,...

3rd November 2014
by Phulax Go to last post
43 3,330
Work In Progress
 

Facepunch Office Mapping Collab ( 2 Last ) This thread has images

This is the first time I ever actually created a collaborative map, so if I'm not doing something right feel free to let me know how I can improve. The Templete: http://www.mediafire.com/download/f9u6ovq7l8cg21p/apartment_template.vmf The Goal: ...

2nd November 2014
by nesguy Go to last post
72 2,908
Help
 

Server "clogs up" to a lot of triggered outputs; any way to fix?

I have various trigger_multiples that trigger outputs (set damage filter for no fall damage, actively "push" a tracktrain like TF2 carts, instantly resupply grenades, strip weapons from players, etc.) The problem is that while it works fine when I test it...

1st November 2014
by onebit Go to last post
3 111
Help
 

Getting down to adding details in my map, frustration wtith the model browser. 3D view some props are transparent?

First off, here is a pic of what I am talking about: https://i.imgur.com/o0ghIdk.png Any prop like that that has transparency is completely clear and impossible to see with a black background. I'm getting close to finishing my map so I'm starting...

1st November 2014
by Barbarian887 Go to last post
8 304
Work In Progress
 
Mapping King x 65

gm_fork ( 2 Last ) This thread has images

This is a map I've been working on in my free time over the last two years. It started out as a bridge near a river fork (hence the name) and I've been adding to it ever since, with little to no planning. I never made it with any specific purpose in mind,...

31st October 2014
by _FR_Starfox64 Go to last post
74 8,484
Help
 

[TF2] Has anyone figured out the Bumper Cars from Carnival of Carnage yet?

I have working cars, I have boost pads, I have item boxes and jumps. The only thing I'm missing is the little go-kart cosmetic that glues itself to your buttocks. Without it my little Hoovy Hovers about on floating pantaloons and my console is spammed...

31st October 2014
by Jampes Go to last post
5 251
Help
 

Map compiles fine, but game crashes when it loads the map

LOG: Convar developer has multiple help strings: parent (wins): "Set developer message level" child: "Set developer message level." CSoundEmitterSystem: Registered 14398 sounds CResponseSystem: scripts\talker\response_rules.txt (361 rules,...

30th October 2014
by nicolasx21 Go to last post
12 221
Help
 

logic_auto and Gmod rounds

Hello! I wanted to ask, for logic_autos, is there a setting where it can trigger an output on the first round of any Gmod game, but not for any other rounds? I've tried a few of the auto's outputs, but they seem to output on every round.

30th October 2014
by kizzycocoa Go to last post
4 216
Help
 

Cannot run code through the lua_code entity

So I think I've run into a major problem with the lua_run entity. I have a logic_auto entity that has the following output: "OnMapSpawn" "LuaEntity,RunPassedCode,game.ConsoleCommand("sv_gravity 400\n"),0,-1" The problem is Hammer will crash because...

30th October 2014
by Blackvein Go to last post
2 91
Map
 

[TF2] Arena_Blue_Resort

A new retro map! Arena_Blue_Resort BZ2 DOWNLOAD LINK I created a map that is a remake of Blue Resort from the game Bomberman 64. It's gamemode is arena and I recreated all the switches to raise/lower the waterlevel and bridges at certain areas....

29th October 2014
by F14 Go to last post
2 309
Help
 

Hammer is being specially educated

So yeah I got source multi tool and set it up for garry's mod, the same way it tells me to in this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=259588878 And hammer's 2D views are all acting up like zooming in and out for no reason,...

28th October 2014
by Kemerd Go to last post
2 421
Work In Progress
 
Mapping King x 20

RP_Chaos_City_v33x ( 2 3 Last ) This thread has images

About RP_Chaos_City_v33x is our version of RP_Evocity_v33x by "Sgt.Sgt" We're building this map for our Deathmatch RP server (DarkRP). Screenshots (click for 1920 x 1080)

-X-
26th October 2014
by stev33 Go to last post
92 13,942
Map
 

Black Mesa roleplay maps-Blue shift/Opposing force areas in source engine

For the last 2-3 years I have been working on porting almost every blue shift and opposing force map to source, and make them fully functional in the process, with the goal of creating a full representation of the Black Mesa research facility on the...

25th October 2014
by adamsz Go to last post
9 1,210
QUESTION
 

Porting map

Hello I wanna ask If it is possible a port map from a game. Thanks

25th October 2014
by ManFlakes Go to last post
9 637
Help
 

Problem with particles in my mod This thread has images

Hello, I made a map with the Episode 2 Hammer for my singleplayer mod including some info_particle_system with a particle system named "Rain_01" that I found in in the rain.pcf file. When I launch the map in Episode 2, everything works fine, here's a...

24th October 2014
by Steinman78 Go to last post
9 284
Help
 

Leak Problem This thread has images

Whenever I compile my map, it says there is a leak, and it gives me the cords. Whenever I go to the cords, it's a entity so I decided to load the pointfile. But the problem is the red line leads to the void where there is nothing. I tried deleting the...

24th October 2014
by vrej Go to last post
3 266
Help
 

Unknown Leak

I made the most basic map I can make today, it's just a skybox and a flat ground, yet somehow, the compiler is saying that there is a leak in the map. Compile logs: ** Executing... ** Command: "e:\program files (x86)\steam\steamapps\common\Source...

23rd October 2014
by imacc2009 Go to last post
10 276
Help
 

New at mapping need help on debugging (?)

Not sure if debugging is the right word but I've been mapping for about 2 weeks and now I've made something good enough I wanted to show to all my friends. Uploaded the map that I packed with pakrat and sent it to them. While playing the map I've...

23rd October 2014
by GiGaBiTe Go to last post
5 274
Poll
 

Texture lights or entity lights?

Personally I use whatever is appropriate (which is usually entity lights) but what do you guys think? Any reasons to avoid texture lights?

23rd October 2014
by wazanator Go to last post
10 511
Help
 

The command failed. Windows reported the error: "The system cannot find the file specified."

I'm trying to get into mapping but every time I go to compile my map to check something I always get this error. "The command failed. Windows reported the error: "The system cannot find the file specified." I've tried googling around to find a fix...

22nd October 2014
by Itszutak Go to last post
5 256
Map
 

rp_SanViostta This thread has images

Welcome to San Viostta! a fictional city in America It's a large openworld rp map for Garry's mod This map is currently working in progress. May pretty much of features still missing. So the light and skybox are only temporary and we love your...

22nd October 2014
by badstomach29 Go to last post
9 1,307
Gross
 

Garry's Mod - Custom particles and soundscapes aren't working on servers This thread has images

Recently, I made test map that featured a custom soundscapes and particle effects. It worked fine in singleplayer, but when I packed it in the .bsp and let a friend join the server, he didn't see or hear them. Instead, the soundscape has been replaced...

21st October 2014
by CandyTails Go to last post
8 355
Help
 

Map Will Not Load When Tested

I've been working on this map for about 2 days now, and I've been testing it out a couple of times. Today however when I compiled the map, it did not work in Garry'smod whatsoever. The loading bar goes to 1 bar then pauses for 2 seconds and closes Gmod...

21st October 2014
by Super Glue Go to last post
10 303
Release
 

GM_Functional_Flatgrass This thread has images

Hello, this is my first real map. I've made some things before, but nothing really worthy of mentioning here. Now after years of practise in Hammer (before that in GTKradiant) I finally got something to release so I can finally leave this behind me. As...

20th October 2014
by Rammelslakje Go to last post
7 1,441
Map
 

[CS:GO] de_brewery This thread has images

Hello! I've been working on a map for a couple of weeks and would love to get your feedback! STEAM link Pictures ...

20th October 2014
by Netheous Go to last post
4 579
Map
 

[CS:GO] de_villaggio

Hey, I've been working on my first counter-strike map for the last couple of weeks. I would love to get your feedback! Workshop link ...

20th October 2014
by Netheous Go to last post
7 598
Release
 

gm_norad [Gmod/SFM]

gm_norad is a visually impressive stage map that was designed for a Saxxy 14 entry. Included in the download is a large interior room for a massive office like futuristic environment. Also in the pack is a set of furniture to populate the...

19th October 2014
by Lt_C Go to last post
7 1,327
Help
 
Mapping King x 67

Opinions on this City map please? ( 2 3 4 5 6 Last ) This thread has images

-UPDATE BETA RELEASE- Ok here it is guys. Theres blocks all around indicating that it's an alpha/beta version so if you do wish to use it on a public server, go ahead but be aware that those blocks will be there until it's released. Please report any and...

19th October 2014
by Statua Go to last post
216 12,177
School
 

Help me make these displacements not suck balls. Please. This thread has images

I figured I'd try my hand at actually making a rocky hill. I recognise I lack particularly decent textures and I've not used any models. That said, this does not look like actual land to me and I don't quite know why. As such, I don't feel like I want to...

19th October 2014
by Whitby Go to last post
9 475
Help
 

Are npc's bad to put in a map?

Whatsup! Was going to put 3 zombie npc's in my TTT map. Im using CSS hammer. Would that have an effect on download speed, fps, etc etc? Thanks!

18th October 2014
by norriskirby Go to last post
2 287
Steam
 

Banjo Kazooie Maps ( 2 3 Last ) This thread has images

I just downloaded the Banjo-Kazooie Model pack, but there wasn't a single map at all. Can someone make a map of Spiral Mountain from the first Banjo-Kazooie, as well as Grunty's Lair, with the Final Boss to it?

16th October 2014
by Spherix Go to last post
115 6,638
Help
 

Skybox mapping issue This thread has images

So I've got this custom skybox all layed out (Completely seamless, I double checked everything in PS and checked to make sure all the flips were seamless too), I can patch it onto a sphere no problem and it looks great, but the instant I put it as the...

16th October 2014
by Statua Go to last post
4 179
15th October 2014
by Stiffy360 Go to last post
2 122
Map
 

TTT_Nightmare_Church_B1 - [Trouble In Terrorist Town] This thread has images

TTT_Nightmare_Church_B4 - A TTT Version of Nightmare Church was requested so I ported it. Download: http://gmod.gamebanana.com/maps/177230 (2014) - Name: TTT_Nightmare_Church_B4 - Map Type/Main Focus: Trouble In Terrorist Town - Player Spawns:...

15th October 2014
by Random. Go to last post
7 1,277
Help
 

"WARNING: too many light style faces at XXX-XXX-XXX "

This is the compile log: This is the error i get in compile, after the compile finishes and i load the map, the game crashes to desktop and says: "Engine Hunk Overflow". I digged into this and found out that the possible causes for this...

15th October 2014
by GiGaBiTe Go to last post
7 394
Help
 

Cant set textures in the editor This thread has images

Sorry if this is in the wrong section! So as the title says I cant set the textures at all in the editor, I use source multi tool and I cant seem to set any textures, nor could I find on the internet for what I'm looking for This is my Game Config ...

14th October 2014
by goobaa Go to last post
3 168
Release
 

RP_EvoCity2_v1p ( 2 3 4 5 .. 10 11 12 13 Last ) This thread has images

READ THE ENTIRE POST BEFORE ASKING QUESTIONS OR EVEN DOWNLOADING THE MAP! The long wait is finally over. After nearly two years and 1500+ hours of development the map is finally in a state where it can be released. This isn't like my usual release...

12th October 2014
by Lord_TAcoz Go to last post
497 62,853
QUESTION
 

What makes the gameplay enjoyable?

I've been always wondering what makes some of the maps in certain games so enjoyable - ttt_67thway, vsh_skyhigh_resort, rp_downtown(_v2), vsh_crevice, zm_roy_the_ship, cs_office, ttt_rooftops and so on. All of them are far more replayable than most of...

12th October 2014
by Statua Go to last post
5 376