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Help
 

Unknown Leak

I made the most basic map I can make today, it's just a skybox and a flat ground, yet somehow, the compiler is saying that there is a leak in the map. Compile logs: ** Executing... ** Command: "e:\program files (x86)\steam\steamapps\common\Source...

23rd October 2014
by imacc2009 Go to last post
10 274
Help
 

New at mapping need help on debugging (?)

Not sure if debugging is the right word but I've been mapping for about 2 weeks and now I've made something good enough I wanted to show to all my friends. Uploaded the map that I packed with pakrat and sent it to them. While playing the map I've...

23rd October 2014
by GiGaBiTe Go to last post
5 273
Poll
 

Texture lights or entity lights?

Personally I use whatever is appropriate (which is usually entity lights) but what do you guys think? Any reasons to avoid texture lights?

23rd October 2014
by wazanator Go to last post
10 508
Help
 

The command failed. Windows reported the error: "The system cannot find the file specified."

I'm trying to get into mapping but every time I go to compile my map to check something I always get this error. "The command failed. Windows reported the error: "The system cannot find the file specified." I've tried googling around to find a fix...

22nd October 2014
by Itszutak Go to last post
5 250
Map
 

rp_SanViostta This thread has images

Welcome to San Viostta! a fictional city in America It's a large openworld rp map for Garry's mod This map is currently working in progress. May pretty much of features still missing. So the light and skybox are only temporary and we love your...

22nd October 2014
by badstomach29 Go to last post
9 1,299
Gross
 

Garry's Mod - Custom particles and soundscapes aren't working on servers This thread has images

Recently, I made test map that featured a custom soundscapes and particle effects. It worked fine in singleplayer, but when I packed it in the .bsp and let a friend join the server, he didn't see or hear them. Instead, the soundscape has been replaced...

21st October 2014
by CandyTails Go to last post
8 349
Help
 

Map Will Not Load When Tested

I've been working on this map for about 2 days now, and I've been testing it out a couple of times. Today however when I compiled the map, it did not work in Garry'smod whatsoever. The loading bar goes to 1 bar then pauses for 2 seconds and closes Gmod...

21st October 2014
by Super Glue Go to last post
10 297
Release
 

GM_Functional_Flatgrass This thread has images

Hello, this is my first real map. I've made some things before, but nothing really worthy of mentioning here. Now after years of practise in Hammer (before that in GTKradiant) I finally got something to release so I can finally leave this behind me. As...

20th October 2014
by Rammelslakje Go to last post
7 1,416
Map
 

[CS:GO] de_brewery This thread has images

Hello! I've been working on a map for a couple of weeks and would love to get your feedback! STEAM link Pictures ...

20th October 2014
by Netheous Go to last post
4 573
Map
 

[CS:GO] de_villaggio

Hey, I've been working on my first counter-strike map for the last couple of weeks. I would love to get your feedback! Workshop link ...

20th October 2014
by Netheous Go to last post
7 593
Release
 

gm_norad [Gmod/SFM]

gm_norad is a visually impressive stage map that was designed for a Saxxy 14 entry. Included in the download is a large interior room for a massive office like futuristic environment. Also in the pack is a set of furniture to populate the...

19th October 2014
by Lt_C Go to last post
7 1,284
Help
 
Mapping King x 67

Opinions on this City map please? ( 2 3 4 5 6 Last ) This thread has images

-UPDATE BETA RELEASE- Ok here it is guys. Theres blocks all around indicating that it's an alpha/beta version so if you do wish to use it on a public server, go ahead but be aware that those blocks will be there until it's released. Please report any and...

19th October 2014
by Statua Go to last post
216 12,136
School
 

Help me make these displacements not suck balls. Please. This thread has images

I figured I'd try my hand at actually making a rocky hill. I recognise I lack particularly decent textures and I've not used any models. That said, this does not look like actual land to me and I don't quite know why. As such, I don't feel like I want to...

19th October 2014
by Whitby Go to last post
9 471
Help
 

Are npc's bad to put in a map?

Whatsup! Was going to put 3 zombie npc's in my TTT map. Im using CSS hammer. Would that have an effect on download speed, fps, etc etc? Thanks!

18th October 2014
by norriskirby Go to last post
2 285
Steam
 

Banjo Kazooie Maps ( 2 3 Last ) This thread has images

I just downloaded the Banjo-Kazooie Model pack, but there wasn't a single map at all. Can someone make a map of Spiral Mountain from the first Banjo-Kazooie, as well as Grunty's Lair, with the Final Boss to it?

16th October 2014
by Spherix Go to last post
115 6,595
Help
 

Skybox mapping issue This thread has images

So I've got this custom skybox all layed out (Completely seamless, I double checked everything in PS and checked to make sure all the flips were seamless too), I can patch it onto a sphere no problem and it looks great, but the instant I put it as the...

16th October 2014
by Statua Go to last post
4 176
15th October 2014
by Stiffy360 Go to last post
2 119
Map
 

TTT_Nightmare_Church_B1 - [Trouble In Terrorist Town] This thread has images

TTT_Nightmare_Church_B4 - A TTT Version of Nightmare Church was requested so I ported it. Download: http://gmod.gamebanana.com/maps/177230 (2014) - Name: TTT_Nightmare_Church_B4 - Map Type/Main Focus: Trouble In Terrorist Town - Player Spawns:...

15th October 2014
by Random. Go to last post
7 1,272
Help
 

"WARNING: too many light style faces at XXX-XXX-XXX "

This is the compile log: This is the error i get in compile, after the compile finishes and i load the map, the game crashes to desktop and says: "Engine Hunk Overflow". I digged into this and found out that the possible causes for this...

15th October 2014
by GiGaBiTe Go to last post
7 390
Help
 

Cant set textures in the editor This thread has images

Sorry if this is in the wrong section! So as the title says I cant set the textures at all in the editor, I use source multi tool and I cant seem to set any textures, nor could I find on the internet for what I'm looking for This is my Game Config ...

14th October 2014
by goobaa Go to last post
3 166
Release
 

RP_EvoCity2_v1p ( 2 3 4 5 .. 10 11 12 13 Last ) This thread has images

READ THE ENTIRE POST BEFORE ASKING QUESTIONS OR EVEN DOWNLOADING THE MAP! The long wait is finally over. After nearly two years and 1500+ hours of development the map is finally in a state where it can be released. This isn't like my usual release...

12th October 2014
by Lord_TAcoz Go to last post
497 62,473
QUESTION
 

What makes the gameplay enjoyable?

I've been always wondering what makes some of the maps in certain games so enjoyable - ttt_67thway, vsh_skyhigh_resort, rp_downtown(_v2), vsh_crevice, zm_roy_the_ship, cs_office, ttt_rooftops and so on. All of them are far more replayable than most of...

12th October 2014
by Statua Go to last post
5 373
Map
 

rp_disorientation

Name: Disorientation Author: thingshappen Version: 1.0 Description: A large roleplay map, incomplete and has a few errors Requirements: HL2 & Episode 2 (possibly Episode 1 too)

12th October 2014
by PERPGamer Go to last post
23 4,425
Release
 

rp_tlou_evocity This thread has images

Preamble So I had been working on this map for a few months as a private commission for a The Last of Us roleplaying community; I planned to exclusively launch with their server as part of our agreement, but after I gave them the map, they shut down -...

12th October 2014
by Lord_TAcoz Go to last post
17 2,125
Help
 

Hammer 3D camera is broken for me This thread has images

Apparently at school when I was working on making a map hammer decided it would break. I need help fixing this :/

11th October 2014
by Appeltart Go to last post
7 401
Help
 

L4D2 Call of Duty zombies WIP (need help) This thread has images

Hey Facepunch ! Well over the past few weeks, I've been trying to come up with a project in which I could milk L4D2's game logic to a point where the gameplay is completely altered. I decided to throw myself into a ridiculous idea and try to recreate...

11th October 2014
by X-tra Go to last post
3 331
YouTUBE
 

Ambient Maps Project This thread has images

Hey guys! I'm not new to the community, but rather new to posting. So bare with me if this is a little awful :v: Apart from mapping, I work with my buddy Detective Nigbone on the show that him and I produce. Primarily though, I'm a mapper. I figured...

9th October 2014
by JG215 Go to last post
6 902
Help
 

Map Lighting pitch black. No Leaks. This thread has images

Alright, I'm not quite sure how to explain, but my lighting was working perfectly. After I changed the height and alpha on some displacements it won't compile with lighting anymore. I checked and there are no leaks, and the light_enviroment is still...

9th October 2014
by objct Go to last post
13 435
Work In Progress
 

Work in Progress: de_cypress a italy styled defusal map This thread has images

Hello Guys, welcome to the preview of my new map currently under hard work! I already build up the whole structure in devtextures and played the map with friends to check the influence of the map and the gameplay. Right now we're on the point of...

9th October 2014
by objct Go to last post
5 503
Help
 

Mapping Help

So last week I started really getting into mapping. I'm really enjoying it and it's a lot of fun. Sadly though I really don't know much about mapping and I've been watching tutorials left and right. Things like lighting, doors, windows, props,...

9th October 2014
by Triage Go to last post
3 155
Help
 

Entities that requires to make good day/night cycle?

I'm trying to create Day/Night Cycle but I don't know what entity to place. Can you give me some tips for that?

8th October 2014
by Rammelslakje Go to last post
7 335
Request
 

Brushes to Models in CS:GO SDK

Hey Guys, I know there are some Tools around which are used to generate Models out of Brushes... But somehow I don't get them running properly on CS:GO SDK. I already used Propper, which is crashing on the compiling process and I tried the VMF to SMD...

8th October 2014
by objct Go to last post
4 241
Release
 
Mapping King x 24

DE_SEASON This thread has images

DE_SEASON by Ted and FMPONE A bomb defusal map set outside Tokyo, Japan.

8th October 2014
by En Ex Go to last post
7 1,157
Help
 

Entity not showing up in Hammer, but is in the FGD file

Hi, I put a new entity into my mod, and then I put it in a FGD file. However, Hammer is not loading it up for whatever reason. Here's the entity definition stuff straight from my FGD.

8th October 2014
by Bitl Go to last post
2 179
Help
 

SDK hammer bug

Hello i got a problem when i move around in the camera window it zooms in and out i want to make it that it is zoomed out the whole time as i can't build my own map with this bug :L i tried: reseting my Hammer i tried validating files i tried running...

7th October 2014
by Appeltart Go to last post
3 222
Work In Progress
 

[CS:GO] de_hospital under works This thread has images

Trying to get testing and start fixing the layout. Let me know what you guys think, any help is appreciated. http://steamcommunity.com/sharedfiles/filedetails/?id=323136468 http://i.imgur.com/XunVOlz.jpg http://i.imgur.com/HCtcfP8.png ...

7th October 2014
by Rogerz Go to last post
2 360
Help
 

CS:GO - Func_brush template not working after first round?

I have a very odd problem. I have created a template, to be spawned into the world, using env_entity_maker. The template contains two parts: a prop_dynmaic, and a func_brush (which is a player clip to prevent some weird collisions with the prop). ...

7th October 2014
by Satin Storm Go to last post
4 191
Help
 

Model Viewer Problem

When I open the model viewer in hammer and then select certain models the viewer bugs out and fill all view of my map with a picture of the model viewer. Anyone have any idea what is causing this? Thanks in advance!

6th October 2014
by DamSimm Go to last post
0 103
Help
 

Difference between light_enviornment and light_directional?

I have been reading up on both light_enviornment and light_directional and I cannot really figure out the difference. From what I can tell they both emit light from a skybox that has no falloff, both can have their brightness and intensity set, as well...

6th October 2014
by Kdhunt2000 Go to last post
2 173
Art
 

Mr. Chop's Big ol' skybox pack (403mb) This thread has images

Because Mr. Chop/Colter was too lazy to re-upload the entire pack, I decided the zip it up and toss on my dropbox. Sample skyboxes.

6th October 2014
by Statua Go to last post
26 2,300
Help
 

Door issues

Currently having issues with doors in hammer. Firstly I only have like 2 doors in my props, ve been on other maps with doors I don't have in my hammer prop browser. I currently run hammer from the css bin. Also, when I'm to close to a door the Handel...

6th October 2014
by Triage Go to last post
2 183
Help
 

(Help Request) Vindictus Map Porting

I've been trying to figure out how to port over the maps from Vindictus to Gmod and just can't seem to do it. Vindictus uses its own modified version of the Source engine so just loading up the .bsp files into Gmod doesn't work, results in a "funny...

6th October 2014
by Stiffy360 Go to last post
5 297
Help
 

env_sun flickering

Not sure what else there is to say. The env_sun entity flickers when I move or look around. It's giving me a headache and I can't think of a good replacement for it. Is there a way to fix it/replace it?

4th October 2014
by Itszutak Go to last post
6 208
Help
 

Hammer will not launch, missing DLL

So, im not too sure on how widespread of an issue this is. but an update on steam has rendered my hammer unoperational. While launching (from the folder, not through SDK) the following error appears: The program can't start because steam_api.dll is...

4th October 2014
by 1 Duck Go to last post
5 330
Help
 

gm_shadowgreen no HDR problem

I exported the hl2_shadowgreen map from gmod to do an upcoming project, but I get an error saying that the map doesn't have any HDR. When it loads, the entire map is washed out with a blinding light. It looks really ugly since the map is mostly dark with...

4th October 2014
by maddogsamurai Go to last post
4 243
Help
 

Hammer keeps zooming in

When I launch hammer and open a map, whatever grid I'm in it will spasmodically zoom in and zoom out, making it virtually impossible to map. Anyone know how to fix it?

4th October 2014
by DDDchu Go to last post
2 252
Help
 

Map not saving

So.. I been working on a map for a while now but after loading and compil the map in css i noticed that i had a older verison of my map. So I closed out css and re-save the map and compile it again, and I still had the older verison. I did every possible...

4th October 2014
by Epic_ Go to last post
5 164
Help
 

VBSP refuses to start

Right then. I am the ONLY PERSON in the ENTIRE WORLD to have this problem..I think. Compile log: ** Executing... ** Command: "C:\Program Files\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe" ** Parameters: -game "C:\Program...

4th October 2014
by SirZoloft Go to last post
33 939
Help
 

How to get phoneme extractor working in Base 2013? (faceposer)

I'm trying to get some faceposer scenes made, but the phoneme extractor fails every time. I can't get a good lip sync going with the custom-made phoneme thing. if this is a stupid question just tell me

4th October 2014
by Jackathan Go to last post
2 161
Release
 

ctf-lavagiant

Port of CTF-lavagiant from Unreal Tournament 1999 to Source. You'll also need Upset's UT99 SWEP addon if you want the weapons and pickups to work. Due to limitations of the VMF/BSP format, some parts of the map have had to be changed due to brush...

4th October 2014
by GiGaBiTe Go to last post
4 537
Help
 

Minecraft Textures to use in hammer?

I'm wanting to make a map for either TTT or Prop hunt. I'm wanting it to have minecraft textures, kind of like that of ttt_minecraft_b5.bsp ( http://steamcommunity.com/sharedfiles/filedetails/?id=159321088 ) How do I do that?

3rd October 2014
by NiandraLades Go to last post
8 240
Work In Progress
 

Hinting a random train map This thread has images

This post is exactly what the title says. I'm making an Amtrak Superliner for gmod. EDIT: wow, those responses tho here's an update:

3rd October 2014
by Rowtree Go to last post
3 298
NSFW
 

The worst maps you've ever made This thread has images

Because I know we've all produced some pretty horrible maps (or parts of maps) in our days, I thought I'd start a thread dedicated to it. I'll gladly start with something I created just today: Yes.. That is goatse.. Don't ask.. I almost...

3rd October 2014
by Itszutak Go to last post
11 573
Help
 

Importing a map from the model resource

I am pretty sure the majority of us modders get our crap and content from the VG resource. I am a new one to the modding and creating of things. Read some things and concluded map making is the best place for me to start. Now here's my issue. I got this...

3rd October 2014
by DDDchu Go to last post
0 117
NSFW
 

Porting Goldsource maps to Source (Gmod 13) This thread has images

Hello everyone ! I began playing Garry's Mod not that long ago, and i quickly found it awesome. The concept of a sandbox with a community that can always bring new content in the game is awesome. I saw on the Steam Workshop that there are many...

2nd October 2014
by Portugalotaku Go to last post
25 1,102
Map
 

I Want to port CoD 1 (and UO) maps to Source (Garry's mod)

Hello everyone ! I began playing Garry's Mod not that long ago, and i quickly found it awesome. The concept of a sandbox with a community that can always bring new content in the game is awesome. I saw on the Steam Workshop that there are many...

2nd October 2014
by DEFCON SHARK Go to last post
5 367
Help
 

Hammer - Teleport only the !activator player

Hello! I have a problem I can't solve alone... I want to create a teleporter (it's in a moving vehicle), which teleports the player ~50 units above. I tried to do the normal trigger_teleport setup, but it teleports everyone who is inside the trigger....

2nd October 2014
by geri43 Go to last post
4 271
Photos
 
Mapping King x 170

gm_cityrail W.I.P. ( 2 3 4 5 .. 23 24 25 26 Last ) This thread has images

Cityrail is a modern train-build map started by oskutin who then lost interest so I continued it. But at the moment it's more of a two-person project so both of us contribute. It takes place in south Finland, containing hopefully several kilometres of...

1st October 2014
by Mohandar Go to last post
1,023 62,110
QUESTION
 

Changing env_laser coloring? This thread has images

So I'm currently working on a TTT map and I'm creating a ammo dispenser turned on by objects and activated by buttons. The thing is I want a button for every ammo type, shotgun, rifle, pistol, etc. But I want to correlate the coloring between the button...

30th September 2014
by Kahgarak Go to last post
3 176
Help
 

Trying to render the map but i keep getting this error This thread has images

I tried everything.... adding more stuff to func_detail, turning brushes into displacements, deleting almost half of the stuff just to see if it worked, but i always get this error, but everytime i fix the brush, a new one starts giving problems... ...

30th September 2014
by FalseLogic Go to last post
12 348
Help
 

Map causes crash only in gmod, during "Map Initialized" on the loading screen.

Here is the file to download. For an unknown reason, it decides to crash. Works in TF2 which makes no sense to me. https://dl.dropboxusercontent.com/u/17839069/C_165.png I'm a lua developer, mapping isn't my strong suit.

28th September 2014
by da space core Go to last post
1 157
QUESTION
 

Consequences of -notjunc on a large RP map?

I'm coming very close to the completion of my first large RP map and I have finally gotten the "Too many T-junctions to fix up" error. I've done a lot of research on how to fix the problem, including propping my func_details with Propper (that didn't work...

28th September 2014
by da space core Go to last post
3 324
pc games
 

Script to auto-color this map object? This thread has images

So rp_evocity_v33x is a great map for a larger map, however this map was uploaded with some funky skybox as all white, not sure why. Basically this box just outside the map is colored white, if I get the color tool and set transparency to max then we...

28th September 2014
by code_gs Go to last post
1 213
Release
 

rp_sectorc_bms_b3 This thread has images

Description _______________________________________________ Welcome to Black Mesa Research Facility! This is a map based of Black Mesa: Source, though we've made some tweaks and merges to make it fit my previous server. The map is based of Sector C...

27th September 2014
by Portugalotaku Go to last post
3 1,458
QUESTION
 

Best way to 'patro'l npc's around.

Which would be the better way to have a townguard npc walk a beat through the village? Scripting the npc with get_goal and info_nodes as the destinations while running a look for enemies schedule in between each waypoint. Or adding the npc in hammer and...

27th September 2014
by FoxerMod Go to last post
2 244
Request
 

Interested in hiring a mapper for two jungle like maps [$$$]

Greetings! I'm not very good at mapping at all. I've tried, but I lack the skill and creativity for such a thing. Naturally what one would do in this situation is pay for the service so I figured I'd ask here for anyone looking to make some quick cash....

26th September 2014
by paulisdead18 Go to last post
10 500
QUESTION
 

Taking an HDRI panorama?

Does anyone know if this is possible in Garrysmod? A 360 degree panorama with 3 stops of exposure? I would like to composite some things into the game, but I want high quality lighting and reflections, which requires an HDRI.

24th September 2014
by onebit Go to last post
3 172
Poll
 
Dumb x 35

Shibuya 109 - Tokyo RP Map ( 2 3 4 5 6 7 Last ) This thread has images

Well I was intrested to see if there was any decent or any japan based maps for RP and well there isn't so screw any sort of reason and sense and try and make a 1:1 scale of Shibuya 109 well the section of the city around it that is =D So far all I've...

24th September 2014
by thefreemann Go to last post
270 24,116
QUESTION
 

Adding custom animations to the game with sfm possible?

Good Day. I have a bit more advanced question here. I'm making a map for hl2 and at one point I need a civilian to preform an animation that's not in the game. Now I know the basic and harsh way of decompiling the civilian (and probably breaking it),...

23rd September 2014
by aln447 Go to last post
4 227
Help
 

Running Into Errors Packing My Map, PLEASE HELP

Hi, I'm having a problem where my skybox texture is not packing into my map. I have sky_goldrush_01 set up in map properties under "SkyBox Texture Name". I am using Vide as the packbspgui. When I pack everything with Vide, the .vmt files for the skybox...

23rd September 2014
by WhiteIcarus Go to last post
0 122
Help
 

Find a .vmf

Hello, I want to modify rp_townsend_v2, but i can't find on internet the .vmf... I've try to decompile with a bypass but it doesn't work ! Can someone give me this file please ? Thank you !

23rd September 2014
by Mika32 Go to last post
2 175
QUESTION
 

Place custom lua entity with a model? This thread has images

Hello, quick question. I know that I can place lua entities on the map by simply typing out it's name, however most of these will have the default model when viewed in hammer. How can I make the entity have a specific model just for the view in hammer...

23rd September 2014
by meatball02j Go to last post
2 240
QUESTION
 

Things You Hate in Hammer ( 2 3 Last ) This thread has images

So, what are the things you hate/dislike/wish there was in Hammer? Things like the infamous carve tool, convex brush limitation, stability issues, doesn't work out of the box with gmod, and so on. I'm working on a level editor and I'd like to...

22nd September 2014
by Magman77 Go to last post
91 3,267
Release
 
Winner x 20

New Level Design Plugin : CorVex This thread has images

I've released a new level design plugin for 3ds Max called CorVex. It can help quicken your level layout process. Here is the first video introducing the tool. More videos will soon follow. The latest Wall Worm VMF Exporter has native support...

22nd September 2014
by wallworm Go to last post
13 2,555
Help
 

Hammer max_faces screwing up

Hammer is now complaining that the map has too many faces. Which is BS because I checked and my map is well within limits: 7903 brushes 49334 faces 1482 point entities 1367 solid entities 545 unique textures I am currently nodraw-ing several outer...

22nd September 2014
by Portugalotaku Go to last post
4 209
QUESTION
 

Common infected in L4D2 do not spawn in Survival map

Hey guys, I'm trying to make a survival map, and seeing as I have never really touched L4D2 in any meaningful way I figured I would start with Survival. Followed this Tutorial:...

22nd September 2014
by Gm10man Go to last post
2 189
Help
 

Half of map is invisible This thread has images

(Also worthy to mention that you can't physically walk through it without noclipping?) I am trying to fit this map to work alongside a gamemode but I've ran into a severe problem. While bring fairly inexperienced with hammer I would love some assistance...

22nd September 2014
by meJK Go to last post
7 320
Map
 

Anyone, what RP map do you want ? This thread has images

Hello ! (Are you ready to read my english ?) After I have released Chanda or CSGO 1 year before, I now want to make a new map, for Garry's mod for RP. But, I don't know what theme I can make, what it will be really good for this gamemode. That my...

22nd September 2014
by Netheous Go to last post
17 839
Release
 

Source 2 Circlejerk/Speculation Thread

What are you looking forward too in the new version of Hammer and Source 2? I'm specifically excited for the new streamlined content creation. It may make mapping far less tedious.

21st September 2014
by Isotope Go to last post
13 1,754
Help
 

T-junction issue not fixed by replacing func_details. Why? This thread has images

So I got the annoying "too many t-junctions to fix up!" compile error. I replaced quite a lot of my suspect func_details with props. Here are my numbers of indices from various compiles: Nothing removed (regular compile): 65556 Max allowed: 65536 A....

20th September 2014
by CandyTails Go to last post
1 216