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Help

Parenting Sound/Ambient_Generic to Moving NPC_Helicopter

So I've found myself in a situation... I have a helicopter fly over (via path_tracks, it's friendly to the player) and I need it to play a sound (an announcement). Seeing as ambient_generic is not parentable, this creates issues. I've tried using...

22nd July 2016
by TechnoSandwic Go to last post
3 387
Help

Sonic Adventure: Remastered - Mappers Needed!

I'm making an SFM series that basically re-imagines the stories for both Sonic Adventure 1 and 2. The problem is that the Workshop doesn't have enough assets for me to start. At best, I could finish the first two episodes, maybe 3 with what's already...

22nd July 2016
by CrispyCrunch Go to last post
3 473
Map

Lights arent working.

I am trying to make a basic square room with a light in it just for testing and fun. I have made sure that the room is completely sealed so there is no leak, placed a light, and yet the room is still completely lit. What am I doing wrong? Here is my...

22nd July 2016
by Grenade Man Go to last post
3 373
Map

Unexpected end of file

Hi :) when I open a map with hammer I have an error message " File C:\ Users\scorpio\Desktop\rp_impulsion.vmf, line 754728 : unexpected end of file " To sadden my english is not completed, Thank you :)

21st July 2016
by Moltard Go to last post
2 369
Help

Color_correction and GMOD ?

Hello guys, You might have seen my map, gm_messiah, on this forum, and I didn't give any news since Saturday. That's because I got some troubles with color_correction in Gmod. I would love to have a color_correction on one scene, where the player is...

19th July 2016
by SpookySkeltal Go to last post
4 472
Tutorial

The Minecraft Mapping Thread - For Any Source Game ~V1~ ( 2 Last )

Warrning - You need to know the additional mapping about the game you're mapping for. So, You want to know mapping Minecraft style but you don't have anything? Congrats your in the thread/tutorial you need. What you need is - - Minecraft Textures...

Kleiner. Thread has images Dumb x 44
19th July 2016
by Grenade Man Go to last post
42 9,623
Map

ttt_mttresort

Hello, i'm here to shill for my recently released undertale ttt map, ttt_mttresort. If you haven't already clicked off you can check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=719634946 http://i.imgur.com/U6b2kci.jpg...

19th July 2016
by Exploders Go to last post
10 1,036
Work In Progress

gm_messiah

General : Hello everybooty, let's get spooky and lemme introduce one of a map I've been working on for a long time. You probably don't know me, as I never post my map, because I never really finish them. But this one makes me want to keep going, I...

19th July 2016
by SpookySkeltal Go to last post
8 1,452
Help

Lighting up a room properly

Hey; so I posted a thread recently about cubemaps and reflections and what not and you guys were very helpful, so I had another question that I hope is different enough for a new thread. On the default rp_downtown_v4c or v4c_v2, when using something...

17th July 2016
by cocomut Go to last post
9 509
Help

SOMA map swimming problem.

I'm trying to re-create pathos II from SOMA in Hammer Editor. Of course in the game you can't swim while under water, so i need to know how i can have the player be under water weather its from re-creating the underwater effect, or disabling swimming....

17th July 2016
by sirdownloadsalot Go to last post
6 712
Question

How to place team 1 and team 2 entities in sdk?

Is team based spawning not possible with garrysmod?

17th July 2016
by Grenade Man Go to last post
7 473
Help

Map problem

So I was making a map in Hammer SDK, and I created water and put a block under it to stop players from falling. But when I did that, it now looks like the block under the water is the skybox. Does anyone have any solutions for this?

17th July 2016
by dashingzowie1 Go to last post
2 336
Help

Mapping Shiny Textures

Hey guys; so recently I've been working on modifying the downtown map, just adding things here and there and trying to fix some of the issues with it. As this is my first time ever editing a map, or even using the hammer editor I've come across quite...

16th July 2016
by cocomut Go to last post
37 1,163
Release

Ultimate traitor tester prefab for TTT - Custom Model - Sabotage functionality

http://imgur.com/a/gftpl readme.txt --TERMS OF USE: Do not claim as your own. Thats it. No need to credit me. --HOW TO USE THE MODELS: The models in the ass_sets folder can be used on their own. They dont have collision geometry in order to...

16th July 2016
by Grenade Man Go to last post
2 519
Request

Sci-Fi Mapper needed for our community.

We as i speak our community are quite looking for a new idea to start a gamemode with. Myself had a great idea of something coming from a movie. - I would need a mapper experienced in sci-fi (spaceship or space station more likely even) to build...

16th July 2016
by Exploders Go to last post
4 564
Photos

Background mountain/hill texture?

Hello everybody. Anybody have background mountain/hill texture that I can use in a scene? Preferably something like this

15th July 2016
by Grenade Man Go to last post
2 438
Help

My maps Lights is bugged ?

Hello, i am currently making a map and for some reasons the map is in 100% brightness.. It has nothing with my game to do it's the map, iv tryed the mat_fullbright 0, iv tryed compiling and testing on two different pcs (laptop and my stationary) Both of...

14th July 2016
by glitchvid Go to last post
16 646
Help

How to properly decompile rp_downtown_v4c_v2 and get all proper textures and fix pointfile

hi so I decompiled rp_downtown_v4c_v2 and then when I add a bank that I thought was really cool from some developer that hasn't used steam in like a year there is always some major issue. First off the lighting is always off no matter what. Then the...

14th July 2016
by glitchvid Go to last post
14 860
Help

compile process does not complete.

im totally stumped for this one. hammer never finishes compiling my map. it makes it to either the "building physics collision data" (something like that) or vvis and then it just takes fucking forever. when i say fucking forever i mean i left it all...

14th July 2016
by ROBOT EVAN Go to last post
13 422
Release

Play on Half-Life 2 ( 2 Last )

#1 https://drive.google.com/open?id=0B-E-IRnyM_5nY0c2UnFtblpuUGs 073 039 109 032 116 104 105 110 107 105 110 103 032 105 110 032 101 110 100 032 109 121 032 108 105 102 101 044 032 098 117 116 032 105 032 100 111 110 039 116 032 104 097 118 101 032...

14th July 2016
by HeyBanditoz Go to last post
44 3,983
Question

need a better explanation of func_viscluster

hi, i had a look around but i still dont get it. everyone says about the func_viscluster brush, "the leaves inside its volume can all see each other" but what does that mean? and none of them really explain how to use them that well. i get you are...

14th July 2016
by ROBOT EVAN Go to last post
3 411
Map

trigger_teleport_relative

Hi Guys is there any way to use this in gmod, because I tried to use it and it just dont work :( :cry:

13th July 2016
by Moltard Go to last post
8 471
Help

Invisible Water, but no leak.

Water in my map is invisible. I figured that it was a leak so I loaded the pointfile but it didn't give me the window confirming the existence of any leak. Leak is apearing in the compile log however. 13th July 2016 light-environment leaked but no...

13th July 2016
by Grenade Man Go to last post
2 386
Help

bmodel 986 has no head node (class 'func_door_rotating', targetname '')

I got this error upon exporting: bmodel 986 has no head node (class 'func_door_rotating', targetname '') How do I go to a certain entity through the entity report via an ID? I can only search by class. Thanks! - Edned

13th July 2016
by Edned Go to last post
14 621
Help

How I map for Half-Life Source?

Should be as easy as starting Hammer, and choosing Half-Life: Source from the drop down menu, right? wrong. There is no Game Config for it there. What the hell do I do now? Fuck. Typo in the title.

12th July 2016
by taz0 Go to last post
21 1,979
Release

[Gmod] Ulysses Sci Fi Map!

Another sci-fi related release for gmod! CCC always welcome! http://i.imgur.com/wKjshe5.jpg http://i.imgur.com/MrI2d3m.jpg http://i.imgur.com/wYFNqAo.jpg http://i.imgur.com/DoJr9sM.jpg http://i.imgur.com/fUpgmAd.jpg...

12th July 2016
by Andy B Go to last post
0 604
Help

too many t-junctions to fix up! (3720 prims, max 32768 :: 65541 indices, max 65536)

Hello, I got this error upon compiling a map I was working on. (too many t-junctions to fix up! (3720 prims, max 32768 :: 65541 indices, max 65536)). Is there any way to reduce the amount of "t-junctions"? Thanks, Edned

11th July 2016
by Edned Go to last post
4 597
Help

Edited props into map

Hi, I want to make reskin of the Computer from the cs_office, but there's a way to make this reskin only appear in my map? Or I need to make another model of this?

11th July 2016
by Mista Heita Go to last post
2 383
Help

Compiling GarrysMod Map Issue

Hey Lads I've recently gotten into Map Designing & have created a map which appeared to be fine until today, when i removed a few blocks for more space and compiled the map. After Clicking Run I get the following error. Valve Software - vbsp.exe...

10th July 2016
by Firegod522 Go to last post
1 442
Help

Texture Problme

Hello , today I would like to change the map rp_derpclaw : http://steamcommunity.com/sharedfiles/filedetails/?id=312954295&searchtext=Derpclaw But I can not find textures, models and sound of the map . On GCFScape they to give me the material , and...

10th July 2016
by zombiekill34 Go to last post
3 339
Help

Mapping help!

http://imgur.com/a/iKG4B The first picture is the problem, the second is how it should be. I have a dark room with red spot light, but every time I am in the room, the room is extremely dark but when I noclip a little bit further, the light is fixed and...

10th July 2016
by TheYagich Go to last post
7 426
Map

as-hispeed

This is a Source engine port of the UT99 map as-hispeed. http://images.akamai.steamusercontent.com/ugc/442859083260695218/30D552E169D7245E53FA3A26208313EDA12F8CF6/...

10th July 2016
by TheYagich Go to last post
5 736
Help

Porting Map (CS:GO to CS:S)

Hey all. I was just wondering on how I would go about converting a CS:GO map to CS:S?

9th July 2016
by fi3nd721 Go to last post
8 3,546
Help

HL2RP Combine Only Doors?

I'm working on a map for the HL2RP and just need to know how do I go about making a door that can only be accessed by the Combine (Civil Protection and Overwatch) like the airlocks in the Nexus.

9th July 2016
by karl-police Go to last post
4 711
Map

Looking for mapper!

I'm looking for a mapper to make an extension on a previously made map. Please contact me at http://steamcommunity.com/id/CaptainSnyder/ if you're feeling up to it. I may have trouble keeping up with Facepunch, just an FYI.

9th July 2016
by CaptainSnyder Go to last post
2 459
Question

Question about VBSP Limits

Hey guys, I am in progress of making a map and I am unsure of what the limits are for entities and solids when compiling. I've looked around online and I see there is a limit of 8192 but I have no idea what this is for. It states entities but does that...

8th July 2016
by Edned Go to last post
10 510
Question

Trying to edit map, but custom textures aren't bspzipped?

I'm trying to edit and compile gm_bluehills, http://steamcommunity.com/sharedfiles/filedetails/?id=243902601, but I can't find the custom materials via bspzip or pakrat. Does anyone know what the deal is? Are they baked in it or something?

8th July 2016
by thegrb93 Go to last post
7 538
Map

ttt_fragmentation

Hi everybody, I'm new to the forum and decided to release my brand-new map here so that I can get some quality feedback. if you have any suggestions then please post them. update: the map just got out of beta, however only minor things have changed. ...

8th July 2016
by Grenade Man Go to last post
2 498
Map
8th July 2016
by TheGroovyAce Go to last post
0 354
Work In Progress

The Official Facepunch Mapping WiP Thread v16 ( 2 3 4 5 .. 123 124 125 126 Last )

Post your works in progress, get cool ratings! RULES MAX 3 IMAGES PER QUOTE! IF YOU'RE USING A 1920X1080 + RESOLUTION USE SO YOU DONT BREAK EVERYONES COMPUTER IMAGES IF YOU ARE QUOTING!!! WIP's must be compiled (unless you have a reason not...

6th July 2016
by Rixxz2 Go to last post
5,001 477,680
Question

Deathrun Spawns?

So basically, I was wondering how to make spawns for the Deathrun gamemode. I would like to know how to make the Death & Runner spawns. I am currently using hammer with Half-Life 2, as I do not own CS:S. Some people say you have to use CS:S and it has...

6th July 2016
by Olek6043 Go to last post
1 360
Map

[CS:GO] de_stash

Hello lads. I'm happy to shamelessly advertise my map, de_stash. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=714776704 It's currently going through playtesting, and feedback would be highly appreciated. More detail can...

6th July 2016
by st112570 Go to last post
6 777
Map

Unreal Tournament 1999 Map Ports

I decided to create this thread to collect all known UT99 map ports for Source Engine. Let's start. Name: DM-Deck16]Author(s): GiGaBiTe Download: UT99 SWEPs Pack...

5th July 2016
by TheMostUpset Go to last post
3 1,003
Games

The Facepunch "Other Engines" Pimpage thread ( 2 3 4 5 .. 11 12 13 14 Last )

Hey all, basically i have been using yap n blabber to post my unity work, but as it is now dead, and the other non engine thread was specific to UDK, i decided to make this one. Feel free to post your unity, udk, or other engines, be they custom or...

5th July 2016
by The Pink Scotti Go to last post
528 52,362
Help

Open .map / .content files

Hey I want to open .map file which I know can be opened using Hammer but I can't seem to find any tutorials on it. I've tried to figure it myself, but the map doesn't show up when I open it. I assumed that's because there's a lack of textures which are...

4th July 2016
by Itszutak Go to last post
3 546
Map

resetting a map with Lua (lua_run)

Hey everyone I've been trying to reset a gmod map with a simple line of code through a lua_run entity. Of course if you have another approach Im happy to adapt to it. Here's what I tried so far: RunConsoleCommand(],]) -> nothing not even a...

4th July 2016
by KingPommes Go to last post
2 450
Question

GMod Jailbreak FGD file?

I'm sorry if this is not a good place to ask this, but I was making a Jailbreak map for GMod when I came across the problem of using Jailbreak's own weapons instead of the default HL2 weapons. I loaded a Jailbreak map into sandbox to see what entities...

4th July 2016
by NiceaGaming Go to last post
4 422
Work In Progress

rp_blackmesa_complex

(lazy copy-paste from the workshop description) The successor of rp_blackmesa_laboratory, used to be an update of that map, but I decided to move on and make a brand new one. This map focuses in the "complex" part of the facility, in other words,...

4th July 2016
by MrGeekabit Go to last post
10 2,368
Work In Progress

Yavin Temple W.I.P

The map is yavin_temple that was ported from the game, Star Wars: Jedi Knight II: Jedi Outcast I'll be uploading it to the Steam workshop soon http://i.imgur.com/9NkSCYq.jpg http://i.imgur.com/ccxZ2IK.jpg http://i.imgur.com/RHtrElq.jpg...

3rd July 2016
by hawkeren Go to last post
0 1,217
Help

Map has low FPS only in TTT?

Recently i've been working on a medium scale TTT map for gmod and at some point I started to notice rather low fps when entering through the areaportal to the largest area. my fps outside the areaportal is like 150 and as soon as I open the door it drops...

30th June 2016
by saintblue52 Go to last post
6 508
Help

What's up with the new skybox in GMod? I can't change it

Hey guys, i've recently encountered an issue relating to skyboxes, Now i added a skybox from HL2 to GMod, I get no errors about it but I see a new skybox, here's a screenshot: http://i.imgur.com/wuRyfbx.jpg (Sorry if it's too bright, i should of fixed it)...

30th June 2016
by hawkeren Go to last post
8 1,167
Help

Hammer acting up... ( 2 Last )

Hello Facepunch people, i've made a map for ZS and was going to test it but when i tried to run it hammer froze and "vvis.exe" was taking 100% my CPU(Laggs were gross). Does anyone have any solution?

30th June 2016
by ExplosiveDeer Go to last post
41 1,820
Help

Vindictus particle effect porting

When working on porting Vindictus maps for SFM, I found references to particles, or effects (.efx) in the maps. By taking a peek into the .efx file I found the properties of the particle. m_h_flare01.efx //Ҳ1 "particle"

29th June 2016
by Aranethon Go to last post
2 467
Release

[Insurgency] Odaenathus

Hi guys! I'm celebrating my first map release for insurgency! I'll post below pictures and would appreciate feedback! Massive credit to Lt_Commander for his assets! Credit also to the black mesa team for their sound assets and some model assets. ...

29th June 2016
by Andy B Go to last post
19 1,053
Help

Need help porting Jedi Council map from Jedi Academy to GMod

Hey guys, Now i need some help with porting a custom map from Jedi Academy to GMod. The thing i'm having trouble with is cutting the map into sections for GMod I've been following this tutorial: http://gamebanana.com/tuts/11815 This is the map i'm...

29th June 2016
by hawkeren Go to last post
9 2,935
Help

Decompiling map problems

I am trying to edit this map for my DarkRP garry's mod server, and yes I have gotten written permission from the creator to edit his map. The problem is when I decompile it with BSPSource I can't open it in Hammer because it gives me a "Model...

28th June 2016
by GrimPlaysHD Go to last post
30 974
Request

Help re-finding a fairly old map:Gm_flyingisles

I really don't know here to put this, i just wanted to get this map for nostalgia's sake, and looking everywhere from the workshop and shady sites has yielded nothing short of disappointment. So here is the garrymods link which you need to download to...

28th June 2016
by Justinx931 Go to last post
0 379
Help

Xwad problem

So affair in this: Created a batch file to convert textures. cd "E:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\xwad.exe" xwad.exe -BaseDir E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materialsrc\ -WadFile...

lokkdokk 1 people are reading this thread x 1
28th June 2016
by taz0 Go to last post
11 469
Help

Unable to build cubemaps in Garry's Mod 13

I have been trying to build cubemaps for a custom map. Currently, I have somewhere around 5-10 env_cubemap entities in the map. The map compile process is fine, and Garry's Mod 13 runs the map without issue, but when attempting to use the "buildcubemaps"...

28th June 2016
by Fauxtrot Go to last post
4 443
Map

Metrostroi (gm_metrostroi) ( 2 3 4 5 6 7 8 9 Last )

GMOD 81-717 Subway Simulator 2014 Biggest train map in GMOD ever! Download (subscribe to both addons): http://steamcommunity.com/sharedfiles/filedetails/?id=261801217 http://steamcommunity.com/sharedfiles/filedetails/?id=306834272 Concept,...

27th June 2016
by ROBOT EVAN Go to last post
352 55,180
Help

How to custom seats for cinema?

I almost finished my map for cinema and i want to make seats for it and i don't know how. Please help me with this, i really want to finish my map.

27th June 2016
by ROBOT EVAN Go to last post
7 886
Map

dark souls map

Hello everyone. a bit 'of time I'm trying to convert the dark souls on the source engine maps. in the beginning it was to use them to source filmmaker, but you can also do to gmod. I have not managed to cut it back on by hammer 3d studio max 2011, and...

27th June 2016
by Portugalotaku Go to last post
1 455
Question

Tree/Foliage Models?

Is there anywhere I can get tree and foliage models that fit in with Hal-Life 2 style (not underdetailed, not overdetailed, no super-bright CSS-looking leaves) and I can just place in hammer as a prop_static and it will work? Once I tried one from CSGO in...

25th June 2016
by ashton93 Go to last post
1 412
Question

Skip Question

Why do Valve maps have skip brushes in completely random places? Not a hint on any face, just skip brushes, usually completely covering props such as trees or very large skip brushing covering a huge area.

24th June 2016
by 1 Duck Go to last post
2 377
Link

Facepunch Unofficial Mapping Discord

https://discord.gg/mMSDbxR Hello all! I have created a Facepunch Mapping Discord for all to enjoy and hangout in! If you have any questions, please PM me.

23rd June 2016
by [Maxx] Go to last post
4 718
Help

Need a Mapper for Star Trek RP Please Help

Hello My Name is Kieran Smith My Steam Name is The Master Of Tri I have recently set up a star trek RP server what is set on an space station, for now we are using gm_battlestation (http://steamcommunity.com/sharedfiles/filedetails/?id=259603986) and it...

22nd June 2016
by MasterOfTri Go to last post
2 650
Help

[CS:GO] Getting prop_vehicle_driveable to work in cs:go

So I've been trying to get prop_vehicle_driveable or prop_vehicle to work in cs:go. I extracted the jalopy.txt script and the vehicle model and textures from Half-Life 2: Episode Two. The problem I'm facing now is that when I spawn in the jeep goes...

21st June 2016
by Stiffy360 Go to last post
1 676
Help

Problem with Areaportals

Does this black is normal or it's bug?

21st June 2016
by 1 Duck Go to last post
4 414
News

Gmod Guys win Angry Teapot Awards

A couple of Facepunch guys (func_Mathias and Rush_Freak) won the first Angry Teapot Awards. The first contest was a Brush-only contest. See that link for the next contest and all the prizes. Contest #2 is called Something Beautiful and is not limited to...

21st June 2016
by Portugalotaku Go to last post
5 772
Release

[CS:GO] de_proxy

Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=707213642 I hope you'll like it! :toot:

20th June 2016
by onebit Go to last post
0 589
Help

Where I can find good tutorial?

Where I can find good tutorial to make 3D Skybox? I remember there was a good tutorial on worldofleveldesign with Counter Strike: Source but I can't find it.

20th June 2016
by Kemerd Go to last post
5 623
Help

Search RP_Townsend_V2.vmf

Hello is anyone have the vmf RP_Townsend_V2 of course I metterais credit has owned the map

19th June 2016
by rtm516 Go to last post
4 767
Link

Your recommended mapping resources websites

Hi guys, so I've recently started to branch out a little bit with my mapping. I stuck to CSS/EP2 for ages but recently I used TopHattWaffles' downloads to get a couple of extra water and a bunch of "realworldtextures" for use in my workshop files. I only...

19th June 2016
by Kickin Balls Go to last post
10 741
C#

Source Multi-Tool ( 2 3 Last )

Source Multi-Tool is meant as a replacement to Valves Source SDK Launcher. Current features: * Launch hammer for any game or mod * customConfig, a way for you to setup hammer for mods and Garrys mod and even lets you choose what content to mount! *...

18th June 2016
by FalconPunch12 Go to last post
105 36,788
Release

Opposing Force maps on gmod

So a while back I did a blue shift maps thread, where I released my blue shift ports, but then I learned model porting and kinda forgot about maps for a while. Now I decided to go to the goldsource map ports I have been piling up over the years, polish...

18th June 2016
by Portugalotaku Go to last post
13 1,165
Help

Overhead view of RP_EvoCity_v33x

I was wondering if anyone with HL2 and Hammer could get a top view of the whole entire map of EvoCity v33x and screenshot it so that way I can make a map with a key for my server. (like to show where certain shops are, etc.)

18th June 2016
by carnut1997 Go to last post
2 502
Stupid

Areaportal

I'm very dump in mapping and I don't know how to areaportal with door. I always have leak. Plz help.

17th June 2016
by 1 Duck Go to last post
7 579
Help

Can't place windows

I have a problem with my map. There is a leak but I don't really know how to fix it. This leak have position in displacement grass from the window. This error does not cause any effects during the game, but I can't place windows. Does anybody know how to...

17th June 2016
by Olek6043 Go to last post
13 642
Help

Setting spawn points for custom teams.

so I'm fairly new to hammer and I was wondering if it was possible set spawn points for custom teams, since in garry's mod you can set peoples teams by using Player:SetTeam.

17th June 2016
by taz0 Go to last post
2 459
Games

Player Model Transparency?

Hi all. I'm using hammer to make a cs 1.6 deathrun map. I want to have the players see through like the deathrun server mods so two players can be on the same platform. I don't want to use the server mod though for various reasons. is there something I...

16th June 2016
by Richard Simmons Go to last post
1 444