Title / Thread Starter Last Post ByReverse Sort Order Replies Views
Request
 

Underground City request ( Rp_Willdon) This thread has images

I was hoping if someone could create a massive valley that lied beneath a dead volcano or a massive crag with a large cave system in the ground. If it is possible to make, what i'm hoping to see is a valley large enough to fly planes in! What I envision...

20th June 2014
by uberkirsche Go to last post
23 1,549
Map
 

Futuristic Maps out there.... This thread has images

I just wondered: How many good futuristic themed maps are out there? I tried searching garrysmod.org, with not much success, as i only found this map worthy for the "beautiful and detailed title. http://www.garrysmod.org/downloads/?a=view&id=57228 ...

20th June 2014
by GHOST!!!! Go to last post
28 4,830
Map
 

ttt_MuffinCity_2000 This thread has images

Download Links: Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=273178570 Dropbox: https://dl.dropboxusercontent.com/u/85015766/ttt_muffincity_2000.bsp One day, I played a TTT map with a bunch of my friends on my favorite server....

20th June 2014
by Hottea102 Go to last post
1 228
Help
 

hammer skybox error, but no leaks

Hello. Well i was working on my map until i was getting this weird skybox glitch, it only occurs when looking in a certain direction and does not occur on other parts of the map. I have tried everything... Im not new to mapping and would normally know...

20th June 2014
by MagicSwap Go to last post
1 93
Help
 

The command failed. Windows reported the error: "The system cannot find the file specified." This thread has images

Evey time I complie, I get this error: The command failed.Windows reported the error:"The system cannot find the file specified." Compile Log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"...

19th June 2014
by vrej Go to last post
13 224
Help
 

CS:GO Stuck in Team Select Picture

In my map (with no custom props/weapons or anything), I compile it and the map runs fine. When I select my team, the Terrorist holding the gun picture comes up, but doesnt go away. I cant even hit Escape, or any other buttons. There are no errors in...

19th June 2014
by Spherix Go to last post
4 160
Politics
 

CEVO / FPSBANANA 2014 CS:GO MAPPING CONTEST TOP 10 FINALISTS

DE_EMPIRE BY ANDRE VALERA DE_APACHE BY GOOBA DE_BASTION BY WALKI, TOMGOR DE_HAVEN BY CHEFI- DE_TRIGGER BY ANIMAL1TY DE_IGNITE BY BROEKJUH DE_FACADE BY TOPHATTWAFFLE, MAXGIDDENS DE_FUEL BY CASHED DE_ISLAND BY SERIALMAPPER, WICKED DE_TULIP BY...

19th June 2014
by wazanator Go to last post
6 371
Work In Progress
 

Half-Life 2 Beta - Weather Control WIP concept This thread has images

I saw the "Weather Control Vignette" in Half-Life 2: Raising the bar, and decided I could try and make the Weather Control, as no known maps\content for it exist in the Half-Life 2 Leak. Here's what I got so far: http://i.imgur.com/knXLsPY.jpg ...

18th June 2014
by Jackathan Go to last post
7 657
Stupid
 

Redistributing .vmf files with custom content - what is the fastest way to gather up the content?

More or less as the title asks. What is the fastest way (or preferably, is there a tool available?) to know precisely what content to include with a .vmf and package it up? Is there at least something in hammer that lists all the...

18th June 2014
by Whitby Go to last post
5 208
Humor
 

Creating a keycard system

I'm trying to create a keycard apparatus that accepts a func_physbox entity, locks it in place, then opens a door. I have the door opening from the object, but I can't seem to get the object to lock into the socket. Any love?

17th June 2014
by onebit Go to last post
1 182
Work In Progress
 

gh_penitentiary This thread has images

Hey guys ! Since the gh_pripyat project is not possible anymore, I started working on another map : gh_penitentiary. So, if you played gm_ghosthunt and gm_ghosthunt2 by Breadman, this is exactly the same thing, and if you don't know those maps, here...

17th June 2014
by AeonCastle Go to last post
20 1,074
Tutorial
 

How to Port Left 4 Dead 2 / Portal 2 Maps to Orange Box / Garry's Mod ( 2 3 Last ) This thread has images

So, I decided I'll post this anyways, even though no one commented one way or the other when I asked. As far as I know, only a few people have figured this out, and no one has really explained how to do it. Well, I recently figured it out, and decided I...

Gmod4ever 1 reading
17th June 2014
by NiandraLades Go to last post
81 12,489
Help
 

Compile process vrad.exe not finishing.

I am trying to compile a very complicated map, filled with trees and so far it works; however, after I added the last needed tidbit of stuff the Valve Radiosity Simulator fails at building the visleafs. ** Executing... ** Command: "C:\Program Files...

16th June 2014
by smashballs Go to last post
10 194
QUESTION
 

Tips for a TF2 MvM map?

I am planning on making a custom MvM map, and on top of that it will be my first TF2 map. Is there anything I should know about the games 'feel' that I can keep in mind while I design this map? Maybe, Tips, and certain things that should always be...

16th June 2014
by Zanarias Go to last post
1 98
Love
 

Suggestion: Use CAD for map planning! This thread has images

Hey, I'm making a quick little thread here just as a suggestion for anyone trying to get into mapping. Before the map is even being worked in Hammer, it's often a good idea to start out with a design with pen and paper. I often suck at it and I...

16th June 2014
by invalidnick Go to last post
4 269
Request
 

Converting detailed brushes into models?

I already tried Propper, but it doesn't compile models detailed enough as I would like (also some textures aren't working for some reason). Any alternatives?

15th June 2014
by B.J. Go to last post
3 162
Help
 

Map lighting trouble This thread has images

Hi guys! I hope you can help me. I have a strange problem with the map ignore some texture and light always remain bright, others completely darkened and only react to dynamic light point. Map is mine i make it in Hammer.

15th June 2014
by steamchild Go to last post
13 308
Help
 

Help with propper

Now I've been trying to get propper working and haven't gotten to work sadly. I've been following the directions from Top Hat Waffle Anyway I seem to be getting an error whenever I try to make a new VMF or even open an older one. This is the error...

14th June 2014
by KILLERBOB Go to last post
0 109
QUESTION
 

Hammer Setup Help

Hey! I've decided to start mapping again after about a two year hiatus, however I was on a different machine and received a lot of help with setting up Hammer. First of all, I can't seem to set up Hammer with GMod because Hammer usually crashes. If I...

14th June 2014
by EoFServers Go to last post
0 78
NSFW
 

Custom skybox textures? This thread has images

I have never used photoshop before... And I dont have the 99$ for Terragen. I want to make a custom skybox texture for my map and I cannot find a tutorial anywhere that will give me a good enough amount of information, can someone please explain to me how...

14th June 2014
by SimplePlanz69 Go to last post
30 2,823
Release
 
Mapping King x 26

CS:GO EMPIRE This thread has images

After three months of careful planning, here's Empire. Bomb/Defuse map based loosely on the Brooklyn Naval Yard. An entry into the CEVO/Gamebanana 2014 mapping contest. Gamebanana Download Page CT Spawn CT Archway at Ramp

13th June 2014
by Andre Valera Go to last post
19 1,073
Request
 

Need TF2 map recompiled with HDR lighting for use in SFM

hey all, bit of a simple, i believe, request to have a map recompiled with HDR lighting. Mvm_manncohq_v3 it's made for use in TF2 but source filmmaker is picky so most custom maps need a recompile. i have only a BASIC knowledge of hammer (used to...

13th June 2014
by Punchy Go to last post
2 170
Request
 

Anybody still have a link to this map? This thread has images

http://images2.wikia.nocookie.net/__cb20100225165615/half-life/en/images/d/d8/Proto_c17inner01.jpg It's one of the leaked HL2 maps that was compiled, it was up on Gmod.org for a while which is where I got it from. I forget the exact name, it was...

12th June 2014
by Jackathan Go to last post
3 304
Help
 

Models are Compiling with Incorrect collision/hitbox models! How do I fix it?

So I'm trying to recompile a map (ttt_minecraftcity_v4) and there's these models of pigs that are in the pigpen. When I've compiled it, the models spawn with incorrect hitboxes. I've tried different combinations of settings within prop_physics &...

11th June 2014
by ZeroPAiN Go to last post
2 121
Map
 

The system cannot find the file specified. Source SDK Compile Error.

I solved my problem and i dont know how to delete this post

11th June 2014
by Hottea102 Go to last post
1 126
Help
 

Brushes Cannot Touch Each Other Or Else '1 Degenerate Faces' This thread has images

I have this wall brush that is used to partition a hallway but whenever it touches any other brushes, it resulted in '1 degenerate faces' during compile. However if I move it just 1 unit away, without touching anything, the degenerate faces error is gone....

10th June 2014
by OfficerLamarr Go to last post
14 373
Art
 
Mapping King x 29

WIP - RP_Littletown Version 2 This thread has images

RP_LITTLETOWN_v2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Description RP_Littletown is a medium sized roleplay map. It is very green to create a idyllic atmosphere. All...

9th June 2014
by €r!k Go to last post
33 2,474
Work In Progress
 

Lights.rad location problem This thread has images

After I recently compiled some maps, I decided to change some settings in the rad file, but they do not seem to stick. I deleted every lights.rad file I had except for the modified one and vrad still outputs the lighting values from the original file....

9th June 2014
by Portugalotaku Go to last post
16 462
Help
 

Missing models.

I compiled my map, then I ran it in GMod, and most of the models were missing. Note that I compiled in fast mode, but I have the same result in the Default mode. ** Executing... ** Command: "e:\program files (x86)\steam\steamapps\common\Source...

9th June 2014
by onebit Go to last post
3 98
Map
 

Mediterranean island RP map. WIP ( 2 Last ) This thread has images

This is our new Rp map in the making, a yet to be named island in the Mediterranean sea. The islands will feature long seaside roads winding through grassy hills, structures including Mediterranean villas, modest housing, shops, dockside buildings,...

9th June 2014
by soldierrob Go to last post
75 3,873
Map
 

[DOTA 2] Generate Grid Nav (.gnv) with Hammer?

Hey there. I've been mapping for a custom game mode I'm working on for Dota 2 and I happened to stumble upon a command called "Generate Grid Nav" in the compiler. Usually, this command is disabled (in fact, it doesn't exist in earlier versions of Hammer/...

8th June 2014
by Toyoka Go to last post
2 237
QUESTION
 

How to disable strange setting This thread has images

I recently received a .vmf from a friend, and my settings are changed. Is there anyway to avoid this in the future; also how do I go about disabling this setting in particular. The setting makes a wire frame around the brush when selected. I...

8th June 2014
by Ninjastar04 Go to last post
3 172
Release
 

[CSGO] Factory This thread has images

It's here fellows ! http://files.gamebanana.com/img/ss/maps/5334728a96248.jpg http://files.gamebanana.com/img/ss/maps/5334729390699.jpg http://files.gamebanana.com/img/ss/maps/53347298b9636.jpg...

8th June 2014
by onebit Go to last post
18 1,452
Request
 

Help me please(Map compiling problem)

** Executing... ** Command: "D:\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "D:\Steam\SteamApps\common\Counter-Strike Source\cstrike" "d:\rp_metro2014_1a" Valve Software - vbsp.exe (May 15 2014) 4 threads...

8th June 2014
by onebit Go to last post
4 125
Tutorial
 

How to use env_skypaint in Garry's Mod - A detailed guide

Env_Skypaint is a recently added (with release of GMod 13 :L) entity that's used to make dynamic skyboxes. With it, you can easily edit your sky's colors, add moving clouds or stars (or any texture you want, such as cats) - all in real time. If you're...

8th June 2014
by Hottea102 Go to last post
4 313
Art
 

Mr. Chop's Big ol' skybox pack (403mb) This thread has images

Because Mr. Chop/Colter was too lazy to re-upload the entire pack, I decided the zip it up and toss on my dropbox. Sample skyboxes.

7th June 2014
by Stiffy360 Go to last post
24 1,707
Map
 

The 'Walt Garry's World' Production ( 2 Last ) This thread has images

So you may already be familiar with the 'Walt Garry's World' production that was originally announced as a recreation of the famous Walt Disney World/Disneyland Resort. The idea was seemingly thought up by registered member - 'Zuimzado' and was given help...

7th June 2014
by Judd Go to last post
74 8,638
Help
 

Unusual 3D Skybox Errors This thread has images

Nevermind, found out it was a leak. Anyone can delete this now.

7th June 2014
by Little Donny Go to last post
4 167
Tutorial
 

[TUT]How to Make Water in Source SDK This thread has images

STEP 1: Select the "NoDraw" texture. STEP 2: Make the block however big or small you want it to be. STEP 3: Go to the "Toggle Texture Application" tool.

7th June 2014
by Exho Go to last post
8 372
Help
 

env_skypaint

I've been trying to get my 3D Skybox for my map to work with addons that control env_* as well as be able to manipulate it with the Garry's Mod Editors in-game, but I've had no luck. Any ideas?

7th June 2014
by BlueGhostHD Go to last post
9 378