Title / Thread Starter Last Post ByReverse Sort Order Replies Views
Help
 

Question regarding timelapses

Hey! So I was wondering: how do they do it? Like you have a video of a certain spot, changing with every frame with new changes made by the level designer. How do you make it so that you always have the same points of view when making screenshots of...

Exi
27th July 2014
by Exi Go to last post
3 165
Release
 
Mapping King x 24

de_lumber

Hello, everyone. It took me quite some time, but I've finally completed my first CS:GO map. "de_lumber takes place in a rainy, rundown lumber mill. The terrorists are seeking collection money from John Parker, owner of the mill. Blowing up his only...

27th July 2014
by Dr.Cola Go to last post
13 1,056
Help
 

Where can i get a road decals pack This thread has images

I'm looking for a road decals pack that contains arrows, cyclist only and some other decals Where would i get some like that Also would anyone happen to have a texture or decal like this

26th July 2014
by Grenade Man Go to last post
1 138
Stupid
 

Lights.rad not working. Again.

Previously I had this problem where I could not get hammer to load custom lights.rad values, and the stock values worked even with the original file deleted. Now I switched configuration for a few days to work on maps for other games and well, nothing...

26th July 2014
by Stiffy360 Go to last post
5 220
Map
 

Trigger Sounds.

How would I go about making something trigger a sound. I have a little experience in hammer and would love to know how to do this.

26th July 2014
by onebit Go to last post
1 107
QUESTION
 

Select brushes and make individually func_breakable

Is it possible to select many brushes and make them all func_breakable (individually not all linked together). When you select a large amount and do CTRL + T and set func_breakable, they all break if one is hit. What's the best way to do this? Just to...

25th July 2014
by Crypt19 Go to last post
5 143
Help
 

Detailsprites since Steampipe

Hello, i can't get grass to show in my compiled Episode 2 maps. Have detail sprites been broken since Steampipe? My .vmt: Anybody know a workaround? I use the Hammer in the "Half-Life 2/bin" folder.

25th July 2014
by Dmx6 Go to last post
2 121
Map
 

hammer skybox and lighting error: Video and Compile log

http://youtu.be/92UTufbnp14 Video says all. i am willing to try almost anything COMPILE LOGS:

25th July 2014
by unit134scpd Go to last post
9 122
QUESTION
 

Breakable Wall

What's the best way to make a breakable wall that breaks into many pieces when shot? Would you simply cut up a wall with the clipping tool and then assign func_breakable to them all, or is there an easier way?

25th July 2014
by Semajnad Go to last post
12 437
Map
 

(hldm) homeworld This thread has images

re-release of a old map I made in 2001 (lotw@planethalflife.com), if you still/enjoy playing hldm have a look at this one :) good for 10-20 people, 2v2 tdm or 1on1, good to play in AG-mod 2 long jumps, jump pads, teleporters and a few fun secrets ...

24th July 2014
by invalidnick Go to last post
6 549
Help
 

How to hide things that can you see through the skybox? This thread has images

The title might be misleading, but I want to hide things like this: (Things you shouldn't be able to see) http://i.imgur.com/tPeXDFS.jpg

24th July 2014
by Torekk Go to last post
18 381
QUESTION
 

Pitch black texture struggle. This thread has images

While it is known that black color eats light, I want my black texture to receive light instead of absorbing it and making it invisible. When my texture's RGB was set to 0 0 0, no light bounced off the texture so I changed its RGB to 10 10 10, and light...

24th July 2014
by 20-14 Go to last post
20 357
Help
 

Displacement Paint Alpha Tool not working This thread has images

Hi all, I've encountered a problem with the paint alpha displacement tool. It does not seem to work at all - when I try to use it and left/right click on the vertices of a displacement with a blend texture, nothing happens. I'm completely baffled as to...

24th July 2014
by sonosublime Go to last post
23 458
Help
 

Mapper FATAL ERROR after update This thread has images

HellO, brothers! I take this error after last Garry's mod update. Before him everything was fine, the result is - I can't open my map had been working on the last 2 months. Please, help me if you can.

24th July 2014
by steamchild Go to last post
6 266
Help
 

Env_beam/lasers Decals This thread has images

Hi guys, I've made a custom paintball gun for Counter Strike Source and everything works on it except I'm not sure if I can choose custom decals for the "decal end" All I know is typing "blood" cause various types of blood to appear on hit. But i...

24th July 2014
by Kosak Go to last post
0 127
Photos
 

Fun with VTFEdit Mipmap options This thread has images

For anyone who's ever made a texture in VTFEdit, I'm sure (whether you realized it or not), you've seen this: And more specifically, This: Now to get this out of the way, Mip Mapping is a process where it takes the resolution of the original...

24th July 2014
by GaleTheHusky Go to last post
5 254
QUESTION
 

Appropriate Lighting for Paper Lamps This thread has images

Pretty much what the title says. I'm looking for a way to make the paper lamps I made in hammer look proper in the lighting department. So far, what I have is this: My poor attempt at a paper lamp aside, you can see the rather unrealistic...

23rd July 2014
by 20-14 Go to last post
8 276
QUESTION
 

Is it possible to have multiple maps in one map?

As the title says is it possible to have a point in a map that will load another map onto it or despawn the previous map. If so how do you do it?

22nd July 2014
by UnknownPredator Go to last post
3 180
Release
 

rp_industrial17 Source Dump This thread has images

Hey guys, I had a great time working on this map. I got a lot of support from the community, and it even landed me a job in the industry. I no longer have any reason to keep it for myself, so now I give it back to you. Here is the link! The map's...

22nd July 2014
by Jackathan Go to last post
7 896
Release
 

Maps I've made [Opposing Force] [HL2:DM]

I never made a thread about the maps I made and I wanted to share. I'd like some criticism the visuals and what I could do to improve it. (mainly the HL2:DM map) So here goes : Dm_ruinedprison : Link Firegod552 made the skybox texture...

22nd July 2014
by Dr.Cola Go to last post
0 330
Request
 

Bowling Alley This thread has images

I've got an idea for a screenshot for DeviantArt, but it involves a bowling alley. The problem here is there isn't really a decent bowling alley map for GMod posing. Here are a few screenshots for what I want a professional bowling alley map to look...

21st July 2014
by wazanator Go to last post
4 375
Help
 

Visgroups menu showing up instead of object properties menu when pressing ALT + ENTER on brush-based entities

I've been having this issue where I am trying to edit a trigger brush to fine-tune it, but when I press Alt + Enter or open the properties from the dropdown it will open the visgroups menu instead. Any help would be appreciated.

21st July 2014
by CheezMan Go to last post
2 100
Help
 

When changing Func_Detail to Func_Door_Rotating It Changes Back to Func_Detail

As the title says, when i change func_detail to func_door_rotating when i leave the properties menu after saving it defaults back to func _detail. This is getting really annoying as when i want to go back into the properties to change something i have...

21st July 2014
by Wayno717 Go to last post
11 228
Help
 

Need assistance with porting maps from The Legend of Zelda: Twilight Princess

I recently began work on an add-on project for Garry's Mod that involves porting content from Twilight Princess. One goal that I had for this was to port maps from the game for use in Twilight Princess. I will explain how maps in Twilight Princess work,...

21st July 2014
by LOLDUDE Go to last post
0 124
Link
 

A great texture site.

Thought i'd share. http://texturelib.com/ Most of u have probably seen it but heres the link in case u havent.

20th July 2014
by wazanator Go to last post
2 396
Work In Progress
 

Need some feedback on a CSGO map This thread has images

I hope nobody minds if I make a thread for this silly WIP map I'm making. I'm pretty new to mapping, I've messed around in hammer a bit before but always dropped my projects early on because I got bored or just saw it wouldn't work out too well. Like...

19th July 2014
by Karthoum Go to last post
6 266
Work In Progress
 

Lf constructive criticism on my TTT map for gmod. (WIP) This thread has images

This is something i've worked on for many hours, and most of everything i've learned in hammer I learned from this map. It's supposed to have a sort of 'cityscape' look to it, hence the use of concrete, brick, gravel, stone textures, etc. What im looking...

19th July 2014
by da space core Go to last post
7 252
Release
 
Funny x 23

gm_dashcon This thread has images

So i found some time to make a dashcon map and it has both rooms where all the action happened Workshop link DOWNLOAD!!! Essentials Pack (contains both the bouncy castle and the ball pit) LINK SFM Port:

19th July 2014
by EddieLTU Go to last post
19 1,679
QUESTION
 

Current State of Gmod Mapping This thread has images

Hello mapping section, So I've been scouring over threads, posts, outdated/backwards tips/tutorials/videos about how to "fix" Hammer for the last week and a half and this is what I have concluded about mapping for Source since the SteamPipe conversion....

19th July 2014
by OcDGamer98 Go to last post
23 4,337
QUESTION
 

CrazyBump textures to Source

Ok, so I have a brush texture in a base, normal, displacement, occlusion & specularity map. http://i.imgur.com/lzpEDtz.png That is supposed to be tarp, btw. http://i.imgur.com/co0Q6Us.png How do I get the texture and all its maps fully working...

19th July 2014
by Statua Go to last post
5 248
Help
 

Hidden Area / Illusion Issue This thread has images

http://i.imgur.com/O5YbqSM.png Hi there. I'm not usually one for asking for help (I find Google mostly leads me to the right places), but I'm really stuck on something and figured someone here may know of a solution. I've been working on a newer...

19th July 2014
by SligWolf Go to last post
4 282
Map
 
Winner x 43

L4D \ L4D2 \ Dear Esther \ Nuclear Dawn \ CS GO \ Other Maps Ports for SFM & Garry's Mod ( 2 3 Last ) This thread has images

Short description of the thread: In this topic I'll upload SFM & Garry's Mod maps ported from: - Left 4 Dead 1 Custom Campaigns, - Left 4 Dead 2 Custom and Original Campaigns - Dear Esther - Nuclear Dawn - CS GO - Other Source Engine Games ...

18th July 2014
by rama2299 Go to last post
85 16,214
QUESTION
 

best way of compiling large maps? This thread has images

Hello. I'm currently making an Island map, which covers up the entire grid. However compiling is taking years. I left it on all night compiling, and vvis was still doing it's thing. I've removed many displacement brushes that were completely flat...

18th July 2014
by Donkie Go to last post
10 270
Help
 

Propper vs Func_Detail?

Hey, sorry if this is a bit of a noob question, I've already tried searching and can't find a real answer. I've been working to optimize my map and know about the existence of Propper and func_detail, but I was wondering which one is more beneficial in...

18th July 2014
by TheDecryptor Go to last post
6 261
Release
 

RP_Locality This thread has images

What is it? RP_Locality is a roleplay map featuring a vast underground system, shops that are versatile either allowing people to sell as-is or customize the shop to their creativity. I'm not really going to go beyond that here, that's for the feature...

18th July 2014
by Sanya_Zol Go to last post
20 3,201
Map
 

Making a sniper map, looking for some advice/suggestions? This thread has images

I've attached some pictures of the map. I'm not finished making the map, but the basic shape is there. http://i.imgur.com/mZQ949y.jpg http://i.imgur.com/xz66wus.jpg http://i.imgur.com/qIXKWHK.jpg http://i.imgur.com/enBT5MP.jpg -The...

17th July 2014
by carbonproxy Go to last post
10 348
Release
 

Carve and Make Hollow

Now it's commonly held that you should never use the Carve or Make Hollow functions in Hammer. While this is generally a good habit to follow when new to level design, the functions do have utility (especially once you really understand the pros and...

17th July 2014
by wallworm Go to last post
5 766
Help
 

Is it possible to export map into 3dsmax, bake photorealistic lightmaps, and import it back?

Source map maker's lightmap renderer fails to satisfy me, so I want to export the map geometry (with textures if possible) into vray so the map will look almost photorealistic. Is it possible?

17th July 2014
by wallworm Go to last post
11 344
Map
 

fac_spacesystem - Gmod Spacebuild: Factions/Spacebuild 2

This is a map I made for the Spacebuild: Factions gamemode which needed maps, found here: http://facepunch.com/showthread.php?t=1397955 Edit: Mistake in the thread title, map name is fac_planetsystem The map features 7 planets to explore and, while...

16th July 2014
by MagicSwap Go to last post
3 259
Request
 

Big tree models?

I'd like some large tree models. I'm currently using the huge trees from L4D2 but the way they are made, you need L4D2 to see them, even if you've packed all the materials. Plus they get lit weirdly. I've got the foliage pack from Garrysmod.org and the...

16th July 2014
by Statua Go to last post
2 174