Title / Thread Starter Last Post ByReverse Sort Order Replies Views
Help
 

CSGO Hammer Red Block? This thread has images

I am new to mapping, I drew a block, turned on 3d shading polygon texture thingy, and it's just a red block? I chose a texture too? help? http://i.imgur.com/8PmYyOd.png

14th December 2014
by SHYoshi Go to last post
3 146
Request
 

Looking for someone to port GoldSrc maps! ( 2 Last )

There are two maps that I have in Opposing Force that would REALLY be nice for posing; Private_Beach_V2 and Drive_In. Tried copypasting the .bsp, didn't do shit. If someone could recreate the maps it would be lovely. I don't have any screenshots of...

13th December 2014
by Galen Go to last post
49 686
Help
 

Weird water and 3D skybox shadows This thread has images

Dear Users! I have been fiddling around with this issue for a day, and need your help. My water surface has weird cubemap and an outline, and my 3D skybox' shadows are not lining up wiht my map. Heres a picture of the issue: http://imgur.com/DxJzXSm I...

13th December 2014
by papi Go to last post
6 162
Request
 

Any good custom tree and foliage models?

I'm having trouble finding any for the source engine at all. I've seen people post maps here with some awesome trees, and i keep wondering where they get them. If you guys could post some that'd be great!

13th December 2014
by Rocketsurgery Go to last post
1 118
Help
 

physic gun This thread has images

when i was testing my map i was making i noticed that i could phygun the silding doors and the func_rotate doors is there a way to fix this? also when i was close to the water the floor would disapear in the water aswell as the walls i could't find any...

12th December 2014
by nicolasx21 Go to last post
2 130
Release
 

gm_TempestAcademy

This is my first map and workshop release. It's been over a month of work and I've decided to release it slightly early so people can play around with it while I'm away for the holidays. Anyway, here it is: ...

12th December 2014
by paulisdead18 Go to last post
1 331
Release
 

A-Frame Cabin, Day & Night Maps

This is my first time posting a map here, so try to go easy on me, haha. I've been poking around on these forums for a while now, since I got back into mapping last winter. Before then I'd done a lot of mapping for HL2DM. mostly experimental stuff,...

12th December 2014
by BRUXXUS Go to last post
12 824
Help
 

Props of weapons w/ the various CSGO skins for hammer?

Since the array of skin textures are native to CSGO's library, I was wondering if anyone knew how I could get the weapon models as props with different textures. I'm assuming my only course of action would be to decompile/rip the model, then apply the...

11th December 2014
by kinggambit Go to last post
0 74
Help
 

VRAD crash, i ran out of ideas

Dear Users, I am trying to compile my map which is 24960*4160*4160 HU large, with 9 displacements, and a light_env and an env_sun, but VRAD keeps crashing on me (stops at ..6..7 then "finishes" without doing it's job) and compiles no lighting whatsoever...

11th December 2014
by Stiffy360 Go to last post
9 171
Help
 

Garry's Mod Mapping??

Hello my nameoite i have been scripting lua for a year or so now but i have been wondering how to make maps and models i have a post up in the modelling section and people have been really helpful and they told me to come here for help on making maps so i...

10th December 2014
by Sonador Go to last post
3 119
Release
 

Freddy Fazbear's Pizzeria - Five Crimes at Freddy's This thread has images

Download Five Crimes at Freddy's Welcome to the night shift at Freddy Fazbear's Pizzeria! REQUIRES CSS, HL2 This map was created from scratch based off of the game Five Night's at Freddys for the Detective Nigbone show, the map features a...

10th December 2014
by Galen Go to last post
7 1,186
Request
 

Could somebody or someone link me to some really good looking HDR Maps that are compatible with SFM?

It doesn't matter what maps they are just as long as their not TF2 related.

10th December 2014
by Rhedd Go to last post
0 67
Humor
 

How to make water? This thread has images

I also need to find out how to place blocks.

10th December 2014
by Lavitz 1125 Go to last post
10 396
Help
 

Textures arent working(Custom)

I decided to make some custom decals for my map but one issue. When I create the vtf, which the png is 256x256, It will not show and it does have a vmt with it stating what the texture does(translucent,decal,lightgeneric,etc) I keep getting a purple...

10th December 2014
by FalseLogic Go to last post
2 46
Work In Progress
 

[CS:GO] de_import Re-release (The Yellow is now) This thread has images

Hey guys we've published another major update to Import with the following changes: BOMBSITE A A-site has been completely redesigned. This was an important step in making both bombsites visually distinctive for callout locations. Long A has...

9th December 2014
by HoliestCow Go to last post
1 153
Release
 

Exchange Innovation

My first Zombie Escape map ! I'd made some changes/adds to that Total Erase map of the EP2 contest, to a brand new zombies escape map ! Exchange Innovation is a zombie escape map designed for a fresh and new experience for you ! With 3...

9th December 2014
by nicolasx21 Go to last post
7 716
Map
 
Mapping King x 21

Mediterranean island RP map. WIP ( 2 3 Last ) This thread has images

This is our new Rp map in the making, a yet to be named island in the Mediterranean sea. The islands will feature long seaside roads winding through grassy hills, structures including Mediterranean villas, modest housing, shops, dockside buildings,...

9th December 2014
by soldierrob Go to last post
82 5,401
Help
 

Hammer Editor Func_door error? This thread has images

So I have finished the basic outline of the map I have been creating but I ran into a issue. Some functions may or may not work, and I have recreate these functions with different textures and properties but no luck. I am using a Func_door and...

9th December 2014
by GiGaBiTe Go to last post
7 118
Help
 

CCTV camera - pressing a button to scroll through multiple cameras This thread has images

Hiya! So, I have cameras 1 through 16. I want the button to switch the cameras. on it's first press, it should change the screen to show camera 1. on it's next press, camera 2. and so on. How do I go about doing this? Before, I used a series of...

9th December 2014
by kizzycocoa Go to last post
13 413
Map
 

func_door is not working?

I have been trying to make jail doors that are toggle-able. I enter the flags "Touch Open' is off and I check "Toggle". I then made a output to a door that is a Onpress to door with Toogle as the action but no luck. Basically, the door system isnt...

9th December 2014
by CodModz Go to last post
1 52
Map
 

More than one team spawnpoint?

Making a map for gmod that needs to have 4 teams, how would I set the different spawns up in the Counterstrike Source Editor? Since I can only find Terrorists and CT.

8th December 2014
by FallenMoons Go to last post
2 60
Help
 

Glowing decals This thread has images

Before banning me for not searching, consider the following: http://i.imgur.com/LMJEZlJ.png I am having an issue with glowing decals. For example, the paintings from cs_office render as such http://i.imgur.com/bGjTiZk.jpg Even though I have...

8th December 2014
by Sonador Go to last post
8 146
Release
 

GM_OpenspaceV3 This thread has images

Happy Holidays, everyone! GM_OpenspaceV3 is now released and bigger than ever! GM_OpenspaceV3 includes a snow fort and snow. Take a look at these screenshots to see more things that were added. Screenshots: Brand New Custom Texture Sign

8th December 2014
by 111112oo Go to last post
9 286
Map
 

GM_Openspace V2 This thread has images

After one day of development, GM_Openspace V2 is released. GM_Openspace V2 is the sequel to GM_Openspace V1. GM_Openspace V2 comes with displacements, a functioning ladder, and a brand new room. Map Images: A picture of a displacement Picture...

8th December 2014
by somecoolkid97 Go to last post
12 692
Map
 

Gm_atico This thread has images

***NOTE: You'll need HL2 EP2 for this map!*** -Description: Let's say you are so rich (We know you aren't, don't worry, it's just an example), so, so rich that you can finally afford the penthouse of your dreams. Well, look no further, this is your...

8th December 2014
by Stiffy360 Go to last post
2 250
Help
 

going over the SourceSDK limits This thread has images

I would like to know how to go off the grid. I've seen alot of maps bigger then the grid alone. Can someone please tell me how to do so??

7th December 2014
by GiGaBiTe Go to last post
34 2,825
Help
 

Christmas map props?

Hello everyone, I'm not sure if this is the correct place, so forgive me. Im looking for some map props that i could use to decorate some stock maps for the christmas holidays I was just wandering if anyone had a pack or knew where i could get one? If...

7th December 2014
by Adiminium Go to last post
2 123
Help
 

Models not showing up in browser

I've imported some models into hammer but when I open the model browser and navigate to the models location it's not there. I am using the ep2 hammer. Anyone know how to fix this?

7th December 2014
by Sonador Go to last post
5 68
Map
 

How to map for Jailbreak?

I am making a jailbreak map but then something hit me. How will the actual gm work with the map?

7th December 2014
by Rowtree Go to last post
4 120
Help
 

Hexed CS:GO maps for SFM?

So yeah, some time ago I remember a thread where someone had hexed a bunch of CS:GO maps for SFM (I clumsily only downloaded Chinatown.) If someone could link me the thread that'd be great, thanks.

7th December 2014
by Luxuria Go to last post
0 94
Help
 

How do I stop talk activated via a logic_choreographed_scene?

Im making a SMOD mod and it is possible to gun down npc. It doesnt look very good if the person is speaking and the sound keeps playing. Tried a bunch of hammer ondeath outputs without success. How do i stop logic_choreographed_scene sound?

7th December 2014
by oolong Go to last post
0 54
Help
 

Leak pinpoint going through the ground

Hey, so this is my last resort as I've looked everywhere to fix the leak in the edit I'm doing in rp_downtown_v4c and the leak itself isnt in the edit I'm doing and the leak changes every time I edit the map pretty much anyways. But this is what it looks...

6th December 2014
by GiGaBiTe Go to last post
9 193
Map
 

City 2 Development This thread has images

A continuation from this post, after I was banned from C16 for ridiculous reasons (posting links to a website 8 months ago): http://forums.cloudsixteen.com/index.php?topic=9805.0 So I've decided to continue sharing my progress here. City 2 is a map...

6th December 2014
by Frying1Pans Go to last post
15 1,544
Stupid
 

How can I make quarter pipes in hammer?

I'm re making NJ from Tony Hawks Underground 1 and I need to know how to make curved slopes or quarter pipes.

6th December 2014
by Lord_TAcoz Go to last post
3 162
Work In Progress
 

rp_downtown remake

----- 11/14/2014: ----- The current form(s) of rp_downtown seem tired to me. They're very bland, not optimized, and have many bugs in them. At least, most of the ones I've seen do. It reminds me of an incestuous family. There was an original, but...

5th December 2014
by Lord_TAcoz Go to last post
27 1,484
Map
 

Realistic Racing Map (Gmod) [gm_Sunset_Ring] This thread has images

Hello! I just released a new map on the Garry'smod workshop specifically for racing cars such as TDM, LW, SGM, and so on. It has a 3D skybox, working starting lights, a drag strip, garages, a pit road, and bleachers for the audience. It took me a couple...

4th December 2014
by KronicTiger Go to last post
10 370
Help
 

Lighting Issue I've never seen before This thread has images

Hi, I'm currently editing a map (not decompiled) for a community and have encountered a serious issue regarding a certain prop_static. Image: The issue here is that the trees (at a certain range) become completely white. If I move closer, they go...

4th December 2014
by BRUXXUS Go to last post
9 188
Help
 

Need Help, Lights acting weird! This thread has images

I've been having problems with the lights on my maps. just about all of the electric ones (lamps, ceiling lights,etc.) have black and purple boxes around them. I know that means something is up with the textures, but what? Before you ask, yes i tried...

3rd December 2014
by willwhitt56 Go to last post
25 379
Map
 

Level Editor v0.2

Hi, So for the last several months I've been working on a generic level editor and recently I reached my v0.2 milestone. Basically it's an editor that can be used with any game that supports it's format. If you want to learn more about it I have a...

3rd December 2014
by Rixxz2 Go to last post
8 631
Love
 

How does one deal with a mapping block?

Hey all. So, some may have seen in the ~official~ Facepunch Mapping Thread that I'm recreating Luigi's Mansion. I've started with this near the end of the summer holiday, doing small things like fiddling around with proportions (which are still not...

3rd December 2014
by Merijnwitje Go to last post
10 310
Help
 

Fullbright map.

Once again, my map has gone fullbright and I have no idea why. Compile log: ** Executing... ** Command: "e:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe" ** Parameters: -game "e:\program files...

3rd December 2014
by wazanator Go to last post
18 317
Release
 

Facepunch Asset Collaboration Project ZIP Release This thread has images

Welcome to the Facepunch Asset Collaboration 2014.12.2 Release! Download link : https://mega.co.nz/#!fthHFBBC!hdceOhXBme4eNyuFUdYA2t1AV5UQ0sv2V7UHkcy2mss (1.02 GB zipped, 1.98 GB uncompressed) I. Introduction This is a release of the FACP folder...

3rd December 2014
by cardboardtheory Go to last post
32 1,941
Request
 

Paid: Programmer who knows how to decode and how 3D models work

Hello, I'm looking for a programmer who knows how to decode and how 3D models work so we can use Summoner's Rift as our setting in our video series "Rejected Champions" on Machinima Realm. This can be paid work if you are interested. ...

2nd December 2014
by Stiffy360 Go to last post
6 210
Help
 

Only YOU can help the next shitty downtown remake happen This thread has images

Howdy, In my many years of mapping I have never properly grasped how to optimize a map. I can do brushwork pretty well, I understand how most entities function, and for being entirely self-taught with only a backstabbing transgendered lover and a busy...

1st December 2014
by kulcris Go to last post
20 501
Photos
 
Artistic x 20

tr_outback (Most ambitious train map yet!) ( 2 3 4 Last ) This thread has images

Map no longer under development by me, Source is released if anybody wants to continue. Here's the plan... http://img25.imageshack.us/img25/4167/23911954.png http://img26.imageshack.us/img26/9070/59732183.png...

30th November 2014
by Stiffy360 Go to last post
159 12,756
Work In Progress
 

Space Station 77 This thread has images

----------------------------Space Station 77 - Space Mountain Disneyland, California Recreation---------------------------- Hello all, so I have a love for themed roller coasters and dark rides and have made recreations on a program called, 'No Limits'....

30th November 2014
by psewolf Go to last post
5 518
Work In Progress
 

Issues with map creator?

I am trying to create a map in Hammer Editor but whenever I try and load it I get a error saying it failed to load visual_scheme. Then all the windows where grids should be,are not there. Anyway to fix this? Also, I am trying to make a jailbreak...

29th November 2014
by CodModz Go to last post
2 131
Map
 
Dumb x 21

GM_Openspace V1 This thread has images

GM_Openspace is a map shaped in a rectangle and it has a giant field and one tiny room that is great for relaxing. GM_Openspace V2 is now released! Look at the thread. GM_Openspace Logo: Download:...

29th November 2014
by Magman77 Go to last post
23 1,252
Help
 

Looking for rp_sst_bahamut_v2

Hey all. A friend of mine invited me to join a server that he plays on regularly, and within the rotation is a map called rp_sst_bahamut_v2. It's a favorite among the players, and the server always boots me out since it doesn't download the map to my...

29th November 2014
by nicolasx21 Go to last post
1 133
Art
 

Mapping Inspirational Thread This thread has images

Post content that inspires you to map. Videos, pictures, maybe music? etc.

29th November 2014
by KnightVista Go to last post
8 440
Help
 

Strange light reflection.... (SFM) This thread has images

Can someone say to me what problem is this? Is there a comand to remove this kind of reflection!?

29th November 2014
by The Kins Go to last post
5 125
Help
 

How do I use hammer for gmod without CS:S

Trying to figure out how, But I can't find anything.

29th November 2014
by Barbarian887 Go to last post
1 86
Work In Progress
 

rp_eastcoast wip This thread has images

Right-ho. It's an urban roleplay map with some industrial features. Suggested for 20-40 players. Looking for some constructive criticism and feedback. . . Please, do tell If you have suggestions on what to add. Status: complete, posted MAP...

29th November 2014
by OfficerLamarr Go to last post
18 1,294
Question
 

How do I configure Hammer to work with the latest version of Garry's Mod?

So, after many, many searches, it is to my understanding that I have to use the hammer.exe located in the Counter-Strike Source/bin folder to edit Garry's Mod maps, because the current hammer.exe in GarrysMod/bin is broken. I added the following...

29th November 2014
by GiGaBiTe Go to last post
1 177
Help
 

Making a prophunt map, just realized a very bad issue with my map. Is there a way to make props and stuff NOT disappear if your head goes into the ceiling? This thread has images

Func_detail doesnt do that, but it really screws up the lighting making all the walls of the house fun detail. Any other way I can get around this? 27th November 2014 Also by screws up the lighting, I mean it makes it take fooooreeeeever to...

28th November 2014
by GiGaBiTe Go to last post
10 208
Release
 

Very Big House This thread has images

I loved playing on the Super Size Room map and was inspired to make a house, a very big house. It's about 30x enlarged. It has an attic, living room, bathroom, bedroom, kitchen, pool. It has a basic ground node map, and tons of doors, the cupboards open,...

28th November 2014
by Fantym420 Go to last post
8 587
Help
 

Doors are being carried over from the previous level during level transition

I cant seem to figgure out how to do a clean level transition. Doors are beeing carried over from the previous level. I tried adding a trigger to kill the door on the new map, but then if I return to the previous map the door is missing where it is...

27th November 2014
by Glaber Go to last post
3 156
HTML
 

VScript VThread

VScript is the scripting language used by l4d2, portal2, csgo, and dota2. It's basically a long list of functions you can call in Hammer. It's pretty simple bro, don't worry about it. Table Example: function("FunctionVariable");...

27th November 2014
by Rectus Go to last post
10 285
Help
 

Huge map, looks bad far away when engine removes parts of map and skybox takes over This thread has images

Well title explains the problem. Also here is an image http://s30.postimg.org/xmzu09spc/2014_11_21_00001.jpg Any idea how to fix this?

27th November 2014
by oolong Go to last post
10 379
Help
 

Black shadow spots under props

Hey, I'm currently working on a map intended as a scene for an SFM movie, but I have some issues with shadows. Here are some screenshots of some of the problematic areas: http://i.imgur.com/jUMdQPs.jpg (screenshots are taken from within SFM). I...

27th November 2014
by Vinnco Go to last post
9 147
Help
 

$selfillum and UnlitGeneric not making texture glow

I've gotten many textures to glow so far, but for some reason, one prop just won't glow. I've done everything! I've checked the alpha channel, I've remade the texture, I've recompiled the prop, I've used UnlitGeneric. Nothing seems to work. The...

27th November 2014
by kinggambit Go to last post
4 154
Repeat
 

Hammer Holiday Season Competition This thread has images

Hammer Holiday Mapping Contest Welcome! This is the second Hammer contest that Facepunch is hosting, and given the time of year, it's gonna be a holiday one! Contestants will create a map for any source game with a holiday and wintery theme...

25th November 2014
by lope Go to last post
19 485
Help
 

How do I make NPCs come out of a room? This thread has images

Put simply, how do I make metrocops come out of the 2 rooms in a manner similar to the one shown below? (using hl2 hammer btw)

25th November 2014
by Dysprogue Go to last post
8 207
Map
 

[CSGO Dodgeball] db_snow

A guy asked me to do a winter dodgeball map for his server, so I did. http://i.imgur.com/D6vHBCU.jpghttp://i.imgur.com/hL38xwc.jpghttp://i.imgur.com/lVCuE7y.jpg Download the zip here (remember to type "map db_snow custom" when launching) The vscript...

25th November 2014
by onebit Go to last post
5 227
Help
 

Brush is valid, all verts on grid. Brush gets mangled when VMF is reloaded as if it was invalid when it never was. WTF? This thread has images

so my brush looks fine, all the points are on grid But when I reopen the vmf, this happens all the points I painstakingly aligned to the grid are pushed off grid, every single one of them. I know VMF shits itself with offgrid geometry and ruins...

25th November 2014
by GiGaBiTe Go to last post
11 240
Help
 

How long does it take to final compile for you? This thread has images

Hello this is my first post and I was just woundering, I'm seeming to have some troubles with my map I've been compiling for 3days in final mode and it has not seem to make any effect its been stuck / idle on this stage for a bit now VVIS Started,...

24th November 2014
by onebit Go to last post
35 690
Work In Progress
 

rp_blackmesa_laboratory

In these three months I started mapping on it again after its predecessor map got corrupted and deleted, it was shit anyway. So I decided on remaking it completely, this time almost everything is made by me, only stairs and some brush-work is from...

23rd November 2014
by Portugalotaku Go to last post
6 669
Question
 

Idea for big x-mas tree

Hello, I'm making new rats-type map and I am wondering how to make a big and nice looking x-mas tree... Do you have any ideas? I don't know from get models, textures needed for this :D Can you help to figure it out? :)

23rd November 2014
by Spherix Go to last post
5 181
Help
 

Mario Kart Double Dash: Luigi's Mansion This thread has images

So I got the model and turned it into a map. Here's what I have right now: As you can obviously see some of the textures are completely see through. I used wallworm in 3DS max to extract them and everything but for some reason some parts are still...

22nd November 2014
by Stiffy360 Go to last post
3 194
Help
 

Flashlight shadows in Garry's mod/Black Mesa/Source 2007

I noticed that in Synergy and other Sourcemods people have shadows casted by flashlight while I don't. I guess it happens because my PC is a bit outdated. If theres option or console command that can fix this?

22nd November 2014
by Mattscreab Go to last post
4 241
Work In Progress
 

Compile Pal - Easily configurable map compiling ( 2 Last ) This thread has images

Compile Pal is a wrapper for the source map compiling tools that provides easy configuration and better UI. It was inspired by VBCT and serves to be an easier to use replacement with improvements such as: Fast configuration management:...

22nd November 2014
by Sevin Go to last post
72 3,593
Help
 

Detail sprites don't show in game. This thread has images

I have compiled my map with detail sprites added as seen in this screenshot (detail sprites show up in hammer) But once in game the detail sprites are not drawn or maybe not even there. I am using a modified "nature/blendcliffgrass001a" to support...

21st November 2014
by Random. Go to last post
5 258
Help
 

I've spent 2 days trying to solve this with no luck. 3D skybox water uses in level cubemaps instead of its own.

First, a video of my problem: https://www.youtube.com/watch?v=4H6ND0J6Yyc I have decompiled 6 different maps that have working skybox water reflections, and cannot figure out what I am doing differently. Even recompiling their maps makes it work, so...

21st November 2014
by iamalion Go to last post
22 493
Question
 

hl2 ep2 .fgd, yo?

Mr. White, where is the halflife2ep2 .fgd yo? I looked like, all over this joint and I couldn't find the bitch, yo.

18th November 2014
by GaleTheHusky Go to last post
12 221
Question
 

Resource for furnishings?

Does anyone know a good resource for furnishings? I'm looking for models of home furnishings such as tables, sofas, and chairs to use in a map. I know there's a few out there that were ripped from the Sims 3, The Ship, and a few RP maps, but they're old...

18th November 2014
by Statua Go to last post
1 142
Question
 

Custom gameinfo.txt configuration

I am using Source SDK Base 2013 Singleplayer to map for Garrys Mod and using Half Lif2 Game configuration. I would like to add CS:S assets (textures,models,etc) to this hammer so I have all of the content in the same location to avoid missing...

17th November 2014
by wazanator Go to last post
3 104
Request
 

Sleeping Dogs/Hong Kong mapping resources

Hi everyone, sorry if this is the wrong place to request this. I'm building a Hong Kong styled map for Double Action: Boogaloo, and I'm wondering where I'd be able to get ahold of some resources like neon signs and market stalls. I understand it may...

17th November 2014
by Spherix Go to last post
1 183
YouTube
 

Let's Map! - Mapping series on Youtube for Beginners

Welcome to Let's Map! So I'm starting a small mapping series on Youtube for beginners who have problems with adding details to their Maps. For now I'm doing some random layout's and examples about adding details that makes the map look alive. If...

ovi
16th November 2014
by Firegod522 Go to last post
2 162
YouTube
 

(Killing Floor: Gun Game) GG-Office

I've released the gungame version of my cs_office remake for killing floor. My two favorite games merged into one! https://www.youtube.com/watch?v=_V9xHPJeXig http://steamcommunity.com/sharedfiles/filedetails/?id=341495121

16th November 2014
by GiGaBiTe Go to last post
3 221
Tutorial
 

Spacebuild Mapping: A Comprehensive Tutorial ( 2 Last )

Howdy! My goal for this thread is to provide for you a comprehensive, centralized source for information on Spacebuild mapping. This thread will attempt to cover as many aspects of mapping for Spacebuild as possible such as planet design and structure,...

16th November 2014
by ph:lxyz Go to last post
79 10,527