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Tutorial

- Basic Guidelines -

Yo relax, this is just keeping this subforum in check. New: Some non-source mapping is fine, even down to discussing mapping/architectural concepts with or without software. Have in mind this place is primary for Source mapping. Just thought...

16th September 2014
by Craptasket Go to last post
1 14,789
Work In Progress

I am creatign a new map Freedom City but Compile is taking over 18 hours

So I've decided to create, and soon publish my first map, and yet I've ran into some confusion, and that is, is it normal for a compile to take as long as it is for a map like mine? ( It's been over 18 hours )

30 Minutes Ago
by KingPommes Go to last post
3 100
Games

The Facepunch "Other Engines" Pimpage thread ( 2 3 4 5 .. 11 12 13 14 Last )

Hey all, basically i have been using yap n blabber to post my unity work, but as it is now dead, and the other non engine thread was specific to UDK, i decided to make this one. Feel free to post your unity, udk, or other engines, be they custom or...

3 Hours Ago
by Skerion Go to last post
533 58,325
Question

How do mod developers get their own versions of the Source SDK?

(not sure if this is the right forum, but it is somewhat related to Hammer so it's probably the closest one) I've noticed that Sven Co-Op has its own SDK (I know that's for GoldSrc but shut up). Also, Crowbar Collective said they might release an SDK...

3 Hours Ago
by Snaiper Go to last post
6 225
Help

Lighting problem

Hi guys! I got this problem in my map on Garry's mod where some props in game are completely black. They turn visible only when I switch the torch on or when I type in the console "mat_fullbright 1"... The problem is present only in my map, in...

4 Hours Ago
by KingPommes Go to last post
9 198
Map

The Official Facepunch Mapping WiP Thread v17: Carve Edition ( 2 3 4 5 .. 43 44 45 46 Last )

Post your works in progress, get cool ratings! RULES: MAX 3 IMAGES PER QUOTE! IF YOU'RE USING A 1920X1080+ RESOLUTION USE TAGS SO YOU DONT BREAK EVERYONES COMPUTER WIP's ideally should be compiled! Discussion of WIPs is allowed, and encouraged....

6 Hours Ago
by Zay333 Go to last post
1,812 194,283
Help

Mapping Question Megathread v5 ( 2 3 4 5 .. 111 112 113 114 Last )

Going to be editing this OP. If you have any mapping-related problems, use this thread to ask them, rather than creating a whole new thread. This is not the place for requests. If you want to request a map to be found/made, create a new thread. Do not...

11 Hours Ago
by taz0 Go to last post
4,556 211,561
Help

lock physbox to certain position?

I want to make my traitor tester less "congregate around it" by adding fuses and a fuse box that you can place a physbox "fuse" into to make it works, and traitors can potentially shoot it to break it and fuses around the map would have to be put in. The...

12 Hours Ago
by Grenade Man Go to last post
1 58
Question

Mounting VPK files?

It seems no matter where I put the VPKs for CSS, or how I configure Garry's Mod gameinfo.txt, I can't get Hammer to find it. Does anyone have a proven method of getting this to work or is it bugged?

13 Hours Ago
by taz0 Go to last post
1 41
Stupid

OBJ/Other model formats to VMF?

I know this is probably one of the dumbest questions on here, if not the most, because I think it's something completely obvious that I'm just missing. I have an .obj model of Pipe Plaza from Mario Kart: Double Dash, and I want to get this into source...

22 Hours Ago
by HellInspector Go to last post
6 3,881
Help

How to slow down a car on a certain texture?

Hello, I am creating a racing map and was wondering how i could slow down a cars speed when the enter a certain type of texture, when they are off-road of course, or any ways i could tackle this.

23 Hours Ago
by Rehukotsa Go to last post
3 262
Help

Issue with mapping in TF2C w/ Source SDK Multiplayer 2013 Hammer (Access Is Denied)

I have been trying to make a deathmatch map for Team Fortress 2 Classic and have been getting this error whenever I go to export. ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files...

23 Hours Ago
by Rehukotsa Go to last post
2 85
Help

Hammer - Downtown Edit :D

I know this is yet another downtown edit before anyone complains but this is what I want. :D When I compile my map I get these errors just before the VVIS stage. I have never had these before but theres something not quite right. If you can help please...

23 Hours Ago
by Rehukotsa Go to last post
1 111
Question

When is it best to use the no draw texture?

When making a map in Hammer, when is it best to use the nodraw texture?

1 Day Ago
by simzboy Go to last post
4 144
Help

Idiot-proof ladders?

I'm making a simple TTT map for my friends and I to play on but they just seem too stupid to properly use ladders. I have tried both func_ladder and also func_usableladder with func_ladder working the best, although my players still complain about not...

1 Day Ago
by LordTrilobite Go to last post
3 196
Help

Map compile issue

Alright so im making this awesome banglaw edit but seems to be having some kind of issue maybe its Brush 1293685: nummapbrushes == MAX_MAP_BRUSHES but normally it says to many brushes and so on and i do know there is some missing textures and so on but...

2 Days Ago
by Tanoshi Go to last post
2 66
Work In Progress

EvoCity 3 ( 2 3 4 5 .. 13 14 15 16 Last )

The map that never dies is back. I have finally entered full production on EvoCity 3. This map has been in the works for some time. Now I finally have the plan together to really get started with construction. This new map will be more detailed and...

Sgt.Sgt Thread has images Mapping King x 186
2 Days Ago
by pilot Go to last post
615 110,820
Help

issue compiling my map again

so I've pretty much made every modification I want to my map and I did run map. when it finished it opened the game but this time it did not load the map and send me to it. I will include the consol from hammer and the console contents from my game if...

2 Days Ago
by taz0 Go to last post
11 180
Help

[HELP] My map don<t want to compile for an Unknow error !

Hi, Im new in the world of the mapping and now I need the help of the community because i'm trying to compile my map but It's say windows don't find de BSP File so there is my log's: ( Excuse my bad english i'm french ;) ) Tank's for the helps **...

3 Days Ago
by American Life Go to last post
4 79
Help

hammer keeps forcing my computer to shut down

I've recently decompiled a venator map, and extracted the textures and was doing some work on it(mostly just modifying rooms and removing things I didn't want and switching around textures to make it look better. no extra textures were added) and when I...

3 Days Ago
by glitchvid Go to last post
12 261
Request

The getaway map ported to gmod?

The only london map ported to gmod is GTA London. Is it possible if someone could port the getaway map, a ps2 map, to gmod?

4 Days Ago
by NostalgicBird Go to last post
3 203
Help

Some logic

Guys, who understands, help. Small example: need two balances (this is displayed on the wall) and a small *calculator*, with which you can transfer from one balance to another, while on the wall the numbers are updated automatically after the balance...

4 Days Ago
by Ramswod Go to last post
0 68
Help

Skybox goes over all brushes in game

So I wanted to use a skybox other than the default one and then this happened It turns back to normal when I face certain directions, but when I turn back it goes back to skybox cover map.

5 Days Ago
by General Grant Go to last post
2 223
Map

Sanchez

A defuse map for CSGO. It's set in an abandoned mining town somewhere in US. http://i.imgur.com/ZVBF8cl.jpg http://i.imgur.com/OMGK74R.jpg http://i.imgur.com/OcVY4Qh.jpg http://i.imgur.com/EwjLYkD.jpg http://i.imgur.com/Bdx1b3O.jpg...

Satane Thread has images Mapping King x 27
6 Days Ago
by Dinonid Go to last post
4 843
Work In Progress

RP_Andromeda | A new map.

Hi, I'm not actually Troy McClure, however, you may have remembered me from creating maps such as RP_NewYork and various other New York Styled maps. However, they were never released, simply because they were impossible to finish as they exceeded sources...

6 Days Ago
by DG_Mathieu Go to last post
11 881
Map

gmod srcds map not found or missing

So im trying to add a map from the workshop to my garry's mod server using srcds, Ive added the map .bsp to garrysmod\maps in the server and i also have changed the map in the start.bat so im confused to what i am supposed to do.

1 Week Ago
by jackdanks Go to last post
0 69
Help

Bsp create problem

I edited map from original vmf and want save in bsp but file bsp not creating, ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files...

1 Week Ago
by BucikPRO Go to last post
3 87
Question

How are Hammer game configurations stored?

When a mapper creates a game configuration within Hammer, how does hammer store those configurations?

1 Week Ago
by NostalgicBird Go to last post
6 187
Help

My map compiles as fullbright despite no leaks or pointfile?

I'm making a pretty sizable map, and just recently been getting some problems with compiling, mainly - It doesn't seem to run vrad all the way? Usually this only happens when you either run it with vrad off, or if you happen to have a leak in the map....

1 Week Ago
by Snaiper Go to last post
9 371
Help

Propper missing textures

Hi! So I've been spending an hour trying to re-configure Propper as it has never been properly working for me. I can finally compile it and the models are properly compiled but the materials are missing. This are my paths Compiled it and the mdl is...

1 Week Ago
by San El Go to last post
8 125
Map

Ph Star Destroyer

It has been a while since I posted here. But I'm still at it making Star Wars maps. I figured Gmod could use some Star Wars themed Prop Hunt maps. So I converted my old Rp Star Destroyer map into a smaller Prop Hunt map. All the physics props are...

1 Week Ago
by LordTrilobite Go to last post
0 152
Release

rp_c_forest

Hey guys, I'm happy to announce I've completed rp_c_forest. An edit of rp_necro_forest_a1, this map has several new building additions and modifications that allow it to better work as the safezone map for Condemned, a zombie roleplaying schema being...

1 Week Ago
by Kemerd Go to last post
0 288
Beta

The Resort update thread

Hey everyone! So I've been working on a mod for Black Mesa and i would like to share it with you guys i will update this thread with videos and information on my mod as it comes along, Enjoy PS skip to 0:40 for the actual first map showcase.

1 Week Ago
by Taco Penguin Go to last post
2 269
Question

Does anyone use -forceskyvis with vbsp ?

I have been trying to find references to the vbsp flag "-forceskyvis" in actual use not just basic concept. You can find bare bones info about it in the vbsp source code :...

1 Week Ago
by honse246 Go to last post
0 116
Help

'buildcubemaps' crashes the game even after applied fix

So, I've done the thing with VIDE/Pakrat where I removed the pre-created cubemap textures (VTF files) from the BSP in order to build new ones. Still, the game crashes when I try to build cubemaps. I've tried the map in SDK 2013 and same result. I've...

1 Week Ago
by taz0 Go to last post
11 248
Help

lighting large empty rooms

a warehouse or factory floor like area for example. ive used normal light and light_dynamic entities but even when i went ape shit and maxed up the cast distance to 50000 the light still didnt do it. anybody got any tips for lighting large areas?

1 Week Ago
by taz0 Go to last post
1 116
Help

Map Shadows drawn dark and wierd

Hey guys, with my latest compile all of my shadows are wonky, I haven't got any noticeable issues in the compiling mode but when every thing is ran the map look like the images below, any idea on how to fix this? Images were too big to put in using image...

1 Week Ago
by 1111can Go to last post
4 227
Help

Missing map

Hey everyone I have a issue with a map that I fixed recently (deathrun_family_guy_final2). My friend owns a gmod server and he told me that it needed to be fixed, so I did that but no one can download the map via fastdl. It keeps displaying the message...

1 Week Ago
by Magnusb1 Go to last post
5 146
Help

Glitchy Water?

So I'm currently making a map with a lot of water, and I've been getting odd glitches when I go underwater and look up. The water tears, looks terrible, and is a nuisance to anyone who goes under. This seems to be a fairly common problem, but with search...

1 Week Ago
by KnightVista Go to last post
26 2,299
Map

gm_horizon

Horizon is a parkour/sandbox map currently a work in progress which I have included screenshots in the past on the main mapping thread. I've still got much to do including lighting, models and other details that may need done. In the image provided you...

1 Week Ago
by inspirit Go to last post
5 593
Map

TTT How to place Traitor Weapons in Hammer?

Hey, so for a TTT map I'm building in Hammer, I really need to know how to place Traitor Weapons somewhere, like in ttt_67thway_v3, because I can't find a way on how to do it. Help would be appreciated. Thanks in Advance.

1 Week Ago
by burrheadjr Go to last post
5 577
Help

Creating invisible entites

How could i create an invisible and unmovable entity in hammer, so i could then create an addon to teleport to their exact location (by name)

2 Weeks Ago
by Moltard Go to last post
2 78
Help

Mapping Error - Finding Entity

So I've been having a problem with my map, after adding a significant amount of areaportals. The error has given me a message 'Entity 4687: func_areaportal can only be a single brush'. However, I am unsure as to how to get to that entity as there is no...

Bk
2 Weeks Ago
by Bk Go to last post
4 153
Help

What Textures Are These?

Hey guys, working on my map, and I saw these textures and wanted to know what they are! They aren't custom textures and I have seem them on numerous maps. If you have any idea please let me know! I need the name for the red and tan wall texture only!...

2 Weeks Ago
by Richard Simmons Go to last post
7 266
Release

Custom VBSP that lets you use dynamic/physics models with prop_static

By default, VBSP will remove prop_static entities that use dynamic/physics models (unless they were compiled with the allowstatic option in the model's QC file). Valve's developer wiki claims that this enforces consistency in the behaviour of props, which...

2 Weeks Ago
by Maestro Fenix Go to last post
19 5,019
Help

Materials and Models

I completely neglected how many models and materials there is in my CSS Folder, and a lot are not used in my map. What course of action should I take to make a content addon? Thanks

2 Weeks Ago
by taz0 Go to last post
3 90
Help

Need help finding something.

How can I find out, how many brushes are in my map? I'm half way through, and I'm worried that I'll hit the limit before completion.

2 Weeks Ago
by KingPommes Go to last post
2 107
Help

Mudbox instead of Max for displacements?

Has anyone tried that yet? I know that one can use editable polys to make them in Max, then convert them to displacements using Wallworm but when it's about sculpting for landscapes, I prefer Mudbox much more than Max because of how easily one can...

2 Weeks Ago
by honse246 Go to last post
6 792
Question

would it be possible to raise the brush limit in the source engine?

recently sven coop raised their brush limit to 32000. would it be possible to raise the limit, or any other limit for garry's mod?

2 Weeks Ago
by DemonDog Go to last post
5 269
Help

Map is too dark.

I have always loved lighting in source. But my map is just way too dark. How can I make it brighter, but retain the dark night feel? By the looks of things my street lights suck. Is there any good night map tutorials? Thanks!

2 Weeks Ago
by Borris_Squad Go to last post
7 220
Release

CSGO map ports for Garry's Mod

Thanks in large part to this thread and literally years of fumbling around in Hammer alone or with partners, I've finally more or less mastered the art of converting maps from Counter-Strike: Global Offensive to the Garry's Mod engine. I'm still in the...

2 Weeks Ago
by Loadingue Go to last post
29 3,467
Map

Where are the bushes?

Is there any bush model in hammer? I have searched ever science I started mapping and cannot find it. Am I looking in the wrong place?

2 Weeks Ago
by ajg0702 Go to last post
7 271
Help

2D Staircase?

I'm making a 2D map for my 2D gamemode (you dont say) and I am trying to figure out a way to do stairs, but since its 2D I'm not sure how I would use the stairs. So far the only thing I can come up with would be to create a world entity for the stairs...

2 Weeks Ago
by Thiefdroid Go to last post
0 128
Computers

HammerPatch

This is a program I've made that modifies Hammer and removes the precision loss for brush vertices when saving and loading. It can be viewed here: https://github.com/crashfort/HammerPatch Some pictures I have on the page: Click the pictures for a...

2 Weeks Ago
by bitran Go to last post
19 1,739
Map

How do i make the start of my map look like the end of the last one?

So i have been making a mod for Black Mesa and I have just completed the first map but what i want to know is how do i make the starting point of the next map look identical to the last?

2 Weeks Ago
by GaleTheHusky Go to last post
2 230
Request

A Born To Kill Map Request!

Could anybody make / port over Khe Sahn and / or Vietnam Night, maps from the Born To Kill addon on Insurgency / Day of Infamy for Garry's Mod? I need this for some Vietnam War posings im doing in Garry's Mod, I used to have some Island / tropical maps...

2 Weeks Ago
by ChernobylBred Go to last post
0 150
Help

glowing textures doesnt glow.

i've made a texture emit light using lights.rad , but it doesnt glow in the dark . i already add a $selfillum in the texture vmt file but it still doesnt glow. After that i tried making the brush a func_brush. i use my physgun to select the brush and it...

2 Weeks Ago
by KingPommes Go to last post
8 239
Help

Parts of san andreas to GMOD

Hi, im looking to convert a few areas of gta san andreas to Gmod. Ive been doing it manually till i realized that the areas could possibly be converted some how?? Anyone done anything similar or know how i would go about?

2 Weeks Ago
by wasted257 Go to last post
4 452
Release

Futuropolis Circuit v1 - For all the antigrav junkies

https://steamuserimages-a.akamaihd.net/ugc/778408025891277304/4CB69E5CC0DF226386BECE9B24EAA1FF00BF0F7B/ Because there were no good maps in Gmod for anti-gravity racing, and I have a huge collection of antigrav vehicles, the natural solution was to fill...

2 Weeks Ago
by Nerd Koopa Go to last post
0 249
Help

Maps

How is it possible to lock people out of using my maps? Ive got a secret map going, but if people can join it private they can find the secret locations and stashes etc, how can lock the map so people cant edit/open it private? is it possible to 100%?? ...

2 Weeks Ago
by mdeceiver79 Go to last post
15 456
Help

Everything is full bright

So I havent touched my hammer tool in about 2 months and recently opened one of my previous projects, I made some small map changes and ran the map. For some reason the entire map was full bright and there was no light entitys and no light_enviorment, but...

3 Weeks Ago
by thegruntkill Go to last post
6 256
Map

Phantasy Star Online Seabed

I just released a TF2 (trade) map based on the Seabed area from Phantasy Star Online Episode 2. Steam Workshop link http://steamcommunity.com/sharedfiles/filedetails/?id=940114568 https://drive.google.com/uc?id=0B96e8tz1yUmUYVEzdG9uYkZPVUE...

3 Weeks Ago
by Theanine Go to last post
0 197
Help

3D skybox water issue

Water reflections down't work in the 3D skybox at all, unless the main map has water too. The problem is that the water in the map has to always and constantly be rendered at the same time with the skybox water, or it results in this:...

3 Weeks Ago
by Nerd Koopa Go to last post
5 192
Garry

New Map Editor Wishlist & Discussion ( 2 3 4 5 Last )

I want to hear your thoughts on what would make your life easier making maps. What are the things that hammer does well and what could be improved? This wouldn't be for the source engine and would be used for making maps for a Garrys mod type of game....

3 Weeks Ago
by Giginigi Go to last post
182 14,974
Help

Importing SBMP Content

Hello, I was trying to import this addon into Hammer but all the models were pink. I followed all instructions regarding installation but I believe it's a pathing issue. Is there any possible way of getting this to work?

3 Weeks Ago
by Evatron Go to last post
4 245
Request

im grovelling for an moving road texture?

im terrible at making animated textures. this is the only time i have needed a custom one. if anybody happens to have a seamless, moving road texture laying around i sure would love to get my grubby little hands on it.

3 Weeks Ago
by Evatron Go to last post
2 273
Help

Map Not Updating/Compiling, Help!

Hello everyone! I am a very new mapper so if you use any advanced terms please try to dumb the down to the best of your ability :(, anyways, I am currently having an issue creating my map and I need some help. Every time I try to check out my new...

3 Weeks Ago
by Bearzky Go to last post
4 123
Help

gm_construct_in_flatgrass vmf?

I have this map downloaded called gm_construct_in_flatgrass. It's just gm_construct in flatgrass, but I want to know how I can get the vmf so I can add more water to it? If I'm not allowed, because someone else made it how do I get the gm_construct one? ...

3 Weeks Ago
by 1ite1 Go to last post
0 213
Help

World Leak

Hello there, Firstly, I was to pre say thank you to everyone who replies. Secondly, I have a leak which is like this: I have never came into contact with a leak like this. The red line is just going through the skybox... I have found this video...

3 Weeks Ago
by Evatron Go to last post
3 204
Map

Statua's VMF Dump

Most people know me from Rockford but I've made many other maps that aren't so popular. Including Rockford, I've neatly packed all the worthwhile .vmf's into one little package for public use. I couldn't see them go to waste so I've linked this thread in...

3 Weeks Ago
by Statua Go to last post
9 2,164
Map

ttt_community_pool_2017

http://steamcommunity.com/sharedfiles/filedetails/?id=936764744 What is Community Pool 2017? Community Pool 2017 is an unofficial (permission given by Bender180) update to the classic and much loved TTT map Community Pool, it's aim was to not alter...

3 Weeks Ago
by ficool2 Go to last post
7 438
Release

(HCC) HAVOK's Custom Map Compilers

HCC is a modified version of the Source SDK 2013MP map compiling programs. Its goal is to provide additional command line options apply various fixes to the Source 2013MP map compiling tool set. Current Features: 2/12/17 (1.1) Download Build 1.1...

3 Weeks Ago
by Revenge282 Go to last post
35 3,208
Help

When i press z instead of moving camera it does this

Alright so i built a new computer a few weeks ago and swapped over my harddrive from my old one and it broke my hammer for gmod and csgo so i reinstalled source sdk 2013 and the games and re did all the configurations in hammer and came across this werid...

3 Weeks Ago
by Tanoshi Go to last post
7 223
Help

Text Based Dialogue Sequences?

So I'm working on a little narrative about how the world is losing it's color. Throughout your play through I want you to be able to talk with different people and have them give you information about the world that you inhabit, but I don't have the...

4 Weeks Ago
by Loadingue Go to last post
1 215
Help

point_servercommand not doing anything

yes, the perimeter and outputs are all spelt correctly. i found a couple of threads about this same issue. they said some things about lua implications? it wasnt very clear on what the fix was and i was wondering if somebody who could dumb it down for...

4 Weeks Ago
by Evatron Go to last post
2 171
Question

Making my map feel less linear

I've just recently started a new project for Garry's Mod with a friend of mine. I'm a fairly experienced mapper, and I'd consider myself adept at creating visually pleasing linear corridors and man-made settings. But for this project, my friend and I...

4 Weeks Ago
by taz0 Go to last post
3 530
Help

The basics of making a building?

Making a building seems easy but I keep struggling with how everything should sit together, like multiple floors. Do I make the walls 128 in height and then a 16 unit floor over that with another set of 128 high walls on it? Or do I place the walls on top...

4 Weeks Ago
by HGrunt Go to last post
3 286
Help

Custom Textures Missing From Map For Other People

So I've searched most threads about my problem, and I've found a few threads that are relatable to the problem I'm having, but none of them have the exact solution to the problem I'm suffering from. My problem is that in my map, I have a few VMT's and...

4 Weeks Ago
by ReaverDJ Go to last post
15 324
Map

Rp_City12 District14 ( 2 3 4 5 .. 30 31 32 33 Last )

Credit for the Banner goes to Useful Dave. Latest News 26/09/14 Still Kicking. This map is not dead. It won't die. I won't let it. I work now as a freelance graphic designer so a lot of my time is spent doing that. However, recently I have spent...

1 Duck Thread has images 1 people are reading this thread x 1 Mapping King x 134
4 Weeks Ago
by owain6521 Go to last post
1,301 151,358
Help

random weapon spawn

is it posible to make spawn point where random weapon spawn and after its taken it respawns as difrend weapon

4 Weeks Ago
by jackrabbit Go to last post
5 231
Help

Map crashes GMOD to desktop at certain areas

Hello, The map in question is this; http://steamcommunity.com/sharedfiles/filedetails/?id=791090368 It works perfect for the rest of my community, but for me when I observer out of the map, or go into the corridor right out of the spawnpoint, my...

4 Weeks Ago
by taz0 Go to last post
1 162