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9th September 2010
Last Activity
23 Minutes Ago
Total Posts
10,816
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149 Visitor Messages

  1. TheNerdPest14
    Any idea how I get bones in my armature to face x as the forward when imported to UE4? The static mesh does and the bones show as facing x in Blender so I'm real confused.
  2. TheNerdPest14
    This is a wonderful human being right here.
  3. TheNerdPest14
    You've earned a free copy if/when it comes out.
  4. TheNerdPest14
    I think your memory in that case was actually perfect. Thank you so much, you have no idea how happy I am. If it's anything like how it was when I told you how to use child of for Blender I think I understand how much that meant to you. Thank you so much.
  5. TheNerdPest14
    What do you use in Blender as one Unreal Engine unit? What you did fixed the size differences at least. You have no idea how much I needed that. Thank you so much for that.
  6. TheNerdPest14
    https://s26.postimg.org/72jxaxzeh/Export_Settings.png Do these help?
  7. TheNerdPest14
    How do you get your animations imported into UE4 at the right size? The static mesh is always imported at the right scale but the animations come in as .fbx from blender as 1% of the size they should be.
  8. EpicRnadomGuy
    Yes it is!
  9. Jessey
  10. Jessey
    e
About NitronikALT

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About NitronikALT
Steam profile ID:
superdosh

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9th September 2010