In addition: since you're using maya you should invert the green channel of the normalmaps you used for mercy else they will display inverted.
Nah I do mean the model itself. Quirk with how blizzard baked normals for the model. [URL="http://www.bytehazard.com/articles/vertnorm.html"]The vertexnormals were weighted for better projection with less banding and artifacts.[/URL]
I haven't used maya myself so I couldn't tell you how to actually make use of these for your purposes.
Your maya shots of mercy could do with weighted vertex normals.
how about instead of telling protesters to "keep fighting" you think before you speak and use common sense, ever thought about that? willing to bet you'd be saying the exact opposite if trump lost and the republicans protested the same way
literally rolling with laughter
Wait, really? What have you been using this whole time?
Wanted to get back into poses and was thinking payday
There ever gonna be a release of the face poseable sfm models you use?
What happened to the payday 2 web series anyway? I'm curious.
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