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1st May 2006
Last Activity
9 Minutes Ago
Total Posts
7,761
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127 Visitor Messages

  1. Slade Xanthas
    awesome to hear, hope you enjoy it as much as I do!
  2. gary spivey
    Damn, you're killing me
  3. gary spivey
    Hvad er forskellen mellem en skovflåt og en advokat?
    Den ene er en blodsugende, sygdomsfremkaldende parasit; den anden er en form for leddyr
  4. CarLuver69
    Danish is clearly a dirty language.
  5. Morgen
    Guten morgen, wie gehts?
  6. gary spivey
    Fedt man
  7. paindoc
    yes, precisely
  8. paindoc
    Unfortunately, I forgot that I can't share my exact method: also, it works on lines extracted from the mesh, not on the mesh itself. The closest I've used is something like this: https://github.com/Ultimaker/CuraEngine/blob/master/src/mesh.cpp

    I wonder if you could iterate over your surface somehow though, and choose to smooth the surface out by reducing the poly count where appropriate? Mesh smoothing and fixing algorithms like that should be somewhat well-documented, I feel.
  9. TraxInfo
    the government here is fucking confusing
  10. hunter_killah
    bethesda makes bad games
About war_man333

Basic Information

Date of Birth
September 6, 1993 (23)
About war_man333
Steam profile ID:
war_man333
YouTube Name:
warman333
DeviantART Username:
warman333
GitHub Username:
mathiassiig
Location:
Finland

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Total Posts
7,761
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1.88
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127
Most Recent Message
3rd July 2017
General Information
Last Activity
9 Minutes Ago
Join Date
1st May 2006