Type: Posts; User: GoldPlatinum
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too many sounds are playing at the same time
OnPostSpawn ----> prop_physics ----> Kill
looks like one of those very first custom maps when hl2 was released in 2004
then why the hell are you entering in this collab?
the skybox doesnt match light_env colour
they watch Youtube tutorials
aren't you in charge of the map?
upscale the fog end distance
disable the shadows on the fan
let's hope this one will make it through :v:
im sure that all those flares arent visible from most angles
New? That funiture was around since 2004 :v:
the lighting is clearly too bright and there is no defined color pattern
too many different colors
it just doesnt blend
those bridges were probably entities
that kind of vegetation would never grow that close to the sea water
unusual effects aren't in the description
try higher the value of smoothing groups
Why is the light on during day time?
fyi, in hl2 in kleiner's lab lamar is a monster_generic entity, that's why when you shoot it, it spills red blood
can i use that in my Shutter island map?
nice copy paste of that background building from cs_office
http://tf2killcams.com/ works perfectly
did you func_detail the skybox?
probably missing ep2 content
i only got 1 expensive type of water in my map
13th May 2013
Problem solved, turns out i had the sky camera inside the actual map
Water started dissapearing in the map. Interlopers error page is down so heres the compile log
this is really weird, it usuallt happens with cubemaps reflections, do you have this problem only with this map?
you gotta eat every 3 hours
tone down that color correction
its doable, but with crappy lighting
lol thats tons of works to be done
actually played the map
some parts were really inspired from dear esther
nice job, it looks like that standart map you get with cryengine tho :v:
lol guys are you serious? its like 90% copy pasted props
better release it before Source 2 is released
otherwise it would be a shame
the guitar looks out of place
try change the red lights in the kitchen to green, i bet it will look better