Type: Posts; User: EthanTheGreat
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Update, every so often I get this error:
Followed all steps, didn't affect anything ;-;
This only happened to me after the update for some reason.
My gmod wont even start.
timestamp.log file found here, another facepunch thread.
Same issue has been happening to me. This is weird.
EDIT: Timestamped.log is as posted (Using -profile in launch options):
0.0183 / 0.0183: LoadAppSystems: Took 0.0183 secs to load...
Thanks man, appreciate it. Worked for me.
Funny as it is, I need it.
Here is why:
I scaled the car models down, the rendering stops (clips out a portion of it). I re-render the...
It changes it's position slightly when the angle changes. If someone can help me, fix this issue, I'd appreciate it.
Here is the exact code I'm using:...
Added the inside the vehicle. When scaling down to such a small size, the model starts to act weird. For example, the interior wouldn't...
Look here if you want the tutorial on fastDLs.
Don't use stencils or w.e.. You should consider deflating the bones that underlies the boots. That might solve this issue.
Been working on my racing gamemode. I've increased the map size by scaling the car down. The car is going about 70 mph according to it's scale.
The quality still needs to be improved.
I am able to color different parts of the...
AddCSLua, we should be able to specify which person in particular has the right to download certain files.
I know we could just use SendLua to accomplish the same thing, however I don't like using...
Decided to continue my work on my decal editor.
Got rotations working, also I increased the quality of each layer.
I have to finalize...
Where have you been Banana?!
Also here's a helpful link for the fastDL:
Just learn lua from what Garry has coded. Aka TTT(Credits to badking, but Garry still updates TTT) or Sandbox. Garry has made it even easier to access preliminary lua files( From VGUI declaration to...
Gmod Racer 2 and 1 were leaked weren't they? You should consider coding it from scratch by yourself mate.
Or, you can use this:
local turnAngleNormal = velo:Angle( ); turnAngleNormal = ( math.AngleDifference( turnAngleNormal.y, angles.y ) - 90 );
Use util.TableToJSON, and use net.WriteString
What song is that and what did you use to create the waves? This is an impressive visualizer.
Found the song, should have looked.
A addon you may have recently added to the server could be backed doored.
I replied by mistake, wrong tab of facepunch.
Almost Done, the bump map on the car is broken tho.
I still don't get why people are still bitching about perp. I'm not sure about you guys but if anyone has ever seen the code for PERP, the code is shit. For the leaked versions to work, you need to...
Is it possible to start a new map, where the previous map ends? That'd be an interesting idea.
How do I derive an exact copy of a material without having to redefine the parameters in lua?
local copiedMaterial = CopyMaterial( Material( "GUI/gradient" ))
You put more effort in the entry menu then some people put into their entire gamemode (cough codehire). My hat is off to you sir. I love your incorporation of the clientside models, it's quite...
There is no fix, unless you block invalid packet data.
If you're looking for an easy fix, there isn't one sadly :/
I don't know about you guys but I pretty much only use the legacy browser. I personally was never sold on the improvised browser because it always lacked functionality. Sorry.
I think you should...
You can make the entity slightly hover over the ground to allow it to overcome small terrain obstacles.
You can run a trace, get the "HitNormal" and set the velocity according to that.
Trying out something that I haven't seen done before in gmod..
Must have been something new Garry added.
Is there a function out there that allows me to get a ray-triangle intersection pos?
Either that or perhaps a...
When I attempted it myself, I used render targets but for some reason render.Clear didn't like it when I set the background to all alpha; it made the whole render target transparent. I'll give this a...
How do I merge two textures into one material? Imagine layering text ( with transparency ) on top of another texture, then setting a model to the new two-textured material? I've tried multiple ways,...
Try setting off the gravity, and define the pull of gravity in the move hook, you could make it better :O
At best Hell zone will have some competition, at the worst it'll just die.
Garry's Mod is not horrible, it's only a few people in it. At the end of the day, it's a fucking game you...
The blue doesn't seem to stand on top of the gray background that well. I think it would be better if you picked a better color scheme. Other then that, the format looks pretty good, perhaps some...
Anything that's an angle table should be fine, sure.
GetAimVector returns a vector, not an angle.
What are you trying to do exactly?
You can do it that way, or you can do stencils.
Use the old wiki for a reference.
What you'd need to do would be something like:
local LENGTH = 100
draw.RoundedBox( 5, ( 500 - LENGTH ), 500, LENGTH, 500, color_white )
You could, just wanted to show that you can adjust the delay past 1.
The function I think you're referring to is this: PhysicsFromMesh
The thing is though when dealing with PhysicsFromMesh in the past, I'd be using it too much and it would often enough crash the...
The best way to find out how shit works is just looking at sandbox.
This code is from the FacePoser, check it out.
concommand.Add( "roper", function( )
RunConsoleCommand( "+attack" )
timer.Simple( 0.001, function( ) RunConsoleCommand( "-attack" ) end )
It doesn't honestly make a difference how...
He simulates entity movement by moving the map as appose to the entity.
Other ships, other objects, will be rendered according to the 'global' position. The ship you pilot never moves.
I don't think it's a public release rather it's for gmod tower. :o