Page 1 of 4 1 2 3 4

Search: Type: Posts; User: EthanTheGreat Search took 0.02 seconds.

  • Replies
    5
    Views
    175

    Update, every so often I get this error:...

    Update, every so often I get this error:
    https://dl.dropboxusercontent.com/u/17839069/show_001.png

    Followed all steps, didn't affect anything ;-;
  • Replies
    5
    Views
    175

    Nope. This only happened to me after the...

    Nope.

    This only happened to me after the update for some reason.
  • Replies
    2,914
    Views
    149,166

    My gmod wont even start. timestamp.log file...

    My gmod wont even start.

    timestamp.log file found here, another facepunch thread.
  • Replies
    5
    Views
    175

    Same issue has been happening to me. This is...

    Same issue has been happening to me. This is weird.

    EDIT: Timestamped.log is as posted (Using -profile in launch options):


    0.0183 / 0.0183: LoadAppSystems: Took 0.0183 secs to load...
  • solved Thanks man, appreciate it. Worked for me.

    Thanks man, appreciate it. Worked for me.
  • solved Funny as it is, I need it. Here is why:...

    Funny as it is, I need it.

    Here is why:
    https://dl.dropboxusercontent.com/u/17839069/C_123.png

    I scaled the car models down, the rendering stops (clips out a portion of it). I re-render the...
  • solved [BUG?] cam.Start3D is acting weird. Sample code posted.

    http://www.youtube.com/watch?v=R1QW-6f9PdM

    It changes it's position slightly when the angle changes. If someone can help me, fix this issue, I'd appreciate it.

    Here is the exact code I'm using:...
  • https://dl.dropboxusercontent.com/u/17839069/C_123...

    https://dl.dropboxusercontent.com/u/17839069/C_123.png

    Added the inside the vehicle. When scaling down to such a small size, the model starts to act weird. For example, the interior wouldn't...
  • solved Look here...

    Look here if you want the tutorial on fastDLs.
  • Don't use stencils or w.e.. You should consider...

    Don't use stencils or w.e.. You should consider deflating the bones that underlies the boots. That might solve this issue.
  • http://www.youtube.com/watch?v=_COe7rSE3ac ...

    http://www.youtube.com/watch?v=_COe7rSE3ac

    Been working on my racing gamemode. I've increased the map size by scaling the car down. The car is going about 70 mph according to it's scale.
  • solved https://dl.dropboxusercontent.com/u/17839069/C_119...

    https://dl.dropboxusercontent.com/u/17839069/C_119.png
    https://dl.dropboxusercontent.com/u/17839069/C_120.png

    The quality still needs to be improved.

    I am able to color different parts of the...
  • solved AddCSLua, we should be able to specify which...

    AddCSLua, we should be able to specify which person in particular has the right to download certain files.

    I know we could just use SendLua to accomplish the same thing, however I don't like using...
  • solved https://dl.dropboxusercontent.com/u/17839069/C_111...

    https://dl.dropboxusercontent.com/u/17839069/C_111.png

    Decided to continue my work on my decal editor.

    Got rotations working, also I increased the quality of each layer.

    I have to finalize...
  • Replies
    4
    Views
    88

    Where have you been Banana?! Also here's a...

    Where have you been Banana?!

    Also here's a helpful link for the fastDL:
    http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index70e8.html
  • Replies
    26
    Views
    707

    Just learn lua from what Garry has coded. Aka...

    Just learn lua from what Garry has coded. Aka TTT(Credits to badking, but Garry still updates TTT) or Sandbox. Garry has made it even easier to access preliminary lua files( From VGUI declaration to...
  • Replies
    9
    Views
    739

    Gmod Racer 2 and 1 were leaked weren't they? You...

    Gmod Racer 2 and 1 were leaked weren't they? You should consider coding it from scratch by yourself mate.
  • Replies
    4,784
    Views
    115,255

    solved Or, you can use this: local turnAngleNormal =...

    Or, you can use this:

    local turnAngleNormal = velo:Angle( ); turnAngleNormal = ( math.AngleDifference( turnAngleNormal.y, angles.y ) - 90 );
  • Replies
    4,784
    Views
    115,255

    solved Use util.TableToJSON, and use net.WriteString

    Use util.TableToJSON, and use net.WriteString
  • Replies
    746
    Views
    48,887

    What song is that and what did you use to create...

    What song is that and what did you use to create the waves? This is an impressive visualizer.

    EDIT:
    Found the song, should have looked.
  • Replies
    10
    Views
    300

    A addon you may have recently added to the server...

    A addon you may have recently added to the server could be backed doored.
  • solved https://dl.dropboxusercontent.com/u/17839069/C_086...

    https://dl.dropboxusercontent.com/u/17839069/C_086.png
    https://dl.dropboxusercontent.com/u/17839069/C_087.png
  • -snip- I replied by mistake, wrong tab of...

    -snip-

    I replied by mistake, wrong tab of facepunch.
  • solved https://dl.dropboxusercontent.com/u/17839069/C_085...

    https://dl.dropboxusercontent.com/u/17839069/C_085.png

    Almost Done, the bump map on the car is broken tho.
  • Replies
    210
    Views
    9,099

    I still don't get why people are still bitching...

    I still don't get why people are still bitching about perp. I'm not sure about you guys but if anyone has ever seen the code for PERP, the code is shit. For the leaked versions to work, you need to...
  • solved Is it possible to start a new map, where the...

    Is it possible to start a new map, where the previous map ends? That'd be an interesting idea.
  • Replies
    4,784
    Views
    115,255

    solved How do I derive an exact copy of a material...

    How do I derive an exact copy of a material without having to redefine the parameters in lua?

    Example:
    local copiedMaterial = CopyMaterial( Material( "GUI/gradient" ))
  • solved You put more effort in the entry menu then some...

    You put more effort in the entry menu then some people put into their entire gamemode (cough codehire). My hat is off to you sir. I love your incorporation of the clientside models, it's quite...
  • Replies
    16
    Views
    1,116

    There is no fix, unless you block invalid packet...

    There is no fix, unless you block invalid packet data.

    If you're looking for an easy fix, there isn't one sadly :/
  • Replies
    47
    Views
    1,209

    I don't know about you guys but I pretty much...

    I don't know about you guys but I pretty much only use the legacy browser. I personally was never sold on the improvised browser because it always lacked functionality. Sorry.

    I think you should...
  • Replies
    5
    Views
    190

    You can make the entity slightly hover over the...

    You can make the entity slightly hover over the ground to allow it to overcome small terrain obstacles.

    You can run a trace, get the "HitNormal" and set the velocity according to that.

    You...
  • solved https://dl.dropboxusercontent.com/u/17839069/C_081...

    https://dl.dropboxusercontent.com/u/17839069/C_081.png

    Trying out something that I haven't seen done before in gmod..
  • solved Must have been something new Garry added.

    Must have been something new Garry added.
  • solved Sadly... No. D:

    Sadly... No. D:
  • Replies
    4,784
    Views
    115,255

    solved Is there a function out there that allows me to...

    Is there a function out there that allows me to get a ray-triangle intersection pos?

    Like this:
    http://www.lighthouse3d.com/wp-content/uploads/2011/03/raytriint.gif

    Either that or perhaps a...
  • Replies
    4,784
    Views
    115,255

    solved When I attempted it myself, I used render targets...

    When I attempted it myself, I used render targets but for some reason render.Clear didn't like it when I set the background to all alpha; it made the whole render target transparent. I'll give this a...
  • Replies
    4,784
    Views
    115,255

    solved How do I merge two textures into one material?...

    How do I merge two textures into one material? Imagine layering text ( with transparency ) on top of another texture, then setting a model to the new two-textured material? I've tried multiple ways,...
  • solved Try setting off the gravity, and define the pull...

    Try setting off the gravity, and define the pull of gravity in the move hook, you could make it better :O
  • Replies
    40
    Views
    20,408

    At best Hell zone will have some competition, at...

    At best Hell zone will have some competition, at the worst it'll just die.



    Sadistic,
    Garry's Mod is not horrible, it's only a few people in it. At the end of the day, it's a fucking game you...
  • Replies
    3,920
    Views
    285,060

    The blue doesn't seem to stand on top of the gray...

    The blue doesn't seem to stand on top of the gray background that well. I think it would be better if you picked a better color scheme. Other then that, the format looks pretty good, perhaps some...
  • solved Anything that's an angle table should be fine,...

    Anything that's an angle table should be fine, sure.
  • solved GetAimVector returns a vector...

    GetAimVector returns a vector, not an angle.

    What are you trying to do exactly?
  • Replies
    3
    Views
    227

    You can do it that way, or you can do stencils. ...

    You can do it that way, or you can do stencils.

    Use the old wiki for a reference.
  • What you'd need to do would be something like: ...

    What you'd need to do would be something like:


    local LENGTH = 100

    draw.RoundedBox( 5, ( 500 - LENGTH ), 500, LENGTH, 500, color_white )
  • Replies
    7
    Views
    377

    You could, just wanted to show that you can...

    You could, just wanted to show that you can adjust the delay past 1.
  • The function I think you're referring to is this:...

    The function I think you're referring to is this: PhysicsFromMesh

    The thing is though when dealing with PhysicsFromMesh in the past, I'd be using it too much and it would often enough crash the...
  • The best way to find out how shit works is just...

    The best way to find out how shit works is just looking at sandbox.

    This code is from the FacePoser, check it out.
  • Replies
    7
    Views
    377

    concommand.Add( "roper", function( )...

    concommand.Add( "roper", function( )
    RunConsoleCommand( "+attack" )

    timer.Simple( 0.001, function( ) RunConsoleCommand( "-attack" ) end )
    end )


    It doesn't honestly make a difference how...
  • Replies
    1,107
    Views
    96,338

    He simulates entity movement by moving the map as...

    He simulates entity movement by moving the map as appose to the entity.

    Other ships, other objects, will be rendered according to the 'global' position. The ship you pilot never moves.
  • Replies
    3,920
    Views
    285,060

    I don't think it's a public release rather it's...

    I don't think it's a public release rather it's for gmod tower. :o
  • Results 1 to 50 of 197
    Page 1 of 4 1 2 3 4