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  • What are you people talking about? Being vague...

    What are you people talking about? Being vague isn't gonna keep the thread on track.
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    True, but it's better than nothing. Bunch of...

    True, but it's better than nothing. Bunch of people seem to think it isn't possible, when it's just a bit of a hassle to do it. You can get around the collision model not scaling by using a brush...
  • What.

    What.
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    I keep seeing people say they can't scale models,...

    I keep seeing people say they can't scale models, but I always thought you could. The prop_dynamic entity lets you do exactly that.
  • That looks really really cool. The fog doesn't...

    That looks really really cool. The fog doesn't blend too well with the skybox, so it looks a bit weird, to me at least. Other than that it's looking pretty nice, especially the use of color...
  • That is a LOT of hazardous materials in a...

    That is a LOT of hazardous materials in a swimming pool :v:

    On a serious note, that area outside of the windows looks like it's just an endless void with a tree or two. There's even what looks...
  • Thread: *Cries*

    by paulisdead18
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    Don't exactly know why this merited its own...

    Don't exactly know why this merited its own thread...
  • You have a leak. This'll help when checking for...

    You have a leak. This'll help when checking for issues in a map http://www.interlopers.net/errors/
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    It's always great seeing useless comments in...

    It's always great seeing useless comments in place of actual helpful criticism.

    Right now, OP, you need to try and work at not having everything look like it's all just one big box. Texture...
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    That should practically be an idea that's drilled...

    That should practically be an idea that's drilled into people's heads. There's absolutely no guesswork involved and it always works.
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    With compiling times, if you just wanna check...

    With compiling times, if you just wanna check something small, just use the cordon tools to section off what you wanna see so you don't need to compile the whole map.
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    Not everyone is willing to release their editable...

    Not everyone is willing to release their editable versions of their work, and that's totally fine. Most people allow it if you just ask them anyways. It's about the principle, not the action. It's...
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    Well if you're using that method, you can reduce...

    Well if you're using that method, you can reduce the cuts on the pieces by deselecting the piece you cut before you make another.

    Dunno about another method, but I don't usually work with those...
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    And don't forget to run VIS on normal. I stupidly...

    And don't forget to run VIS on normal. I stupidly made that mistake and wondered FOREVER why areaportals never worked for me, and then facepalmed so hard when i found out that running it on fast...
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    That's not very nice, especially since there's...

    That's not very nice, especially since there's plenty of these floating around http://steamcommunity.com/sharedfiles/filedetails/?id=106780760
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    Anyone know what's a good sprite/entity to use...

    Anyone know what's a good sprite/entity to use when trying to get a light glow effect for floodlights?

    I tried point_spotlight but it ends up looking WAY too bright, and changing sizes in the...
  • You really don't need to do that (Why would...

    You really don't need to do that

    (Why would Sansa disagree)
  • That post on someone predicting this would die...

    That post on someone predicting this would die within a week or so is terribly ironic.
  • Then there was the time where HL2RP ran on Cider2...

    Then there was the time where HL2RP ran on Cider2 and anyone could be combine, instead of being super serious and requiring applications and serious roleplay was uber serious. When HL2RP ran off of...
  • Ok i admit, if it was that, the change would...

    Ok i admit, if it was that, the change would totally be ok. The current suggestion seems like just a really lame joke and unnecessary stab at a couple recent threads, of which this so called...
  • Looking at the forum, it seems like Sansa went...

    Looking at the forum, it seems like Sansa went for a power grab and that effectively killed the whole thing off once control was taken back.
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    Unrelated, but that floor texture should be...

    Unrelated, but that floor texture should be rotated to be on the angle of each stair.

    Someone else can probably help you out with the lighting better than I can :v:
  • If you're using Half Life 2/Episode 1/Episode 2...

    If you're using Half Life 2/Episode 1/Episode 2 textures, and you have those games mounted in gmod, you shouldn't run into any problems. You can even use custom textures as long as those are also in...
  • That honestly should be stickied at the top of...

    That honestly should be stickied at the top of the forum or something.
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    Well... there's quite a lot of errors in there,...

    Well... there's quite a lot of errors in there, involving missing models and textures.

    It'd probably help if you posted a screenshot.
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    I'm trying to figure out how to do a puzzle where...

    I'm trying to figure out how to do a puzzle where one needs to take an object that was broken off of something, and re-attach it to where it originally was, and then have the object function how it...
  • Thread: First Map

    by paulisdead18
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    This map would be my first, and it's a big mashup...

    This map would be my first, and it's a big mashup of things learned from 3kliksphillip tutorials (dont even ask how i made the arches) https://www.youtube.com/watch?v=lbUFX0CywDA
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    The revival was from the OP giving closure to the...

    The revival was from the OP giving closure to the project... Hardly an unwarranted bump.
  • Looks really nice. Gmod needs more cool,...

    Looks really nice. Gmod needs more cool, functional boats that aren't the Airboat.
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    Already PMed him three weeks ago and didn't get a...

    Already PMed him three weeks ago and didn't get a response, so don't get your hopes up :3
  • I highly doubt he was going for "exact copy of...

    I highly doubt he was going for "exact copy of the drawing" and more "inspired by abstract themes from the drawing"
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    Ah. Darn. Was hoping it was weirdly renamed to...

    Ah. Darn. Was hoping it was weirdly renamed to something else for some reason. Still got a really good collection of skyboxes to work with anyways. Don't know how I missed this when it was first...
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    there's one in the pack that i wish I could use...

    there's one in the pack that i wish I could use but isn't actually in there. In the screenshots portion of the download there's a skybox called "sky_visage01_hdr" but it's not in the pack.
  • Whatever inspires you. Having an "easy" theme...

    Whatever inspires you. Having an "easy" theme doesn't help if you have no passion for wanting to make a map of that theme, or have a vision as to what you want to do.
  • It's pretty much fact that you won't get gigantic...

    It's pretty much fact that you won't get gigantic amounts of people on an RP server if it isn't downtown or evocity, or if you're not a server associated with the popular communities active now, but...
  • If it's edited there's probably little to tell...

    If it's edited there's probably little to tell what the exact name of the map is called because it's been edited so many times.
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    It lacks any form of lighting, but that's easily...

    It lacks any form of lighting, but that's easily fixed with a light_environment since the map is pretty much all outside. You should probably think about a general theme for the map to follow, as...
  • Wow that is such a huge improvement. Nice job :D

    Wow that is such a huge improvement. Nice job :D
  • Two things: As asked before, are you running...

    Two things:

    As asked before, are you running the VIS compile options on fast?

    Are any of the outside faces of the building an entity of any kind? Dunno if that could even be the problem but...
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    Ah. Was hoping there could have been something...

    Ah. Was hoping there could have been something else I could do to reduce it, instead of just deleting entities, since every entity I have in the map is essential to its function. I can try and see if...
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    Does anyone have any idea on how to reduce...

    Does anyone have any idea on how to reduce "entdata"? I'm a few percent over the limit and don't want to release the map with problems if that's going to cause any.
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    Alright I made a func_door_rotating and made it...

    Alright I made a func_door_rotating and made it the parent to the prop, and that's working how it should now. Thanks for the help :D
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    Yeah I did that with the fridge door, but it...

    Yeah I did that with the fridge door, but it still acts like it's in the center. I can try func_movelinear for the fridge door too and see if that works.
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    Thanks! It worked perfectly. Another question....

    Thanks! It worked perfectly.

    Another question. I have a level that I made into a func_door_rotating, which is supposed to act as if it was pulled down when used. I also have a fridge door that's...
  • Just something I've been working on for a while....

    Just something I've been working on for a while.

    http://cloud-3.steampowered.com/ugc/3281182222684189422/78B786EAA01B267D8BA536A5467F4B38ECBA5C89/
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    I have the gag flag on, but I don't see a place...

    I have the gag flag on, but I don't see a place to set the relationship of the NPC.
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    How to I get "npc_citizen"s to completely ignore...

    How to I get "npc_citizen"s to completely ignore the player? When I make them ignore player push they still turn around when they see/hear the player, and talk to the player sometimes too, but I want...
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    Yes let's all make sarcastic responses instead of...

    Yes let's all make sarcastic responses instead of letting him know issues with the map.

    It's... actually not that bad, function wise. The map has a lot of random decals everywhere (like the...
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    I gave that a shot with "func_dustcloud" but a...

    I gave that a shot with "func_dustcloud" but a similar issue happened. Maybe Source doesn't like too many env_steam or func_dustcloud entities working at the same time. I could try for a particle...
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    So I'm trying to create black dust/clouds/smoke...

    So I'm trying to create black dust/clouds/smoke surrounding an area in my map, and I tried using "env_steam," which did exactly what I wanted it to do, but when I put a bunch surrounding the area,...
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