Type: Posts; User: Magman77
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does proxy geometry size do something to that effect or does that only prevent clipping stopping it from rendering?
breadman, oh breadman
we are eager to hunt ghosts
bring us the ghosties
25th October 2014
haiku a magman77 original circa 2014 (C)(R)TM
does hl2dm support the custom folder? It'd be useful to pack all of the maps into their own folder so that we can easily delete the whole folder and remake it when/if things update.
Don't provoke the AMD users, LORD M. :v:
That's what I was thinking too. Or like, a Hide and Seek game where players are 3/4 the height of the grass but they displace it, and so you can trace players by the paths they make in the grass and...
are you guys talking about the jet turbine whine?
24th October 2014
oh you mean that little rooster sound in the background
I only hear that when the sound is playing in a static environment...
I really want to play slice.
How? I can't get legacy sounds to stick, steam just overwrites them even with the read-only flag set. It's witchcraft.
22nd October 2014
Oh yeah this thread is from Auguest.
I just saw "2014"...
You could just parent a trigger volume to the NPC could you not?
Even though your argument is completely fucking irrelevant.
that makes it ok then
21st October 2014
let it die
What the paper is for is making the *plans* for a house. With that you can then select between various architectural plans to build the parts of your house. First you lay down foundations (which,...
Couldn'tve done it without your post. v:v:v
in gimp, predator, then brightness and contrast up very high.
ctrl + t each brush individually, select all of the entities you've just made, and then change them all at once
I assume that's what you mean. don't think there's any other way.
oh hell yes
might not be quite as flexible as SS13 but having a station that you try to keep running while people are basically opportunistic murderers and saboteurs would be a great experience in...
He said he already had that.
Spinning defense: The videogame.
Is their render mode set to "glow" or "world space glow"?
Then I'm at a loss for why it wouldn't be showing up in-engine. As long as any images and the UV(s) are in the specified cdmaterials folder, it shouldn't show checkerboard.
So the only thing linked to your model now is the UV wrap?
If you have a material applied to it (as in, per vertex materials and *not* the UV wrap), you have to provide that material in the directory the model looks for its textures in as well as the UV. If...
Prevent passing through static part of world does funny things with displacements and models. I'd stick with the raytrace if it's not a hit to performance.
Did you do the collisions as raytrace?
does the model have a material applied to it as well as the UV
To precache a particle effect in garry'smod, you need to use a lua file. Make one under lua/autorun with
game.AddParticles("particles/file.pcf") in it.
I like it.
19th October 2014
Should light it up a bit more, show it off!
There's a glow proxy geometry setting or something worded similarly. Increase that so the radius extends outside the mesh of the light.
What about a Fractal Design "Define" series case?
Maybe you didn't think of it at the time, but have you got any pictures of the terrain bug?
Why don't you upload its VMF if you don't mind people decompiling and expanding on it?
He attacks you if he catches you using the access tuner on the computer.
I use a GTX 560 Ti with an i5 3570K and 8GB of memory, it runs great. I run with the other AA settings that aren't FXAA, however.
that's where the knowing how to map part ends and the level/clarity of inspiration begins.
edge detect -> edge -> laplace algorithm
url except remove the "S" from "https"
I never thought of using the cliff rocks on an angle like that to emulate mountains before. That's very clever. :v:
Not that you'll really see it from a ground perspective, but I'd mix those trees up a bit in the back. The pattern is pretty visible. That's just a little niggle though, it looks really good.
I stopped playing like two days ago and I still can't bring myself to continue. I can't take the stress of being stalked by the alien xenomorph. :v:
I was shot at by them so I went downstairs and placed a noisemaker. Came back up the hallway and climbed into the vent just in time for them to run past and almost spot me. :v:
I am aware of that. It looks like the lightmaps underneath don't falter from the hard shadows, though.
You're probably better off making a model for the campfire and the flame then doing some animated texture trickery.
The shadows here seem unnecessarily sharp. Are you sure they'd look this way? If you're going to make them like that, maybe you should consider putting some window beams in there to cut up the light...
Could the protection be bypassed using a program like entspy?
I hope it works out for the best between the both of you.
That's exactly what I thought too.
14th October 2014
Or maybe some other form of bombers, like they left bombs around baghdad or sent out suicide bombers.
14th October 2014
I mean I see...
Looks like the background is a trippy sky and the foreground is refracting it. :v:
You mean like Half-Life 2's original fire? :v:
The particles used in the OB engine and upward's fire are actually animated, by the way.