Type: Posts; User: Kami7ek
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That doesn't answer my question. It should go snap to idle after loading not-all shells like for any other gun that has not included reload_full. Dunno, maybe gonna get the code from other shotty to...
I've encountered a problem when using my Super Shorty anims in GMod - when reloading, after I insert the last shell, the animation stops and I can't see after_reload anim.
Did I forgot about...
I already made it but for personal use only. Might post some screens later, after I finish the Remmy.
The base is friendly to customize it by yourself. Maybe YOU can do it instead?
I'm already on it, lol. IIRC I even thrown some screens on SCloud..
Ain't they pretty much the same thing? Lawl.
I do that after copying the VElement code into the .lua. Didn't liked how thing disappears right before I copy the code..
Yep, It's his model/textures BUT on my animations.
About MBUS I noted before - I'll replace those gray, unfitting Troys' with them permanently. Wanna separate CS:S & GMod versions from each other.
2 VElements for single attachment. Something like rail+sight for AK-type guns but rail would be exclusive to that certain attachment(so it will not appear with other sights)
I thought about adding them as new attachment like you said in "Modding information" but to have it usable for Rifles or SMGs, which often have different lengths - separate front and rear one; then...
Got the CW recently, spend some days on finding out all the epic features and so far done this:
Pimped up my old Magpul PDR with working 45 degree sight switch(BF4?); MBUS might be done once I...
Oh for goodness sake...stupid modernizing old WWII gun is stupid. Classics look best without any useless railz & stockz...too much MW dude.