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    It is really inconvenient, specially that your...

    It is really inconvenient, specially that your schema will display as "CW: HL2RP".
    Though it's a workaround that works until you get a proper key, somehow...

    You can try ask C16 support if you...
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    I don't know, there never been any clear TOS of...

    I don't know, there never been any clear TOS of Clockwork, but it's no point to even ask, because my tickets never get replied. Though if someone can get me the information if it's allowed and get...
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    As said, it's a beta and there are bugs like...

    As said, it's a beta and there are bugs like missing decals etc.
    The work is licensed with CC A-NC 4.0, this: http://creativecommons.org/licenses/by-nc/4.0/
    Do what you want with it as long you...
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    The gamemode itself is made for rp_evocity_v33x....

    The gamemode itself is made for rp_evocity_v33x. So if you plan on using different map, you probably need to edit the script. If I recall correctly, I was too lazy to put in map checks in the script,...
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    99% sure you can't. You need to fix yourself a...

    99% sure you can't. You need to fix yourself a new license somehow, talk with the unresponsive C16 support or something. I can't help you with this part.
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    I did not release that because it was website...

    I did not release that because it was website based etc. I won't release it either, too much work to make it into something decent that can be released, sorry.
  • Thread: ULX Quick Menu

    by Blt950
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    ULX Quick Menu

    http://i57.tinypic.com/a9xnwm.png

    Description
    _______________________________________________

    The Assmenu many people loved in the old times inspires this quick menu, and this is where the...
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    Blt950's HL2RP & Clockwork plugins

    http://i61.tinypic.com/3128lts.png

    Description
    _______________________________________________

    What is this pack?

    This is a pack of plugins for HL2RP and Clockwork use. It's plugins I've...
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    Protect the President

    http://i57.tinypic.com/1ewho3.png

    Description
    _______________________________________________

    This is a very simple gamemode I created earlier this year, I hosted it for few weeks before I...
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    CW: Black Mesa Roleplay

    http://i59.tinypic.com/2dt41o8.png

    Description
    _______________________________________________


    Black Mesa Roleplay is a roleplay gamemode based on Half Life 1, but before the whole Resonance...
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    rp_sectorc_bms_b3

    http://cloud-4.steampowered.com/ugc/539627912734049450/845475B4089DD2C686CD4EF114DA0A4EC04BAE5E/1920x1080.resizedimage

    Description
    _______________________________________________

    Welcome to...
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    168

    Props going through floors

    Hello, I'm having a issue with my code that is supposed to no-collide players within the box, because it's a spawn area and it's quite tight.
    Though now I found a side-effect that makes spawned...
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    Bodygroups into individual models

    Hello,

    I need someone who is able to take the Black Mesa: Source models of HECU, Scientist and Security, and make them into separate models, due to my gamemode does not support bodygroups, or the...
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    solved I don't believe there is a possiblity to do this...

    I don't believe there is a possiblity to do this via Derma_StringRequest or Derma_Query.
    I believe to make a dropbox with all the connected players you would need to make a derma menu from scratch,...
  • Thread: Vector Error?

    by Blt950
    Replies
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    109

    Don't think that would solve it. But look, if I...

    Don't think that would solve it.
    But look, if I print(pos) in the doRecieve() function and in the CheckPointMark() function, it's EXACTLY the same output?

    So the values are getting through, but...
  • Thread: Vector Error?

    by Blt950
    Replies
    4
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    109

    Vector Error?

    I'm having some kind of weird vector error I'm not sure how is happening.

    Currently I have a command that triggers to send a random vector to the client, and the client should see the checkpoint...
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    solved Perfect! That was it! Thanks :)

    Perfect! That was it!
    Thanks :)
  • Replies
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    solved Restrict spawn for X seconds?

    Hey,

    Is there any function that could block players from spawning, until for example 5 seconds have passed?
    By this making a spawn time with 5 seconds.

    I'd like to use HUDPaint and just simply...
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    solved Excluding file from Autorefresh?

    Hey,

    Is it somehow possible to exclude a file from the LUA autorefresh?
    My mysql lua is refreshing and creating new connections this way, which is a issue as the host only allows up to 10...
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    solved Oh of course. I thought that way it would...

    Oh of course. I thought that way it would override the table.
    Weak moment.

    Thanks!
    -solved
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    solved Hmm, something like this doesn't quite work, just...

    Hmm, something like this doesn't quite work, just errors out.
    I understand how to do it, but not how to do it through table.insert :/


    table.insert(GMShop[Name], NewItem)
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    solved Set key to specified string

    Hey, I'm creating a shop with upgrades.
    I got upgrades work out like this:


    GMShop = {}
    function AddUpgrade(Name, Description, Model, Upgrades)
    local NewItem = {description = Description,...
  • There is a recent change in CloudSixteen that...

    There is a recent change in CloudSixteen that allows you to purchase an "addon" which allows you to rename the schema you've already bought (any) and edit it just how you want it.

    Quote from C16...
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    solved That's true, fixed the storing, and it fixed the...

    That's true, fixed the storing, and it fixed the issue :)
    Thanks.
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    150

    solved .net not triggering after reconnect?

    Hello, I'm having a issue with the .net library probably.

    I'm having all vars saved on MySQL, then I recieve them and send them to the client like this:


    target = target or player.GetAll()
    ...
  • Thread: Table Sorting

    by Blt950
    Replies
    9
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    197

    solved Great! This works :) Thanks!

    Great! This works :)
    Thanks!
  • Thread: Table Sorting

    by Blt950
    Replies
    9
    Views
    197

    solved The table.sort function didn't seem to work for...

    The table.sort function didn't seem to work for me.
    I used ipars like this:


    ] lua_run_cl for k,v in ipairs(banlengths) do print(k) end
  • Thread: Table Sorting

    by Blt950
    Replies
    9
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    197

    solved I've tried ipairs, then nothing happened. I just...

    I've tried ipairs, then nothing happened. I just get no return in lua_run or in the script.
  • Thread: Table Sorting

    by Blt950
    Replies
    9
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    197

    solved Table Sorting

    Hey guys.

    I got this table, then I print it on my derma menu, and it prints in a order that doesn't give any sense..
    Any way to sort/fix/print it in the correct order?


    banlengths = {
    [60]...
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    Would wiremod throw up errors then ? Q menu...

    Would wiremod throw up errors then ?
    Q menu works and is exactly the same as in Sandbox, so I don't think this is the issue.
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    OverlayText issue?

    Hey guys.

    I got a question regarding OverlayTexts. Wiremod for example uses this to show information of an E2 chip and similar.
    The issue is that this overlay doesn't show up in...
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    SetFont/Font bug?

    As I understand SetFont() is removed in G13, so I got told to use SetFontInternal, as it's the only function I find that can set font on a text, which is on an PANEL.

    What am I doing wrong? The...
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    Why do I get Error 25 when the addon is 84mb...

    Why do I get Error 25 when the addon is 84mb (compressed 35.5 MB). And I got 575MB of 1 GB free quota? Doesn't give any sense.
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    I'm sending you the map so you can check this...

    I'm sending you the map so you can check this out. Be aware you need to turn on the machine first on the left side. I think you'll find it out, just look at the outputs/inputs.
    ...
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    That's when the button-fuckup starts, which is my...

    That's when the button-fuckup starts, which is my the issue I'm trying to get solved.
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    Looks something like I'm trying to do yes. Though...

    Looks something like I'm trying to do yes. Though you're not locking the buttons? Only unlocking on logic_case?
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    Tried it out now, it seems to make it even...

    Tried it out now, it seems to make it even worse(?) , at least it didn't fix it no.
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    Great man, thanks! Do you think that I compile...

    Great man, thanks!
    Do you think that I compile with HL2 engine might be something ?
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    Heh, yeah it's a bit complex. Let me try to...

    Heh, yeah it's a bit complex. Let me try to illustrate it somehow.

    - I'm making a machine, once it's turned on it got 6 screens/sprites, under the screen is a button.
    - I've a logic case which...
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    Unlocking with something else? As get an another...

    Unlocking with something else? As get an another type of entity to unlock?
    I've tried to unlock it as an output from func_button but that gave me the same error, and it's also known as an bug in...
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    The random time on the logic_case is 6-12...

    The random time on the logic_case is 6-12 seconds. I doubt it'll help to make it less?
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    The thing that unlocks the button is, is a...

    The thing that unlocks the button is, is a logic_case, which is triggered randomly.
    Once I press the button it changes a color of a light, and locks again until it might be unlocked again by the...
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    No. Starts locked, is unlocked. Then locked again...

    No. Starts locked, is unlocked. Then locked again once pressed. Then the time it unlocks, it goes into this unknown mode where it's neither locked or unlocked.
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    func_button issue

    I got a issue with func_buttons on my map.
    For some odd reason I can't unlock if after it starts locked, gets locked, then when it unlocks it just kinda goes in a mode where it's not locked or...
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    I got a issue with func_buttons on my map. For...

    I got a issue with func_buttons on my map.
    For some odd reason I can't unlock if after it starts locked, gets locked, then when it unlocks it just kinda goes in a mode where it's not locked or...
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    Thank you. Which programs could be used for...

    Thank you. Which programs could be used for compile/decompile?
  • Replies
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    Yeah indeed it is. My entdata is 300%, haha. A...

    Yeah indeed it is. My entdata is 300%, haha. A bit too much. I noticed static props just stopped spawning, so I guess it has to do something with my entdata is a bit exploded?
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    I'm very near brushlimit / brushside limit. Is...

    I'm very near brushlimit / brushside limit.
    Is there any tutorial on how you can convert brushes into models, so you save the brushlimit?
    Or other tricks when you get so far as I've done?

    Thanks.
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    BodyGroups into individual models?

    Hello,

    I'm a complete newbie on modelling, I've maybe touched 3DS max sometime in the past and know how to make spheres and boxes.
    My question though is. I got some models from Black Mesa Source...
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    Hmm this is odd... When I try uploading addon...

    Hmm this is odd...

    When I try uploading addon I get message I got 575 MB left quota, fair enough. Though I get error 25..

    From GMpublish thread:


    The addon is 43 MB compressed to 27 MB.
    ...
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