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    Yeah, it looks fine if you have texture detail on...

    Yeah, it looks fine if you have texture detail on high, but kinda bad if you have it on low/medium. I didn't notice it when I was making the map because I never switched settings.

    You can play...
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    I think the signs should be remodelled, they're...

    I think the signs should be remodelled, they're very flat looking right now. Most of signs I've seen have some sort of thin bezel (may not be true for everywhere, but I think it looks better than...
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    UnilitTwoTexture does not support envmap or...

    UnilitTwoTexture does not support envmap or bumpmaps, so you probably have to use texture2 as detail texture with a lightmapped shader or not use envmaps at all.
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    All that road talk made me want to make a new...

    All that road talk made me want to make a new texture.
    http://shrani.si/f/2m/HR/3Ph6EUmT/test0011.jpg
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    Detail and selfillummask are supposed to be vtf...

    Detail and selfillummask are supposed to be vtf files, not vmts.
  • Thread: [CS:GO] Castle

    by Yanzl
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    Would this work?...

    Would this work?
    http://shrani.si/f/3d/5O/2jOQxtoD/decastlea0001.jpg

    http://shrani.si/f/2m/r3/2llokXJj/castleoverview.png
  • Thread: [CS:GO] Castle

    by Yanzl
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    How's this?...

    How's this?
    http://shrani.si/f/h/1e/XCKhH81/decastle0031.jpg

    http://shrani.si/f/2Y/FX/4CtwauEg/decastle0032.jpg

    http://shrani.si/f/44/oE/2HIABZfP/decastle0033.jpg
  • Thread: [CS:GO] Castle

    by Yanzl
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    I figured it would be too dark, does this look...

    I figured it would be too dark, does this look any better:
    http://shrani.si/f/1O/hJ/4MRLtlwj/decastle0029.jpg

    http://shrani.si/f/27/4O/3iY1ufF1/decastle0030.jpg

    And I do use the new dynamic...
  • Thread: [CS:GO] Castle

    by Yanzl
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    Layout:...

    Layout:
    http://shrani.si/f/3i/eW/7OapwzL/castleoverview.png
  • Thread: [CS:GO] Castle

    by Yanzl
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    [CS:GO] Castle

    National heritage is at risk as the terrorists try to destroy this historical castle built inside a cave mouth.

    Here it is, my first Counter Strike map. Spent my last 5 months or so working on...
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    Thanks everyone, yeah it is based on Predjama...

    Thanks everyone, yeah it is based on Predjama castle (someone always posts a picture :v: )
    The skybox is custom, there's not much default content in this map.
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    Some new stuff:...

    Some new stuff:
    http://shrani.si/f/J/aX/3Ej8P8ao/decastle0025.jpg

    http://shrani.si/f/L/Vn/3Uvgc6rG/decastle0026.jpg

    http://shrani.si/f/X/cz/LJp7fa9/decastle0027.jpg
    ...
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    Try lowering $reflectamount instead, to something...

    Try lowering $reflectamount instead, to something like .2.
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    A castle....

    A castle.
    http://shrani.si/f/2d/qp/1LupGlwb/decastle0002.jpg
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    Yeah, thought of that, but instead of decals, the...

    Yeah, thought of that, but instead of decals, the road is a blend texture so you can paint the cracks on the road. Also they have their own bumpmaps, which isn't possible with decals.
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    No, there aren't any leaves, just clover.

    No, there aren't any leaves, just clover.
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    Texture stuff:...

    Texture stuff:
    http://shrani.si/f/3I/2Q/z05etrN/1/test0006.jpg

    http://shrani.si/f/2g/r0/4hP5BbM7/test0009.jpg

    http://shrani.si/f/I/Gr/hauM4si/test0015.jpg
    ...
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    I think you should add sort of a lip to top and...

    I think you should add sort of a lip to top and bottom of the barrel and smooth out the ribs....
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    How about if you paint the buildings by hand?...

    How about if you paint the buildings by hand?
    http://shrani.si/f/15/U4/3A4Zr7BA/cit.png
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    iTunes stream is probably the best quality,...

    iTunes stream is probably the best quality, 256kbs AAC (same as 320kbs mp3), check the spectrum:
    https://dl.dropboxusercontent.com/u/4380409/itunes.JPG
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    You should change detail sprite material to...

    You should change detail sprite material to forestdetailsprites and don't use just one tree model. Also tone down the yellow/orange in the sunlight.
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    It's material with 2 different detail sprites....

    It's material with 2 different detail sprites.
    Also, you can download my detailsprites and a bunch of other stuff here:
    http://facepunch.com/showthread.php?t=1267406
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    Phongy roads....

    Phongy roads.
    http://shrani.si/f/1w/Nw/3ba3oOgy/road10003.jpg

    http://shrani.si/f/3w/LL/1fF3E6W0/road10004.jpg

    http://shrani.si/f/3q/J6/1715tI5D/road0006.jpg
  • Thread: Forest Valley

    by Yanzl
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    Thanks everyone. Yeah Dear Esther was a source...

    Thanks everyone.
    Yeah Dear Esther was a source of inspiration, but I made all the models and textures myself.
    Also map is on workshop now:...
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    Just finished this. ...

    Just finished this.

    http://shrani.si/f/2A/Kl/PsmDIfB/lakeside0000.jpg

    http://shrani.si/f/30/Wl/OTwPuMq/lakeside0002.jpg

    http://shrani.si/f/1I/NJ/2iDVJF3j/lakeside0003.jpg
    ...
  • Thread: Forest Valley

    by Yanzl
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    Forest Valley

    Here's a map I've been working on and off for the last month or so. It started out as a school project and I liked it so I decided to release it.
    Feel free to use the assets, just don't forget to...
  • No, not yet, but it should happen sometime...

    No, not yet, but it should happen sometime soonish.
  • What you described was just added. It's under...

    What you described was just added. It's under Tools > Batch VMT
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    What I meant was the transparency issues between...

    What I meant was the transparency issues between the model and the waterfall. Probably worded it a bit strange.
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    It wouldn't work, because of transparency and z...

    It wouldn't work, because of transparency and z fighting.
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    Tried the overlay method, sadly they can't have...

    Tried the overlay method, sadly they can't have spec or bumpmaps.
    http://shrani.si/f/44/3y/2J8REBBj/lake010020.jpg
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    I tried to do that, but sadly source only...

    I tried to do that, but sadly source only supports 2 blend textures, so I went with patches of grass instead.
    Also yes.
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    Road is actually an overlay....

    Road is actually an overlay.
    http://shrani.si/f/3w/EZ/1FaasH9d/roada1.png
    I'll probably release everything when I finish the map.
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    Ep 2 stuff....

    Ep 2 stuff.
    http://shrani.si/f/3n/65/3aUzOeZJ/lake010010.jpg

    http://shrani.si/f/3y/Ya/1wXlwAe1/lake010011.jpg

    http://shrani.si/f/3i/Lq/4DQPLLjd/lake010012.jpg
    ...
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    It's just a sun entity with overlay set to this:...

    It's just a sun entity with overlay set to this:
    http://shrani.si/f/1i/Ps/3DyDGx8z/sun6.png
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    Made some new spruce trees, this time for ep2:...

    Made some new spruce trees, this time for ep2:
    http://shrani.si/f/1t/Xs/6aPF9Na/lake10013.jpg

    http://shrani.si/f/3j/5d/4qmdWm5x/lake10014.jpg
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    Slowly making progress on this:...

    Slowly making progress on this:
    http://shrani.si/f/36/aO/1xKc7del/cxm1forest0007.jpg

    http://shrani.si/f/p/8z/37G4uKYf/cxm1forest0009.jpg

    http://shrani.si/f/3I/Vv/1W7CXXE4/cxm1forest0008.jpg
  • http://www.youtube.com/watch?v=GbkZ-0a7G1k

    http://www.youtube.com/watch?v=GbkZ-0a7G1k
  • Boxes: http://shrani.si/f/x/AP/2Haa95yn/final.png

    Boxes:
    http://shrani.si/f/x/AP/2Haa95yn/final.png
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    Forest - now with detail sprites:...

    Forest - now with detail sprites:
    http://shrani.si/f/2d/M7/3jXIxVtt/cxm1forest0023.jpg

    http://shrani.si/f/1M/9U/nWTRXAX/cxm1forest0025.jpg

    http://shrani.si/f/A/vC/VcZ4gF6/cxm1forest0027.jpg
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    I made some detail sprites:...

    I made some detail sprites:
    http://shrani.si/f/2n/4t/se9K7Sk/test0119.jpg
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    http://shrani.si/f/M/zW/2JMRUYM0/halltemplate0018....

    http://shrani.si/f/M/zW/2JMRUYM0/halltemplate0018.jpg
    I finished this thing. If anyone wants the models and textures you can download them here:
    https://dl.dropbox.com/u/4380409/hallway.zip
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    http://shrani.si/f/M/zW/2JMRUYM0/halltemplate0018....

    http://shrani.si/f/M/zW/2JMRUYM0/halltemplate0018.jpg
    So yeah, here is mine. I was away for the last 10 days so I didn't work on it as much as I could. Still, I think it turned out fairly ok.
    ...
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    Yeah, I'll probably release all the stuff once...

    Yeah, I'll probably release all the stuff once I'm done.
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    I'm already using $collisionjoints, I just don't...

    I'm already using $collisionjoints, I just don't know how to set it up properly.
    Right now each side of the door is its own mesh and the 2 parts of the collision are also 2 seperate meshes. I...
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    Practicing making custom assets:...

    Practicing making custom assets:
    http://shrani.si/f/2C/3E/J8AvaZk/halltemplate0017.jpg
    Too many chairs?

    This is for the facepunch hallway thing.
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    Does anyone know how to properly set up collision...

    Does anyone know how to properly set up collision models for animated models?
    I've made the model of 2 parts of an elevator door, each one opens its own way and I've parented the each part of...
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    So I didn't see the try and keep custom contet at...

    So I didn't see the try and keep custom contet at minimum thing at first. I thought this would be a good thing to try myself at making everything custom, since it's not so big.
    If I can still get...
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    I made them in 3ds max.

    I made them in 3ds max.
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    I ported my map into CSGO for fun and the new...

    I ported my map into CSGO for fun and the new shadows really make everything look nicer:
    http://shrani.si/f/1v/4F/2wmcnOqH/cxm1forestcs0002.jpg
    ...
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