Type: Posts; User: FreDre
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A sculpt is a 3D model made in Zbrush, it's not like Maya/3dsmax/Blender/etc that works with poly modelling (such as Box modelling)
This is like sculpting in clay on a computer.
It gives users...
Spent the whole afternoon on this sculpt
I was sleep deprived last night so I made this:
It's been 1 year that I didn't touch Zbrush.
Now excuse me, I'm going to...
Not shabby at all, it's a great start IMO
nice, thanks for the help :)
Will take notice when I make another drawing similar to that pose.
I'm already working on a new pose and it's almost done.
I'll post it when it's finished
yeah, I could do something else, but this one is a challenge I've made for myself.
I'm used to do painting studies all the time and I wanted to see if I could handle a painting created from...
love the cartman outfit
Some WIP paintings I've been working on
Need some constructive criticism for the second one.
Unfinished painting study of Trent Reznor
Love this artist; his paintings are very cinematic. I love them.
He has worked for various videogame studios, including Crytek and Naughty Dogs.
I really liked the blueish hair. It gave a cool contrast with the background
Yeah, the anatomy is screwed up.
It's one of my biggest problems
The breasts I don't know what do to with them. I intended to make it like the anime version but I guess the outline is just too...
I'm trying to put myself to work again after a year of somewhat hiatus. I'm gonna try to update this thread as frequently as possible with new stuff to gather critiques and suggestions.
Injecting more Good art™ to the thread
Really like his style, reminds me somewhat to Jace Wallace. He does photo manipulation too, it's still interesting though in the colors...
Nice, this is a thread I can get behind.
Here are some of my favorites:
Love his style.
He has a Livestream site here, you can watch him paint
Working on a toy sculpt based on Ninja from Die Antwoord
New sculpt + experimenting with fibermesh and grooming
Now it looks way better with the folds.
Still, needs more polishing but it looks more natural. However, it's gonna be tricky to do it without deforming too much the topology.
Yeah, I think a mix between stylish and realism is the best way to do it but since this is a study, I'm trying to do it as realistic as I can.
Not easy :/
The eyes are the hardest part
Working on a head study
Love the particles use
Very anime like
or take a picture of yourself with a piece of paper that says "Oh hi Facepunch" in front of Pixar's frontdoor
Very nice rendering.
You have improved a lot
Making a Mario model within Zbrush, but the eyes are so damn hard to do :/
Need to find a tutorial about making good looking eyes or something...
Yes, zbrush is years ahead of mudbox.
You just don't need to do a base mesh anymore. With zspheres and dynamesh you can create meshes pretty easily (however, you will still need to retopo the model...
Hello there, been a while since the last time that I've posted (no one cares lol)
Here are some stuff that I've made with zbrush in the last 2 days
study of a skull