Type: Posts; User: GoldPlatinum
Search took 0.03 seconds.
why didn't you look into the static meshes first before starting making the geometry
Day 1: I have tried every browser at my disposal and it blows my mind because the pics just refuse to load.
Day 2: I have concluded that I must have received some sort of virus through my email. I...
wow this thread died fast
It's cool that you're experimenting with HDR and stuff. You might wanna decrease it a bit though, it starts to look more like those games of 2004-2006 era, where devs just put so much bloom everywhere
anyone else got a 4GB Gmod update? Could it be Source 2?
cant believe hl3 is finally confirmed
Unlike ue4, valve might add a lot of standart content.
looks nice, saw the prison cell map in the pimpage thread. Maybe add a lightglow or a sprite to the the window instead of adding it in photoshop
did they improve the way materials are shaded? Is there a real time material editor UDK-like? Was the lighting improved?
I would only use the dead pines models as they look the best
did you make a Highpoly version?
The way lighting is rendered in Source is outdated
relaxing/shootign contest. Also make those leaves non solid
tfw you though you entered the Source pimpage thread
maybe add some color corrention so it feels a little warmer?
strong attention whoring with that profile pic with your gf. She looks like a 2/10 at best with filter and make up, so nothing to brag about
Don't think that light_env can have any inputs that do that
doesn't make the point of video invalid. You still work your ass off with a little chance of winning. If you want your map to make it in game, just post it on forums or workshop. If the map is...
did you just copy sci fi hallway from unreal 4 and changed the lighting a little bit? ALso the lighting doesn't make any sense, all the light sources are bright af, but the hallway is completely...
love that color pattern you have going on over there.
does the website look more aesthetic with this color patter?
I used a template for the menu and the basic page structure, as for the music it does seem like I need to remove it
Lowered down the sound volume to very low.
Should I keep it or delete it? Agree for delete Disagree for keep
26th April 2014
the site is now adapted to smartphones and tablets
front page is "heavy" wip and pretty much still changing a lot of things everywhere else
rusty metal is a rough surface, why would it shine that much?
22nd April 2014
rusty metal is a rough surface, why would it shine that much? Other than that gjdm
22nd April 2014
the left one should be better optimization wise, since you can just func detail the white brushes, while you cant do the same with the right one
woah! Did you draw all those lines?
u wot m8, those sharp corners clearly coud look better with a little smoothing, not saying it has to be smooth to the point where you can say that the pillar is round
smoothing groups, not even once
anyone experiences low fps with unreal engine 4? I think it's due to the fact that the engine just got released and is pretty unoptimized.
are these bottles flat textures? they look pretty convincing
ao bake looks very nice on this
There's a good tutorial on 3d motive.com, thats is made for 3ds max/ UDK, but pretty sure that it can work with source as well.
strong avatar to post content ratio
looks joocy. Very nice color pattern. But you might want to do something about the white texture underneath the fan.
the uvs seem messed up on the "cabane"
yep, it doesnt sound right in different languages. I think you need to find people that actually speak the language to properly translate it.
Looks like Source, i thought you went with UDK
you need to edit the npc code and optimize it, otherwise Source is pretty bad at handling a lot of npc's at once
I think Hiyougami only recreated a part of metro station. He might be interested to look into this
eat 500 calls above maintenance