Type: Posts; User: EthanTheGreat
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Currently CoderHire has 97 members whom subscribed THIS month. That's equal to $1455 dollars in maximum potential profit. With all the stresses of managing the site and fixing all the wrongs, it...
You have 97 subscribers this month. $15 x 97 = $1455. Nice profit.
Definitely not worth the stress though. I can only imagine how annoying this is.
Not that it seriously matters, there are workarounds but is there an effective way to check if a number is undefined?
lua_run_cl print(( 0/0 ), type( 0/0))
It's exactly that.
I edited the page to explain the description with better words but. Oh well.
Would you like to know more?
Got it working with player models. The first layer should be a copy of the original material.
IF only rendertargets allowed me for better...
This seems more of a suggestion but can we have the ability to make render target's bigger than our screen resolutions? I wrote out an explanation on the github. If we're able to input the size, we...
Bad texturing, :X
Just speed-modeled it.
Nice fucking shot.
You need to be able to obtain the binary data (which can be formatted as a jpg or a png) from that image somehow. Perhaps you can use the included steam browser to transfer the data instead.
I'm having an issue with RenderTargets not sizing properly...
For some reason it never updated my post...
RenderTargets are broken. :l
If you don't post the code, we can't help effectively.
Vehicle scripts are tricky. The best advice I can give you is to look at the default buggy and the default airboat vehiclescripts before you start tampering with others. A lot of those parameters can...
Nah, It's similar to rendering things in the HUD. surface.DrawRect would work. UV positioning is where it gets more complicated. :V
The default decal system is trash lol. I use the render library. It exports as a texture, which I apply to the model.
Made more background progress.
There is none... :l
All I have is....
Timestamp log is here: (using -profile on gmod's launch options)
0.0183 / 0.0183: LoadAppSystems: Took 0.0183 secs to load libraries and get...
It's already been a couple of days. I literally tried everything I could think of to stop my GMOD from crashing during start-up, I've come up with nothing. I hope sooner rather then later this issue...
Update, every so often I get this error:
Followed all steps, didn't affect anything ;-;
This only happened to me after the update for some reason.
My gmod wont even start.
timestamp.log file found here, another facepunch thread.
Same issue has been happening to me. This is weird.
EDIT: Timestamped.log is as posted (Using -profile in launch options):
0.0183 / 0.0183: LoadAppSystems: Took 0.0183 secs to load...
Thanks man, appreciate it. Worked for me.
Funny as it is, I need it.
Here is why:
I scaled the car models down, the rendering stops (clips out a portion of it). I re-render the...
It changes it's position slightly when the angle changes. If someone can help me, fix this issue, I'd appreciate it.
Here is the exact code I'm using:...
Added the inside the vehicle. When scaling down to such a small size, the model starts to act weird. For example, the interior wouldn't...
Look here if you want the tutorial on fastDLs.
Don't use stencils or w.e.. You should consider deflating the bones that underlies the boots. That might solve this issue.
Been working on my racing gamemode. I've increased the map size by scaling the car down. The car is going about 70 mph according to it's scale.
The quality still needs to be improved.
I am able to color different parts of the...
AddCSLua, we should be able to specify which person in particular has the right to download certain files.
I know we could just use SendLua to accomplish the same thing, however I don't like using...
Decided to continue my work on my decal editor.
Got rotations working, also I increased the quality of each layer.
I have to finalize...
Where have you been Banana?!
Also here's a helpful link for the fastDL:
Just learn lua from what Garry has coded. Aka TTT(Credits to badking, but Garry still updates TTT) or Sandbox. Garry has made it even easier to access preliminary lua files( From VGUI declaration to...
Gmod Racer 2 and 1 were leaked weren't they? You should consider coding it from scratch by yourself mate.
Or, you can use this:
local turnAngleNormal = velo:Angle( ); turnAngleNormal = ( math.AngleDifference( turnAngleNormal.y, angles.y ) - 90 );
Use util.TableToJSON, and use net.WriteString
What song is that and what did you use to create the waves? This is an impressive visualizer.
Found the song, should have looked.
A addon you may have recently added to the server could be backed doored.
I replied by mistake, wrong tab of facepunch.
Almost Done, the bump map on the car is broken tho.
I still don't get why people are still bitching about perp. I'm not sure about you guys but if anyone has ever seen the code for PERP, the code is shit. For the leaked versions to work, you need to...
Is it possible to start a new map, where the previous map ends? That'd be an interesting idea.
How do I derive an exact copy of a material without having to redefine the parameters in lua?
local copiedMaterial = CopyMaterial( Material( "GUI/gradient" ))
You put more effort in the entry menu then some people put into their entire gamemode (cough codehire). My hat is off to you sir. I love your incorporation of the clientside models, it's quite...
There is no fix, unless you block invalid packet data.
If you're looking for an easy fix, there isn't one sadly :/
I don't know about you guys but I pretty much only use the legacy browser. I personally was never sold on the improvised browser because it always lacked functionality. Sorry.
I think you should...
You can make the entity slightly hover over the ground to allow it to overcome small terrain obstacles.
You can run a trace, get the "HitNormal" and set the velocity according to that.