Type: Posts; User: TCB
Search took 0.09 seconds.
you should unban russians, this server needs more players
if you want anyone to help you, you should include some more information about what you want. what do you want the map to feature? it's a minecraft map, sure, but do you want it set in a forest?...
if you wanna make me some scaffolding that'd be cool
redead used to be my favourite gamemode, i'm glad it's getting popular again. i might convert one of my mod's maps to be redead-compatible, it'd be fun
my grinder has a facepunch sticker
i don't believe any of this to be a personal attack, i just don't understand why you all think it's okay to shit up this guys thread just because his map was bad. yes, say his map was bad. mock him,...
the ticker is blowing up because of this thread :v:
i'm glad i live in the uk, i'd probably cry
nobody (other than perhaps you) would be offended by that, it's a common term used by people that don't understand how sites like facepunch work
referencing an outdated in joke doesn't...
perhaps you'd like to notice that theplayer232 hasn't acted rude to anyone. he hasn't acted hostile and he hasn't whined about any criticism he's received. he isn't good at improving, but at least he...
the mapping section will always be nothing more than a circlejerk.
i don't care what his map is actually like, there's no need to act rude to him when he seems to be relatively friendly and happy....
i'm not going for anyone, i think it's unfair that you try to spite him by showing his errors in mapping, rather than trying to help him improve. he's new and while he hasn't shown much improvement...
i never claimed that his map was perfect or even remotely good, but going as far as to decompile a map just to make him look bad or even to see how he maps isn't really constructive at all
nobody ever seems to play it which is a shame, needs a wider community or something
if you feel like you need to decompile a map to make it seem worse than it is, you're doing something wrong.
most decompilers fuck up nodrawing, or completely skip it. i'm not saying the op...
that playable piano would be great
you can't decompile a map and then complain about the technical side of things
lose yourself should be higher, it was produced really well and everyone has heard it, even those who don't like rap
it's good, work on your brushwork and texturing and pay attention to the little details. the general scene and atmosphere is good but work more on things to make it look better overall. your...
i've been listening to snoop lion's new reincarnated album, it's really good
i remember there used to be a ton of build servers, there are probably still loads
8th June 2013
what is "the TCB"
don't push hammer to it's limits just for a 3d skybox
there are plenty of vanilla servers you could build it on
post your compile log
if it's a leak, go to map > load pointfile and follow the red line to where there is a gap touching the void.
imagine seeing a desert well before knowing about it. i mean i had no idea they were introduced but i knew about the generated things like abandoned mineshafts so i assumed it was part of the world...
only func_detail small brushes that don't block light
reduce the scale of the skybox water to 1/16th of the original size (0.256 iirc)
in hindsight, visleaves wouldn't really help you, i...
uh if he's trying to make it seem like a half-life map, he has to follow the style at least a tiny bit.
4th June 2013
that's not even criticism that's just basic logic.
or give it the clip texture, or playerclip if you don't want objects such as props or grenades to slide down the stairs
4th June 2013
it's already been established that this isn't what...
use the various optimization techniques (eg visleaves and areaportals). it's clear from those screenshots why your map takes long to compile, it's barely optimized at all. there are plenty of...
if you want to add more atmosphere similar to the painting you posted, you'll need to improve your brushwork and texturing too. all these fancy systems won't improve your maps aesthetics unless the...
there's no reason why you wouldn't be able to take screenshots, press f12 or f5 or just get a screencap.
you've got skybox brushes around right? environmental lighting is emitted from brushes with...
combine don't just put random posters everywhere. you seem to be going for a half-life style, replay the games and compare your maps together, your style is completely off.
pretty much anything is better than pure white lighting
but you didn't include basic details such as decals and detail props. people shouldn't have to add the minor detail that should already...
make sure the map is in the proper location
afaik it can only be done by custom coding in a mod
just make one block
look at the c17 street vmfs in source sdk content to see how the streets are designed in hl2 (including roads and pavements)
people need to get out of the habit of making these types of "fun" maps look empty. a silly gamemode doesn't mean you have to neglect any and all detailing of your map.
3rd June 2013
you should make sure your skybox is tight, use it in areas where it will be seen. if you're testing your map, don't surround it in a hollow brush, simply use the...
keep in mind that what you're making will be doubled. it's hard to explain. basically when you're making your colour correction the finished result will be what you saw when creating it x2. so if...
this is incredibly blocky and underdetailed and the lighting is really bland. improve your textures and brushwork and detail your areas better. you've got a bunch of completely empty rooms with...
fuck you this was really scary for me, seeing an asian guy crawling around my 420 gangsta base
and i wasn't just the gangster leader, i was the big bo$$ dogg
does it feature the mysterious camel figurines that i spent months farming?
but i come to this thread to tell the staff about the person. if you're gonna advertise here i should be allowed to use it as a way to report things, rather than sign up on an additional forum that...
oh jesus i know pac0master, he always posted horribly in the mapping section