Type: Posts; User: Sakarias88
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I don't know why this is happening to be honest.
I've seen it a few times before back in the days but the effect just lasted a sec or so before going back to normal. After that Garry made some...
I hope you don't have to set the steering every time you spawn a new car because you shouldn't need to.
How well it would work on a heavily populated server? Not sure to be honest. Haven't tested...
You can't rotate objects in the editor at the moment.
You can rotate seats and such manually in the entity file but you can't rotate the car chassis in any way.
Is it possible to add support for...
Haven't hosted my dedi for a long while so I made a clean install.
Then I made it subscribe to my SCars complete pack collection (Slim, Basic, Extra).
And when I tested it all seemed to work like...
Weird. I will go ahead and do some MP testing myself then. I've had a similar issue before.
Just going to check so there aren't any obvious flaws.
31st May 2013
Will have to wait to test it...
I think I know what it might be. You can set certain car characteristic limits (including the steer force).
This is so you can for example have "fair" races so everyone won't put all settings to...
Same problem here. I get that every day.
Någon ska bränna bilar i Stockholm?
Skämt åsido, varför fortsätter folk att paja saker i Stockholm?
Ja, dom är missnöjda men varför? Börjar bli lite trött på det för att
bränna bilar och...
If you want any help the least you can do is making your post easy to read.
Have you tried disabling other addons? I'm fairly sure you just got too many addons installed.
I'm guessing they are using the marching cubes or the marching tetrahedrons algorithm (very similar).
You can read about them here.
Please check the FAQ in the first post.
Please check the FAQ in the first post.
The thing is that if your server is using a custom chat it might override some hooks I use to check if
the chat is open or not. I'm afraid that SCars can't do this check because of the custom chat....
I see. I've made it so that the keys/commands are "disabled" while you have the chat window open (current version).
Is your server using some custom chat? That might explain some stuff.
What do you mean? You mean the controls like H for horn?
Frustum culling in a quad tree.
Here are 1001 cops at a disco with 53 FPS.
Here are 8 cops at the same disco with 168 FPS....
Would an options for hiding them work? Hide AI nodes, hide AI driver?
Think I'm pretty much finished with my FMOD implementation.
Moved my FMOD implementation from my console test project to my DX project and made a 3D visualizer.
int num = 64;
float* lSpec = new float[num];
float* rSpec = new float[num];
//*Play some sounds on a channel*//
channel->getSpectrum(lSpec, num, 0, FMOD_DSP_FFT_WINDOW_BLACKMAN);...
I want sound in my DX11 engine so I decided to try FMod.
Made a separate project for it and it was a lot easier to work with than I expected.
Featuring the retro audio visualizer!...
SCars works a bit different from the normal vehicle base.
It would require model editing to convert the normal vehicles to use the SCar base.
I'm very bad at making models so I can't do it myself....
TDM SCars? You mean this?
I have no idea why you get invisible cars and glitchy effects. Looks fine on my end.
This is still not something I can ignore. Would be great if we could find...
It's the developers problem. As Garry explained it's just some functions that never
used to complain when they were used wrong. At least I know what I did wrong now.
Yes, SCars is broken.
Working on a fix now.
8th April 2013
Uploaded a fix. Should work now.
You can't download it anywhere as far as I know.
I could however just compile the project and upload it somewhere if you want to.
I agree. We didn't have any game designers, artists or anything...
Probably most proud of Harena buxum.
Of course I didn't do all that alone. We were 10 programmers and we had 3 months to work on it.
It was a fun project...
Weird. I deleted my scar gma files and redownloaded everything just to make sure and
it worked fine on my end.
Hmm. Didn't we discuss something about police sirens on some motor bike in a PM?
Well, I just want to remind you that if you want to solve the issue with the black borders
Restart Gmod and it should be fixed.
I don't know why but I've always liked bloom.
A fairly simple effect but it can still add quite a lot to the final image.
So here is some bloom! A bit too much bloom....
The transparency on the sprites broke in some GMod update.
The black is supposed to be transparent. I know how to fix this I just haven't uploaded the fix on the workshop yet. Will see if I can...
So I fixed the obj reading errors with the sponza model I mentioned in my earlier post.
It's just that I got tired of the time it took to load the model. Sure I could probably make it load faster...
You can get the model from various places but I got mine here.
It's probably the same one as the "Crytek Sponza" in your link.
Worked some more on my SSAO and obj reading this weekend.
Before my obj parser just had some basic functionality. I know the obj format already is a very basic format but imagine my parser then. ...
Finally. I've wondered why people get these kind of issues.
Yeah we probably need to take this up with Garry or at least find a solution to this problem.
If you put your sounds to a "special" folder they should be automatically loaded.
Here is the directory! Dir: "SomeDir/sound/scarenginesounds/".
Should work if they are placed in a separate addon,...
That is another mistake that I've made. I've been in a hurry when making these patches.
The thing is that if you get that kind of red text there should always be something after "Message:".
Odd. Worked for me when I tested it just before I uploaded it.
Yep, still works here.
Just noticed that I still got some...
I just uploaded the patch a min ago.
Should work with CPPI now.
Don't like normal hl2 vehicles?
Then this addon is for you!
So I think I've done my part of the job.
Will probably update SCars tomorrow.
Let's hope it works well with FPP.
Made it fall back on the previous way of setting the owner if no CPPI is used.
It's some of the normals on that specific cop model that are weird.
The normals that I get from the GBuffer are fine as long as I don't render a model with mildly broken normals.
That's not exactly...
Started working on my SSAO some more.
This is the non blurred result of my last post.
After I blurred it was still too grainy. You could see a noise pattern...
Sounds good to me.
Will have a go at it once I'm at my stationary.
Just got some questions. All I have to do is to override the CPPISetOwner and CPPIGetOwner in order to create this interface for...
Some PP addons can fix most of the stuff automatically but some don't.
I've added a special function to set the owner of the SCar for the most common PP scripts.
In this case SCars can't be treated...
Första gången jag skulle låna poolbilen från företaget så brände jag en skiva med bara
need for speed underground musik och denna låten (track1).
Some of the errors I get from http://errors.garrysmod.com doesn't make any sense to me.
Maybe I just don't understand why they happen or maybe the client broke GMod by themselves.
I'm not sure.
My first SSAO attempt this year. Have been tinkering around with some examples and as usual none of them really fit.
So I made my own instead with the information I gathered from the examples. Using...