Type: Posts; User: SB2DevTeam
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We're using the github build-in issues system atm.
We actually started to implement something like this on the sb4-base branch. It's just a simple test atm, but it's going into that direction. :)
It might be added in the form of some sort of optional addon. This way the base stays clean, but people interested in using wire can still use it.
Any developers/modellers/mappers interested in working on spacebuild 4?
30th June 2013
Even though at the moment we decided not to put it on the workshop, doesn't mean it might not be...
how many people are still playing spacebuild (any version)?
In SB4 we probably will be able to make them destructable :)
If you or anyone else wants to, we won't stop you from writing the backstories and lore :)
With some luck it should be ready (more or less) by the end of summer. We might still have to add some features then, but it should be playable then :)
You are correct. CAF is only part of SB3. in SB4 we integrated it all more nicely so that caf isn't needed anymore (partially because SB4 is a gamemode again).
Can you please report them here? https://github.com/SnakeSVx/spacebuild/issues
With the errors you are getting + what you were doing. Otherwise we can't help you... (saying it's broken says...
Does anyone know of a mapper that would be willing to build a map for spacebuild 4? This map (or maps) could be included into sb4 by default then...
if you use varargs, the other system would be valid to, might be easier for people then having to create a table for it themselves.
The biggest problem with wire atm is that it has a dependency on Sandbox, which spacebuild isn't using anymore. So it's more likely going to be up to wire to make their stuff work on more gamemodes...
I might add some ways so that addons can hook into some stuff (for example to add wire support) or for things like stargate to add their own entities. But atm that's a side goal, so it's more...
What kind of items/mining/weapons/... do you guys want to see in spacebuild?
It's one of the things we're still thinking about how we are going to do it.
But chances are it will be atleast that yea :)
New entity spawn/shop menu.
Finished converting sb4 to a gamemode. Now we can finally continue with adding new features :)
It's the milestone on github.
- What do you guys prefer for spacebuild: an addon or a gamemode?
- If the answer above is "gamemode": should it include things like mining and the weapons system (and parts of...
We already have something planned that I guess will be similar to this. Haven't tried environments out yet myself out yet, so we'll have to see. It might end up being similar or being something...
Yes, we started on sb4 from scratch, so if you have any suggestions for new/improved functionality, now is the time :)
No idea what it does. We'll try to find out once we reach those entities :)
Development is going a bit slow again due to some of the devs having school work and other stuff to do. I'll be trying...
Check http://php.net/manual/en/language.exceptions.php, you should be able to catch the exception when it occurs and provide your own way of reporting it to the user then.
The info displays only show up if you are looking directly at the entity, not if it's just in your view. (SB4).
For Wire, there will probably be support for it, but we'll also be working on...
He meant the max values, not the actual amount of resources stored.
Although the GHD and other stuff aren't planned yet doesn't mean we can't take a look at it later on.
It could actually fix some of the issues we had with previous attempts of dynampic maps, where...
I've been trying to make the new resources have more options in them then previous versions. So with some luck we can do more then we think atm? :)
The "old" system will always stay :)
There's just going to be a secondary system (using cores) you can use, that will use less/no visible connections.
I don't know, I think it might be best to support both. Using visible and invisible links (depending on user preferences)
With this I meant we got plans to add Core Support for various parts of SB/LS/RD. Since I have no idea how the environments one works, I just guesed it will act/be like it.
27th December 2012
What kind of models does everyone use? Smallbridge, modbridge, ... ?
26th December 2012
It's one of the things we are probably going to put in yea :)
You need SBEP for that: https://github.com/SnakeSVx/sbep
You should have enough with that download. What doesn't work about it?
Those are the old links, try this one: https://github.com/SnakeSVx/spacebuild.git/branches/master
Ow, seems like github make some changes.
You can checkout(sv) sb2 using https://github.com/SnakeSVx/spacebuild.git/branches/sb2
11th December 2012
For sb3, if you use the zip (or checkout)...
Use this: https://github.com/SnakeSVx/spacebuild/
It's the spacebuild 3 addon with LS and RD included (so you only need this).
You can either press the zip button to get a zip of the addon, which...
Already done on github: https://github.com/SnakeSVx/sbep
Updated download links faq (updated to svn links for github) and added the github project pages for git users.
Regular users can also download zips from the github website.
Could you tell me what errors you are getting?
Or download the latest version here: https://github.com/SnakeSVx/spacebuild/tree/sb2 and report any bugs on there to...
30th October 2012
That was for gmod 12, we're gonne merge the branches now so they should get updated for gmod 13 + have those fixes done.
Didn't we replace all the ,'s already (appart from updating the dupe fixer) ?
Going to have to remove that archive or add a redirect to the new pages or something
Thanks for reporting, I'll check it out.
17th October 2012
Could you please report future errors on http://www.snakesvx.net/ or https://github.com/SnakeSVx/spacebuild though
Well, for SB4 I'm trying to get rid if the base entity stuff as used in RD2/RD3. So a sort of entity "registration" system could be used instead. I'm not 100% sure yet (cause it still need a lot of...
Maybe some stuff from CDS (SB2) can be used? Code might be outdated, but some of the ideas behind it could be used probably...
Let me know if you need any help.