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  • I thought by now there would be more space...

    I thought by now there would be more space stations and we would have space-planes.
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    I'm not getting how you're any better than the...

    I'm not getting how you're any better than the other person by lulling them into a false sense of security and then fucking with them, that's just a different shade of scum.

    .

    Of course it's...
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    Usually when this happens, it's just using 100%...

    Usually when this happens, it's just using 100% of one core.
  • This is getting more than a little sad. Not in...

    This is getting more than a little sad.
    Not in the condescending way, just the "what has this part of the world come to" way.
  • So which side of the port matches your USB...

    So which side of the port matches your USB cable's "up" orientation?

    22nd September 2014



    Well it's official
    there must be 12 dedicated USB controllers so there can just be a field of...
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    you can select all *faces* with a certain texture...

    you can select all *faces* with a certain texture using the "replace" option in the face edit tool, with the "only select, do not replace" checkbox ticked. if every face of your brush has that...
  • Great title 10/10

    Great title 10/10
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    Stuff like that and posted WIP content should...

    Stuff like that and posted WIP content should just be edited into OP to prevent having to look. Everybody knows nobody's going to search all of these pages.
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    Do you have a quad core machine?

    Do you have a quad core machine?
  • Thread: Hello I'm new

    by Magman77
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    welcome to facepunch where people make a point...

    welcome to facepunch
    where people make a point of being cynical and non-courteous instead of dropping it after somebody has made a relevant response
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    I think UDK is pretty well done. 22nd...

    I think UDK is pretty well done.

    22nd September 2014

    Especially for content creation, easy peasy.
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    I actually love the way it looks. :v:

    I actually love the way it looks. :v:
  • What kind of school suspects a student of...

    What kind of school suspects a student of something and then participates in entrapment to "prove" it?

    21st September 2014

    Do we know how this was executed?
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    rut alert 20th September 2014 I mean I know...

    rut alert

    20th September 2014

    I mean I know you can only be so original with 20 blocks but come on

    20th September 2014

    (it still looks nice http://www.facepunch.com/fp/ratings/heart.png )
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    Post the problem and the solution. People with...

    Post the problem and the solution. People with the same problem looking with a search engine may enter keywords that lead to your post and then they'll have the solution too.
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    Hey that's what I did with a map too! :v:

    Hey that's what I did with a map too! :v:
  • Probably the same thing that's with the United...

    Probably the same thing that's with the United States and militarism?
  • Or be the one in the room with the hardest abs...

    Or be the one in the room with the hardest abs and the biggest body.
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    The first time I played rust I was genuinely...

    The first time I played rust I was genuinely surprised how nice it looked.
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    Aaand your counter-argument was?

    Aaand your counter-argument was?
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    I pity those who would take advantage of source's...

    I pity those who would take advantage of source's prop scaling. :v:
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    It bothers me how the support pillars intersect...

    It bothers me how the support pillars intersect with the edges of the beds.

    edit: better. http://i.imgur.com/eI4YxCC.gif
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    The thing I like most about it is that it looks...

    The thing I like most about it is that it looks great while going against every relevant mapping instinct I have. All of that clipping brushwork, good idea. :v:

    18th September 2014

    We should...
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    I like that a lot.

    I like that a lot.
  • That is quite the transition. :o

    That is quite the transition. :o
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    Are you using any areaportals? How much of that...

    Are you using any areaportals?
    How much of that is func_detail geometry?
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    But then can't I make a whole bunch of complex...

    But then can't I make a whole bunch of complex brush geometry then convert it to a model and go "lol only 20 were used!"
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    And without memorizing keyboard shortcuts, it...

    And without memorizing keyboard shortcuts, it quickly becomes the biggest pain in the ass to somebody starting out. :v:
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    You can build a source mod off of the Source SDK...

    You can build a source mod off of the Source SDK base, so sort of I guess? I'm not sure where that leaves you in terms of game content. :v:
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    You can get rid of the manifest window, if that's...

    You can get rid of the manifest window, if that's what you mean by hide. Just grab it where it says "Manifest", drag it out of the frame, then close the little window it'll be in after you've dragged...
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    Oh, hilarious...

    Oh, hilarious...
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    What happened? I missed it. :c

    What happened? I missed it. :c
  • All pointing north could actually be quite...

    All pointing north could actually be quite helpful for navigation.
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    That blimp is lovely.

    That blimp is lovely.
  • You could just remember the local layout in the...

    You could just remember the local layout in the vicinity of the landmark and orient yourself that way.

    15th September 2014

    In conjunction with a map you would find it hard to get lost.
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    Although I understand why, what bothers me about...

    Although I understand why, what bothers me about displacements is that you can only make them on four-cornered faces.

    15th September 2014

    I don't know how you'd do it otherwise though. :v:
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    Though technically there is model scaling in...

    Though technically there is model scaling in source, I think what everybody mentioning it meant was something closer to the model scaling in UDK.
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    Alternatively you could force them to loop in...

    Alternatively you could force them to loop in their idle sequence using a scripted_sequence
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    Wow, multiple lightmap channels seems pretty...

    Wow, multiple lightmap channels seems pretty vital, I see what you mean now. That's like the same problem you get when you spawn two of the same func_physbox from a point_template and then shoot one;...
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    Could you provide an example of it being broken?

    Could you provide an example of it being broken?
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    I hope they implement it for all of the other...

    I hope they implement it for all of the other games as well. This is quite exciting.
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    Holy shit I hope they recompile ALL of the...

    Holy shit I hope they recompile ALL of the official maps to take advantage of it.
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    Looks like brushwork.

    Looks like brushwork.
  • Thread: Porting map

    by Magman77
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    If you're asking, you intend to, no? Which game...

    If you're asking, you intend to, no? Which game are you trying to port from?
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    That's TESV, eh? It looks pretty good.

    That's TESV, eh? It looks pretty good.
  • yeah sure you aren't haha

    yeah sure you aren't

    haha
  • No, it's okay, because he mixed up "discover" and...

    No, it's okay, because he mixed up "discover" and "explore", as well as "space" and "the galaxy".
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    And here I am just using blender. :v:

    And here I am just using blender. :v:
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    http://i.imgur.com/RqTbLXz.jpg

    http://i.imgur.com/RqTbLXz.jpg
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    You could always make it a mansion of holding and...

    You could always make it a mansion of holding and have the exterior model only act as a teleporter entrance.
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