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    Skrewy fonts on G13

    Hey.

    I'm testing Garry's Mod on my Mac, and everything works great really. Except of the text.
    In chat, in-game editors (like E2), scoreboard and other places where text is printed. Seems like...
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    Ahh! This works well. Thanks :)

    Ahh! This works well.
    Thanks :)
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    sv_allowcslua disables/enabled the possiblity to...

    sv_allowcslua disables/enabled the possiblity to for example run the command below in the console yes.
    So making like a command that runs a Lua script won't be the solution.



    lua_run_cl...
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    It's not G13 compatible.

    It's not G13 compatible.
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    sv_allowcslua admin only?

    Is it possible to make sv_allowcslua admin only?
    In that case, how?
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    Overlapping Text

    Hey.

    I'm testing Garry's Mod on my Mac, and everything works great really. Except of the text.
    In chat, in-game editors (like E2), scoreboard and other places where text is printed. Seems like...
  • Thread: AddSubMenu Icon

    by Blt950
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    Ahh! That explains it. Thanks a lot!

    Ahh! That explains it. Thanks a lot!
  • Thread: AddSubMenu Icon

    by Blt950
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    Alright. Then what to do ?

    Alright. Then what to do ?
  • Thread: AddSubMenu Icon

    by Blt950
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    AddSubMenu Icon

    Hey.
    I'm trying on making icons infront of the AddSubMenu. Currently it only works on AddOption()


    MENU:AddOption("Clear Buddies", function() buddies = {} end ):SetImage(...
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    Get Primary/Secondary Fire clientside?

    Hey.

    Is it possible to hook (then which hook) when a player uses a weapon primary or secondary fire?
    Or even hook to functions in the weapon. Lets say the weapon has a function "SWEP:OnCharge"...
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    Crappy gamemode :)

    Crappy gamemode :)
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    I would done it like that if I could. Thing is...

    I would done it like that if I could. Thing is the values are already stored into one long strong.
    So I had to extract them. Found out that string.gmatch was the thing.
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    Find the sentence in string

    Hey. I got a question which I can't seem to solve.

    I got a text string like this:



    HappyPoints = 6 SadPoints = 1 And then much text after it, and sometimes before it and so on.


    The...
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    CreateSound() problem

    Hello.
    I'm trying to make a forcefield, and it works. Thing is that the sound doens't work as I want it.
    I got two CreateSounds(), but when the shield is touched the loop stops, but the touch sound...
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    No it doesn't. I won't fix now. Too much exams...

    No it doesn't.
    I won't fix now. Too much exams going on, maybe when vacation starts.
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    Possible to fix this letter "bug" ?

    Here are some screenies of what I mean. Running Garry's Mod on a Mac. Any way to fix the spacing between letters? Because it's very annoying, specially in the E2 editor.
    ...
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    Using NightlyDev's day/night script, and the one...

    Using NightlyDev's day/night script, and the one in the OP.
    I get this error when I try to run it:

    evocity_daynight.lua:194: Tried to use a NULL entity!

    Any ideas?
  • Thread: RP_City17_V1

    by Blt950
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    It's not a bug. It's made that way. If I keep the...

    It's not a bug. It's made that way. If I keep the doors open. What will happen after a server restart/crash? Some minge maybe finds the stupid idea to sneak into Rebel base, goes stright in and gets...
  • Thread: RP_City17_V1

    by Blt950
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    I can't agree more with you really, it looks...

    I can't agree more with you really, it looks completly fucked up without :)
    Will be done in next version
  • Thread: RP_City17_V1

    by Blt950
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    I don't plan on releasing VMF currently.

    I don't plan on releasing VMF currently.
  • Thread: RP_City17_V1

    by Blt950
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    Your computer specs are more then good enough. It...

    Your computer specs are more then good enough. It has to be maybe something with your Garry's Mod? I'm not sure, at least I don't think it's the map's "fault".

    If I make a v2 of this map, I'll...
  • Thread: RP_City17_V1

    by Blt950
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    I'm not familiar with this. The map has been...

    I'm not familiar with this. The map has been optimized.
    Could you post your computer specs?
  • Thread: RP_City17_V1

    by Blt950
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    RP_City17_v1 is now available for Steam...

    RP_City17_v1 is now available for Steam workshop/subscribement!
  • Thread: RP_City17_V1

    by Blt950
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    Or that ! Done :) The thought was that what high...

    Or that ! Done :)
    The thought was that what high standard should be high standard, and yea. When I made the map, but well.
  • Thread: RP_City17_V1

    by Blt950
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    You got a point! :v: Nice failure from my side...

    You got a point! :v:
    Nice failure from my side there :) I guess I'll make the low standard apartments worse in next version :)
  • Thread: RP_City17_V1

    by Blt950
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    Thanks! Noted for the next version, if there'll...

    Thanks! Noted for the next version, if there'll be any.
  • Thread: RP_City17_V1

    by Blt950
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    No. The exterior is two maps from HL2 merged...

    No. The exterior is two maps from HL2 merged (Nexus and Trainstation). And the interior is made from scratch by me.
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    I know that... How are you supposed to upload a...

    I know that... How are you supposed to upload a map to Workshop then, is the question.
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    I'm on my mac, so not really, heh. It's basicly...

    I'm on my mac, so not really, heh.
    It's basicly red text on the file names, nothing else :)
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    Yes I followed wiki steps, my .bsp gets red and...

    Yes I followed wiki steps, my .bsp gets red and can't get uploaded. That's the issue.
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    No shit sherlock. What about telling what I'm...

    No shit sherlock. What about telling what I'm doing wrong, or just refrain from commenting?
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    Can't upload map!

    Hello, I got a problem uploading a map through Steam Workshop Publisher.
    I select the garrysmod/maps folder, and everything inside it gets red and I can't publish it. Am I doing something wrong?
    ...
  • Thread: RP_City17_V1

    by Blt950
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    Released for download! Have fun!

    Released for download! Have fun!
  • Thread: RP_City17_V1

    by Blt950
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    It works, don't worry :) That function...

    It works, don't worry :)



    That function with Breencast is removed completly since the Beta. Due to only "welcome to city 17" worked, but problem was that if you ran the map in multiplayer, the...
  • Thread: RP_City17_V1

    by Blt950
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    I'm aware of this, I removed it with purpose as...

    I'm aware of this, I removed it with purpose as it was the main reason of hitting compile limits. So it was either nice shadows, or bigger map.
  • Thread: RP_City17_V1

    by Blt950
    Replies
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    RP_City17_V1

    RP_City17_V1
    http://blt950.com/images/projects/c17_big.jpg

    Map Details
    Map Name: rp_city17_v1
    Map Type: Half-Life 2 (Roleplay)
    Map Setting: Day/Sunny
    Game Requirement: None (Only Garry's Mod...
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    I don't have a specific date or time yet. I...

    I don't have a specific date or time yet. I basicly operate by "when it's done".

    I don't have really good time to work on this project, but I do my best. I predict that I'll probably realease a...
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    Running a pretty clear version of SRCDS. I don't...

    Running a pretty clear version of SRCDS.
    I don't do such stuff in Gmod on Listed servers, they only mess up.
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    As I said, new to net. Removed it now.

    As I said, new to net.
    Removed it now.
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    Client: garrysmod/lua/autorun/client Server:...

    Client: garrysmod/lua/autorun/client
    Server: garrysmod/lua/autorun/server
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    function Receive() net.Receive( "test",...

    function Receive()

    net.Receive( "test", function( length, client )
    print( "I got it! It's:"..net.ReadString() )
    end )

    end
    hook.Add("Think", "Think", Receive)
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    net libary questions

    Hello, I'm now trying to update myself on how the G13 works out, so I got a bit stuck with the new .net libary.

    I got this code in my serverside autorun/server folder:


    util.AddNetworkString(...
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    Some major/minor parts of the code will be coded...

    Some major/minor parts of the code will be coded from scratch.
    So it'll probably be fixed :)
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    Update for everyone using CellMod! I've...

    Update for everyone using CellMod!

    I've decided to come back to the Garry's Mod community, as a developer. So one of the first projects will be to update CellMod, to G13 and the G13's DarkRP.
    I...
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    AssMod is dead years ago. There is no...

    AssMod is dead years ago. There is no stable/updated version of it, that would work. And even if you find one that works, it's probably full of bugs.

    Use ULX or something else that actually is...
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    I believe there is a problem with HTTP requests...

    I believe there is a problem with HTTP requests in Gmod after one of the last updates.
    My MOTD is pointed correctly, but it's blank.

    I though hear the background music I've added, so it means it...
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    I can't seem to get it working. My screen...

    I can't seem to get it working.
    My screen doesn't load at all, though the music in background does. So it seems it loads the page, but doesn't display it correctly.

    I believe this has happened...
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    No Collide Problem

    Hi guys!
    I got a problem regarding my script.

    It's a script that finds these barriers entities, and makes it not collideable for CP's and so on.
    They are also toggable, so that's why I've this...
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    CellMod - a DarkRP module

    http://dl.dropbox.com/u/36492466/CellMod%20Pics/CellMod_Logo_MB.png



    What is CellMod?

    http://www.youtube.com/watch?v=d5AvParQxpQ
    ...
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    EasyMOTD - Easy, fast and useful

    http://s3.garrysmod.org/img/dl/112062_1.jpg

    I were a little bit bored, and I decided to make EasyMOTD
    The point of this MOTD script is that it's supposed to be easy, fast and useful. By that I...
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