Page 1 of 5 1 2 3 4

Search: Type: Posts; User: paulisdead18 Search took 0.02 seconds.

  • Replies
    115
    Views
    6,405

    Thank you so much for saying all you've said....

    Thank you so much for saying all you've said. Anyone who thinks that someone should only map for others is dead wrong. There's nothing wrong with wanting to make something for yourself, and there's...
  • Replies
    115
    Views
    6,405

    Way to 180 like that when called out in what...

    Way to 180 like that when called out in what seems like an attempt to convince 8bit to release those maps.
  • View the fullscreen versions. The lack of AA is a...

    View the fullscreen versions. The lack of AA is a product of the image thumbnail (it's not on max AA but it doesn't really negatively affect the screenshots).
  • Just compared to the actual thing, and it looks...

    Just compared to the actual thing, and it looks really really nice. Needs more overall glow from the building and windows, but it looks really nice in its work in progress state.
  • Replies
    11
    Views
    521

    I dunno, I mean, I don't really ever look at any...

    I dunno, I mean, I don't really ever look at any old things and just go "wow that's awful I can't believe I did that," because when I made those things, i was proud of what I did and that I was...
  • Replies
    162
    Views
    8,195

    No, not really, and you should feel silly for...

    No, not really, and you should feel silly for being so obnoxiously rude.
  • Whether someone will play the map or not...

    Whether someone will play the map or not shouldn't matter. If you have an interest in wanting to do something, you should do it. If the only reason you're making something is to generate...
  • It did, and really well done too. The color...

    It did, and really well done too. The color correction just kinda gives off a "creepy night" effect, instead of actual darkness. Originally the color correction flipped on and off like a switch at a...
  • You're giving yourself a hard time. That looks...

    You're giving yourself a hard time. That looks really good. Yeah, there's a lack of detail via props, but structurally it's really cool/good/interesting, at least to me.

    It's got a nice (almost)...
  • Replies
    33
    Views
    913

    You guys really aren't doing much in terms of...

    You guys really aren't doing much in terms of helping him. Yes, he shouldn't bump so often, but he's just getting frustrated at his situation, and you should all know what that feels like. You should...
  • Replies
    33
    Views
    913

    I really don't know if I really know what your...

    I really don't know if I really know what your problem is or not (I don't know much about it myself), but how are you running Source SDK? Are you downloading Source SDK from Steam in the Tools...
  • Replies
    6,435
    Views
    162,436

    I'm still stuck on this issue and have no idea...

    I'm still stuck on this issue and have no idea how I'm supposed to resolve it. Sorry for bumping again, but it keeps getting lost to another page without a response as to how i fix this.
  • There's absolutely no drama... What are you...

    There's absolutely no drama...

    What are you talking about?
  • I didn't mean to sound really mean about it...

    I didn't mean to sound really mean about it either. It's just that 2 weeks is a crazy short deadline for any sort of semi-detailed map anyways, no matter the price. Real life always gets in the way...
  • Replies
    133
    Views
    15,892

    Oh man I remember this thread. If any map...

    Oh man I remember this thread. If any map deserved to bump this back into existence, it'd be that one. Simply gorgeous.
  • $50 for a map in which every reference picture...

    $50 for a map in which every reference picture you have is in black and white(and being very low res anyways), along with a TWO WEEK time constraint...

    That's putting way too much pressure on the...
  • Replies
    6,435
    Views
    162,436

    I don't wanna bump, but it's still happening and...

    I don't wanna bump, but it's still happening and I dunno how to stop it.
  • Replies
    4
    Views
    194

    You should post the compile log

    You should post the compile log
  • Reminds me of the abstract themed Mirror's Edge...

    Reminds me of the abstract themed Mirror's Edge DLC.
  • Replies
    6,435
    Views
    162,436

    Yes. I have a landmark that's named the same in...

    Yes. I have a landmark that's named the same in both maps, with "trigger_changelevel"s in both maps which has the ability to send a player back and forth between maps(the second one's out of player...
  • Replies
    6,435
    Views
    162,436

    Hm. I dunno, I'd think it'd be able to be done...

    Hm. I dunno, I'd think it'd be able to be done using the normal method. It just got weirder now too, because i built the second map (the one where stuff is being copied from the previous map) and...
  • Replies
    6,435
    Views
    162,436

    How do I prevent things from being taken to me...

    How do I prevent things from being taken to me when I change levels? I setup a trigger_changelevel and every single entity that's in the room when triggered comes with, making each prop, for example,...
  • Replies
    78
    Views
    9,337

    Same as long as it actually gets like......

    Same as long as it actually gets like... finished. Last one I did had everyone actually complete their maps, but the person running it never put everything together.
  • What are you people talking about? Being vague...

    What are you people talking about? Being vague isn't gonna keep the thread on track.
  • Replies
    91
    Views
    3,207

    True, but it's better than nothing. Bunch of...

    True, but it's better than nothing. Bunch of people seem to think it isn't possible, when it's just a bit of a hassle to do it. You can get around the collision model not scaling by using a brush...
  • What.

    What.
  • Replies
    91
    Views
    3,207

    I keep seeing people say they can't scale models,...

    I keep seeing people say they can't scale models, but I always thought you could. The prop_dynamic entity lets you do exactly that.
  • That looks really really cool. The fog doesn't...

    That looks really really cool. The fog doesn't blend too well with the skybox, so it looks a bit weird, to me at least. Other than that it's looking pretty nice, especially the use of color...
  • That is a LOT of hazardous materials in a...

    That is a LOT of hazardous materials in a swimming pool :v:

    On a serious note, that area outside of the windows looks like it's just an endless void with a tree or two. There's even what looks...
  • Thread: *Cries*

    by paulisdead18
    Replies
    10
    Views
    679

    Don't exactly know why this merited its own...

    Don't exactly know why this merited its own thread...
  • You have a leak. This'll help when checking for...

    You have a leak. This'll help when checking for issues in a map http://www.interlopers.net/errors/
  • Replies
    13
    Views
    884

    It's always great seeing useless comments in...

    It's always great seeing useless comments in place of actual helpful criticism.

    Right now, OP, you need to try and work at not having everything look like it's all just one big box. Texture...
  • Replies
    91
    Views
    3,207

    That should practically be an idea that's drilled...

    That should practically be an idea that's drilled into people's heads. There's absolutely no guesswork involved and it always works.
  • Replies
    91
    Views
    3,207

    With compiling times, if you just wanna check...

    With compiling times, if you just wanna check something small, just use the cordon tools to section off what you wanna see so you don't need to compile the whole map.
  • Replies
    12
    Views
    473

    Not everyone is willing to release their editable...

    Not everyone is willing to release their editable versions of their work, and that's totally fine. Most people allow it if you just ask them anyways. It's about the principle, not the action. It's...
  • Replies
    6,435
    Views
    162,436

    Well if you're using that method, you can reduce...

    Well if you're using that method, you can reduce the cuts on the pieces by deselecting the piece you cut before you make another.

    Dunno about another method, but I don't usually work with those...
  • Replies
    6,435
    Views
    162,436

    And don't forget to run VIS on normal. I stupidly...

    And don't forget to run VIS on normal. I stupidly made that mistake and wondered FOREVER why areaportals never worked for me, and then facepalmed so hard when i found out that running it on fast...
  • Replies
    7
    Views
    411

    That's not very nice, especially since there's...

    That's not very nice, especially since there's plenty of these floating around http://steamcommunity.com/sharedfiles/filedetails/?id=106780760
  • Replies
    6,435
    Views
    162,436

    Anyone know what's a good sprite/entity to use...

    Anyone know what's a good sprite/entity to use when trying to get a light glow effect for floodlights?

    I tried point_spotlight but it ends up looking WAY too bright, and changing sizes in the...
  • You really don't need to do that (Why would...

    You really don't need to do that

    (Why would Sansa disagree)
  • That post on someone predicting this would die...

    That post on someone predicting this would die within a week or so is terribly ironic.
  • Then there was the time where HL2RP ran on Cider2...

    Then there was the time where HL2RP ran on Cider2 and anyone could be combine, instead of being super serious and requiring applications and serious roleplay was uber serious. When HL2RP ran off of...
  • Ok i admit, if it was that, the change would...

    Ok i admit, if it was that, the change would totally be ok. The current suggestion seems like just a really lame joke and unnecessary stab at a couple recent threads, of which this so called...
  • Looking at the forum, it seems like Sansa went...

    Looking at the forum, it seems like Sansa went for a power grab and that effectively killed the whole thing off once control was taken back.
  • Replies
    6,435
    Views
    162,436

    Unrelated, but that floor texture should be...

    Unrelated, but that floor texture should be rotated to be on the angle of each stair.

    Someone else can probably help you out with the lighting better than I can :v:
  • If you're using Half Life 2/Episode 1/Episode 2...

    If you're using Half Life 2/Episode 1/Episode 2 textures, and you have those games mounted in gmod, you shouldn't run into any problems. You can even use custom textures as long as those are also in...
  • That honestly should be stickied at the top of...

    That honestly should be stickied at the top of the forum or something.
  • Replies
    9
    Views
    401

    Well... there's quite a lot of errors in there,...

    Well... there's quite a lot of errors in there, involving missing models and textures.

    It'd probably help if you posted a screenshot.
  • Replies
    6,435
    Views
    162,436

    I'm trying to figure out how to do a puzzle where...

    I'm trying to figure out how to do a puzzle where one needs to take an object that was broken off of something, and re-attach it to where it originally was, and then have the object function how it...
  • Thread: First Map

    by paulisdead18
    Replies
    45
    Views
    2,427

    This map would be my first, and it's a big mashup...

    This map would be my first, and it's a big mashup of things learned from 3kliksphillip tutorials (dont even ask how i made the arches) https://www.youtube.com/watch?v=lbUFX0CywDA
  • Results 1 to 50 of 250
    Page 1 of 5 1 2 3 4