Type: Posts; User: Lubci
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if anyone wants to play some single player with eotech magnifier
I have one suggestion:
what about changing "stalker_music" cvar so you can set music volume by putting decimal in there
kinda like "volume" command works
I think that CW plays after_reload only when reloading empty shotgun
well I only tried SR25 because I wanted that one pretty baaad...
no one survived
is it possible to decompile FA:S2 models without killing them animations?
uhm any chance of having bipod enabled on M14/M21?
it looks like FA:S team needs a little
sry but I have to ask
will there be proficiency with explosives?
like faster grenade tossing and faster m79 reload?
I made one HK416 like that xD
damn, now I got that image stuck in my mind and I have to do that
you asked for it
just ran into same issue
did you find any way to convert .ani-s?
anyone making customizeable sweps?
committed this crime today
cstm_base_xtra_pistol does not support/use silencer welement
I think I already pointed that issue out some time ago
Are numbers 410-425 or "silencer" key already in use?
EDIT: I tried lowering numbers(just in case they re too much) and changing silencer key, it did not fix the issue.
would you mind taking a...
So I have tried adding several custom attachments but I tend to run into issue where:
I have custom attachment marked as one to spawn with.
After spawn I cant pick it up - HasAttachment function...
I think I have already done something like that
they differ in barrel length and attachments
next time use img_thumb
now thats exactly what I wanted
have you seen first deploy anim of M60 yet? xD
it seems to be impossible to pick up objects/props when wielding these sweps
is it intended or bug?
this second one looks better but I would like to be able to aim with deployed bipod
how is it going with LMGs? if there are going to be any
I think that Customizable Weaponry has this same issue.
that should allow bipod :rock:
2 materials for M60E3 with same filepath and Lens_env_transparent into different directory
back onto topic
are there any plans for bipods for these sweps? (for weapons that already have bipod like M82, SR25)
I would really like to see similar features like in your Customizable Weaponry...
because Call of Money model is bad and inaccurate
Cant wait for FA:S LMGs
then you should check how is rail "attachment" done in CW
doing what you need should not be hard
is there any limit for amount of custom attachments in CW?
At certain number I start...
do you mean something like this http://cloud-3.steampowered.com/ugc/597010849554464448/7C55AB0D093810FDB7D76E0A7580A09FC240F9B3/?
or are you aking how to use 2 velements for single...
and update your download
https://lubci50stuph.googlecode.com/svn/new_hit gl hf
they may NOT be as good as you think
people still interested in CALLOFMONEY camouflages?
could not find scope_leo, scope_pso and scope_pso_illum in fas/materials/sprites?
otherwise new customization menu looks great!
I have a question about adding custom attachments
How do I specify bonemod which is applied when you add attachment to weapon?
I have been working M60 swep if youre interested
but I look forward to your sweps
so how do you people like FA:S2?
exactly, any idea what should I check first?
I get this whenever I press "Apply changes" in Utilities/CW/Admin
[Customizable Weaponry] lua/includes/extensions/math.lua:46: attempt to compare nil with number
1. mc -...
did you change something about SWEP:RenderSceneFunc()?
G36A1 scope seems to ignore mouse movement/aiming
edit: found the solution, there needs to be "ply:EyeAngles() + ply:GetPunchAngle()"...
as for the suggestions
would you mind adding custom bonemod, which(if present) is applied by default/(when vertgrip,grenadelauncher,cmag is off)?
And you actually wanted to get my permission to update CW and upload it on workshop when I said I quit scripting stuff in Garry's Mod yet you can't do something as simple as a function call?