Type: Posts; User: Din0FreaK
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Just because a small amount of people make or port models only for SFM doesn't mean people will stop porting models to Gmod.
It probably can't be done since these monsters come out in Monster Hunter Ultimate, which is on the WiiU. And I don't think it's possible to rip from this console.
What's there to worry about?
I feel like I'm the only person I know who likes spiders.
What's with the floating fish on the right?
Try changing it to this.
Here you go
Not at all, as far as I know.
Then you have to weigh those parts of the mesh to the appropriate bone.
I use a program call Xn Convert to convert .dds files. Here's the link if you want to try it. http://www.xnview.com/en/xnconvert/
It needs a collision model.
AFAIK someone is working on one. You'll just have to wait until they release it.
Here's the smd:http://filesmelt.com/dl/Ludroth.smd
$model Ludroth "Ludroth.SMD"
After i compile the model and view it in the model viewer, all the bones are placed in the center of the model.
This just started happening recently.
I'm using Blender 2.66 and the most recent...
I replaced the old physics model with one better suited for posing.
I already Hexed it and i'll upload it in about an hour.
My first render in SFM.
Isn't it mountable in Gmod?
An explosion prop would be pretty useful for people who don't know how to make one in photoshop.
AngryMan deserves to win. His looks WAY better than mine.
The finger posing looks weird on his right hand.
The monsters from Monster Hunter Ultimate would be pretty badass.
I'm just going to submit this
That brought a tear to my eye.
I guess I can give it a try.
They look pretty damn good.Thanks jenkins.
Atheist or not, you got to admit that those shoes look ugly.
I think it actually looks better than Battlefield 3.
Thank you. I hated the rigging on the old Vector model.
People are so ungrateful nowadays.
This tool is pretty useful when making scenbuilds.
There's a way of turning it off?
Mobile Intel(R) 965 Express Chipset Family.
The Dilophosaurus looks too colorful.
Before I could get at least 30-40 fps on Gm_construct, but now I only get about 9 fps on Gm_construct.This happens with any maps with the skypaint feature. Is there any way of fixing this?
I was just wondering if there is any way of forcing dynamic shadows.
When I spawn the models they're in a T-pose.
Of course the first comment on gmod.org is asking for a player model or NPC.