Type: Posts; User: Juniez
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sometimes there are giveaways on facepunch and wait! you have to pay for the internet to get them
i guess they're not free after all....
I, too, have done one of em elysium grenades
a narrative doesn't have to be light and whimsical to be enjoyable, nor does a game's gameplay require an arbitrary level of interactivity/excitement to be good
11th March 2014
maybe some people also get tired of seeing 'gone homo' and 'not a game' over and over again v:v:v
it's pretty clear that while Gone Home didn't have the fun, witty narrative of the stanley parable or the 'real' gameplay of Paper's, Please, it still managed to make a bigger impact on the gaming...
what you guys think is just ok, and what you guys think is undeserving
I don't agree with the decision either but it says a lot to give off such a volatile, self-righteous reaction to something...
so the people are mad because:
- they can't stand seeing other people like the game
- they are homophobes
great, now I'm educated - I still don't see how any reasonable person could...
so what, touching upon a sensitive topic that's been (until recent times) taboo in narrative expressions is suddenly.... out of bounds for praise now?
its often criticized in video games...
no 4k for normal environment textures are crazy in every current generation sense.. it'd make sense for hero pieces like weapons or usable vehicles but tiling env textures??
afaik one of id...
no, source has a max texture limit of 4096^2 and it would be silly to have environment textures anywhere near that size
9th March 2014
300 4096^2 textures "uncompressed" at 308mb is very...
well you don't
there's no conceivable practical reason (outside of art style, of course) to stay away from photo sourced bases
either that or you can either sculpt or hand paint them...
ivans secrets 1 episode two
yep, the only thing i'd consider "done" in the material
...is nothing, actually- I just wanted to test some paint wear
that's an impressive mesh density but it may not be very suitable for any game engine
5th March 2014
some super wips
princess fulfills her true self by breaking gender norms and also the mother is a bear
it darkens cavities and highlights edges so you can have better edge definition
we thought it'd be better to have the tires and seat-cloth have entirely separate materials to have better...
here u go
it looks more like one of em jet intake turbines but i think it's closer to the original
i will remodel it. just for u
(i still assume)
27,209 triangles for some jagged wheels http://fi.somethingawful.com/images/smilies/negativeman-55f.png
it would be unfair to make comparisons to the DirectX or openGL for PCs because there's no need for abstraction in consoles.. that said the XB360 / XB1's high level apis are closer to directX (9.0...
have I said anything wrong? It's still owned by a single coordinated group, so the notion that "everyone with just a tiny bit of experience in the field can make a impact" is absolutely untrue...
well opengl isn't that - the only open part is in implementation, it's still controlled by khronos (but hey not microsoft right? if this kind of stuff is important to you)
yes and i'm surprised that you weren't expecting this kind of stuff going into such a competitive and fast-changing industry
if you're concerned about job security you can probably take your...
imo the scratches should work to accentuate the edges instead of being splattered around in random places (which is also good but shouldn't really be the majority of wear)
you should have a lot of...
that is shooting to wound and legally that is actually worse than killing someone
oh yeah, and he'd probably end up dying anyways
the differences in titanfall's source is in its' renderer instead of its file format (which wouldn't make sense to change since mdl is a totally ok model format and less changes = more compatability...
looks exactly like the work of this here script
even if the actual rendering is capped at 59/60hz differences can still be felt through input lag (thats why vsync makes your game feel weird in twitchy games)
and you can "optimize" texture...
aaagh mirror's edge!!!!
it's just a bunch of cylinders... no complex topology anywhere on the model :x
nope, the plan only extends to this and the airboat - originally I wasn't even going to do...
barrel tilt on slide movement :0
19th February 2014
the left one's the original triangulated model
the right one's an automatically de-triangulated model
you can see that the original one is...
point being we can't recreate the sub-d interpolation with these triangulated models
yes but the engine uses sub-d to interpolate between those polygons for a smoother surface
you can't recreate that with triangulated models
yeah they've probably been triangulated during import - but you'd need the original quad-only (meaning not triangulated) models to utilize sub-d as it doesn't work with triangles... otherwise you'd...
but yeah some of these'll look awful on source unless someone can extract the original quad-only versions of these models (probably impossible)
quoted the wrong person :x
no they use sub-d - these are the first person MTAR's sights.... you can clearly tell the use of sub-d through their use of edge constraints (tesselation doesn't require those)
from left to right:...
(at peak efficiency) it'll have the same capacity as the XB1's ram but maybe a little faster since apparently you can use 512mb of magic ram to swap things around instead of the hard drive
512mb of that is paged so you can't use all of it in conjunction
they are different assets - snake's texture (to which the first patch is embedded in) could be 2048x2048 and increased to 4096x4096.... this would be a massive memory difference compared to only a 2x...