Type: Posts; User: voodooattack
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I fixed a database encoding problem with my new contract job, where a stupid programmer was storing windows-1256 text as UTF-8 somehow. The end result was that Arabic characters were being displayed...
Apparently adding obsidian as a solid state for sand caused it to pop up everywhere on beaches.
Next up is chemical reactions and...
It's good to see you're still around. I'm still following the project and I really like where they're going with it.
I remember someone posting about their work on this a long time ago, so I'll post the trailer on their behalf.
Does anyone remember who it was?
- Calibrate both devices to lay flat pointing north.
- Record accelerometer readings.
- Store recorded data and constantly keep track of phone's spatial position using the accelerometer.
I challenge myself: Finish it or delete it.
What is this madness? Am I supposed to start believing in signs now?
I just rewrote my map generator to use a 3D spatial index for chunk generation and prioritisation. It's awesome.
Damn! I'm going to be writing 3D ray-tracing code for trajectory projection, to schedule map chunk generation based on where the player is going.
This shit is complicated! I don't even know how...
God, I hate it when I have to wait for a 3 minute build just to test a minuscule change. This is outrageous.
This is awesome, I came here to ask the folks for their opinions on my nav. system and I'm really pleased to find someone else working on their own. Why not post your progress in WAYWO though?
So [vid] works for WebM and [video] doesn't?
I hope a video is worth a thousand pictures:
Edit: Garry, why are WebM embeds not working any more?
This is a top-down view, the '@' represents the head of the player, and like Funley kindly said, the darker parts are lower, the lighter part is at level with the head. The dark cyan is further down....
Hmm, people at the DF forums suggested that I remove ramps completely and have navigation work like Minecraft, so basically everything is a ramp if it's only a 1 z-level difference.
Playing with perspective and multi-cell entities; this should be viewed as a top-down view, level with character's head where the character occupies two z-levels simultaneously (everything from the...
Oh god, I remember when Naarkie and I made that..
If I remember correctly, there's no trivial solution to the timeout problem, so just...
My mapping engine is now fully polymorphic. ANYTHING can go into map cells to be loaded, saved, and be procedurally generated.
This means I can have anything on tiles with no special distinction,...
Someone should write a shader for ENB Series/SweetFX to universally add this to games.
I'm really enjoying watching your project grow! You're a very good coder and I hope you get to finish it soon.
Yay! Sony is adding 64 bit integer support to Field3D at my request! :D
That's probably a good idea. I'll start with basic items, wilderness life and the likes first though.
I have plans for that. Right now you can't see the difference between tiles because of...
It doesn't work like that, rendering is separated from terrain generation.
Here's the code that generates the classic ramps:
if (!cmaterial->liquid &&
That'd be extremely difficult. I'm not even sure if it's possible.
I'm reverting to the classic ramps for now, they're more expensive to calculate but less troublesome.
I'm doing some floating point shenanigans and I've come up with a way to generate ramps based on a heuristic.. what do you guys think? Old ramps or wide/smooth ones like this?
Yeah, the version before this one was laggy and crashed while analysing intellisense data but with this release they really outdid themselves. It's really stable and has tons of features. Aside from...
KDevelop, here's a live example from my project:
And just so you're all aware I just had a LASIK procedure done to my eyes and I can't...
Wait what? We've been working on the same thing all along? (I admittedly wrote mine last week but still)
"module" : "Add",
"sources" : [
"bounds" : [ -0.10, 0.30 ],...
Oh fuck no, we're not doing music again.
Nah, those are fixable.
My multi-threaded cooperative coroutine scheduler is fucking up GDB because of stack context saves. I keep getting the wrong stack frames and/or function calls from the...
The worst kind of bug is the one that makes the debugger crash.
22nd December 2013
GCC made some big leaps recently, I still prefer clang but GCC is not that bad compared to MSVC, which doesn't offer much as a standalone compiler. The IDE is the reason why it's so widely used I'd...
You can sell GPL software, you only have to redistribute the sources along with it. It's not very effective but it has been done in the past.
No problem. I think I found what I need anyway, it only works for JS/ECMA script but at least it's BSD. My game will use V8 for scripting so it'll do.
It's actually distributed with Ubuntu, all I'd have to do is install it through apt.. but that's not the problem; it's GPL licensed, so you can't use it unless your project's license is or is...
Okkay, I'm making a post since no one is posting anything. Slow day?
How did you get Scintella working with Qt? Did you use the GPL port?
Oh, I meant my unstructured English and copious overuse of smilies but that too.
Yes, I patched someone calendar to use unicode in the past and I had to change the font to a TTF font (Lucida Console) for it to work correctly. The default raster fonts won't.
Are you using the default bitmap font? If so switch to a TTF font instead.
I found this snippet of code:
double round( double x )
const double sd = 1000; //for accuracy to 3 decimal places
return int(x*sd + (x<0? -0.5 : 0.5))/sd;
I think it'll do.
Yeah, it happened to me before. Something freaks out FP's bbcode parser when there's a < or a > involved inside a [code] block.
18th December 2013
Garry stop censoring cocks and fix this you...
The numbers should be user-friendly, that's why I'm looking into rounding them in the first place.
I still want some precision involved, I don't want 0.002 to suddenly become 0.
I'm not directly printing the values, jsoncpp does the work. So I suppose I'd have to deal with the numbers before they reach the library.
Why would I do that? That defeats the point of using floating point data..