1. Post #1

    September 2010
    23 Posts
    Hi everyone !
    have a look on the github !


    HOW TO INSTALL :
    1st put the zip in your gmod addons folder
    then choose extract to Realistic-Colonies\

    or use gmod workshop.



    This Mod lets you create your own colony of headcrabs and Antlions! :3. Simply spawn a Headcrab or Antlion egg (Or If you're a lazy spawn a Headcrab or Antlion) from the Entites tab, and you'll have your own colony. Of course, don't forget to feed them or you'll have a load of corpses lying around - and you don't want that now do you.

    Melon and meat are food. Meat disapear after a certain time. Melon become tree, and these tree are spawning melon.
    The aim is to have a strong colony to fight one other colony (if you are 2 player or more), or just to have fun with npc.
    Genetic is incoming to make this addon way better :D ! (2.0 or 2.1)

    Note : You have a weapon to control your npc :). (WIP)

    It's recommanded to use AI noded map (gm_construct is fine).

    Here is some (HD) video :
    - a small video (V1.9.4b) :
    http://www.youtube.com/watch?v=aIwYz2agxpk
    - a how to use video (V1.9.4f) :
    http://www.youtube.com/watch?v=a-5lxtEbdU4



    [release]Current version is 2.0 (soon)[/release]

    -> Download link <-
    waiting for the update


    Direct
    Workshop soon.
    Multi upload soon.

    Non Direct
    We have a github here : https://github.com/wamilou/Realistic-Colonies/


    -> General and Useful ConVars <-
    Code:
    * rc_printevents - When set to 0 it won't print "Headcrab X died".
    * rc_spreadthelove - When set to 1 they won't attack anymore.
    * rc_remove - When set to 1 all realistic colonies are cleaning themself.
    If set to 0 play with the addons ;D
    -> Optimisation managing (1.9.4b or higher) <-
    Code:
    * rc_time X - timer in second for living stuff
    * rc_planttime X - timer in second for tree and melon stuff
    -> Healing food (1.9.4c or higher and < 2.0 ) <-
    Code:
    * rc_antlion_healing (recommended 0.25 to 3 default  1) Change healing.
    * rc_headcrab_healing (recommended 0.25 to 3 default  1)  Change healing.
    -> Gui radius (1.9.4d or higher) <-
    Code:
    * rc_view (recommended 256 to 2048 default 768) a biggest radius allow you to see R-colonies thing farther
    -> Game content (1.9.5 or higher) <-
    Code:
    * rc_speed (recommended 0.5 to 2 default 1) if you want to increase / decrease the speed of this addons
    * rc_gamemode (0 or 1 default  0) if you want to test the gamemode thing (be aware it's just a test)


    - The Surfer (working on entities and entities related thing)
    - Wamilou (since 1.9.3 working on gamemode part)



    - Steam group : http://steamcommunity.com/groups/realistic-colonies



    - A gamemode working
    - Ported to gmod 13
    - Fixing a lot of thing
    - Balancing
    - And more and more secret things ...



    [release]


    Code:
    V1.9.5
    --General : 
    - addons work better and lag less
    - all convar use rc not co anymore.
    
    --internal change :
    -Rc_api as more stuff than before
    -self.lion and self.crab now become self.npc allowing us to add more stuff easier
    
    --stuff added :
    -rc_speed (alow you to change speed of game age and hunger and other stuff)
    Added new age engine so it's compatible with rc_speed
    -Food searching stuff :
    fully working and bug less search food system
    all search radius is now in only 1 value : rc_searchrad
    - changed some convar so the game is better
    - full zombie stuff that work
    - Realistic colonies control gun
    - Realistic colonies gamemode (rc_gamemode 1 to enable it)
    - trying to add some thing so prop protection work better (seems to failed or prop protection not working as it should)
    
    --Bug fixed :
    -does not show negate hp like 'health : -52' showing 'health : dead'
    -all plant bug fixed
    -all egg bug fixed
    
    
    V1.9.4f
    - Changed all Convar & Entities name.
    - New render stuff.
    - All knowed bug fixed.
    - Changed some Convar so that headcrab can't lay egg without eating.
    
    V1.9.4e
    - optimized hunger stuff.
    - fixed a bug :P.
    
    V1.9.4d
    - Reworked Search food system:
         - Once again less laggy !
         - And even better than before !
    - Added the first Client side Convar "rc_view" to change max distance view of RC thing
    
    V1.9.4c
    - Improved Gui : You can now check your npc health !
    - New food search system. Npc do never stuck themself and the new code is really less laggy (take less calcul)
    - New food thing : When Rc npcs eats thing they earn health.
    - New related conVar :
    * rc_antlion_healing (recommended 0.25 to 3 basicly at 1) Biggest this number is the more antlion will get health when eating
    * rc_headcrab_healing (recommended 0.25 to 3 basicly at 1) Biggest this number is the more headcrab will get health when eating
    
    V1.9.4b
    - fixed a wrong value about headcrab mature time.
    - No more zombie spawned in headcrab group.
    - Added max hunger can be changed with :
    * rc_headcrab_mhunger X - Too set up when headcrab they die of hunger basicly at 100.
    * rc_antlion_mhunger X - Too set up when antlion they die of hunger basicly at 125.
    - AI they will kill each other if too hungry  NOW BASED OF CURRENT >MAXHUNGER< (hunger limit).
    - LAG MANAGING THING
    * rc_time X - time in second beetween execute again all 'living thing' (recommanded 0.5 to 3 basicly at 1 (a big number reduce calcul))
    * rc_planttime X - time in second beetween execute again all 'food thing' (recommanded 1 to 5basicly at 2 (a big number reduce calcul)
    
    V1.9.4
    - Bug free
    - AI they will kill each other if too hungry (now apply to antlion)
    - MAIN LAG FIXED (does not lag anymore !).
    
    V1.9.3c
    - GUI the position of the name changed (different pos for different NPC).
    - changed some name and added a secret one (related to big news).
    - AI : they will kill eachother if they are to hungry (also if hunger>85)
    
    V1.9.3b
    - Optimised : This addons was not laggy but I rewrited some part of the code. This addons does at least 1.5* less calcul !
    - Balanced : There is more chance that a Zombie spawn from an headcrab’s egg.
    - Headcrab can lay 2 eggs ! (random :P)
    - Added a secret name. Muahahahh.
    - Fixed the ERROR model that you was able to see when entity just spawned.
    
    V1.9.3
    -Always show name and hunger of colonies Npc.
    -Wamilou joined the coding
    
    V1.9.2
    -fixed a bug.
    -optimised a thing.
    -added funny names XD !
    
    V1.9.1
    -changed 2 tree's name.
    
    V1.9
    -Fixed bug related to gmod update
    
    V1.8.1
    -changed con_vars name.
    -added co_remove (if on remove all colonies thing if off just play like before ;D)
    -changged some convar data.
    -100% working
    -1 bug detected since V1.7 : antlion/ headcrab sometimes are trapped in tree
    
    V1.8b
    -Secret meat update (not really secret)
    -change some cvar :D (some limit are awfully bad)
    
    V1.8
    -Meat added:
     --can be spawned like melon
     --spawn when npc die in a war(only)
     --Meat auto remove when too old
    -Balancing (changing cvar)
    
    V1.7
    - Tree can't fall
    - Egg are now killable with any damage like melon
    - removed combine/rebel
    - Headcrab egg and spawn can spawn 1 zombie (balancing)
    - Bug fix
    - and some other thing
    
    V1.6
    -Changed limit and small things
    -added combine and citizen
    -it took me 2 hours
    -100% working !
    
    V1.5
    -New limit !
    -100% Working !
    
    V1.4
    -no more fast headcrab who auto kill on melon !
    -no more combine and rebel (useless)!
    -gmod update bug fixed !
    
    V1.3b
    -New limit !
    -some bug fixed!
    -plant limit fixed!
    
    V1.3
    -plant limit added (BUGGY AS HELL)!
    
    V1.2
    -added all other tree
    
    V1.1
    -added big tree
    
    V1
    -Added Combine Rebel.
    -Don't need C:SS any more
    [/release]

    IMPORTANT NOTE : If you get any type of lua error related to this addons, say it ! It'll help us fixing it.
    Reply With Quote Edit / Delete France Show Events Useful Useful x 2Lua King Lua King x 1Bad Spelling Bad Spelling x 1Lua Helper Lua Helper x 1 (list)

  2. Post #2
    Gold Member
    Thrasher1018's Avatar
    June 2006
    840 Posts
    Wow, this actually looks like it'd be some fun!
    Reply With Quote Edit / Delete United States Show Events

  3. Post #3
    Rehukotsa's Avatar
    October 2009
    195 Posts
    Sounds great.
    Reply With Quote Edit / Delete Finland Show Events

  4. Post #4
    Hueynuttyteeth's Avatar
    September 2010
    2 Posts
    This also only works on maps with AI/Info nodes, I enjoy playing with head crabs :), But they can get kinda land locked.

    An update for 1.9 could be:

    *Colonies can explore the area with group.

    *There are different teams, (like team RED BLUE GREEN YELLOW) so that you could have different colonies of same type attack one another.

    *A preset map for beginners and/or made for this addon so that yuo have a fancy area for your different colonies to live at.

    Hope you might think about this ideas :D ~Hueynuttyteeth
    Reply With Quote Edit / Delete United States Show Events Agree Agree x 2 (list)

  5. Post #5

    September 2010
    23 Posts
    This also only works on maps with AI/Info nodes, I enjoy playing with head crabs :), But they can get kinda land locked.

    An update for 1.9 could be:

    *Colonies can explore the area with group.

    *There are different teams, (like team RED BLUE GREEN YELLOW) so that you could have different colonies of same type attack one another.

    *A preset map for beginners and/or made for this addon so that yuo have a fancy area for your different colonies to live at.

    Hope you might think about this ideas :D ~Hueynuttyteeth

    1st it work on flatgrass and flatgrass don't have any nodes but still work :D but exploration don't work ... i'll add a thing to add some fun :D they will explore if the hunger < 35 with random :D

    2nd GOOD IDEE GUY i'll work on it :D
    and i have one other idee :
    - Headcrab kill other headcrab if too hungry and same for antlion
    Reply With Quote Edit / Delete France Show Events

  6. Post #6
    Adam.GameDev's Avatar
    July 2010
    1,376 Posts
    Svn?
    Reply With Quote Edit / Delete United Kingdom Show Events

  7. Post #7

    September 2010
    23 Posts
    Yep i'll add it but no idee how upload with svn ;( ...
    If someone can help me :D or make a VID to explain me how upload with svn system
    Reply With Quote Edit / Delete France Show Events

  8. Post #8
    Adam.GameDev's Avatar
    July 2010
    1,376 Posts
    Yep i'll add it but no idee how upload with svn ;( ...
    If someone can help me :D or make a VID to explain me how upload with svn system
    Install TortoiseSVN and find some Tutorials on the Web.
    Reply With Quote Edit / Delete United Kingdom Show Events

  9. Post #9

    September 2010
    23 Posts
    Install TortoiseSVN and find some Tutorials on the Web.

    DONE new SVN link :
    https://realistic-colonies.googlecode.com/svn/trunk/
    Reply With Quote Edit / Delete France Show Events

  10. Post #10

    July 2010
    102 Posts
    It's me :D ! Surfer and me make a blog for our addon now !
    http://www.realistic-colonies.org/ !!!
    Reply With Quote Edit / Delete France Show Events Optimistic Optimistic x 1 (list)

  11. Post #11
    Gold Member
    superstepa's Avatar
    June 2009
    8,962 Posts
    Someone please compare this code to other colonies addons ( for example the one ,which JgcxCub have made)
    Its hard to believe , that a coder , who can make an addon like this , is typing like that.

    Wamilou/The surfer , no offence, but I cant understand half of stuff , you've typed
    Reply With Quote Edit / Delete Russian Federation Show Events Dumb Dumb x 2Agree Agree x 1 (list)

  12. Post #12

    July 2010
    102 Posts
    Yes but we going to rewrite all of the code :P
    It will become a gamemode :)
    See on our blog what are we doing on it ^^
    Reply With Quote Edit / Delete France Show Events

  13. Post #13

    September 2010
    23 Posts
    Someone please compare this code to other colonies addons ( for example the one ,which JgcxCub have made)
    Its hard to believe , that a coder , who can make an addon like this , is typing like that.

    Wamilou/The surfer , no offence, but I cant understand half of stuff , you've typed
    hum okay is it better now ? (I just rewritten all the post ;P)

    Edit :
    JgcxCub made an other addons based on the old and non-updated addons http://www.garrysmod.org/downloads/?a=view&id=73575 (Colonies V1.4)
    JgcxCub's don't have thing that this addons have and he have got thing that this addons don't have.
    He doesn't have : many tree's, meat, and new gui thing that you can see here : http://www.garrysmod.org/downloads/?...img&v=120947_1
    and small other thing like : he just has few names, they don't kill eachother if too hungry and other things

    But we are not here to speak about JgcxCub's addons >.<
    Reply With Quote Edit / Delete France Show Events

  14. Post #14

    September 2010
    23 Posts
    Update 2.0 incoming :)
    Reply With Quote Edit / Delete Windows 7 France Show Events Winner Winner x 1 (list)

  15. Post #15
    Gold Member
    A_Pigeon's Avatar
    November 2011
    3,458 Posts
    Update 2.0 incoming :)
    Fuck yes, I loved this mod back in the day.
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  16. Post #16
    The Cold Wind Of France
    Dennab
    November 2008
    18,691 Posts
    Update 2.0 incoming :)
    Could you please create a thread for your gamemode in the correct section? Thanks!
    Reply With Quote Edit / Delete Windows 7 France Show Events Agree Agree x 1 (list)