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 Post #121
 28th August 2009 Last edited by Fred1608; 28th August 2009 at 07:29PM..
Fred1608's Avatar
August 2009
24 Posts
the worst part is when minges get hold of some follower or automatic turret expression , then the server is doomed
Yeah, that realy sucks, but you know, you can make a car, put a rt camera on it and add hundreds of turrets, that using just numpad and vanilla props, and we would still have a minge killing everyone on the server and ruining the game!
 Post #122
 28th August 2009
amitakartok's Avatar
September 2008
2,324 Posts
the worst part is when minges get hold of some follower or automatic turret expression , then the server is doomed
Take it as a challenge: try to write an expression that can counter the bad guys'.
 Post #123
 28th August 2009
Decoy Ocelot's Avatar
March 2009
118 Posts
Take it as a challenge: try to write an expression that can counter the bad guys'.
Those are exactly the kinds of expressions that people use to minge with. Don't hate the expression, hate the player.
 Post #124
 28th August 2009
amitakartok's Avatar
September 2008
2,324 Posts
Those are exactly the kinds of expressions that people use to minge with.
That's my point: if they behave, that's OK but if they minge... open season. Fight fire with fire.
 Post #125
 28th August 2009
Carlisle's Avatar
March 2009
1,605 Posts
I fight minges with an anti-noclip cage, and the Asgard Transporter...
 Post #126
 28th August 2009
Zaitzev's Avatar
May 2005
566 Posts
I built a massive hangar structure with gates and all that stuff, that I spawn to stay safe from the minges if they should appear. They always try to do shit to get inside
 Post #127
 29th August 2009
Sonic Cow's Avatar
August 2009
233 Posts
There is going to be a wire 2.

IF you do not like wire or E2 then don't use it (PERIOD)

But E2 and wire did not ruin gmod. All it did was add more possibilities.

And yes E2 can spawn holograms but there is a default size of 50 units and there are also console commands to disable or enable holograms.

My point is that E2 added more possibilities and allows you to code in-game. Instead of having to make a script outside of gmod then import it in then see if it works. And wasting time. Also E2 is a great way of getting to learn simple scripting.

If u don't like it dont use it.
 Post #128
 29th August 2009
Dennab
December 2008
1,814 Posts
try to learn e2 then try to say this stuff about it.i used to think the same thing untill i learnded it, now its the best thing to gmod.
 Post #129
 29th August 2009
Gold Member
Moreto's Avatar
March 2008
2,817 Posts
E2 is wonderful, I use it for control systems because the numbpad doesn't feel natural to use when controlling something and it is a great improvement over E1 (I never understood it).

I do however hold people that can make something GOOD without major wire assistance, a good example of this is Saber15's VTOLs the only wire used is a adv pod controller for activating the thrusters, all the balancing has to be done by the player in the seat which does make for some fail pilots but is ultimately more fun to just fly in than some applyforce() fighter.

As for people just hateing on wiremod/phx: Think about it, how many people would still be playing gmod if all this wasn't made? If we still had a pure vanilla gmod? Things like Saber15's VTOLs wouldn't exist because we wouldn't have the weight tool or smartsnap! Gmod would die if we didn't have such addons. Nothing new or fresh would come and all the players would leave.

Hell look at TF2 Valve brings players back with the class updates! Many have left and retured because of new weapons and maps and in gmod this is present but tenfold because of the community!

I hope this changed some of your minds.
 Post #130
 29th August 2009
p1cwh0r3's Avatar
June 2005
447 Posts
so you can't just disable it.
Go ahead and correct me if I'm wrong about anything.
Server admins can delete:
Code:
\garrysmod\addons\wire\lua\weapons\gmod_tool\stools\wire_expression2.lua

E2 is gone.
 Post #131
 2nd September 2009 Last edited by hqdby; 28th September 2009 at 12:13AM..
hqdby's Avatar
May 2009
208 Posts
the only thing i dont like about it is the gay turrets that hover over peoples heads and just kill with turrets and i dont like just a flying e2 chip that rams into u on spawn and kills u. but it's only bad if minges use it + u dont have to use it.
 Post #132
 4th September 2009
Lt Kyle's Avatar
July 2009
1,322 Posts
I understand how you feel.

And tbh, I don't have the slightest idea how to work E2 at all. I need tutorials or something.
 Post #133
 6th September 2009
ThisIsMyUsername's Avatar
February 2009
418 Posts
You know what? I used to be against wire and e2, not because I couldn't learn it, and not because I think it makes things too easy, but because everyone was using it. I like to stay away from the stuff everyone else likes, because I'm just like that. Now that I've realized that the people on my side of the argument are just a bunch of whiny kids, I've realized that maybe I didn't give wire the respect it needed. Everyone says "Wire is uncreative!" "Wire ruined gmod!" etc. I can tell you, it is DEFINITELY not uncreative. I've seen amazing things done that I could dream of making with just my vannilla props and basic tools. Also, now that I've tried it out, I think it's a necessary addon to any server. It hasn't ruined gmod, it's transformed it.

Edit: Could anyone help me with e2? I've done fine learning regular wire, but I want to know how to code e2 to impress my brother. I have experience in C# and some LUA. My steam name is Serpentine Savior and my login name is Pwnick. Thanks
 Post #134
 6th September 2009
count23's Avatar
October 2007
557 Posts
I only use E2s with spacebuild stuff, but i've developed a fondess for it and expand into other things. I'm not a big contraptions builder, but i love bases, spaceships, that kinda stuff. E2's end up being things for me that reduce a million gates or chips down to a single chip in life support or security features.

One of my more recent hobbies has been a "stargate computer/library/iris controller" chip that links up to a keyboard and screen and prevents anyone from using my gate except through teh keyboard so everything's logged.

AS for other contraptions, well when it gets to thinks like pirate wars, i don't need chips and i dont really build anything else that needs gates at all.

Then again, I'm one of maybe 3 people in my "ping range" (servers ranging from 50-300ms) that actually uses E2 on a regular basis, so I could be biased. That or Australian/New Zealanders dont use E2 online or at all.
 Post #135
 6th September 2009
Gold Member
whosdr's Avatar
July 2008
2,795 Posts
I don't like darkRP. Ima go make a usless thread about how it ruined gmod -.-
 Post #136
 6th September 2009
cristalguardian's Avatar
September 2009
2 Posts
to those guy saying people copie other players e2 might be right but most people copy off them to learn it themselves for example: me I copied some e2 off the internet but I typed it all out why? TO LEARN IT after I did that I began using the basic concept of it in my other custom e2 work people copy to LEARN things and if you say you havent copied 1 OR MORE e2 scripts are lying.

E2 is the evolution of garysmod and wire everything evolves including us If you say that e2 helped the minges, it helped us. People say that wire helped the minges. GARRYSMOD CREATED THE BASTARDS. but it also helped us. I think e2 is one of the best things that has ever happened to garrysmod.
 Post #137
 6th September 2009
Pickle Roaster's Avatar
July 2009
161 Posts
Learn it and you won't hate it, or join a server without it, or go cry in a corner.
 Post #138
 7th September 2009
?Sandal's Avatar
September 2009
16 Posts
Personally, I hate it when people have these E2's that everyone uses and just uses it over and over again. That's about it. Otherwise, if you are this pissy about it, learn it step by step and test things out and whatnot.

:)
 Post #139
 7th September 2009
Sestze's Avatar
March 2005
582 Posts
Learn it and you won't hate it, or join a server without it, or go cry in a corner.
is a false dichotomy with three things a false trichotomy?

I personally made this statement true by doing all three at once.
 Post #140
 7th September 2009
NightmareXx's Avatar
October 2008
1,320 Posts
Your thread ruined Facepunch.
 Post #141
 7th September 2009
Teh_Medic's Avatar
March 2009
2,388 Posts
Uhm. If you don't like E2 why do you have the newest wiremod or simply just don't use it?
I mean, I think it's pretty good (Even though I don't use wire much).

Your thread ruined Facepunch.
Check Mark for you!
 Post #142
 7th September 2009 Last edited by aVoN; 7th September 2009 at 10:28AM..
Gold Member
aVoN's Avatar
December 2005
8,603 Posts
In my opinion, Expression 2 made much of the "wire components" useless. Finally.
Wire is the actual "server cancer" since it grows and grows and grows, adding "new stuff" as "advanced version" which basically does the same as the "normal"-versions instead of enhancing them.

Look at the explosives: "Simple Explosive","Explosive Advanced" and a "Detonator" (Names not fully correct. Can't remember, but there are three sents doing the same: Exploding). All of them could have been done in ONE SENT.

Since the expression gate 2 now combines so much functionalities, wire mostly became useless.


But still, you can code your own stuff not using wire. It will be much less complex but much more "funny" in my eyes. So I can agree: The abilties wire and expression gave to GMod "destroyed" the old-school GModding. But at the same time, it introduced new cool abilities. Change happens!
 Post #143
 7th September 2009
JezzaFromAUS's Avatar
September 2009
106 Posts
On my server i have a friend (Angus) and he said "Poke Jezza", i looked down later and saw a dick plowing into me... it seems as though with the new e2 you can make shapes which aren't props so you can't do anything about it, in my opinion E2 is unbalanced, OP and takes the game itself out of the game.
 Post #144
 7th September 2009 Last edited by MegaJohnny; 7th September 2009 at 12:23PM..
Gold Member
MegaJohnny's Avatar
April 2006
7,762 Posts
On my server i have a friend (Angus) and he said "Poke Jezza", i looked down later and saw a dick plowing into me... it seems as though with the new e2 you can make shapes which aren't props so you can't do anything about it, in my opinion E2 is unbalanced, OP and takes the game itself out of the game.
Wait, an overpowered thing in a sandbox game? What are you on about?

Edited:

In my opinion, Expression 2 made much of the "wire components" useless. Finally.
Wire is the actual "server cancer" since it grows and grows and grows, adding "new stuff" as "advanced version" which basically does the same as the "normal"-versions instead of enhancing them.

Look at the explosives: "Simple Explosive","Explosive Advanced" and a "Detonator" (Names not fully correct. Can't remember, but there are three sents doing the same: Exploding). All of them could have been done in ONE SENT.

Since the expression gate 2 now combines so much functionalities, wire mostly became useless.


But still, you can code your own stuff not using wire. It will be much less complex but much more "funny" in my eyes. So I can agree: The abilties wire and expression gave to GMod "destroyed" the old-school GModding. But at the same time, it introduced new cool abilities. Change happens!
I never understood why there were 3 different entities for the same thing. All I want is some bloody wired dynamite.
 Post #145
 7th September 2009
JezzaFromAUS's Avatar
September 2009
106 Posts
Wait, an overpowered thing in a sandbox game? What are you on about?
You'd think it impossible x]
But oh so true!...
 Post #146
 7th September 2009
Gold Member
jmazouri's Avatar
May 2005
4,484 Posts
You'd think it impossible x]
But oh so true!...
You can't have an overpowered thing in a sandbox game, that's like having a car that's too fast in IRL racing.
 Post #147
 7th September 2009
JezzaFromAUS's Avatar
September 2009
106 Posts
You can't have an overpowered thing in a sandbox game, that's like having a car that's too fast in IRL racing.
Probably bad choice of words but do ya get what i mean?
 Post #148
 7th September 2009
Gold Member
jmazouri's Avatar
May 2005
4,484 Posts
Probably bad choice of words but do ya get what i mean?
I do, but it's not a very good reason. If you're annoyed by it, play on a server that has admins on.
 Post #149
 7th September 2009
JezzaFromAUS's Avatar
September 2009
106 Posts
I do, but it's not a very good reason. If you're annoyed by it, play on a server that has admins on.
Hehe i own the server so i'm not saying this for myself but for others.
 Post #150
 7th September 2009
Gold Member
MegaJohnny's Avatar
April 2006
7,762 Posts
Probably bad choice of words but do ya get what i mean?
Sort of but I don't see how anything can be overpowered in a sandbox game. The more possibilities something adds the better it is, doesn't make anything overpowered at all.
 Post #151
 7th September 2009
JezzaFromAUS's Avatar
September 2009
106 Posts
just being able to control something which isn't controllable or blockable, can go anywhere do anything just by giving it numbers :/ seems somehow unfair
 Post #152
 7th September 2009
Gold Member
jmazouri's Avatar
May 2005
4,484 Posts
just being able to control something which isn't controllable or blockable, can go anywhere do anything just by giving it numbers :/ seems somehow unfair
You obviously have no idea how E2 works, nor that there's console commands for complete control over 3D holograms:

Code:
wire_holograms_display_owners 	 	 Displays a list of hologram owners
wire_holograms_block_client 		Hide all holograms spawned by the specified player from the display_owners list.
wire_holograms_unblock_client 		Un-hide/show all holograms spawned by the specified player on the display_owners list.
		
wire_holograms_remove_all 		Removes all holograms on the map
wire_holograms_block 		Input a name (or part of a name) to prevent a player from spawning holograms
wire_holograms_unblock 		Input a name (or part of a name) to allow a player to spawn holograms again
wire_holograms_block_id 		Input a SteamID to prevent a player from spawning holograms
wire_holograms_unblock_id 		Input a SteamID to allow a player to spawn holograms again
wire_holograms_max 		Defines the maximum number of hologams a player can have at once
wire_holograms_size_max 		Defines the maximum size of holograms according to the holoScale function
 Post #153
 7th September 2009 Last edited by Xixo12e; 7th September 2009 at 01:32PM..
Xixo12e's Avatar
February 2009
304 Posts
Well in that case so are gamemodes like Fortwars, Noxious and Sassilization because you're not building cars out of fridges. The point of GMod is to do whatever the hell you want.

Also Wiremod extends the physics sandbox by letting you create intelligent, automated contraptions. Even the E2 tank treads in the Contraptions forum still are part of the physics sandbox, because he's using the physics to manipulate them and make the tank treads hover by themselves.

God, here we go again with the 'Wiremod ruined my GMod' shite. As I've said GMod is about doing what you want, if people are doing what they want then they're doing it right.

E2 is actually rather interesting. It's like programming your own robot and gives you the entertainment of scripting. while making it piss easy and simple to do.
That's the whole reason I do GMod. I can make a semi-automated contraption that I could never do in real life. I love having that ability to do things that you can't in real life - if you want to make a giant walking drivable lizard, go for it. An F-16 with droppable, explodable JDAMs? Sure.
 Post #154
 7th September 2009
Gold Member
ddrl46's Avatar
October 2007
3,144 Posts
E2 made me play gmod again.
 Post #155
 7th September 2009
JezzaFromAUS's Avatar
September 2009
106 Posts
You obviously have no idea how E2 works, nor that there's console commands for complete control over 3D holograms:

Code:
wire_holograms_display_owners 	 	 Displays a list of hologram owners
wire_holograms_block_client 		Hide all holograms spawned by the specified player from the display_owners list.
wire_holograms_unblock_client 		Un-hide/show all holograms spawned by the specified player on the display_owners list.
		
wire_holograms_remove_all 		Removes all holograms on the map
wire_holograms_block 		Input a name (or part of a name) to prevent a player from spawning holograms
wire_holograms_unblock 		Input a name (or part of a name) to allow a player to spawn holograms again
wire_holograms_block_id 		Input a SteamID to prevent a player from spawning holograms
wire_holograms_unblock_id 		Input a SteamID to allow a player to spawn holograms again
wire_holograms_max 		Defines the maximum number of hologams a player can have at once
wire_holograms_size_max 		Defines the maximum size of holograms according to the holoScale function
Why would you assume that? non physics object that can go anywhere, i've seen it O_O
 Post #156
 7th September 2009
Gold Member
jmazouri's Avatar
May 2005
4,484 Posts
Why would you assume that? non physics object that can go anywhere, i've seen it O_O
So? If you are bothered by them disable them on your client, or if it's your server, block them for that person. It's not difficult to understand.
 Post #157
 7th September 2009
JezzaFromAUS's Avatar
September 2009
106 Posts
So? If you are bothered by them disable them on your client, or if it's your server, block them for that person. It's not difficult to understand.
Blocking it for every person that joins is a chore, is there any way to disable holograms?
 Post #158
 7th September 2009
Gold Member
jmazouri's Avatar
May 2005
4,484 Posts
Blocking it for every person that joins is a chore, is there any way to disable holograms?
You could always delete holograms.lua in garrysmod\addons\wire\lua\entities\gmod_wire_expre ssion2\core, but people would most likely bitch at you about it, and when you update wire it would be back.
 Post #159
 7th September 2009
Gold Member
MegaJohnny's Avatar
April 2006
7,762 Posts
just being able to control something which isn't controllable or blockable, can go anywhere do anything just by giving it numbers :/ seems somehow unfair
Not to me. If E2 is somehow 'overpowered' or 'unfair' then so is the Lua SENT system.
 Post #160
 7th September 2009
Chlapecek96's Avatar
March 2007
49 Posts
Guyz Guyz, Gmod is a Physics Sandbox, so, you can do here WHATEVER YOU WANT and HOW, you can use a motor for moving the wheels, or you can use a WHEEL tool to move and attack the wheels, it dont matter HOW you do it, gmod not is about HOW YOU DO IT , in gmod you must make FUNNY things, doing fun, and doing EVERYTHING you want, its not about just WIRE or EXPRESSIONS or HYDRAULICS or FIREWORKS, some thing is better do with thrusters and other basic tools and there are thing you never can make using thrusters and basic tool, so, be happy
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