Just downloaded the UDK last night, I'm being agonized by the buggy editor (yeah, it crashed thrice in the last few hours, one of which happened as the "Save" dialog appeared

); although I think I'll beat the steep learning curve soon™.
I'm trying to see if it meets the requirements of my next project, a Stranded II/Clonk rage hybrid that I've been itching to make for years.
I coded a D3D renderer for GWEN. There's nothing impressive to show because it looks exactly the same as the Botch renderer and the GDI+ renderer. But maybe that IS the cool thing.
http://img694.imageshack.us/img694/3319/direct3dsample200911082.png
This, thread needs more of this; I accidentally my whole keyboard reading the renderer's code.
Arabic looks good (that's my mother tongue, by the way), I wonder if you plan on allowing right-to-left layouts though.. I've never seen a hardware-accelerated GUI library supporting right-to-left layouts perfectly (hell, even professional native GUI libs mess that up), and none render the Arabic script flawlessly for the matter, great work so far; I'd love to write an OpenGL renderer for that.. (we really need something like this working with SFML)
Also, @all the crap defiling the last few pages; don't post your shit in public if you can't take criticism for your potentially stupid mistakes, or if you can't handle advice on how to fix them; most people that post here (including me) do it for unbiased peer-reviews, those are a good way to put yourself back on the right track; If we just post our crap and leave it at that, this thread would turn into another crappy desktop screenshot thread with no content.