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 Post #1
 2 Weeks Ago Last edited by mescool15; 1 Week Ago at 07:46PM..
mescool15's Avatar
August 2008
488 Posts
These are my PVKII Sweps. I have worked on these for about 2 weeks, and hopefully people will like them.

Here's a screenshot of me shooting a breen in the face.



Here's a screenshot of the spawn icons.



Here's a screenshot of all of the world models.



Here's a video demonstrating the sweps.


Here's the download link.

http://www.garrysmod.org/downloads/?a=view&id=82652

Credits:
Crazy Quebec - Answered all the lua questions that i had about this pack.
Darkhg - Helped with testing them and giving me constuctive critisism.
THE PVKII TEAM - FOR MAKING ONE OF THE BEST MODS IN EXISTANCE & MAKING THESE MODELS. caps
Mescool - Wrote most the fucking lua.

Link for the hook material fix: http://www.garrysmod.org/downloads/?a=view&id=82964
 Post #2
 2 Weeks Ago
Crazy Quebec's Avatar
May 2008
1,226 Posts
These look nice, and I'm glad if I really helped you produce something.

I'll try these as soon as I can.
 Post #3
 2 Weeks Ago
Amidaryu's Avatar
February 2009
73 Posts
Looks good...i think i will download!
 Post #4
 2 Weeks Ago
HyperTails's Avatar
December 2008
445 Posts
Seems like a good effort, will give it a go.
 Post #5
 2 Weeks Ago
TehPeeMast3r's Avatar
October 2008
855 Posts
I like.. I like
 Post #6
 2 Weeks Ago
itak365's Avatar
March 2009
185 Posts
My only request would be to make the arrows either stick in, or disappear. It could just use crossbow boults.
 Post #7
 2 Weeks Ago
TehPeeMast3r's Avatar
October 2008
855 Posts
My only request would be to make the arrows either stick in,
shoulda just stopped there.
 Post #8
 2 Weeks Ago
mescool15's Avatar
August 2008
488 Posts
My only request would be to make the arrows either stick in,
I actually asked about that a couple weeks ago, and I never got an answer.
 Post #9
 2 Weeks Ago Last edited by itak365; 2 Weeks Ago at 01:14AM..
itak365's Avatar
March 2009
185 Posts
Meh, I don't have a preference. The CSS realistic knife just disappears into the ragdoll, so as long as it seems to go in, I'm sold.

I take it that the harpoon code didn't provide much help?
 Post #10
 2 Weeks Ago
Pwn-o-Matic's Avatar
December 2007
1,946 Posts
I actually asked about that a couple weeks ago, and I never got an answer.
In _Kilburn's TF2 gamemode there's a working huntsman which sticks the arrows into the bodies, maybe you could ask him how it was done?
 Post #11
 2 Weeks Ago
mescool15's Avatar
August 2008
488 Posts
I'm pretty sure that it has something to do with the .qc for the models. The sawblade is just a model and it sticks in walls and shit. I have no idea how to change the models at all, so you probably won't get the sticking in part.
 Post #12
 2 Weeks Ago
Crazy Quebec's Avatar
May 2008
1,226 Posts
I'm pretty sure that it has something to do with the .qc for the models. The sawblade is just a model and it sticks in walls and shit. I have no idea how to change the models at all, so you probably won't get the sticking in part.
Pwn-O-Matic gave you the answer. I saw how _KillBurn did it and you could probably do the same, if you could be bothered to.
 Post #13
 2 Weeks Ago Last edited by _Kilburn; 2 Weeks Ago at 08:17AM..
_Kilburn's Avatar
July 2007
1,840 Posts
Pwn-O-Matic gave you the answer. I saw how _KillBurn did it and you could probably do the same, if you could be bothered to.
_Kilburn, god damnit.


Also, don't have time to download your stuff right now, could you tell me how your crossbow works exactly? As in, is it an entity or just a simple bullet trace, and how does it inflict damage when it hits something?
Because my method kinda depends on how you are doing this.

Oh, and be aware that this is a really, really tricky method, and since it's unfinished, it's still very buggy and unreliable. Also, you might have a hard time understanding how it works. I need to know how much you know about Lua.
 Post #14
 2 Weeks Ago
DarKSunrise's Avatar
July 2006
3,603 Posts
If it's an entity: after it hits the ragdoll, move it forward a few units, and weld it to the ragdoll.
 Post #15
 2 Weeks Ago
_Kilburn's Avatar
July 2007
1,840 Posts
If it's an entity: after it hits the ragdoll, move it forward a few units, and weld it to the ragdoll.
This assumes the ragdoll is serverside. My method makes arrows stick to living NPCs, move with them, and stay on the ragdoll when they die. And it's fully clientside.
 Post #16
 1 Week Ago
mescool15's Avatar
August 2008
488 Posts
All it is is a prop that is fired.
 Post #17
 1 Week Ago Last edited by manandspaniel; 1 Week Ago at 06:27AM.. (it had to get a .)
manandspaniel's Avatar
November 2009
37 Posts
it sounds good ill try it but only two weeks i would use months cause dont know how to make sweps. there
probibly good
 Post #18
 1 Week Ago
_Kilburn's Avatar
July 2007
1,840 Posts
All it is is a prop that is fired.
Ah, so that's why there were random arrows on the ground. Really, really bad idea, and making it stick to things will be much harder. I suggest that you create an arrow entity which has a movetype of MOVETYPE_FLYGRAVITY, and then detect collisions using ENT:Touch(). If it collides, then fire a bullet forwards, and delete the arrow.
 Post #19
 1 Week Ago
itak365's Avatar
March 2009
185 Posts
So like the CS:S Realistic Base thrown Knife?
 Post #20
 1 Week Ago
The-Stone's Avatar
September 2007
499 Posts
Really nice, if the OP wants arrows/axes that stick into walls/enemies pm me and i'll help including it.
 Post #21
 1 Week Ago
bumblebee200's Avatar
October 2009
6 Posts
I got pink/black checkerboard color on the hook on Blunderbuss. What happen?
 Post #22
 1 Week Ago
The-Stone's Avatar
September 2007
499 Posts
He forgot to include that material, same here.
 Post #23
 1 Week Ago
Adamibbo's Avatar
November 2009
6 Posts
My only request would be to make the arrows either stick in, or disappear. It could just use crossbow boults.
Learn to spell you retard! Be Smert
 Post #24
 1 Week Ago
Maxaxle's Avatar
March 2009
341 Posts
Funny thing is, I downloaded this the day before it was on the front page. Lots of digging through pages of crappy SWEPS. My only 2 problems with the pack are the fact that the hook doesn't render correctly, and the arrows can't be picked up in any way.
 Post #25
 1 Week Ago
mescool15's Avatar
August 2008
488 Posts
I got pink/black checkerboard color on the hook on Blunderbuss. What happen?
Shit, I'll try to find the material and upload it as a patch.
 Post #26
 1 Week Ago
House's Avatar
November 2008
34 Posts
Hey, the next version you are making, can you try making more new Viking, Pirates, and Knights SWEPS When you start working on 2.3 please?
 Post #27
 1 Week Ago
mescool15's Avatar
August 2008
488 Posts
I put the link for the hook material fix on the OP. And at House: Yes, I will be doing future sweps for the updates in the future for pvkii.
 Post #28
 1 Week Ago
Sgt.Specopps117's Avatar
March 2009
184 Posts
my main request would be the shrapnel and nails that were actualy used in the blunderbuss...
(basicaly its was a super shotty)
 Post #29
 1 Week Ago
mescool15's Avatar
August 2008
488 Posts
So you're asking me to make the blunderbuss shoot out nails when it has never done this in previous releases of PVKII?
 Post #30
 1 Week Ago Last edited by PeanutTHENINJA; 5 Days Ago at 09:27PM.. (Post-Testing)
PeanutTHENINJA's Avatar
June 2009
33 Posts
Cool, does the crossbow nail people to walls?

EDIT: They dont, but It would be cool.
ANOTHER EDIT: Who the hell rated this late?
 Post #31
 1 Week Ago
uberjaypee's Avatar
August 2006
101 Posts
Request: Have the long reloading muskets for NPC's!!!!
 Post #32
 1 Week Ago
mescool15's Avatar
August 2008
488 Posts
I'm not sure if the world models would work properly, but I'll try it in the morning.
 Post #33
 1 Week Ago
mescool15's Avatar
August 2008
488 Posts
Ehhh, I get lots and lots of errors when NPC's use them, and I don't feel like fixing them.
 Post #34
 1 Week Ago
PwnTra1n's Avatar
April 2009
12 Posts
Ehhh, I get lots and lots of errors when NPC's use them, and I don't feel like fixing them.
i love the weapons but i think the crossbow, axe, and powder keg should be done over..

crossbow arrows shouldn't stay i like the look of the throw object but make them auto delete or somehow disappear after a little bit.

axe same thing ass crossbow but in addition should have a secondary melee attack(i know you said you were trying melee weapons so maybe with those you can edit this)

the powder keg seems to have a short delay when throwing maybe add an animation of some sort of ignition to the fuse to justify this. also maybe add in secondary placement instead of just throw drop it on the floor and have it blow up in the same amount of time.


it would be nice to see more and i know you didnt put too much time into it but they turned out really good for 2 weeks in my opinion
 Post #35
 1 Week Ago
Grenade Man's Avatar
October 2009
4 Posts
Suggestion:
DO NOT DOWNLOAD.
the code is... i cant eaven describe how fucked up it is.
Eaven a 9 year old who just started learning lua can code better SWEP's
it is SHIT:

"THE PVKII TEAM - FOR MAKING ONE OF THE BEST MODS IN EXISTANCE & MAKING THESE MODELS. caps"
-caps are retarded

"I actually asked about that a couple weeks ago, and I never got an answer. "
-just oped up someones work and LEARN (i didnt say copy paste his work,i said LEARN from it)

"The sawblade is just a model and it sticks in walls and shit. I have no idea how to change the models at all"
-woah...

"All it is is a prop that is fired. "
-woah x2

"Ehhh, I get lots and lots of errors when NPC's use them, and I don't feel like fixing them. "
-tahts cuz you are lazy,and lazy coders are bad coders

"I tried and tried, but I couldn't make the animations to work right, hopefully when 2.3 comes* out the view models will work properly so I can make the melee weapons."
-he cant eaven code a SWEP's animations
 Post #36
 1 Week Ago
SniperGDude's Avatar
September 2009
2 Posts
I love the models and the bullets it shoots and especially the Keg blast its knarly xD, I would give only maybe a tip for an update that if the World models were accurate for movie purposes and 3rd person views? Just a tip Love the Sweps
 Post #37
 1 Week Ago Last edited by itak365; 1 Week Ago at 01:31AM..
itak365's Avatar
March 2009
185 Posts
Suggestion:
DO NOT DOWNLOAD.
the code is... i cant eaven describe how fucked up it is.
Eaven a 9 year old who just started learning lua can code better SWEP's
it is SHIT:

"THE PVKII TEAM - FOR MAKING ONE OF THE BEST MODS IN EXISTANCE & MAKING THESE MODELS. caps"
-caps are retarded

"I actually asked about that a couple weeks ago, and I never got an answer. "
-just oped up someones work and LEARN (i didnt say copy paste his work,i said LEARN from it)

"The sawblade is just a model and it sticks in walls and shit. I have no idea how to change the models at all"
-woah...

"All it is is a prop that is fired. "
-woah x2

"Ehhh, I get lots and lots of errors when NPC's use them, and I don't feel like fixing them. "
-tahts cuz you are lazy,and lazy coders are bad coders

"I tried and tried, but I couldn't make the animations to work right, hopefully when 2.3 comes* out the view models will work properly so I can make the melee weapons."
-he cant eaven code a SWEP's animations

And I suppose you can? You're going to really bash someone's work, something that even you seem to be unable to do? You can't "eaven" spell, man! So here are my suggestions to you
1.STFU
2.STFU some more
3. Actually learn to code lua
a. Learn not to bash expert coders
4. Release your own work if you really think this sucks
5. Learn some tact, and finally,
6. Shut the Fuck Up!

YOU LOSE, SIR!
(...the exit's that way)

But on a more positive note, I really do think that using the CSS Realistic base for the knife might work well for the axe. Primary fire to slash, secondary to throw. Assuming, of course, it could be modified enough to be different from the knife anims and crap.

EDIT: Shit, I scared everyone away, didn't I?
 Post #38
 1 Week Ago
mescool15's Avatar
August 2008
488 Posts
Suggestion:
DO NOT DOWNLOAD.
the code is... i cant eaven describe how fucked up it is.
Eaven a 9 year old who just started learning lua can code better SWEP's
it is SHIT:

"THE PVKII TEAM - FOR MAKING ONE OF THE BEST MODS IN EXISTANCE & MAKING THESE MODELS. caps"
-caps are retarded

"I actually asked about that a couple weeks ago, and I never got an answer. "
-just oped up someones work and LEARN (i didnt say copy paste his work,i said LEARN from it)

"The sawblade is just a model and it sticks in walls and shit. I have no idea how to change the models at all"
-woah...

"All it is is a prop that is fired. "
-woah x2

"Ehhh, I get lots and lots of errors when NPC's use them, and I don't feel like fixing them. "
-tahts cuz you are lazy,and lazy coders are bad coders

"I tried and tried, but I couldn't make the animations to work right, hopefully when 2.3 comes* out the view models will work properly so I can make the melee weapons."
-he cant eaven code a SWEP's animations
Maybe you should try coding something, instead of flaming me for absolutely no reason. My internet has been off for a few days and I just now checked back.
 Post #39
 5 Days Ago
Sgt.Specopps117's Avatar
March 2009
184 Posts
So you're asking me to make the blunderbuss shoot out nails when it has never done this in previous releases of PVKII?
Well i was really asking for a sort of different blunderbuss....
One that fired shrapnel or the big balls ( )
Is just realistic that way but i forgot PVK was a gme and remembered you were tryin to say real o the series VVhoops
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