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 Post #1
 3rd November 2009 Last edited by mescool15; 7th November 2009 at 06:46PM..
mescool15's Avatar
August 2008
1,030 Posts
These are my PVKII Sweps. I have worked on these for about 2 weeks, and hopefully people will like them.

Here's a screenshot of me shooting a breen in the face.



Here's a screenshot of the spawn icons.



Here's a screenshot of all of the world models.



Here's a video demonstrating the sweps.


Here's the download link.

http://www.garrysmod.org/downloads/?a=view&id=82652

Credits:
Crazy Quebec - Answered all the lua questions that i had about this pack.
Darkhg - Helped with testing them and giving me constuctive critisism.
THE PVKII TEAM - FOR MAKING ONE OF THE BEST MODS IN EXISTANCE & MAKING THESE MODELS. caps
Mescool - Wrote most the fucking lua.

Link for the hook material fix: http://www.garrysmod.org/downloads/?a=view&id=82964
 Post #2
 3rd November 2009
Gold Member
Crazy Quebec's Avatar
May 2008
2,586 Posts
These look nice, and I'm glad if I really helped you produce something.

I'll try these as soon as I can.
 Post #3
 3rd November 2009
Amidaryu's Avatar
February 2009
109 Posts
Looks good...i think i will download!
 Post #4
 3rd November 2009
HyperTails's Avatar
December 2008
3,127 Posts
Seems like a good effort, will give it a go.
 Post #5
 3rd November 2009
Dennab
October 2008
948 Posts
I like.. I like
 Post #6
 3rd November 2009
itak365's Avatar
March 2009
1,262 Posts
My only request would be to make the arrows either stick in, or disappear. It could just use crossbow boults.
 Post #7
 3rd November 2009
Dennab
October 2008
948 Posts
My only request would be to make the arrows either stick in,
shoulda just stopped there.
 Post #8
 3rd November 2009
mescool15's Avatar
August 2008
1,030 Posts
My only request would be to make the arrows either stick in,
I actually asked about that a couple weeks ago, and I never got an answer.
 Post #9
 4th November 2009 Last edited by itak365; 4th November 2009 at 12:14AM..
itak365's Avatar
March 2009
1,262 Posts
Meh, I don't have a preference. The CSS realistic knife just disappears into the ragdoll, so as long as it seems to go in, I'm sold.

I take it that the harpoon code didn't provide much help?
 Post #10
 4th November 2009
Pwn-o-Matic's Avatar
December 2007
1,970 Posts
I actually asked about that a couple weeks ago, and I never got an answer.
In _Kilburn's TF2 gamemode there's a working huntsman which sticks the arrows into the bodies, maybe you could ask him how it was done?
 Post #11
 5th November 2009
mescool15's Avatar
August 2008
1,030 Posts
I'm pretty sure that it has something to do with the .qc for the models. The sawblade is just a model and it sticks in walls and shit. I have no idea how to change the models at all, so you probably won't get the sticking in part.
 Post #12
 5th November 2009
Gold Member
Crazy Quebec's Avatar
May 2008
2,586 Posts
I'm pretty sure that it has something to do with the .qc for the models. The sawblade is just a model and it sticks in walls and shit. I have no idea how to change the models at all, so you probably won't get the sticking in part.
Pwn-O-Matic gave you the answer. I saw how _KillBurn did it and you could probably do the same, if you could be bothered to.
 Post #13
 6th November 2009 Last edited by _Kilburn; 6th November 2009 at 07:17AM..
Gold Member
_Kilburn's Avatar
July 2007
2,990 Posts
Pwn-O-Matic gave you the answer. I saw how _KillBurn did it and you could probably do the same, if you could be bothered to.
_Kilburn, god damnit.


Also, don't have time to download your stuff right now, could you tell me how your crossbow works exactly? As in, is it an entity or just a simple bullet trace, and how does it inflict damage when it hits something?
Because my method kinda depends on how you are doing this.

Oh, and be aware that this is a really, really tricky method, and since it's unfinished, it's still very buggy and unreliable. Also, you might have a hard time understanding how it works. I need to know how much you know about Lua.
 Post #14
 6th November 2009
Gold Member
DarKSunrise's Avatar
July 2006
4,341 Posts
If it's an entity: after it hits the ragdoll, move it forward a few units, and weld it to the ragdoll.
 Post #15
 6th November 2009
Gold Member
_Kilburn's Avatar
July 2007
2,990 Posts
If it's an entity: after it hits the ragdoll, move it forward a few units, and weld it to the ragdoll.
This assumes the ragdoll is serverside. My method makes arrows stick to living NPCs, move with them, and stay on the ragdoll when they die. And it's fully clientside.
 Post #16
 6th November 2009
mescool15's Avatar
August 2008
1,030 Posts
All it is is a prop that is fired.
 Post #17
 7th November 2009 Last edited by manandspaniel; 7th November 2009 at 05:27AM.. (it had to get a .)
Dennab
November 2009
47 Posts
it sounds good ill try it but only two weeks i would use months cause dont know how to make sweps. there
probibly good
 Post #18
 7th November 2009
Gold Member
_Kilburn's Avatar
July 2007
2,990 Posts
All it is is a prop that is fired.
Ah, so that's why there were random arrows on the ground. Really, really bad idea, and making it stick to things will be much harder. I suggest that you create an arrow entity which has a movetype of MOVETYPE_FLYGRAVITY, and then detect collisions using ENT:Touch(). If it collides, then fire a bullet forwards, and delete the arrow.
 Post #19
 7th November 2009
itak365's Avatar
March 2009
1,262 Posts
So like the CS:S Realistic Base thrown Knife?
 Post #20
 7th November 2009
The-Stone's Avatar
September 2007
952 Posts
Really nice, if the OP wants arrows/axes that stick into walls/enemies pm me and i'll help including it.
 Post #21
 7th November 2009
bumblebee200's Avatar
October 2009
41 Posts
I got pink/black checkerboard color on the hook on Blunderbuss. What happen?
 Post #22
 7th November 2009
The-Stone's Avatar
September 2007
952 Posts
He forgot to include that material, same here.
 Post #23
 7th November 2009
Adamibbo's Avatar
November 2009
25 Posts
My only request would be to make the arrows either stick in, or disappear. It could just use crossbow boults.
Learn to spell you retard! Be Smert
 Post #24
 7th November 2009
Maxaxle's Avatar
March 2009
521 Posts
Funny thing is, I downloaded this the day before it was on the front page. Lots of digging through pages of crappy SWEPS. My only 2 problems with the pack are the fact that the hook doesn't render correctly, and the arrows can't be picked up in any way.
 Post #25
 7th November 2009
mescool15's Avatar
August 2008
1,030 Posts
I got pink/black checkerboard color on the hook on Blunderbuss. What happen?
Shit, I'll try to find the material and upload it as a patch.
 Post #26
 7th November 2009
House's Avatar
November 2008
103 Posts
Hey, the next version you are making, can you try making more new Viking, Pirates, and Knights SWEPS When you start working on 2.3 please?
 Post #27
 7th November 2009
mescool15's Avatar
August 2008
1,030 Posts
I put the link for the hook material fix on the OP. And at House: Yes, I will be doing future sweps for the updates in the future for pvkii.
 Post #28
 7th November 2009
Sgt.Specopps117's Avatar
March 2009
288 Posts
my main request would be the shrapnel and nails that were actualy used in the blunderbuss...
(basicaly its was a super shotty)
 Post #29
 7th November 2009
mescool15's Avatar
August 2008
1,030 Posts
So you're asking me to make the blunderbuss shoot out nails when it has never done this in previous releases of PVKII?
 Post #30
 8th November 2009 Last edited by PeanutTHENINJA; 15th November 2009 at 08:27PM.. (Post-Testing)
PeanutTHENINJA's Avatar
June 2009
2,748 Posts
Cool, does the crossbow nail people to walls?

EDIT: They dont, but It would be cool.
ANOTHER EDIT: Who the hell rated this late?
 Post #31
 8th November 2009
uberjaypee's Avatar
August 2006
149 Posts
Request: Have the long reloading muskets for NPC's!!!!
 Post #32
 8th November 2009
mescool15's Avatar
August 2008
1,030 Posts
I'm not sure if the world models would work properly, but I'll try it in the morning.
 Post #33
 8th November 2009
mescool15's Avatar
August 2008
1,030 Posts
Ehhh, I get lots and lots of errors when NPC's use them, and I don't feel like fixing them.
 Post #34
 8th November 2009
PwnTra1n's Avatar
April 2009
13 Posts
Ehhh, I get lots and lots of errors when NPC's use them, and I don't feel like fixing them.
i love the weapons but i think the crossbow, axe, and powder keg should be done over..

crossbow arrows shouldn't stay i like the look of the throw object but make them auto delete or somehow disappear after a little bit.

axe same thing ass crossbow but in addition should have a secondary melee attack(i know you said you were trying melee weapons so maybe with those you can edit this)

the powder keg seems to have a short delay when throwing maybe add an animation of some sort of ignition to the fuse to justify this. also maybe add in secondary placement instead of just throw drop it on the floor and have it blow up in the same amount of time.


it would be nice to see more and i know you didnt put too much time into it but they turned out really good for 2 weeks in my opinion
 Post #35
 9th November 2009
Grenade Man's Avatar
October 2009
52 Posts
Suggestion:
DO NOT DOWNLOAD.
the code is... i cant eaven describe how fucked up it is.
Eaven a 9 year old who just started learning lua can code better SWEP's
it is SHIT:

"THE PVKII TEAM - FOR MAKING ONE OF THE BEST MODS IN EXISTANCE & MAKING THESE MODELS. caps"
-caps are retarded

"I actually asked about that a couple weeks ago, and I never got an answer. "
-just oped up someones work and LEARN (i didnt say copy paste his work,i said LEARN from it)

"The sawblade is just a model and it sticks in walls and shit. I have no idea how to change the models at all"
-woah...

"All it is is a prop that is fired. "
-woah x2

"Ehhh, I get lots and lots of errors when NPC's use them, and I don't feel like fixing them. "
-tahts cuz you are lazy,and lazy coders are bad coders

"I tried and tried, but I couldn't make the animations to work right, hopefully when 2.3 comes* out the view models will work properly so I can make the melee weapons."
-he cant eaven code a SWEP's animations
 Post #36
 9th November 2009
SniperGDude's Avatar
September 2009
2 Posts
I love the models and the bullets it shoots and especially the Keg blast its knarly xD, I would give only maybe a tip for an update that if the World models were accurate for movie purposes and 3rd person views? Just a tip Love the Sweps
 Post #37
 10th November 2009 Last edited by itak365; 12th November 2009 at 12:31AM..
itak365's Avatar
March 2009
1,262 Posts
Suggestion:
DO NOT DOWNLOAD.
the code is... i cant eaven describe how fucked up it is.
Eaven a 9 year old who just started learning lua can code better SWEP's
it is SHIT:

"THE PVKII TEAM - FOR MAKING ONE OF THE BEST MODS IN EXISTANCE & MAKING THESE MODELS. caps"
-caps are retarded

"I actually asked about that a couple weeks ago, and I never got an answer. "
-just oped up someones work and LEARN (i didnt say copy paste his work,i said LEARN from it)

"The sawblade is just a model and it sticks in walls and shit. I have no idea how to change the models at all"
-woah...

"All it is is a prop that is fired. "
-woah x2

"Ehhh, I get lots and lots of errors when NPC's use them, and I don't feel like fixing them. "
-tahts cuz you are lazy,and lazy coders are bad coders

"I tried and tried, but I couldn't make the animations to work right, hopefully when 2.3 comes* out the view models will work properly so I can make the melee weapons."
-he cant eaven code a SWEP's animations

And I suppose you can? You're going to really bash someone's work, something that even you seem to be unable to do? You can't "eaven" spell, man! So here are my suggestions to you
1.STFU
2.STFU some more
3. Actually learn to code lua
a. Learn not to bash expert coders
4. Release your own work if you really think this sucks
5. Learn some tact, and finally,
6. Shut the Fuck Up!

YOU LOSE, SIR!
(...the exit's that way)

But on a more positive note, I really do think that using the CSS Realistic base for the knife might work well for the axe. Primary fire to slash, secondary to throw. Assuming, of course, it could be modified enough to be different from the knife anims and crap.

EDIT: Shit, I scared everyone away, didn't I?
 Post #38
 13th November 2009
mescool15's Avatar
August 2008
1,030 Posts
Suggestion:
DO NOT DOWNLOAD.
the code is... i cant eaven describe how fucked up it is.
Eaven a 9 year old who just started learning lua can code better SWEP's
it is SHIT:

"THE PVKII TEAM - FOR MAKING ONE OF THE BEST MODS IN EXISTANCE & MAKING THESE MODELS. caps"
-caps are retarded

"I actually asked about that a couple weeks ago, and I never got an answer. "
-just oped up someones work and LEARN (i didnt say copy paste his work,i said LEARN from it)

"The sawblade is just a model and it sticks in walls and shit. I have no idea how to change the models at all"
-woah...

"All it is is a prop that is fired. "
-woah x2

"Ehhh, I get lots and lots of errors when NPC's use them, and I don't feel like fixing them. "
-tahts cuz you are lazy,and lazy coders are bad coders

"I tried and tried, but I couldn't make the animations to work right, hopefully when 2.3 comes* out the view models will work properly so I can make the melee weapons."
-he cant eaven code a SWEP's animations
Maybe you should try coding something, instead of flaming me for absolutely no reason. My internet has been off for a few days and I just now checked back.
 Post #39
 15th November 2009
Sgt.Specopps117's Avatar
March 2009
288 Posts
So you're asking me to make the blunderbuss shoot out nails when it has never done this in previous releases of PVKII?
Well i was really asking for a sort of different blunderbuss....
One that fired shrapnel or the big balls ( )
Is just realistic that way but i forgot PVK was a gme and remembered you were tryin to say real o the series VVhoops
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