*** English is not my first language. Be comprehensive with me. Thank you!
*** I'm not a LUA God.
Mad Cows Weapons 3.0 BETA
Here is the release of one of my REAL project:
I present to you: Madcows Weapons Base
This is a base that as a lot of utility for DM and Roleplays.
I'm using the Fistful of Frags weapons:
Fistful of Frags posted:
Once upon a time in the West.
Fistful of Frags is a single/multiplayer modification for Source engine settled in the Old West. Its key features include:
# Fistful of Dollars game mode: original team oriented gameplay packed with fast paced action.
# Few Dollars More, Bounty additional team vs game modes
# Cooperative/singleplayer missions: push the cart, escort, last stand, etc.
# "FoF style" deathmatch and classic deathmatch
# Bots to improve your skills offline
# Notoriety player progression system: measures player contribution to its team in several areas (combat, objectives and teamplay).
# Equipment and player full customization: spend your notoriety points in the exact weaponry, skills and visual customization you want. Includes more than 20 different items, presets can be created.
# Many weapons, most of them with a secondary attack mode: fists, knife, axe, Colt Navy 1851 (single and dual), Colt SAA "Peacemaker" (single and dual), Deringer .41, double barrel shotgun, Henry repeating rifle 1860, bow, Smith carbine 1857, Winchester 1893 pump shotgun, Sharps rifle 1874, dynamite, and bow with normal/fiery/explosive arrows!
# Healing class "whiskey man"
# Fist fighting: stamina based combat, several kind of punches, including a special "knockout".
# Anti-tk system: play with friendly fire on, like the big boys do!
# Around 20 levels: western towns, abandoned mission, Monument Valley, train assault, desert forts, mexican village, mines, etc
Requirements:
# A Steam account and a Source engine powered game by Valve is required to play this mod (one of these will be fine: HL2, EP1, Orange Box, L4D, CS:S, DoD...)
# Minimum: 1.7 GHz Processor (must support SSE or mod won't start), 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP
# Recommended: single 2.8 GHz processor or dual/quadcore, 1GB RAM, DirectX 9 level graphics card, Windows 2000/XP/Vista/Windows 7
# Compatible with Nvidia 3D device
For more information about the teams:
http://www.fistful-of-frags.com/team.php
Version 1.0 BETA features:
* Custom Iron Sight sound (Fortunately)
* Customizable Crosshair (with a control panel in the options tab of the QMenu)
* The crosshair is not a fixed dot in the center of your screen; it aims direcly where you wish to shoot. (Useful for thirdperson view & camera views)
* Bullets rebound on metal.
* Bullets can go throught certain walls.
* There is differents types of ammunition depending on the weapon's calibre (9mm, 7.62mm, .50, .45, etc.).
* Custom effects for guns/grenades that doesn't produce lag.
* Admin Menu in the QMenu to adjust damage, recoil (etc.) of general weapons and to entirely customize the admin gun.
* Weapons holsters when you run.
* Custom scopes and reddot.
* Custom weapons like the RPG, Grenage Launcher, Flare Gun, and many more.
* RPGs missiles consume all their gaz after a while so they don't fly indefinetely.
* Some different fire modes available on some weapons like the Glock, Famas & Alyxgun.
* Custom Icons.
* Support for NPCs
* More, more, more... can't tell you everything.
Version 2.0 BETA features:
* Edit the gnome weapon.
* Modified the gnome effect.
* I remove the bubbles when a smoke grenade was in the water. It was so fucking annoying and lowed FPS for nothing.
* I fully optimazed smoke particle of the smoke grenade, rocket launcher, grenade launcher, etc.
* Fixed the explosive grenade bugs.
* Weapons now automatically reload after the last shot.
* You can now give a medkit to a NPC.
* Add glock (Was not included in the first beta version).
* Add incendiary grenade.
* Add knife.
* Add .357 magnum.
* Add explosive charge.
* Add crossbow.
* Add sticky grenade (need HL2 Episode 2 for the model)
* Add a fuel tank entity (put your bullet on fire).
* Add ammo entities in the entities pannel.
* Add a new option: Holster/Deploy your weapon by pressin Use + Primary Fire.
* Add a new command : SWEP.Tracer (0 = Normal Tracer, 1 = Ar2 Tracer, 2 = Airboat Gun Tracer, 3 = Normal Tracer + Sparks Impact).
* Add some Day of Defeat : Source weapons (Garand, K98, 30Cal, Bar, C96, Carbine, Colt, K98 Sniper, MG42, MP40, P38, Springfield, STG44 and Thompson).
In the next version, I'll include all DoD weapons. Oh and if you have the Garand or the K98, switch to the grenade launcher by pressing USE + Secondary Attack. Many DoD weapons have a secondary utility, you just need to press USE + Secondary Attack to change it.
* Edit the grenade launcher entities (if you're too close to a wall or an object, the grenade won't explode).
* Removed the NPC weapons list because it had too many weapons and they were not working properly.
* Shotguns can now destroy doors (doors revive after 30 secondes).
* Add idle animations.
It means you can now aim with the Silenced USP, the Silenced M4A1 and the TMP.
* Fixed many online bugs.
* Add a secret command.
* Throwing knives (secondary attack).
* Custom features.
Version 3.0 BETA features:
* No more framenet.
* No more extras.
* Day of Defeat machine guns can now be deployed on props and windows.
* No more networked variables! I use data tables. Thanks to Kogitsune.
* Add an automatic glock (just for fun).
* Corrected a lot of online bugs. I think the only bug I need to repair is the ricochet and the penetration bullets online.
* Penetration system now works with the ammo type (7.62MM will penetrate more than a 9MM bullet).
* So much more... because I'm always modifying my base for no reason... and I never take note of what I modified. So have fun!
* I readded the custom recoil and damage in the admin menu.
* New muzzle flash effect (not sure because it lags for some people).
* Fistful of frags weapons.
* Sticky grenades should not crash a server anymore. It now parents to the player.
Ok, hum I fixed the DoD crouch weapons with LUA. It means that I moved the weapon in the hand of the player model. If you downloaded the DoD Holdtype Fix from SonofBrimstone, you'll absolutly need to delete the new models because it will fuck up my LUA fix.
In Solo mode, I didn't see any bugs.
But in multiplayer I've seen some.
Post about any bugs you find here.
readme.txt
Code:
You should be in this folder when you're installing this mode:
C:\Program Files\Steam\SteamApps\"your account name"\garrysmod\
When you finished, it's supposed to look like that:
C:\Program Files\Steam\SteamApps\"your account name"\garrysmod\garrysmod\addons\Mad Cows Weapons\
C:\Program Files\Steam\SteamApps\"your account name"\garrysmod\garrysmod\addons\Mad Cows DoD Weapons\
C:\Program Files\Steam\SteamApps\"your account name"\garrysmod\garrysmod\addons\Mad Cows FoF Weapons\
garrysmod folder:
addons:
Mad Cows DoD Weapons:
Day of defeat source Weapons. If you don't possess day of defeat, you can
simply deleate this addon.
Mad Cows FoF Weapons:
Fistful of frags weapons. You don't need to possess this game. Everything are included.
Mad Cows Weapons:
Initial addon : CS:S weapons, half life 2 weapons and half life 2 episode 2 weapons.
hl2 folder:
It's a quick fix for the servers who don't have the NPC sounds and
other half life 2 sounds. Install it only if you have a dedicated server.
You'll now hear in multiplayer the zombie sounds when they attack you
(and the mad cows mines when they explode)!
VIDEO VERSION 1.0 BETA:
VIDEO VERSION 2.0 BETA:
VIDEO VERSION 3.0 BETA:
PICTURES VERSION 1.0 BETA:
http://img97.imageshack.us/img97/2756/madcowsc4.jpghttp://img337.imageshack.us/img337/7790/madcowsthird.jpghttp://img127.imageshack.us/img127/116/madcowsrebound.jpghttp://img98.imageshack.us/img98/8146/madcowsrpg.jpg
PICTURES VERSION 3.0 BETA:
http://img682.imageshack.us/img682/7431/fof1.jpghttp://img94.imageshack.us/img94/2050/fof2.jpg