1. Post #1
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    First, the map!

    :siren: :siren: THIS MAP REQUIRES EPISODE TWO :siren: :siren:
    :siren: :siren: THIS MAP REQUIRES EPISODE TWO :siren: :siren:
    :siren: :siren: THIS MAP REQUIRES EPISODE TWO :siren: :siren:
    :siren: :siren: OH YEAH AND COUNTER-STRIKE:SOURCE :siren: :siren:


    This map started was an old project of mine a long time ago, when my maps were not very good when it came to quality. I revisited it with a friend, and he said he liked the idea, so I expanded on it. The original island has gone, and now it is more based off the islands of Na Pali in the sky on (Best game ever) Unreal.

    There are a few minor bugs I am aware of, especially within the chapel.

    This map includes
    [list][*] 7 main islands & 2 smaller ones[*] 2 spawn islands[*] A Nali chapel based off the one in Harobed Village[*] A custom skybox :3:[*] A forest island, with a cave![*] An awful lot of Tarydium![*] Three secrets![*] A portal system between 4 of the islands (I added one extra button on the left hand side, sorry guys)[*] Two custom particle effects![/list]


    Capsadmin has released an absolutely awesome SENT, which gives you a propeller blade on your back! It is perfect for getting between islands in a fabulous manner!
    http://www.facepunch.com/showthread.php?p=22577640

    And from request in the WIP/Pimpage thread, I've also added the two skyboxes. They only come in HDR flavour though (You can edit them, but don't forget to give me credit for making them!)


    Many thanks to Klarggyjk for this sexy little movie showing the level! <3













    And now, skyboxes!

    :siren:Please note that all these are designed for HDR. Without, they may look peculiar!:siren:

    Download HERE!
    http://www.mediafire.com/?mgdmmfmykjy

    sky_strato_01

    This was a nice, bright sky which I designed for my entry to the 'Vertical' contest. I never got around to finishing it, though!



    Settings
    light_environment
    XYZ =0 90 0
    Pitch = -21
    Brightness = 255 254 240 1200
    Ambient = 255 255 255 100
    SunSpeadAngle = 0

    Tonemap
    SetAutoExposureMin = 0.15
    SetAutoExposureMax = 0.25
    SetBloomScale = 0.1

    sky_drift_03

    This sky was used in the older version of skylife, but the low sun caused problems with shadows and made things a pain so I raised it up for the final version.



    Settings
    light_environment
    XYZ =0 90 0
    Pitch = -15
    Brightness = 249 149 0 500
    Ambient = 255 255 255 40
    SunSpeadAngle = 25

    shadow_control
    XYZ = 10 90 0
    Color = 128 128 128
    Maximum Distance = 512

    Tonemap
    SetTonemapRate = 0.2
    SetAutoExposureMin = 0
    SetAutoExposureMax = 1
    SetBloomScale = 0.5

    Liked this map or any of my work? Why not check out the rest of my maps? :3:



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  2. Post #2
    Gold Member
    SlayerFin's Avatar
    May 2008
    4,211 Posts
    Oh my god, awesome!
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  3. Post #3
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    Thank you. :3
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  4. Post #4
    Gold Member
    CoolCorky's Avatar
    February 2009
    16,604 Posts
    Kickass. Your work never fails to please.
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  5. Post #5
    Gold Member
    Xenomoose's Avatar
    September 2006
    4,774 Posts
    huh, I was just playing Unreal a few days ago. such a nice, long lasting game. helps to have a kickass enemy to fight (the Skaarj).
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  6. Post #6
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    I love all the little secrets there are if you stop the Nali getting killed :P

    I also only found out a few weeks ago that the alt fire for the Razorjack is controllable! :aaaaa:

  7. Post #7
    Gold Member
    animephreak135's Avatar
    January 2005
    1,289 Posts
    Absolutely amazing, A++ to you good sir.
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  8. Post #8
    Everyone has a $1 title
    Dj-J3's Avatar
    November 2008
    6,550 Posts
    Here, have an artistic
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  9. Post #9
    abaster's Avatar
    August 2008
    499 Posts
    Loading gmod for the first time in a month just for this. Amazing!
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  10. Post #10
    Gold Member
    nerdster409's Avatar
    May 2006
    788 Posts
    Remind me: Where do I put the skybox files?

  11. Post #11
    keep-it-unreal's Avatar
    December 2009
    16 Posts
    Thats absolutely amazing!
    its like a gothic Xen

    Edited:

    how do i fix the skybox?
    i put the skylife_detail.vbsp file in steamapps > USER > garrysmod > garrysmod, but the skybox is all blurry and fullbright. what do i do to fix it?
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  12. Post #12
    geogzm's Avatar
    January 2010
    14,161 Posts
    OP:


    ?
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  13. Post #13
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    Mine's obviously better

    But arr, I made mine quite a while before I ever saw that.


    Also, oh fuck. I have a bad feeling about this, lemme check the bsp.

    EDIT: FUCK, there is always ONE THING that I forget whenever I release a map. :( Fixed download going up in a moment!

    EDIT: Okay, it SHOULD be fixed now. Sorry to the 60 people who downloaded the borked edition! You will need to redownload it just for the BSP!
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  14. Post #14
    hello friends
    Lambda 217's Avatar
    March 2008
    3,403 Posts
    Awesome! Now I can finally see this map without getting a seizure from the missing skybox!
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  15. Post #15
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    Thing is, my source games are a complete mess of maps, textures and models. It means things like this often happen, sometimes minor but sometimes kinda important like the skybox

  16. Post #16
    Dennab
    March 2009
    1,572 Posts
    Fucking beautiful, good work!
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  17. Post #17
    hello friends
    Lambda 217's Avatar
    March 2008
    3,403 Posts
    Aw, it says "The file is being mirrored" :saddowns:

  18. Post #18
    Gold Member
    hoodoo456's Avatar
    March 2009
    2,579 Posts
    Aw, it says "The file is being mirrored" :saddowns:
    same thing goin' for me. Any help here? :saddowns:

  19. Post #19
    animefan122's Avatar
    December 2008
    124 Posts
    aww the download is broken X_x

  20. Post #20
    Neo-Smooth-Acid-Funk-Jazz will be deployed in 3, 2, 1...
    MaxOfS2D's Avatar
    November 2008
    15,877 Posts
    This. Is. Amazing.
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  21. Post #21
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    Oh lawd, what on earth is going on! :frown:

  22. Post #22
    Neo-Smooth-Acid-Funk-Jazz will be deployed in 3, 2, 1...
    MaxOfS2D's Avatar
    November 2008
    15,877 Posts
    File not found :saddowns:
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  23. Post #23
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    Yeah, removed it and am trying to upload :frown:

    When I do upload it, it ends up chucking an error 500 at me :(

  24. Post #24
    Gold Member
    FluD's Avatar
    February 2006
    1,021 Posts
    ugly source engine...
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  25. Post #25
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    ugly source engine...
    Hopefully when Ep3 is released, lighting will look and work better. Then I'll remake this. :3:

    Also, fixed the download!
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  26. Post #26
    Hoffa's Avatar
    May 2007
    505 Posts
    Saw this map on garrysmod.org and just finished testing it.

    Artistic + 1.
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  27. Post #27
    Gold Member
    Terragen's Avatar
    October 2008
    1,473 Posts
    Looks awesome Agent Cobra, Great work!
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  28. Post #28
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    Thanks guys :3:

    Also the island with the tower and the courtyard was created by my brother, Perpetual, and if you've played Unreal in multiplayer/deathmatch you may have noticed it is based off Tundra :biggrin:
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  29. Post #29
    Probably the only Polish gLua scripter in here
    Netheous's Avatar
    June 2009
    2,001 Posts
    looksss coool i would like to see Night version of it :D
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  30. Post #30
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    Possibly, I'm currently working on a next version for my good ole' Seastruct levels :D

  31. Post #31
    Gold Member
    yodafart9's Avatar
    September 2005
    1,003 Posts
    Where do these damn skybox files go again?
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  32. Post #32
    Standard Nerd's Avatar
    November 2009
    14 Posts
    Looks really nice.
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  33. Post #33
    The King Of Zing
    minilandstan's Avatar
    September 2009
    14,325 Posts
    Reminds me of DM_avalon
    In a good way.
    I love these maps
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  34. Post #34
    Gold Member
    Vbits's Avatar
    April 2010
    1,129 Posts
    I just tried out the map and might i say it is so cool, the islands look so good, also those 2 statues are really strange, what is the outside one for

  35. Post #35
    Gold Member
    Xenomoose's Avatar
    September 2006
    4,774 Posts
    I just tried out the map and might i say it is so cool, the islands look so good, also those 2 statues are really strange, what is the outside one for
    they're from the original Unreal, which came out in the late 90's when First Person Shooters were beginning to go full 3D. they're statues of the Nali, natives of the planet you get stranded on who help you do things while you help them not die.

  36. Post #36
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    they're from the original Unreal, which came out in the late 90's when First Person Shooters were beginning to go full 3D. they're statues of the Nali, natives of the planet you get stranded on who help you do things while you help them not die.
    Exactly, and this map is based on the levels after climbing the Sunspire. :biggrin:



    Where do these damn skybox files go again?
    All skybox textures go into materials/skybox :3:

  37. Post #37
    Hoffa's Avatar
    May 2007
    505 Posts
    This map is epic for flying

  38. Post #38
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,700 Posts
    This map is epic for flying
    Hehehe :biggrin:

    One thing I should do if I make another version of this is add more islands in the distance. :P


    EDIT: Also, if I see a server with this map and not too many addons, I'll be joining. :biggrin:
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  39. Post #39
    Gold Member
    Zemog's Avatar
    December 2008
    2,602 Posts
    Can you make one just for dogfights?
    Just plain and simple, some birds flying around in the background?

  40. Post #40
    SoldinHeaven's Avatar
    November 2009
    62 Posts
    Very Impresive . Nice