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 Post #1
 20th July 2010
Gold Member
Samuelgames's Avatar
November 2007
3,882 Posts


I've been working on porting the Alien Swarm playermodels to garrysmod, Specially that there would be no legal troubles since Alien Swarm is a free Source Engine based game that anyone can download, The result of my effort is this, There are 4 models in this pack.

It also includes a SpawnList if you're interested in making ragdoll poses, Each model has it's backpack from Alien Swarm

I could also release a version without the backpack but I can't be bothered.

You can download it all here:
 Post #2
 20th July 2010
WeekendWarrior's Avatar
February 2010
1,112 Posts
That was pretty quick , have an
 Post #3
 20th July 2010
DrJetro's Avatar
February 2010
15 Posts
its fun to pose my wheatley model with the blue one
 Post #4
 20th July 2010
AaronM202's Avatar
May 2010
1,340 Posts
these are useful
 Post #5
 20th July 2010
Devil Traitor's Avatar
August 2009
1,970 Posts
That was pretty quick , have an
Too quick.
 Post #6
 20th July 2010
iLemonDemon's Avatar
April 2010
52 Posts
Awesome. I had some problems with posing with them, they are rather stiff.

Aristic'd. Now we need a good pack of all those aliens and weapons and we can pose with these new fellas!
 Post #7
 20th July 2010
dweet2's Avatar
August 2009
297 Posts
Their Upper Body seems to be tilted at an odd angle as Playermodels.

 Post #8
 20th July 2010
Gold Member
Samuelgames's Avatar
November 2007
3,882 Posts
Their Upper Body seems to be tilted at an odd angle as Playermodels.

This is normal, the reason of why it happens is because the standard Half Life 2 Deathmatch weren't made to fit the Alien Slave model, All other weapons with the exception of the 357, Pistol and the Toolgun should be fine.
 Post #9
 21st July 2010 Last edited by AlexVestin; 21st July 2010 at 12:17AM..
AlexVestin's Avatar
December 2008
335 Posts
These models aren't that good in my opinion, but that isn't your fault
The design of the suits isn't really working with their animations.
 Post #10
 21st July 2010
Socram's Avatar
June 2006
881 Posts
That was fast, great job man.

Keep in mind that it's a 3rd person game, they didn't need to look that good up close.
 Post #11
 21st July 2010
dweet2's Avatar
August 2009
297 Posts
This is normal, the reason of why it happens is because the standard Half Life 2 Deathmatch weren't made to fit the Alien Slave model, All other weapons with the exception of the 357, Pistol and the Toolgun should be fine.
That's strange. After I read that, I played GMod to find that they weren't at the "odd angle" anymore.
 Post #12
 21st July 2010 Last edited by Euphe; 21st July 2010 at 01:06AM..
Euphe's Avatar
June 2010
470 Posts
Cool!

Port monsters too and the Screenhots section will be overrun with epic ASW poses!
 Post #13
 21st July 2010
Ekalektik_1's Avatar
September 2008
2,305 Posts
I'd like to see the aliens as player models next. Good work!
 Post #14
 21st July 2010
tehMuffinMan's Avatar
October 2009
3,092 Posts
Yeah, it needs the parasites.
 Post #15
 21st July 2010
The_J_Hat's Avatar
December 2008
5,730 Posts
Pretty nice.
 Post #16
 21st July 2010
Gold Member
madmanmad's Avatar
May 2006
11,199 Posts
I'd love to see some aliens from that game in gmod too, awesome player models here.
 Post #17
 21st July 2010
AaronM202's Avatar
May 2010
1,340 Posts
I'd love to see some aliens from that game in gmod too, awesome player models here.
i agree completely
 Post #18
 21st July 2010
Gold Member
Samuelgames's Avatar
November 2007
3,882 Posts
Garry said he would add Alien Swarm support in Garry's mod if it's compatible with the branch of the engine he's using "soon" so there's no need to.
 Post #19
 21st July 2010
AaronM202's Avatar
May 2010
1,340 Posts
y'know, looking at their gloves, i just relized why all weapons in the game dont have a trigger protecter or have one that go's down to the handle
 Post #20
 21st July 2010
Gold Member
madmanmad's Avatar
May 2006
11,199 Posts
Garry said he would add Alien Swarm support in Garry's mod if it's compatible with the branch of the engine he's using "soon" so there's no need to.
Seriously?

When did garry say this.
 Post #21
 21st July 2010
Skyfire12's Avatar
August 2005
153 Posts
Sorry, I know this is slightly off topic. But say if I downloaded this model and hosted a listen server. Would players who connect to my server download and be able to see my playermodel?

I wouldn't mind playing as one of these :D
 Post #22
 21st July 2010
Carbon Knight's Avatar
August 2009
1,961 Posts
Garry said he would add Alien Swarm support in Garry's mod if it's compatible with the branch of the engine he's using "soon" so there's no need to.
Another engine update is coming?
 Post #23
 21st July 2010
Gold Member
SlayerFin's Avatar
May 2008
2,730 Posts
I came.
 Post #24
 21st July 2010
Gold Member
Talishmar's Avatar
March 2007
7,858 Posts
Do the models have to be ported?

Even if you don't change the bones?
 Post #25
 21st July 2010
Cows Rule's Avatar
October 2008
334 Posts
The feet are weird, but this is awesome.
 Post #26
 21st July 2010
Gold Member
Samuelgames's Avatar
November 2007
3,882 Posts
Seriously?

When did garry say this.
http://twitter.com/garrynewman/status/18782501091
 Post #27
 21st July 2010
Bling1907's Avatar
March 2010
63 Posts
what about the items or weapons? they should be ported too :P
 Post #28
 21st July 2010
Clavus's Avatar
September 2009
1,282 Posts
Back then we didn't know how the game would be structured. AS is based on the L4D2 branch of the engine, which GMod isn't using, thus I don't think Garry can include the Alien Swarm content for the same reason he can't include the L4D(2) content.
 Post #29
 21st July 2010
Metro_Police's Avatar
July 2010
3 Posts
Very nice. I must dl this.
 Post #30
 21st July 2010
redman23's Avatar
October 2009
583 Posts
cool models......nice job
 Post #31
 21st July 2010
Minimole's Avatar
December 2009
659 Posts
the blue guy's grabbing his dick
 Post #32
 21st July 2010
hedhunta95's Avatar
July 2007
1,036 Posts
Hey OP, how'd you get the models to decompile properly?
 Post #33
 21st July 2010
Sie-Sveinhund's Avatar
July 2009
6,371 Posts
Beautiful. All we need now are some generic headhack exploitables.
 Post #34
 22nd July 2010
Gold Member
Samuelgames's Avatar
November 2007
3,882 Posts
Hey OP, how'd you get the models to decompile properly?
Same way you decompile L4D models, Google it up, Wunderboy made a tutorial
 Post #35
 22nd July 2010
Niklas's Avatar
July 2010
13 Posts
Downloading , but somehow mcafee tells me this includes dangerous content :>
 Post #36
 22nd July 2010
AaronM202's Avatar
May 2010
1,340 Posts
wierd
 Post #37
 22nd July 2010
Matsilagi's Avatar
June 2009
673 Posts
I came, and with a challenge.
I doubt someone will make the parasites replacing antlions, the parasite with grenade bag replacing antlion worker, and the parasite queen replacing the Antlion guard.
PS:If someone make this replacement and hex them, i will be ready to make NPCS.
 Post #38
 23rd July 2010
Gold Member
Talishmar's Avatar
March 2007
7,858 Posts
Items and weapons would be awesome.
 Post #39
 24th July 2010
jack254's Avatar
January 2010
998 Posts
i could swear they looked different in game
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