Subscribe
 Post #1
 18th August 2006
despair2k's Avatar
November 2005
138 Posts
Hi, Me and my friend Just learned how to skin http://forums.facepunchstudios.com/s...light=tutorial
With That tutorial. Sadly we can not figure out how to Get our skins Ingame.
Can anyone tell us how to get skins Ingame?
 Post #2
 18th August 2006
Gold Member
Tazers Hurt's Avatar
August 2006
6,927 Posts
Well, say your skinning G-Man. You go to the Gmod9 materials folder, then go to the models folder in that. You then see if there is a G-Man folder in there. If there is, great. If not, make a folder called "G-Man".

Then you paste the original VMT of the thing you are posting(which you probaly got when you extracted the character's folder) and your new VTF into the folder named after your character.

Then, you simply spawn "G-Man" in game, and there you have it!

Any questions?

Oh, and when i say G-man, it could mean any character that you have skinned.
 Post #3
 18th August 2006
UBCSShepherd's Avatar
January 2006
117 Posts
Uhh...It didn't exactly work. Do I put the new .vtf and old .vmt into the Half life 2 materials directory? Or do I put them into the Gmod9\materials\models\Metro cop(is that the correct folder name for the cp?).
 Post #4
 18th August 2006
despair2k's Avatar
November 2005
138 Posts
Tazers Hurt posted:
Well, say your skinning G-Man. You go to the Gmod9 materials folder, then go to the models folder in that. You then see if there is a G-Man folder in there. If there is, great. If not, make a folder called "G-Man".

Then you paste the original VMT of the thing you are posting(which you probaly got when you extracted the character's folder) and your new VTF into the folder named after your character.

Then, you simply spawn "G-Man" in game, and there you have it!

Any questions?

Oh, and when i say G-man, it could mean any character that you have skinned.
Thank you and aslo i might blog your post :-D


--------

Did not work :-/ Any clues?
Reply


All times are GMT. The time now is 03:10PM.

Facepunch Studios 2009 - Server 'Softlayer 2.0'