Cloth folds =/= legs.
Hey Jlea for the darkness detection, you should add some randomness, because I can imagine how a couple guard soldiers sitting in the dark, would switch between alert and not really paying attention. So that would mean that whenever they are noticeably not paying attention, they're detection skills aren't as strong, but when you see them looking off into the distance attentively, you have to be more careful.
That might make sneaking difficult if you stealth kill someone and they shoot randomly.
If you ask me, I think enemies should insta-ragdoll and fall down if they get shot in the head.
Sneak kills, head shots and Sniper kills exempt from the random shooting?
Valve calls the current weapon ammo m_iClip1 :smug:
Moved the stealth code over to the CombatCharacter class, which means your NPC followers can now be "stealthed" if they havent fired a shot for a while + are crouched.
Yeah, valve, the same company that never gets the name of their shaders or texture maps correct.
They're so reputable in that department, lol.
Or maybe blend the animation with the ragdoll, like L4D. Although I'm not sure how easy it would be. Would look great if shooting a running enemy and watching him stumble over and land on his face.
ragdolls often look silly
A lot of ragdolls look too floppy and flail about unrealistically to look real. Generally, death animations followed by it turning to a ragdoll at the last moment look the best. Even in the case of a headshot death animation you'd be better off motion-capturing someone just falling to the ground because of how awful the ragdolls look on their down.
also, i'm going to make as many death animations as i possibly can, to a certain degree of quality.
GTA4 used euphoria
but in all seriousness, getting a tweaked ragdoll system would be cool. not necessary, but cool.
Lets just buy the rights to CryEngine 3 and get a 300-man team to work full time on IS in a 40 story building.
I thought that if you shot someone through the brain it instantly shut off body functions so people would just crumple. The only reason I wouldn't like this in most valve games is because of how weird people with the human skeleton in HL2 looked on the ground. It just seemed unnatural.
Make sure that there is a 1 in 1000 chance you will get a death animation where the NPC will start doing Thriller.
The entire song, too
To make ragdolls less silly, increase their weight. The limbs are too light, thus they flair around a lot.
It's probably possible to use Endorphin for your animations instead of Euphoria. I've seen people import the Valve skeleton in there and make them look like they got shot or some shit. No fucking clue how to do such things, though.
Is it bad that I'm more excited for this than Skyrim?
I've always wanted a really dynamic stealth game.
[URL]excellent reference material
Animation video comment