Now he is fat with style, Valve's Gabe Newell has apperently grown a cool looking beard!Code:
Is there anything you’re seeing in terms of the inputs or outputs you’re experimenting with that you’re personally jazzed about, or you think that is really bearing fruit, or will in the near future?
Yeah, I mean there’s a surprising amount going on with new – they used to be called wearable computing before those all got kind of set on fire by losing investment firms hundreds of millions of dollars, so nobody wants to call them wearable computing, but they sort of look like the old wearable computing solutions, the difference being that they’re way higher resolution, way lighter weight, much better battery life, and things like that. It seems like just about the time that everybody gave up on them they actually started to become interesting, so we’ve been seeing a lot of stuff go on in that space that gets us excited. We’re trying to get our–the experiments we’ve been doing in–you know we did a ton of work on biofeedback, on biometrics, and that’ll, you know, from our point of view we were like “okay, this is all sort of proven out” and we’re just sort of scratching our heads trying to figure out the best way to get that hardware out to customers without something where we’d just say “okay, this works.” it’s not a question of whether or not this is going to be useful for customers, whether or not it’s going to be useful for content developers, you know, it’s figuring out the best way we can get these into people’s hands.
So we’re thinking of trying to figure out how to do the equivalent of the [Team Fortress] incremental approach in software design and try to figure out how would you get something similar to that in the hardware space as well. The sort of old method of, you know, let’s go make a giant pile of inventory and hope that some set of applications emerge to justify this giant hardware investment doesn’t seem to be the – very consistent with what we’ve seen to be the fastest ways to move stuff forward, so we’re trying to come up with an alternative to that that gives us the ability to iterate more rapidly. That stuff we’re like “this is good,” now we just need to figure out how we can start giving these to customers and iterating on the design quickly enough without having to go off and buy ten million of them and then find out we did something mildly stupid and then having to throw them all away and start over.Read this and much more at >> The PA ReportNow we’re talking about things like wearable computers and biofeedback and we’ve touched on Steam a little bit but there’s millions of people out there who are gnashing their teeth when they read this who just want to play Episode 3 or Left 4 Dead 3. Is there ever tension between all the different things that Valve is interested in doing?
Oh absolutely. We’re acutely aware of how much we annoy our fans and it’s pretty frustrating to us when we put them into that situation. We try to go as fast as we can and we try to pick the things that we think are going to be most valuable to our customers and if there’s some magic way we can get more work done in a day then we’d love to hear about it, but we recognize that it’s been a long time whereas we have so many games that people really love–Counterstrike, Half Life, Portal, Left 4 Dead, not a whole lot of Ricochet enthusiasts out there, and at the same time we want to be making sure that those games and those stories and those characters are moving forward while also making sure that we don’t just get into terminal sequelitis.
But we’ve always somehow, you know, part of the reason that we backed off talking so much about what was happening in the future is that when we’ve done that in the past, you know, with Half Life 1 it was a year after we originally said it would be, Half Life 2 basically if you go and read the forum posts apparently took us fifty or sixty years to get done so we’re trying to be careful not to get people too excited and then have to go and disappoint them. So we’re sort of reacting in the other direction and saying “okay, well let’s have things a little more baked before we start getting people all excited about it.”