1. Post #561
    NO MOTIVATION TO DO ANYTHING
    HoliestCow's Avatar
    March 2009
    3,235 Posts


    mapping and shit or something
    This looks nothing like what you normally wake. I fear change.
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  2. Post #562
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,705 Posts
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  3. Post #563
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    3,883 Posts
    Yeah, windows would probably look nice in the upper part of the middle building.

    Edited:

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  4. Post #564
    Civil's Avatar
    December 2009
    3,742 Posts
    Yeah, windows would probably look nice in the upper part of the middle building.
    Dat pagestretch.
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  5. Post #565
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    3,883 Posts
    I img_thumb'd everything for ya.
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  6. Post #566
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Dat pagestretch.
    You should put you monitor is a better res than 640x480 :)
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  7. Post #567
    Gold Member
    Jiro-uk-'s Avatar
    October 2005
    511 Posts
    Help me make this better.
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  8. Post #568
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    It's already quite nice. It has nice cast light, shadows, enough detail to add life, but not too much. You haven't plastered 16 signs around the door, a little bit of graffiti, textures are nice.

    Possibly add something on the back wall, a large bit of junk or a pipe as it looks a little bare, but it isn't bad at all.

    See, i can be nice!
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  9. Post #569
    Civil's Avatar
    December 2009
    3,742 Posts
    You should put you monitor is a better res than 640x480 :)
    Before he img_thumbed everything after I said "dat page-stretch" it was all in a line at: 6144 pixels height.

    But I am sure your monitor is much higher res than that.

    Also I am on a 1920x1080 screen.
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  10. Post #570
    Gold Member
    Miigga's Avatar
    October 2006
    1,697 Posts
    Help me make this better.
    I think the lighting is kind of bland. Slightly changing the colour of the light might make a difference for the better.

    Could also use some debris props on the floor. prop_static --> models\props_junk\garbage<numbersgohere>_composite <morenumbersandalettertoo>.mdl are quite nice. Remember to disable shadows on these props or they'll look like crap.

    Oh, and the windows really need frames. So does the door. Oh, and the grains of the wood on the sides of the window are pointing in a direction that makes it look terrible.



    Also, to those who suggested I add more windows to that thingy, I didn't. I did something else instead. (as I had originally planned)

    http://i.imgur.com/AAGUZ.jpg
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  11. Post #571
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Before he img_thumbed everything after I said "dat page-stretch" it was all in a line at: 6144 pixels height.

    But I am sure your monitor is much higher res than that.

    Also I am on a 1920x1080 screen.
    1650x1050 here...but its only a 19 inch...
    The other is a 15 inch...so its only good for tv when im gaming or mapping.

    I love my screens.
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  12. Post #572
    Gold Member
    Jiro-uk-'s Avatar
    October 2005
    511 Posts

    Gotta improve the windows.
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  13. Post #573
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  14. Post #574
    Gold Member
    TH3_L33T's Avatar
    June 2006
    1,342 Posts
    -snip-
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  15. Post #575
    Youme's Avatar
    October 2007
    323 Posts
    Trying to set up some interesting night-time lighting:
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  16. Post #576
    Gold Member
    vexx21322's Avatar
    December 2008
    10,613 Posts
    Trying to set up some interesting night-time lighting:
    Looks like you succeeded. That looks fantastic.
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  17. Post #577
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Trying to set up some interesting night-time lighting:
    I was about to say how nice that looks, but then I realised who you are and thought "oh, no wonder."

    I wish I could grasp tf2's artstyle. :(
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  18. Post #578
    Gold Member
    Jiro-uk-'s Avatar
    October 2005
    511 Posts
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  19. Post #579
    Blacksheepboy's Avatar
    June 2010
    208 Posts
    Door/window frames look much better
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  20. Post #580
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    3,883 Posts
    -snip-
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  21. Post #581
    Crossu88's Avatar
    July 2008
    1,340 Posts
    -Wrong thread, sorry about that-
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  22. Post #582
    Dance like it hurts, Love like you need money, Work when people are watching. ~Scott Adams
    hiyougami's Avatar
    December 2008
    719 Posts
    Who would you guys recommend to watch mapping tutorials from?
    Rocketrascal34/TopHatWaffle is who I follow, though I learned from Interlopers and the VDC. I think the only thing I go to 3kliks for is the water texture video and his light_environment (advanced) video, they show useful texture names/parameters and visual examples.
    BTW If any of you lot want someone to give him a talking face-to-face, I live less than 30 minutes away from him. (I won't do anything of the sort, don't worry.)

    Help me make this better.
    Brighten up the light coming from the windows and see how that affects the room and its mood.
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  23. Post #583
    Gold Member
    NotExactly's Avatar
    March 2011
    1,047 Posts
    I think the only thing I go to 3kliks for is the water texture video)
    Haha, me too.
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  24. Post #584
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,416 Posts
    Ironpheonix is reading this thread and someone mentioned 3kliksphillip

    get down
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  25. Post #585
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Ironpheonix is reading this thread and someone mentioned 3kliksphillip

    get down
    Sorry?

    I was talking to a contact about a precision drone strike just over 3kliks house...
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  26. Post #586
    ichiman94's Avatar
    August 2010
    860 Posts
    What's the problem with 3klik's tutorials?

    edit:
    They're shitty and teach bad techniques.
    Bad techniques? Please show me one example and a better technique for that, I'm curious.
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  27. Post #587
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    What's the problem with 3klik's tutorials?
    They're shitty and teach bad techniques.
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  28. Post #588
    Gold Member
    Dennab
    January 2012
    742 Posts
    Bad techniques? Please show me one example and a better technique for that, I'm curious.
    Well right from the start, making skyboxes with overlapping edges (i.e. make hollow without going back with vertex editing)
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  29. Post #589
    Gold Member
    Appolox's Avatar
    December 2008
    3,712 Posts
    3klik's philip is a master of carve, I mean he can carve your face out of brushes on request, he also does displacements from carve..
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  30. Post #590
    ichiman94's Avatar
    August 2010
    860 Posts
    So, only listen to ironPhoenix's and FireGod's tutorials I guess?
    It seems that I always learn something new every day in this community, this is why I love being there. Thanks for the suggestions!
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  31. Post #591
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    So, only listen to ironPhoenix's and FireGod's tutorials I guess?
    It seems that I always learn something new every day in this community, this is why I love being there. Thanks for the suggestions!
    And firegod...he is a god of mapping really.

    Some of 3kliks tutorials are a bit dubious...its why i don't reccommend them, as you can get a bad one.
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  32. Post #592
    Youme's Avatar
    October 2007
    323 Posts
    Needs punchier lighting here but I've started detailing some:
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  33. Post #593
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,717 Posts
    It's a bit dark for a TF2 map. You should probably add some floodlights or similar to light it up a bit.
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  34. Post #594
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Needs punchier lighting here but I've started detailing some:
    This is gonna be good.
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  35. Post #595
    Youme's Avatar
    October 2007
    323 Posts
    It's a bit dark for a TF2 map. You should probably add some floodlights or similar to light it up a bit.
    It's out of bounds, the concern isn't the overall brightness, but the visual interest of it, which currently is low.
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  36. Post #596
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,717 Posts
    It's out of bounds, the concern isn't the overall brightness, but the visual interest of it, which currently is low.
    Well I'd say a floodlight would still do, you could create some interesting shadows with it. Anyway add some barrels and crates there to make it more interesting, maybe a small shack by the building.

    Also disable the shadows on those bushes to get rid of those pitch black shadows.
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  37. Post #597
    Youme's Avatar
    October 2007
    323 Posts
    Also disable the shadows on those bushes to get rid of those pitch black shadows.
    They're models with no collision model and it's a quick compile, as such, no -staticproppolys.
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  38. Post #598
    Eeyoreiscool's Avatar
    November 2008
    52 Posts
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  39. Post #599
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,353 Posts
    Go orange rather than yellow, but I like the cobble-y road texture.
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  40. Post #600
    Skerion's Avatar
    November 2010
    2,871 Posts
    May I ask why you chose the sand texture for the ground?
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