Help me make this better.
It's already quite nice. It has nice cast light, shadows, enough detail to add life, but not too much. You haven't plastered 16 signs around the door, a little bit of graffiti, textures are nice.
Possibly add something on the back wall, a large bit of junk or a pipe as it looks a little bare, but it isn't bad at all.
See, i can be nice!
But I am sure your monitor is much higher res than that.
Also I am on a 1920x1080 screen.
Could also use some debris props on the floor. prop_static --> models\props_junk\garbage<numbersgohere>_composite <morenumbersandalettertoo>.mdl are quite nice. Remember to disable shadows on these props or they'll look like crap.
Oh, and the windows really need frames. So does the door. Oh, and the grains of the wood on the sides of the window are pointing in a direction that makes it look terrible.
Also, to those who suggested I add more windows to that thingy, I didn't. I did something else instead. (as I had originally planned)
Gotta improve the windows.
Trying to set up some interesting night-time lighting:
Door/window frames look much better
-Wrong thread, sorry about that-
BTW If any of you lot want someone to give him a talking face-to-face, I live less than 30 minutes away from him. (I won't do anything of the sort, don't worry.)
Ironpheonix is reading this thread and someone mentioned 3kliksphillip
3klik's philip is a master of carve, I mean he can carve your face out of brushes on request, he also does displacements from carve..
So, only listen to ironPhoenix's and FireGod's tutorials I guess?
It seems that I always learn something new every day in this community, this is why I love being there. Thanks for the suggestions!
Needs punchier lighting here but I've started detailing some:
It's a bit dark for a TF2 map. You should probably add some floodlights or similar to light it up a bit.
Also disable the shadows on those bushes to get rid of those pitch black shadows.