Only the green stuff at the bottom of the killmail was dropped, the rest was lost.
Only the green stuff at the bottom of the killmail was dropped, the rest was lost.
OH yeah
jesus christ thats a terrible loss.
As always, people who lose a haul like that have it coming. I'll bet moving it all in financially replaceable segments looks a lot better now than it did to begin with. If his cyno had bounced him off station or if he'd been set up I would understand, but all the comments point to the pilot having been an idiot.
It annoys me that people that well off can be that insensitive to risk.
I made a thread on the forums. This picture is a summery of it.
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Just as long as it has that pretty little line in the navigation system I'm okay with it.
Having a line like that showing the ship's trajectory or projected trajectory would be awesome for orbiting and stuff, too.
I edited the first image so it has a more accurate representation of navigation.
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While we're on the topic of changing EVE, I posted my sov change thing to Reddit.
http://www.reddit.com/r/Eve/comments...llsec_warfare/
Discussion there and here would be much appreciated. :)
It would also be nice if large objects blocked incoming fire, so you could use them for cover.
Edit:
Why would this be such a bad thing if the new pathfinding was implemented?
It would open up a lot more opportunities for tactics.
By nice you must mean asspain.
On the subject of wishful thinking, I think if you buy a PLEX ingame at current prices, a CCP employee of your choice should get sent around the world to electrocute the balls of people you don't like.
This (objects for cover) should only be implemented if we gain full navigational control over our ship, instead of point and click and letting EVE fly us.
Someone from this thread already said how controlling a ship with a massive crew with WASD would make no sense at all.
Which is an excuse but one that fits. Maybe a more intuitive way of moving your ship about that still involves pointing and clicking but isn't twitchy or anything.
I don't know, what I'm saying contradicts what I want ( flying a Rifter like I would a jet ).
I'd love some better navigation control over better pathing around objects.
If you guys like the navigation idea, can you please comment on it in the forums so it gets some attention. Thank you!
https://forums.eveonline.com/default...=posts&t=99692
This is going to sound stupid, but where is the post button on the eve forums?
The orange reply button at the top/bottom
Uh oh, CCP is fucking with things again.
https://forums.eveonline.com/default...=posts&t=99842
Edited:
Oh lord, they're fucking with rigs as well.
Edited:
https://forums.eveonline.com/default...=posts&t=99872
jesus christ passive ships are slow enough.
Oh no, definitely could not fly with WASDQE. I was thinking that if we got full control it would be reminiscent of Freelancer's mouse flight mode.
Edited:
Get your hands off my Merlin, you damn dirty apes.
As for the right, it was just a high end idea. They just wanted to see the feedback, which was negative, and are almost certainly not going to do it.
Another example picture:
https://forums.eveonline.com/default...=posts&t=99692
Less tank more gank it seems.
Its faster, +5 pg/cpu, 20km more locking range, Less EHP, +1 low, -2 Launcher, +1 Gun
Edited:
I'm going to miss how tanky it was though.
"INCURSUS:
New bonuses: 5% bonus to Small Hybrid Turret damage and 10% bonus to armor repairer effectiveness per level"
Do they not realize how useless that bonus is? Especially on a frigate?!
as someone else said
"In general, we want races that need to use cap-intensive speed mods in combat to favor cap-intensive tanking mods"
Max. Fuck, my Ishkur has two reps. Its a solo boat. Id love to fly the new Incursus. Falloff bonus was nigh useless anyway.
And it has +2 lows, better pg and cpu too.
HAHA
what
do you not fly frigates or something
He flies big ships for big boys. Bigger the better, etc, etc...
So does this mean the armor cane becomes so retardedly slow it becomes useless on the field?
Haven't armor rigs already penalized velocity? Because my quad plate, 3 trimark domi may as well be static.
I think this only effects Shield extender rigs. While nanobot accelerators hit the sig radius.
If they added a Homeworld 1 style 3 dimension movement system I would be in fucking love with this game.
m + shift click would be amazing on where you want to move on grid. The tactical overlay would work well with that.
Morons on EvE forums...
So? That doesn't mean you can use that as an excuse to not fix it.Moron posted:
Fucking every other game makes un-broken systems for working out how to do shit like this. When you right click in an RTS for example your units pathfind. With a team the size of CCP it honestly shouldn't take them long to sort this out.
Posted my reply on the forums:
Me, an absolute boss posted:
Thank you very much for your support! I would love to see this issue resolved. I do agree, if CCP really worked on it, it would not be the hardest issue to solve, considering they have solved more difficult tasks.
Also, I just won a PLEX on EVE radio! I am so excited. This is my 2nd competition winning in the last couple weeks!
"No guys, i did HTML in school it's totally easy, should take 5 mins, tops."
EWAR is so fun. I am not sure there is any other way to make people rage in local harder than making it so they cannot lock on to anything when trying to fight. I wish I had discovered it sooner.
Was expecting new trailer.
Once I have my cloaking skill up to 4 in a day I'll be training E-war, then it'll be caldari cruiser 5!
You forgot the bit where it gets suicide ganked
Missing a Civilian DCU