UPDATE #2:
I have finished v1.1 of Cerberus: Infestation, just in time for the event. Here is a link and partial changelog (I'm keeping some things to myself :)):
This link includes all resources needed for the map:
If you already downloaded v1, then you only need to download this for v1.1:
http://files.filefront.com/inf+cerbe.../fileinfo.html
Deck 4 -> 2 access ladder can now be climbed.
Ringing between the bridge and Storage 2 prevents any other rings activating until the sequence is complete.
The hanger interface should animate correctly.
The environmental control window displays correctly.
The mess-hall has been 'tweaked'.
The teleporer mine machine has been 'sealed shut'. There is NO way to create teleport mines. This was mainly to save on entity memory.
I moved around a few of the crucial items (fuel rods and control crystals). Some of them are harder to find, others are easier.
Keypads (This is workshop door & rings):
The codes must now be entered in the correct order (thanks to Gat3rZ for telling me how).
The ring destination select button resets quicker.
You
cannot use a code to enter the workshop without ringing into it and setting a new code.
Emnisia's Awakening (The Prequel)
You, as the crew, will start on Cerberus. There may/may not be a series of sound clips or something giving you the intro, or I might just make a movie. Most of the areas and complex systems will be off limits. For instance, you will not be able to affect the power systems in any way. This will reduce the entities used by Cerberus itself to almost nothing.
Once you have been given the storyline, you will be able to wander the ship freely. However, you're main objectives will be to go to the Armoury and load up on weapons, then go to the hanger and take the ship there. You will have to fly across to a nearby freighter, and will also be able to see the fighter which is in the Cerberus Hanger in Infestation.
Once on board the freighter, there will be many tasks to do. It will be in a similar style to Infestation, but I will try to make it more scary, and more like Emnisia is actually trying to kill you rather than talk you out of doing stuff. It may also include NPC's with half a brain (They are told where they can hide behind cover, where to go and such things), but that will be secondary to the creepy death and objectives.
Storyline of the Sequel:
Emnisia has nearly been destroyed by the escaped prisoners, but before they can totally erase her program, she activates the self-destruct. The new crew manage to shut it down before the ship is destroyed, but the engines have already over-heated. At the time, they had been passing by a planet which had once been a Human outpost, but was abandoned a few years ago. With the engines offline, the planets gravity pulled the ship in, causing it to crash land on the surface. Although most of the systems have been badly damaged, the sensors are still barely functioning. They detect some sort of underground facility nearby...
Although this one will start on Cerberus, with most systems offline, maybe a few decks crushed or underwater, it won't take too long to find a route to an exit... or maybe it will, but it will be a fun route. Once outside, you can either head for the base or try to find another entrance; Try to survive or find out what happened to Emnisia. It's up to you. Of course, both options will be possible and interesting. You won't run across the planet then through some tunnels just to find out that you can't enter the base or anything like that.
The Group:
If anyone wants to join the Planetfall group, then that now also covers Cerberus, as well as all my future maps. This group has it's own Part-Time dedicated server, and all members will be able to take part in beta testing of the maps I make, as well as a few other events now and then. Just add me on Steam Friends (PeterAyrian) and I will send you an invite next time I'm online.
Also, if anyone is trying to find a server running one of my maps, try talking to the group members. You can find them all here:
http://steamcommunity.com/groups/Planetfall
UPDATE:
The RP version is here! For those who are confused, the RP version starts with all the power online, has no spooky things, nothing scary. It's just a slightly more complex than normal RP map. Download link is above.
Here is my second map! I tried to put in the same sort of functionality that you loved in Planetfall, without going so far that it stopped the map from working. I believe that I have managed to do that.
The Cerberus is a 5-deck prison/cargo ship. With a crew of 9 men, it can carry up to 3 prisoners, and has and entire deck dedicated to cargo storage. Although Earth had very limited technology when it was building Cerberus, the crew have collected and installed various additions to the original systems. This was the basic arrangement of the decks when it first left the space dock:
Deck 1: Bridge, Storage room and backup generator.
Deck 2: Cargo bays.
Deck 3: Hanger bay with a cargo-transfer ship, Armoury, Storage room and Quarters.
Deck 4: Mess-Hall, Engineering and Quarters.
Deck 5: Security, Main Storage room and Brig.
However, this information is approximately 5 years out of date. Each deck except for Deck 1 is connected to a network of maintenance tunnels. These tunnels also contained several rooms which could not be accessed by any other means.
If you want to read more of the storyline, then the whole thing is in the guide (included in download). The storyline goes right from the building of Planetfall all the way to when the map starts. The guide does also have spoilers in, but they are marked.
The map starts in a small room with just a button. This is because there is a kind of intro once you push the button, so you may want to wait until a few players join before starting.
Here is a short video of a couple of the things in it:
http://www.youtube.com/v/goc8IVBcCbM
Credits:
ShadowSand (Me): All the mapping, most of the ideas, some of the sounds and textures.
Cncr04: I couldn't of done it without his massive texture packs
AngryBeaver: Awesome skybox.
Gat3rZ, Kjakings, Gunny, Zombie2, Kaffo and Alex
All of these guys were awesome. They tested my map, bugged me until I kept working on it, gave me loads of ideas, and most of all, supported me the whole way through.
Other Beta Testers and supporters:
LPine, CarHeadButt, Cee & PompousDonkey, BIGBITCH! (Taico)