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 Post #1
 14th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts

Name:
VU-MOD

Version:
2 giggity giggity

Description:
VU-MOD add seats, passangers and verious functions to improve vehicles.

Requirements:
GMOD

Download:
http://www.garrysmod.org/downloads/?a=view&id=37419






----Vehicle upgrade mod (AKA: VU-MOD )----
For Players:
Ever wanted to take you buddy for a drive trough town? Or take a friend with you on a death defying obstacle course. Sick of that damn pod, wish you had more seat to build with...

VU-MOD is the answer!


For Car makers and Coders:
VU-MOD Allows you to add extra data to cars that allows you to add passenger seats to your car, Adjust the spawn pos to stop you car spawning in the ground, or define the animation players use in your car.

-What this can do-
* adds passenger support
* Seat trace for easy passenger access.
* Add as many seats as you like to you car.
* Rotate and Position Seats on your car.
* Mod First and third person view.
* Custom Exit Positions.
* Add seats to vehicle on spawn
* allow you to adjust the spawn pos and sitting pos for you car
* change your animation for your car....
* Features a small range of seats and chairs for your enjoyment.



Stuff included!

* Jeep Seat
* Airboat Seat
* Jalopy Seat
* Wooden Chair
* Plastic Chair
* Small Office Chair
* Big Office chair
* Jeep (+1 passenger)
* Jalopy (+1 passenger)



-Credits for the mod get to Me, DarkNova.Clan / Nova[X]
-Credits for the epic images go to Paddymazz



-A Tutorial On How To Use-

* AdjustSitPos
-modifies the sitting position of the player.
-unfortunately we can't rotate the player, angles are defined by a vehicle bone
 
AdjustSitPos = Vector(20,0,18),

* Passengers
-Adds passenger seats to your car at spawn.
-Add as many as you like on or in the car.
 
ADDING A PASSANGER
Passangers  = { Passanger1 = { Pos = Vector(22,24,22), Ang = Angle(0,0,0) } },

ADDING MULTIPLE PASSENGERS
Passangers  = { 
Passanger1 = { Pos = Vector(22,24,22), Ang = Angle(0,0,0) }
Passanger2 = { Pos = Vector(-22,52,22), Ang = Angle(0,0,0) } 
Passanger3 = { Pos = Vector(22,52,22), Ang = Angle(0,0,0) }
},

* SeatType
-Sets the type of seat you are using for passengers in your car.
-Required if adding passengers.
 
SeatType = "jeep_seat",

* HideSeats
-If your car has its own seats and you want to hide the spawned ones.
-If not given seats will be shown by deafult
 
HideSeats = true,

* ModView
-modify first and third parson view.
First Person
ModView = { FirstPerson = Vector(0,0,20) },

Third Person
ModView = { ThirdPerson = {Out = 30 , Up = 20} },

Both!
ModView = { FirstPerson = Vector(0,0,20), ThirdPerson = {Out = 30 , Up = 20} },


* customexits
-Add custom exits to your car
-Exits will be checked in order given.
customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) },

Here Is an example!
local V = { 	
Name = "Jalopy", 
Class = "prop_vehicle_jeep",
Category = "Half-Life 2",
Author = "VALVe",
Information = "The muscle car from Episode 2",
Model = "models/vehicle.mdl",
AdjustSitPos = Vector(-18,36,22),
Passangers  = { Passanger1 = { Pos = Vector(22,24,22), Ang = Angle(0,0,0) } },
SeatType = "jeep_seat",
HideSeats = true,
Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) },
KeyValues = {vehiclescript	=	"scripts/vehicles/jalopy.txt"}
}
list.Set( "Vehicles", "Jalopy", V )

Final notes.
* This is not compatible with "PHX SEAT FIX" , this script makes it obsolete, remove it or you will have problems.
* This overwrites to the default jeep and jalopy so players who join your server can use it.
* Uses a trace system so that passengers can access seats inside cars
* Any cars set up to use this mod will not break with out it.




Lay some kings on me!
 Post #2
 14th April 2008
Gold Member
Dennab
November 2007
6,952 Posts
This is a great idea. I can't believe no one made this yet. Great for rp. Thanks!
 Post #3
 14th April 2008
Xenus's Avatar
May 2007
46 Posts
Nice idea Nova!

And good work.
 Post #4
 14th April 2008
Dennab
July 2005
5,619 Posts
This is great! Something neat to have in RP servers. Taxi anybody?
 Post #5
 14th April 2008
ReLak's Avatar
January 2007
487 Posts
Awesome sauce! Now I have to find that army truck model and make like 5 billion jakillion passenger spots.

"Hey guys! We're going on a trip!"

"Awesome"

*Everyone gets in the truck*

"So where are we going?"

"Secret.. it has waffles."

*Drives off PHX ramp*
 Post #6
 14th April 2008
prmiller's Avatar
March 2008
36 Posts
haha funny. umm you probably think im stupid or something but wouldnt it be
cool if a npc got in a car with you lol.
or a npc can get in a car and drive around like a baddy trys to run you over
and goodies run the baddys over hahaha man im so stupid.
 Post #7
 14th April 2008
Gold Member
Talishmar's Avatar
March 2007
6,395 Posts
Awesome!
 Post #8
 14th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
Paddymazz and the guys had some fun testing this on our server


http://garrysmod.org/downloads/?a=view&id=36667

We will never forget the mossman lap dances. :P
 Post #9
 14th April 2008
Gold Member
Jojje's Avatar
January 2005
6,341 Posts
Do they only look to the right?
 Post #10
 14th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
solid_jake posted:
This is a great idea. I can't believe no one made this yet. Great for rp. Thanks!
I only just added the sit animation in the last Gmod update. Thought i better put it to proper use.

Edit:

Jojje posted:
Do they only look to the right?
That's a Garry Bug. Look at a pod, it dose the same thing
 Post #11
 14th April 2008
winter333's Avatar
October 2007
27 Posts
Great for war servers. like if you make a server that has military mod and you have wars =D
 Post #12
 14th April 2008
esteban's Avatar
May 2006
63 Posts
English :

HELP ME

Vehicles do not have passenger seat

Francais (s'il y en a ) :

AIDEZ-MOI

Les Vehicules n'ont pas de siege pour passager ca ne marche pas je n'arrive pas mettre un passager enfin je n'arrive a rien AIDEZ MOI MERCI A VOUS/THANKS YOU !!!!!
 Post #13
 14th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
esteban posted:
HELP ME
Vehicles do not have passenger seat
You are in single player right? Passengers won't work on servers unless the server has it
 Post #14
 14th April 2008
esteban's Avatar
May 2006
63 Posts
The mod works in multiplayer only ?

Edit:

im french how to use this mod pls
 Post #15
 14th April 2008
portaldude's Avatar
November 2007
445 Posts
I get the regular pod animation when sitting in these. Any help?

Edit:

Oh I think it's because i got PHX car seat fix :)

Edit:

Oh and what server is it?
 Post #16
 14th April 2008
jamescorbett's Avatar
July 2007
35 Posts
Does not dupe.
 Post #17
 14th April 2008
Gold Member
Lyoko774's Avatar
October 2005
2,754 Posts
Haha, this is awesome! Definitely kicks the shit out of my little hack.
Nice screenshots, are you using that ENB Series shader mod thing?
Oh god another edit:
I think I know how to fix the head turning issue, try compiling the models using the EP1 tools, and maybe making proper collision models. Just a guess. Maybe I got lucky with the airboat seats..
YET ANOTHER EDIT:
It IS the collision models, if it just generates one from the reference or makes a truncated one, the player's heads fuck up like that. Very odd.
 Post #18
 14th April 2008
Pwn-o-Matic's Avatar
December 2007
1,963 Posts
You, fine sir, are a god.
 Post #19
 14th April 2008
Hysteria100's Avatar
July 2007
1,210 Posts
For me, they all show as the pod animation. I have the phx3 svn installed, so I can't just delete the phx fix. What to do?
 Post #20
 14th April 2008
cbale2000's Avatar
May 2007
774 Posts
Can you use this to adjust other vehicles you already have or only ones included with this mod? I'd really like to get a fix for the Spacebuild Model pack seats.
 Post #21
 14th April 2008
Gold Member
Mark£d_OÑ£'s Avatar
August 2007
4,968 Posts
I agree, this doesn't work, I still have the pod animation. And I don't want to get rid of Phx3 just so that I can use this.
 Post #22
 14th April 2008
Gold Member
Lyoko774's Avatar
October 2005
2,754 Posts
This works fine for me, and I'm using PHX 3..And I think I still have my own fix installed too (yay for redundancy!).
 Post #23
 14th April 2008
Gold Member
paddymazz's Avatar
October 2006
3,993 Posts
Awesome work Nova!

But you spelt my name Wrong

Paddymazz
 Post #24
 14th April 2008
Gold Member
Mark£d_OÑ£'s Avatar
August 2007
4,968 Posts
Lyoko774 posted:
This works fine for me, and I'm using PHX 3..And I think I still have my own fix installed too (yay for redundancy!).
Link to the fix?
 Post #25
 15th April 2008
Gold Member
Lyoko774's Avatar
October 2005
2,754 Posts
Mark£d_OÑ£ posted:
Link to the fix?
I mean, the PHX seat fix that's included in PHX3.
 Post #26
 15th April 2008
Gold Member
Mark£d_OÑ£'s Avatar
August 2007
4,968 Posts
Damn. :(
 Post #27
 15th April 2008
SAXsamus's Avatar
April 2008
42 Posts
wow it looks nice and all but if there was a way for NPCs to notice the extra seats then they can hop in and if your are tired of driven (or FPS drop) they can drive for you just like prmiller said but other than that it looks awesome
 Post #28
 15th April 2008
cbale2000's Avatar
May 2007
774 Posts
Perhaps PHX3 will drop the fix it has in it seeing as this seems to have more content. Heck, maybe this could get added to PHX3.
 Post #29
 15th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
Well i have added support for the phx seats and the train, i even tried to override the "phx fix" hook, i am not sure weather that worked or not.

And
Paddymazz posted:
Paddymazz!!!
Fixed. Sorry

Mark£d_OÑ£ posted:
I agree, this doesn't work, I still have the pod animation. And I don't want to get rid of Phx3 just so that I can use this.
This supports the PXH seats, if you remove the lua folder for PHX seats fix you will still be able to use them, if your running a server and you want people to dl the seats don't remove the leave phx_fix_resources.lua where it is.

Edit:

cbale2000 posted:
Can you use this to adjust other vehicles you already have or only ones included with this mod? I'd really like to get a fix for the Spacebuild Model pack seats.
Yes, you can use this on any vehicle. and the best thing it, if some one has a car with this code, and not VU mod nothing will break.
Unfortunately, it seems impossible to rotate the players inside the car.
 Post #30
 15th April 2008
Gold Member
Mark£d_OÑ£'s Avatar
August 2007
4,968 Posts
So wait, what do I delete exactly? I didn't get the fix, I just have phx3.
 Post #31
 15th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
Lyoko774 posted:
It IS the collision models, if it just generates one from the reference or makes a truncated one, the player's heads fuck up like that. Very odd.
All the seats taken from cars have proper collision models.. the rest are generated from reference, Id however remember having problems with XSI and smoothing groups. Any suggestions?

Edit:

Mark£d_OÑ£ posted:
So wait, what do I delete exactly? I didn't get the fix, I just have phx3.
The Silly Fix/Hack is included in PHX3
 Post #32
 15th April 2008
Gold Member
Mark£d_OÑ£'s Avatar
August 2007
4,968 Posts
Well then is there anything I can delete to fix it?
 Post #33
 15th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
garrysmod/addons/phxseatanimfix/
or
garrysmod/addons/phx vehicle fix/
Delete the lua folder.

I attempted to override the hooks for this, but i don't know weather worked or not.
 Post #34
 15th April 2008
Gold Member
Mark£d_OÑ£'s Avatar
August 2007
4,968 Posts
There is no folder called that. I already said that I got phx3 since it came with a fix.
 Post #35
 15th April 2008
Gold Member
1/4 Life's Avatar
July 2005
3,171 Posts
Mark£d_OÑ£ posted:
There is no folder called that. I already said that I got phx3 since it came with a fix.
I've clearly labled it in phx_content.lua, you can remove the script there.

I'll comment (Remove) it tomorrow morning until I finish my fix, so don't worry about this too much.
 Post #36
 15th April 2008
Cazull's Avatar
June 2005
1,798 Posts
If the phx guys can get their seats to work properly with the head being able to animate where the player looks, maybe you can work with them to achieve that same result?

Or has this already been resolved? I heard something about a hack/fix by phx, though the explanation of what it did was vague.
 Post #37
 15th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
yep, working on it. XSI isn't making it easy for me.

Found the problem, XSI uses geometry approximation instead of smoothing groups
 Post #38
 15th April 2008
Cazull's Avatar
June 2005
1,798 Posts
So with that knowledge, on a slightly related note, do you think the prisoner pod could be fixed in a later gmod update as well?
 Post #39
 15th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
yep, i can do that... done
 Post #40
 15th April 2008
jamescorbett's Avatar
July 2007
35 Posts
Ok to elaborate on my previous comment:

I spawn a jeep, with 2 seats, then I adv. Dupe it, oh look it only has one seat now.

Fix please.
 Post #41
 15th April 2008
Cazull's Avatar
June 2005
1,798 Posts
Any chance on the content in this mod, like the car seats, becoming official Garry's Mod content, so all players will have it?
 Post #42
 15th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
hmm.. I See, fixed

Edit:

Cazull posted:
Any chance on the content in this mod, like the car seats, becoming official Garry's Mod content, so all players will have it?
It will be, I decide to put it here anyway, i needed something for a passenger seat
 Post #43
 15th April 2008
Grey-Fox's Avatar
January 2006
1,143 Posts
Cool, oh yeah i'm waiting a bit!
 Post #44
 15th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
I will be releasing a new version early tomorrow
* Dupe fixed
* Player Heads Fixed
* Passenger Exits added, no more jumping out on the roof.
* Custom Exits Added
* A Lot more WIN added.
 Post #45
 15th April 2008
Gold Member
conman420's Avatar
January 2007
4,644 Posts
This must be added to steam!!!
 Post #46
 16th April 2008
Gold Member
Sgt.Sgt's Avatar
January 2006
3,305 Posts
Wow this is sweet. Great job!
 Post #47
 16th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
I am just testing the update on my server now. Ill release soon
 Post #48
 16th April 2008
Gold Member
nardix's Avatar
December 2007
3,288 Posts
Sgt.Sgt, could you notify Garry about this? It could be something cool for the next update.
 Post #49
 16th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
UPDATE RELEASED
* Dupe fixed
* Player Heads Fixed
* Passenger Exits added, no more jumping out on the roof.
* Custom Exits Added.
* Mod-able first and third person views.
* Passenger View Improved
* WIN multiplied by 12.
 Post #50
 16th April 2008
Dragonssouls's Avatar
October 2007
5 Posts
Do want.
 Post #51
 16th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
Lyoko774 posted:
It IS the collision models, if it just generates one from the reference or makes a truncated one, the player's heads fuck up like that. Very odd.
And it's not the collision box.. its the reference pane, the chair must face X, Not Z
 Post #52
 16th April 2008
jamescorbett's Avatar
July 2007
35 Posts
Thanks for fixing dupe.
 Post #53
 16th April 2008
Nickfive's Avatar
April 2008
13 Posts
Sweat & can you make one that does not over ride any vehicles?
 Post #54
 16th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
Yea, i guess i can, people actually have this now. Next version then.
 Post #55
 16th April 2008
Nickfive's Avatar
April 2008
13 Posts
:D sweat thanks Nova "there"
 Post #56
 16th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
No Problem. Call Me Nova.
 Post #57
 16th April 2008
Gastly's Avatar
March 2007
337 Posts
Darknovaclan if i get in jalopy its fu**ed up i'm in the seat as(RIDER) but i'm under driving wheel.And i don't see more can you fix that pelase?
 Post #58
 17th April 2008
Cazull's Avatar
June 2005
1,798 Posts
I found a major bug that may occur on more than just gm_mobenix_v2 on both singleplayer and multi on both listen and dedicated. Here's what happens:

I spawn a vehicle myself and all is well, the animations are perfect.

I go to the vehicle creation portion of the map and make a jeep/jalopy from the automated vehicle creator built into the map.

I get into the jeep/jalopy that was created by the map.

I get this:
Code:
Hook 'GetInCar' Failed: autorun/VehicleScript.lua:90: attempt to index field 'VehicleTable' (a nil value)
Hook 'EnteredVehicle' Failed: autorun/VehicleScript.lua:124: attempt to index field 'VehicleTable' (a nil value)
Hook 'VehicleAnimation' Failed: autorun/VehicleScript.lua:146: attempt to index field 'VehicleTable' (a nil value)
Hook 'ExitingCar' Failed: autorun/VehicleScript.lua:79: attempt to index field 'VehicleTable' (a nil value)
And as soon as I get this, all of your seats made either on the jeep/jalopy or as your singular seat/chair vehicles are stuck into the pod animation again, instead of sitting proper like you set them to.



You may want to test this yourself to make sure it's not just me. I seriously hope you can fix this, as this may also be an outcome of attempting to advance dupe your vehicles as well, though I haven't tried as of yet. I know people would love to post a narrow-minded reply with "well just don't spawn the map-made vehicles." but you must keep in mind that I run a multiplayer server, and last I checked most players never listen to instruction so this is a major inconvenience that I'm hoping can be fixed. Thanks.
 Post #59
 17th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
Advance dupe is supported by my mod vehicles.

This is a major flaw in gm_mobenix_v2 not my mod, Vehicles Should never be spawned without a VehicleTable, but still i can code in exceptions that should stop this from happening. A fix will be available in next update.

Lol, there shouldn't be many more updated anyway... there's been alot of progress in the three days its been released, there isn't much else that needs to be done. Unless anyone can think of something else i could add.

Edit:

Fix Done, No other problems found, I want to work in some more features before i update tho.

Edit:

Ill write a tut on how to use this on your own vehicles, and put that in the mod.
But still? any other features anyone can think of.
 Post #60
 17th April 2008
twoeightez's Avatar
April 2008
2 Posts
Ok so this may sound dumb, but how did you change the animation?

Did you add something to the models or is it all lua based?

Any idea how to add an extra animation to the seated model?

This is def something I would like to learn.

Amazing work... Amazing work.
 Post #61
 17th April 2008
Gold Member
The_Funktasm's Avatar
November 2006
2,172 Posts
The only things that could make this better are NPC gunners, but I KNOW that's asking too much. It'd require an assload of Garry coding.
 Post #62
 17th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
twoeightez posted:
Ok so this may sound dumb, but how did you change the animation?
Did you add something to the models or is it all lua based?
Any idea how to add an extra animation to the seated model?
This is def something I would like to learn.
Amazing work... Amazing work.
You can't add new animations yourself, you can only use ones that are already in Garry's mod.. There is a list and requests HERE

Edit:

The_Funktasm posted:
The only things that could make this better are NPC gunners, but I KNOW that's asking too much. It'd require an assload of Garry coding.
It Would be possible to make a SNPC designed to enter your car and shoot, but THAT would take an ass load of work.

Edit:

Gastly posted:
Darknovaclan if i get in jalopy its fu**ed up i'm in the seat as(RIDER) but i'm under driving wheel.And i don't see more can you fix that pelase?
More Information please.
 Post #63
 18th April 2008
Gastly's Avatar
March 2007
337 Posts
Nevermind huh i fixed it :D.
 Post #64
 18th April 2008
Kabron's Avatar
September 2007
47 Posts
DarkNovaClan posted:
But still? any other features anyone can think of.
Maybe a jeep, airboat and jalopy seats with the drive_jeep animation instead of only the sit one?

EDIT: Nevermind, did them myself







The code of the three of them:
local V = { 	
				Name = "Airboat Seat (Driver)", 
				Class = "prop_vehicle_prisoner_pod",
				Category = "Seats.Nova",
				Author = "Nova[X]",
				Information = "Airboat Driver Seat",
				Model = "models/nova/airboat_seat.mdl",
				Animation = "drive_jeep",
				AdjustSpawnPos = { Pos = Vector(0,0,0) , Ang = Angle(0,-90,0) },
				AdjustSitPos = Vector(0,11,0),
				ModView = { ThirdPerson = {out = 30 , up = 20} },
				KeyValues = {vehiclescript	=	"scripts/vehicles/prisoner_pod.txt"}
			}
list.Set( "Vehicles", "airboat_seat2", V )

if 	util.IsValidModel( "models/vehicle.mdl" ) then		
local V = { 
				Name = "Jalopy Seat (Driver)", 
				Class = "prop_vehicle_prisoner_pod",
				Category = "Seats.Nova",
				Author = "Nova[X]",
				Information = "Jalopy Driver Seat",
				Model = "models/nova/jalopy_seat.mdl",
				AdjustSpawnPos = { Pos = Vector(0,0,0) , Ang = Angle(0,-90,0) },
				AdjustSitPos = Vector(0,6,7),
				ModView = { ThirdPerson = {out = 30 , up = 20} },
				Animation = "drive_jeep",
				KeyValues = {vehiclescript	=	"scripts/vehicles/prisoner_pod.txt"}
			}
list.Set( "Vehicles", "jalopy_seat2", V )
end

local V = { 	
				Name = "Jeep Seat (Driver)", 
				Class = "prop_vehicle_prisoner_pod",
				Category = "Seats.Nova",
				Author = "Nova[X]",
				Information = "Classic Jeep Driver Seat",
				Model = "models/nova/jeep_seat.mdl",
				Animation = "drive_jeep",
				AdjustSpawnPos = { Pos = Vector(0,0,0) , Ang = Angle(0,-90,0) },
				AdjustSitPos = Vector(0,10,7),
				ModView = { ThirdPerson = {out = 30 , up = 20} },
				KeyValues = {vehiclescript	=	"scripts/vehicles/prisoner_pod.txt"}
			}
list.Set( "Vehicles", "jeep_seat2", V )

Any chance of this being in the next update? :D

EDIT2:

Trying to fix the position of the player model and the first person view in the Jalopy (it's too low right now and not at eye level with the model), whenever I try to change the first person view position I get this in the console when I enter the vehicle:

Code:
Hook 'EnteredVehicle' Failed: autorun/VehicleScript.lua:126: attempt to concatenate field 'FirstPerson' (a userdata value)
Then the AdjustSitPos of every vehicle doesn't work anymore
 Post #65
 18th April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
Hmm... I will take a look at that..

Edit:

Kabron posted:
Any chance of this being in the next update? :D
No, The point of this script it to allow people to do that.

Fixes Done, Uploading now..

Now, if you do setups for Other cars from packs then ill gladly Include them.
 Post #66
 18th April 2008
Sillirion's Avatar
June 2006
630 Posts
is there a way to give a weapon to the passenger when he is in the seat, a smg1 for example?
 Post #67
 18th April 2008
Gold Member
Nixux86's Avatar
May 2007
6,331 Posts
Sillirion posted:
is there a way to give a weapon to the passenger when he is in the seat, a smg1 for example?
That would be cool!

It would be time for a drive-by!
 Post #68
 19th April 2008
Trukkle's Avatar
October 2007
128 Posts
Standalone seats are slightly adv-dupe bugged. Spawn any one of them, copy it and paste it in front of the original and the seat will have turned 90 degrees anticlockwise. The ghost shows the correct orientation though.

I've not been able to get into the Jalopy's passenger seat, that might just be user error. Can anyone else?

I'm really hoping everything in this addon gets added to gmod as standard, or at least becomes widely accepted as essential. These are things that everyone I know has asked for, usually the first time they build something and want to attach a seat to it.
 Post #69
 19th April 2008
Cazull's Avatar
June 2005
1,798 Posts
Yeah, I can't get into the Jalopies passenger seat anymore either. :(
 Post #70
 20th April 2008
Hysteria100's Avatar
July 2007
1,210 Posts
I think I found the problem with the jalopy (after not being able to get into the passenger seat either)... In the script, instead of "Passengers =", it says "Cassengers =".
 Post #71
 20th April 2008
Cazull's Avatar
June 2005
1,798 Posts
Well, if that's why, it's an easy fix, but he still needs to fix his download then. I'll try it when I have time. Did this work for anyone else?

EDIT: Yeah, that was the cause. You really need to fix that Nova. D:
 Post #72
 20th April 2008
Gold Member
nater's Avatar
July 2007
2,063 Posts
Typos, plaguing scripts since the Atari.
 Post #73
 20th April 2008
Gold Member
DarKSunrise's Avatar
July 2006
3,842 Posts
Epic win sauce. Just installed this to my server.
 Post #74
 20th April 2008
Kronos Zul's Avatar
February 2008
5,054 Posts
nater posted:
Typos, plaguing scripts since the Atari.
Still funny because the c and p are on the other side of the keyboard.
I'm gonna down load this now, which also might explain why my phx3 seats stopped working...:(
 Post #75
 20th April 2008
soulsquisher's Avatar
May 2007
187 Posts
It would be cool if the passenger could shoot a weapon.
Drive by anyone?
 Post #76
 21st April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
Cassengers... That's the last time i get someone to upload for me.
Well i am back from my trip up the coast. Ill fix immediately.

Drive by anyone? Vehicles are done by the engine. We are workin on it, The main prob is having the bullets not collide with the vehicle.

Edit:

I will finish prototyping my headlights code. Before i upload. Give you all something new to use.
 Post #77
 21st April 2008
Cazull's Avatar
June 2005
1,798 Posts
DarkNovaClan posted:
Cassengers... That's the last time i get someone to upload for me.
Well i am back from my trip up the coast. Ill fix immediately.

Drive by anyone? Vehicles are done by the engine. We are workin on it, The main prob is having the bullets not collide with the vehicle.

Edit:

I will finish prototyping my headlights code. Before i upload. Give you all something new to use.
Headlights!? :o

Maybe a horn next? I kinda love the horn from that easy engine thing. It's so novel. There was one in gmow v3 that sounded a lot like it too. :D
 Post #78
 21st April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
Get me a horn sound from hl2 or whatever and Sure.
 Post #79
 21st April 2008
Cazull's Avatar
June 2005
1,798 Posts
I guess you could use the one from the engine mod though I don't know if the guy behind it would be ok with that. I'll ask.
 Post #80
 21st April 2008
Gold Member
DarkNovaClan's Avatar
February 2007
300 Posts
I am coordinating with the update, so this can wait a little.

Edit:

Various small components of the mod are now part of GMOD, Were currently waiting for valve. So when the update is trough ill check for compatibility.

Edit:

Headlights done... Pretty Epic. And Ill have a horn ready for the the update.

Lay some 'kings' on me!
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