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 Post #1
 13th April 2008
blackops7799's Avatar
December 2006
1,893 Posts

Name:
gm_construct_flatgrass (v5)

Version:
5

Description:
A heavily edited construct

Requirements:
gmod

Download:


This is version four of my construct_flatgrass map. I added in a whole train system simlar to gm_wireconstruct. The subway part connects to the bunker and the lake spawn point. I disliked the small tunnels in wireconstuct, so I made the tunnels a lot bigger.

I am planning on making a v5 sometime soon, but I need ideas! Should I make more underground rooms? What would you like to see added to the train system? Please post your ideas to make this map even better.

Pictures:




( INSTABANNED Used the word to the bunker )
 Post #2
 13th April 2008
Pwn-o-Matic's Avatar
December 2007
1,969 Posts
A train system, holy fuck, you have my download.


Yes, more underground rooms will be perfect in the next release.
 Post #3
 13th April 2008
Gold Member
Lyoko774's Avatar
October 2005
2,978 Posts
Looks great! Had fun testing this.

Yeah, I'd like to see more underground rooms..But I really don't know what.
 Post #4
 13th April 2008
Not Fucking Longhorn Again
Panda X's Avatar
August 2006
11,569 Posts
Awesome :D
 Post #5
 13th April 2008
Gold Member
Benie's Avatar
September 2007
11,326 Posts
Woot! I've been a big fan of this series of gm_construct in flatgrass... and now it has a train!
I am SO getting this!
 Post #6
 14th April 2008
Gold Member
Dennab
August 2007
5,635 Posts
1) Any way to make the tracks so that trains can be more stable? I have two massless thrusters at 3k each, and when I go around turns(and down the tracks that go into the tunnels), it either flips over or derails.
2) Do you plan on texturing the dev room that's underground?
 Post #7
 14th April 2008
Gold Member
Spacew00t's Avatar
March 2006
4,425 Posts
It's purty looking, but you should still add a 3d skybox and make that transition between the construct and flat grass areas less janky.
 Post #8
 15th April 2008
Gold Member
Benie's Avatar
September 2007
11,326 Posts
Mark£d_OÑ£ posted:
1) Any way to make the tracks so that trains can be more stable? I have two massless thrusters at 3k each, and when I go around turns(and down the tracks that go into the tunnels), it either flips over or derails.
You should be using the PHX train wheels with some Torque instead of thrusters. Just saying.
 Post #9
 15th April 2008
Gold Member
Dennab
August 2007
5,635 Posts
Benie posted:
You should be using the PHX train wheels with some Torque instead of thrusters. Just saying.
I've never tried torque. And I am using the PHX wheels, but I have them on an axis to the base.
 Post #10
 15th April 2008
awinnarisme's Avatar
July 2007
1,459 Posts
Trying it out now because I love building trains.

Will be back with feedback.

EDIT:

It's pretty cool, but I have some suggestions to make it cooler:
  • Add an underground turntable to the train system, same issue as wireconstruct, trains have to back up to get in/out of the underground.
  • A train control room that shows the status of all of the train switches.
  • Add a train platform (or two) for people to get on and off trains. Should probably be the height of the large train base with the large train wheels on. Maybe one at the flatgrass teleport, one at the underground dev texture room, and one at the construct/train track opening.
  • For the three way train switch (aboveground), it needs to be easier to change the track. Perhaps only three switches, pressing one activates one switch and deactivates the others.
  • Make the dev texture room cold and concrete. Use cool colours and concrete textures.
  • Make the flatgrass water stretch across the whole length of the map, and make the beach go all the way along that (maybe with some rocks.) Perhaps deeper, and maybe a secret cave for subs to explore.

This map has combined the awesomeness of blackops construct with the robustness of flatgrass and the kickassness of train tracks. Great job and I'll be playing this one for a while.
 Post #11
 15th April 2008
Gold Member
Benie's Avatar
September 2007
11,326 Posts
Some signs underground to how to get back to the surface and the DEV Room, and the underground loop.
These would be nice. :)
 Post #12
 15th April 2008
Sn1per's Avatar
February 2005
1,767 Posts
The dev room could use a bit of touch up light wise (They weren't really lighting up props for me, and the small barrier between the rails and dev area should be removed.

Also can we see a dedicated place to build trains? Perhaps have a rail line for testing, etc?
 Post #13
 16th April 2008
XxShockxX's Avatar
October 2007
663 Posts
Downloading now, love it.
 Post #14
 17th April 2008
Gold Member
slayer3032's Avatar
November 2007
3,098 Posts
How about a optional train built just in hammer just for this map and spawned by a button so it does not spawn unless people want it.
 Post #15
 17th April 2008
Gold Member
Benie's Avatar
September 2007
11,326 Posts
slayer3032 posted:
How about a optional train built just in hammer just for this map and spawned by a button so it does not spawn unless people want it.
Agreed, just like rp_subtransit.
 Post #16
 17th April 2008
blackops7799's Avatar
December 2006
1,893 Posts
I like the ideas guys! I'll be sure to use most of the ideas if I like them.

What I have done so far...

-Added a subway like station between the lake and the flatgrass teleport.
-Changed the ceiling texture of the tunnels (Was an episode 2 texture and I want everyone to be able to see everything :D)

Things I definitely want to add.
-Turntable outside and underground.
-3D skybox
-Signs in tunnels to tell where to go

I'm going to be working on v5 a lot more now.
 Post #17
 17th April 2008
Peter D's Avatar
May 2007
182 Posts
Pwn-o-Matic posted:
A train system, holy fuck, you have my download.


Yes, more underground rooms will be perfect in the next release.
I AGREE, MORE UNDER GROUND ROOMS!!!!!
 Post #18
 17th April 2008
Officer-Pie's Avatar
April 2008
46 Posts
Yay a trains system! I will upload to my server: 66.135.46.62:27015 :)

Hmm... It needs more admin tower
 Post #19
 17th April 2008
blackops7799's Avatar
December 2006
1,893 Posts
Officer-Pie posted:
Hmm... It needs more admin tower
What's the point of admin rooms? It causes maps to be used less and abuse when people figure out how to get in..
 Post #20
 17th April 2008
Officer-Pie's Avatar
April 2008
46 Posts
Hmmm... Good point. ;-)
 Post #21
 17th April 2008
AMage's Avatar
June 2007
243 Posts
Nice map. I'll have to try it later tonight.
 Post #22
 17th April 2008
Gold Member
Benie's Avatar
September 2007
11,326 Posts
awinnarisme posted:
[*]Make the flatgrass water stretch across the whole length of the map, and make the beach go all the way along that (maybe with some rocks.) Perhaps deeper, and maybe a secret cave for subs to explore.
I don't really like this idea. You might as well call it gm_construct_flatwater.
I'd like to see the Flatgrass part of the map, stay the way it is now. However the idea to add rocks and make the water deeper I do like.
 Post #23
 17th April 2008
Gold Member
Rubs10's Avatar
June 2007
4,064 Posts
I think my recently ejected cum is impressed. TRAINS! FUCK YA! ALMOST AS GOOD AS BEARS! FUCK YA! BEARS IN TRAINS! OH FUCKING HELLS YA!
 Post #24
 18th April 2008
bobthe2lol's Avatar
July 2007
881 Posts
Maby make a very large admin room, with a list of players on one wall, and a lot of options on the other, such as an entire board dedicated to the trains. Maby even some cameras (is it possible?) showing junctions, and some outside cams, and buttons to swich the cams, and a huge brush wall screen. then, a teleporterto get in and out. but ther needa to be a setable passort to pass, like with an rcon command Etc. Just an idea, so no one could get in.
 Post #25
 18th April 2008
blackops7799's Avatar
December 2006
1,893 Posts
Do you read? I said I'm not making an admin room. Also, do you really think that is all possible with just mapping?
 Post #26
 18th April 2008
Peter D's Avatar
May 2007
182 Posts
I hate people playing jokes on peoples hard work. You still have my download.
 Post #27
 18th April 2008
Vanusk's Avatar
April 2008
18 Posts
I just visited the version uploaded to garrysmod.org, and it said someone reported this file. I hope it was a misunderstanding and a noob who had a problem with file did it. Anyway, I'd like to suggest adding an underground room that is a room for the admin to go and have peace and quiet while he does his admin duties. Nothing in the room, just an empty room for the admin to edit server stuff. Nothing more, so that everyone has no reason to try and get in.
 Post #28
 19th April 2008
blackops7799's Avatar
December 2006
1,893 Posts
Just some updates.

-Added turntable above and below ground.
-Added a station near the flatgrass lake.
-Changed the map made by sign to flip every 3 minutes to say something else.
-Changed some things in the tunnels to reduce chances of de-railing.
-Changed ceiling tunnel texture to a default non-ep2 texture.
 Post #29
 20th April 2008
Gold Member
Benie's Avatar
September 2007
11,326 Posts
What's the timetable that version 5 could be released?
 Post #30
 20th April 2008
blackops7799's Avatar
December 2006
1,893 Posts
I'm going to try and finish it by next weekend, but if things go wrong it may take two weeks. I haven't had much time to work on it.
 Post #31
 20th April 2008
GummoIsBack's Avatar
August 2007
266 Posts
I smell night version... :D
 Post #32
 20th April 2008
blackops7799's Avatar
December 2006
1,893 Posts
GummoIsBack posted:
I smell night version... :D
I may make one after I finish V5.
 Post #33
 20th April 2008
shakadamus's Avatar
November 2007
692 Posts
dude i have to say these are my favourite maps on gmod :D
 Post #34
 21st April 2008
GummoIsBack's Avatar
August 2007
266 Posts
blackops7799 posted:
I may make one after I finish V5.

Sweet you know I love them night maps.
 Post #35
 21st April 2008
blackops7799's Avatar
December 2006
1,893 Posts
I'm going to be smart this time and release the night and day version together in one pack.
 Post #36
 21st April 2008
Gold Member
Benie's Avatar
September 2007
11,326 Posts
Sweet news! :D
 Post #37
 21st April 2008
Gold Member
Lyoko774's Avatar
October 2005
2,978 Posts
VERY sweet news, can't wait!
 Post #38
 21st April 2008
Vanusk's Avatar
April 2008
18 Posts
Ooh, a night version... That sounds intriguing. Oh, here's a quick suggestion... Add some stargates, you know, to get to different parts of the map? Also I like how the tunnels are soo dark. It's great for hiding zombies inside and killing them. train > zombie My favorite thing to do is block of a section with a gate and put zombies in it, while using a welded plate witha constraint breaker on it to keep the doors together until you want to open them. I'm anxiously awaiting V5
 Post #39
 21st April 2008
Gold Member
Lyoko774's Avatar
October 2005
2,978 Posts
Vanusk posted:
Ooh, a night version... That sounds intriguing. Oh, here's a quick suggestion... Add some stargates, you know, to get to different parts of the map? Also I like how the tunnels are soo dark. It's great for hiding zombies inside and killing them. train > zombie My favorite thing to do is block of a section with a gate and put zombies in it, while using a welded plate witha constraint breaker on it to keep the doors together until you want to open them. I'm anxiously awaiting V4
I can make a gatespawner for this, if you like. Or Blackops can add more teleporters..
 Post #40
 21st April 2008
GummoIsBack's Avatar
August 2007
266 Posts
Oh boy Black you are one amazing man!
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