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 Post #1
 2 Weeks Ago
Nintendo-Guy's Avatar
November 2007
12,221 Posts
http://www.gametrailers.com/video/ex...58652?type=flv

So buying this now thanks to this trailer
 Post #2
 2 Weeks Ago
rosthouse's Avatar
November 2007
2,961 Posts
Mixed feelings. On one hand, the train stuff still seems... well, akward.
But the gameplay looks awesome and your fairy is zelda this time? Seems like a good twist to
the concept
 Post #3
 2 Weeks Ago
IceCKryss's Avatar
July 2007
1,002 Posts


Zelda possesses a Phantom to assist Link in fighting?

Worth every penny.
 Post #4
 2 Weeks Ago Last edited by xGrenadier; 1 Week Ago at 11:16PM..
xGrenadier's Avatar
November 2008
1,373 Posts
Holy crap was that the Rope Snake?!



vs.

 Post #5
 2 Weeks Ago
Downsider's Avatar
July 2007
407 Posts
If it had normal controls, I'd get it.
 Post #6
 2 Weeks Ago
mark6789's Avatar
March 2009
850 Posts
ill still get it but the replay value is probly really low.
 Post #7
 2 Weeks Ago
rosthouse's Avatar
November 2007
2,961 Posts
If it had normal controls, I'd get it.
The controls were really good with PH.
 Post #8
 2 Weeks Ago
rofl654's Avatar
March 2008
271 Posts
Awesome music, as befitting to the Zelda series.
 Post #9
 1 Week Ago
Dronaroid's Avatar
December 2008
9,638 Posts
Am I the only one who wasn't suprised and satisfied by it?
 Post #10
 1 Week Ago
PartyPancake's Avatar
August 2006
2,468 Posts
Looks okay. It'll probably be a solid Zelda game but nothing special.
 Post #11
 1 Week Ago
Lord Ned's Avatar
April 2006
15,068 Posts
I've got mixed feelings about Spirit Tracks... Phantom Hourglass's steam boat was un-zelda like enough and this is kind of the same.
 Post #12
 1 Week Ago
Dronaroid's Avatar
December 2008
9,638 Posts
The controls were really good with PH.
They felt a bit forced sometimes, like in the combat, which felt too easy and the thing you needed to do was to tap the enemy. Couldn't they use the actions buttons to attack? It would feel much more fluid in my opinion, if they also made taping an enemy=lock-on.
 Post #13
 1 Week Ago
Nintendo-Guy's Avatar
November 2007
12,221 Posts
They felt a bit forced sometimes, like in the combat, which felt too easy and the thing you needed to do was to tap the enemy. Couldn't they use the actions buttons to attack? It would feel much more fluid in my opinion, if they also made taping an enemy=lock-on.
The whole reason with the game was to have touch controls only.
 Post #14
 1 Week Ago
mark6789's Avatar
March 2009
850 Posts
They felt a bit forced sometimes, like in the combat, which felt too easy and the thing you needed to do was to tap the enemy. Couldn't they use the actions buttons to attack? It would feel much more fluid in my opinion, if they also made taping an enemy=lock-on.
i never had a problem with the controls.
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