edit: damn, pageking.
If you don't have time, don't want to, or can't finish it: Please send it to someone who can!
ME3 Shepard is probably my most anticipated model... sorry to sound like an impatient brat here...
I'm mostly looking forward to femshep actually, but I'd very much like the casual maleshep pack.. or any random non-customizable armours like the cerberus armour.
What's the status on EDI as well?
Once again, keep up the good work you guys. I finally have the time to do some quality posing and I plan to do it soon.
Hi there, this is likely to have been covered in this thread... but it's a HUGE thread...
Does anyone have the model and textures for the asari dancers in either ME3 or ME2, I'm also hoping that someone might have some anim files for them (psa files), I want to try and make a crazy party scene with all the normandy crew :P
Did anyone port Glyph?
I'm back with new stuff.
That neck seam on the third picture looks pretty ugly though.
Oh yeah, more stuff while I'm working now. Model contains skingroups, obviously. :V
What did you do to the body textures? The quality looks really bad for some reason.
And i hope to god you're gonna fix those arm textures, they look like shit.
Finally an update on Shepard!
Even though I have to agree with Floater here: the arms really look weird.
His eyes look wrong to me. The irises looked warped shape wise.
Indeed, about those eyes: make sure Shepard has his normal eyes and the glowing/endoctrinated eyes.
His arms look like he's been soaking them up to the elbows in iodine.
Paragon Female Shepard.
Now working on Paragon Male Shepard
Those scars look like they just keep growing lol
a slower version would be awesome to see the changes
Those reflections look awesome
I think you might have gone a bit overboard on the phong
The mesh around the hands and underneath the armor itself isn't metal/shiny, as I don't think it's even metal.
That's damn sweet. Hope you'll release it soon.
I like your enthusiasm, GoOR, I would just like to see more quality over quantity.
Lots of my early models also have/had issues and it didn't stop me from learning from my mistakes and doing it better next time.
Like I said previously, too many models (good quality or not) never hurt. It's always the lack thereof that pains.