1. Post #281
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,767 Posts


    jizzdrill
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  2. Post #282
    I regularly throw pity parties.
    A B.A. Survivor's Avatar
    August 2010
    12,504 Posts
    I don't know whether to be amazed or aroused.
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  3. Post #283
    Uber_Tofu's Avatar
    August 2009
    1,415 Posts
    It has tiny penis' on it.

    Edited:

    It's a penil drill
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  4. Post #284

    April 2010
    3,460 Posts
    I dont care if he is rong or not, that thing is pure sex

    Edited:

    except for the texture on the blades of th drill
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  5. Post #285
    Gold Member
    Dennab
    May 2009
    7,354 Posts
    ew a jizzdrill

    its going to be jizz and blood and its going to make a red smoothie of goop
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  6. Post #286
    DYRUS BONER
    acfan's Avatar
    June 2010
    4,386 Posts
    Release the drillll
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  7. Post #287
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    26,211 Posts
    I came both out of awe and sexual feelings.
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  8. Post #288

    April 2010
    3,460 Posts
    Does it have a spinning animation? or a spinning idle animation?
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  9. Post #289
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,767 Posts
    yes.
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  10. Post #290

    April 2010
    3,460 Posts
    that is sex, post pics
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  11. Post #291
    Inacio's Avatar
    September 2009
    9,817 Posts

    Far right
    Theres something wrong in that picture and i dont quite know what :crossarms:
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  12. Post #292
    I regularly throw pity parties.
    A B.A. Survivor's Avatar
    August 2010
    12,504 Posts
    Hey, Dachande, would you want to texture/spruce up my map?
    I'm not good with artistic stuff.
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  13. Post #293
    dire_luck's Avatar
    June 2010
    1,217 Posts
    Theres something wrong in that picture and i dont quite know what :crossarms:
    That sniper is on blue team, and the darts on the bottom left are red.
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  14. Post #294
    Inacio's Avatar
    September 2009
    9,817 Posts
    That sniper is on blue team, and the darts on the bottom left are red.
    Still... :geno:
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  15. Post #295

    April 2010
    3,460 Posts
    That sniper is on blue team, and the darts on the bottom left are red.
    I was staring at the darts to see what was wrong. Im retarted
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  16. Post #296
    blatherlather's Avatar
    May 2010
    108 Posts
    Quit dicking around and release it.
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  17. Post #297
    NuggetWarmer's Avatar
    March 2008
    840 Posts
    but it's not done
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  18. Post #298
    Community Slacker
    Shugo's Avatar
    July 2005
    8,183 Posts
    That sniper is on blue team, and the darts on the bottom left are red.
    I think they're probably supposed to be red, since tranquilizer darts typically have red or yellow feathers so they can easily be visually tracked to their target.
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  19. Post #299

    April 2010
    3,460 Posts
    I would make it a neutral color, to avoid confusion
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  20. Post #300
    Combyne's Avatar
    February 2008
    214 Posts
    Yellow would make sense then, seeing as it's both practical in real life and from a game standpoint. And since the darts are full of piss.
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  21. Post #301
    insyami's Avatar
    September 2008
    223 Posts


    Quick one.
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  22. Post #302
    Happyfaic's Avatar
    March 2009
    1,603 Posts
    actually, when you have the sleeper equipped, a pack of red/blue darts appear on your chest

    it's just better to team color them
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  23. Post #303

    April 2010
    3,460 Posts
    yeah, and I think their is a dart in the chamber too
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  24. Post #304
    Gold Member
    biodude94566's Avatar
    July 2006
    6,353 Posts
    yeah, and I think their is a dart in the chamber too
    :their:
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  25. Post #305
    Happyfaic's Avatar
    March 2009
    1,603 Posts
    [tab]there[/tab]
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  26. Post #306
    Gold Member
    biodude94566's Avatar
    July 2006
    6,353 Posts
    Hey, Dachande. I've made a little cubicle I'd like to have in your map. Here is the compiled version, for seeing what it's like in game.
    Here's the uncompiled vmf, so you can actually integrate it into your map.
    Here's a 4 picture gallery of the map. Ignore that the floor become blue, that's because of the cubemap reflecting the skybox.

    Here's a .rar of all of it.
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  27. Post #307
    OxIGeZ's Avatar
    July 2010
    459 Posts
    Theres something wrong in that picture and i dont quite know what :crossarms:
    Vin Diesel?
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  28. Post #308
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,292 Posts
    Little something I did out of boredom.

    Find the differences between the two images (the awfully stretched texture doesn't count). Ready, set, GO!



    Now, click the image to see the real difference.

    Half the tricount, mate. And this is doing it the dirty and lazy way.
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  29. Post #309
    IdleTard's Avatar
    June 2009
    716 Posts


    You forgot the sight. And damnit, I said the stretching didn't count :argh:

    Edited:

    Anyway, it's someone interested? I could make it use the fixed ambassador as a viewmodel and a couple of LODs for the world model, I bet the performance would skyrocket.
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  30. Post #310
    Apple extraordinaire~ ♥
    Reagy's Avatar
    November 2005
    16,761 Posts


    You forgot the sight. And damnit, I said the stretching didn't count :argh:

    Edited:

    Anyway, it's someone interested? I could make it use the fixed ambassador as a viewmodel and a couple of LODs for the world model, I bet the performance would skyrocket.
    Please do.
    The ambassador is the one weapon model I hate due to its overcomplexity thats called a mesh of wasted polys.
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  31. Post #311
    IdleTard's Avatar
    June 2009
    716 Posts
    Please do.
    The ambassador is the one weapon model I hate due to its overcomplexity thats called a mesh of wasted polys.
    I know, it's like they made the model to do those fancy renders for the update page and then said "fuck it, nobody will ever know" and shipped it with the update.
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  32. Post #312
    Gold Member
    Dennab
    May 2009
    7,354 Posts
    Woah guys Facepunch (and the emporium) looks so different now

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  33. Post #313
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,292 Posts


    You forgot the sight. And damnit, I said the stretching didn't count :argh:

    Edited:

    Anyway, it's someone interested? I could make it use the fixed ambassador as a viewmodel and a couple of LODs for the world model, I bet the performance would skyrocket.
    I didn't forget it, I just didn't circle it because it's not really a problem, it just looks different.
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  34. Post #314
    Deviantart Appreciation Station's Finest
    Pvt. Martin's Avatar
    April 2009
    20,334 Posts
    http://www.mediafire.com/?ojcla5weenra3a3

    Now when you charge, you'll speed like a fast locomotive.

    I used the sounds from this video.

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  35. Post #315
    Tyrannosaur Fisherman Extraordinaire (Not Game Fish)
    Pie_Tony's Avatar
    May 2009
    4,835 Posts
    Looks all fancy and such.

    Now to help shugo fix the ubersaw
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  36. Post #316
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,292 Posts
    Haha wow I actually compared the image to itself by turning the wrong layers on before I saved it, the errors aren't even visible

    Okay fixed it, now it doesn't look like I'm a big fat liar.
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  37. Post #317
    Gold Member
    Dennab
    May 2009
    7,354 Posts
    http://www.mediafire.com/?ojcla5weenra3a3

    Now when you charge, you'll speed like a fast locomotive.

    I used the sounds from this video.

    Oh wow that's going to be fucking awesome to use

    Especially with the paintrain :V:
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  38. Post #318
    Lt Kyle's Avatar
    July 2009
    1,544 Posts
    So anybody know why pistol mod viewmodels aren't working but the world models are?
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  39. Post #319
    Gold Member
    Lucinice's Avatar
    July 2007
    7,021 Posts
    Can someone replace the animations on the sleeper so the sniper's hand doesn't go through the gun when he pulls the bolt?
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  40. Post #320
    IdleTard's Avatar
    June 2009
    716 Posts
    So anybody know why pistol mod viewmodels aren't working but the world models are?
    They changed the animations for the c_arms. Now they use a different model for the view model and the world model. They also use a different bone, so basically every lugermorph and pistol custom model made doesn't work anymore.
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