With the modding aspirations of Valve's fanbase, how long do you think it'd be before we see maps based off of Valve games, or even Dota 2 modifications that replace certain enemies and characters with ones from Valve franchises?
I for one would be rather interested in playing as Gordon or Tavish or Louis, or fighting against Antlions and Sentries and Boomers.
With Valve's fanbase and the dedicated modders there, we're bound to see custom Dota 2 servers playing "Defense of the Fortress" or "League of Survivors" or "Heroes of City 17" within a year at the latest.
Beta Coming soon then.
Hmm, that would be interesting if that public leak was right, and public beta started in August.
I really hope so.
By the way MechaBowser (yes i'm calling you out), if modding Dota 2 were possible, would you do it and if so what would you work on?
And a lot of thing can be done in lua with the Gmod, so dota heroes in squirrel would'nt surprise me.
The only problem i'm seeing is that you could edit the scripts so it would require to transmit the server's version of the files to the client each time you play (which is already the cas with some files in source).
Of course we will not be able to do Total conversions but it will be possible to tweak the game as much as other games.
(Valve only gives the source code for mods for the Half Life series. So modders will have to wait EP3 to make TCs)
If that's possible, I have no doubt in my mind that Defense of the Fortress or something similar is possible.
If this ends up F2P I'm probably going to pick this up over LoL
just seems like Valve would do a better job of balancing than Riot
TBH I thought the exact opposite when I heard about DOTA 2... I was playing LoL a lot (with my friends lol) to get away from L4D2 ("play it with friends, everything in L4D2 is fixed that way, I swear... lol!").
Wouldn't that just make games extremely one sided?
As in "gg enemy carry is fed, we can't do anything now"
that's why denying exists, to stop enemy carries from getting ck and getting gold
Is there any source for that info?
I think dota players will learn to be good, because Valve seems to want to encourage everyone curious to hop into dota, and then providing them with the tutorial and coaching system so they can rapidly understand the basics and strategy (respectfully).
I think the key is that playing dota might have to be like playing L4D2: unless you're extremely good at the game, playing together might have to rest mainly with playing with friends for awhile.
I can also imagine some sort of in-game ranking system to help aid match making.
I imagine Dota 2 to be easy and fun to get the basics of, but strategy and tactic taking a lot more time to really master. Games with friends are probably going to be easy and fair; with pubs, a crapshoot. Wouldn't be surprised if a ranking system fixes that though, even if it's more like MNC's than a CoD or Alien Swarm style.
mutationsstrange game modes, every update for 6 months, instead of listening to balance and game mechanic and broken visuals concerns.