I'm sure things can get forgotten easily when trying to find a tiny hidden issue somewhere.
Amazing it works!
Alright so for the people who does not know how to put back your SVN here is a little guide:
1. Right click your folder.
2. Press TortoiseSVN and then press Update to revision.
3. You will have a window appearing and you simply time in 61.
It will delete the folder items and it will update some files aka downgrading them.
My server has a working rev 71
Does it work online yet?
Im using 71, and it works to a certain extent. Hat's won't appear and stuff, armor doesn't come back when I die, which I'd like.
I just have perm. items.
Oh, sounds good. This addon has lots of potential, I'll love to use this on my server. :)
i ♥ it !
This seems pretty good, the svn doesn't seem to be accepting any login though.
Before you go on, the most basic basic thing that you forgot.
Do you want to sell ""?
Would've been the best idea.
Icon.DoClick = function() local menu = DermaMenu() menu:AddOption("Sell", function() RunConsoleCommand("pointshop_sell", item_id) end) if item.Respawnable then menu:AddOption("Respawn", function() RunConsoleCommand("pointshop_respawn", item_id) end) end menu:Open() end
It's better than nothing.
for some reason, hats simply dont work at all. im running a server that uses the fretta gamemodes deathrun, surf, and prop hunt, anyone know what causes it? you can buy the hats and everything works fine, they just simply fail to spawn.
In the config of the shop i see this :
POINTSHOP.Config.PlayerDeath = true -- Give Points when a player is killed by a player?
POINTSHOP.Config.PlayerDeathAmount = 150 -- Amount to give for killing a player.
but when players kill death ( in deathrun ) they dont get any points :p
can i use this on my gamemode and if i can how should i add it to it? i mean i can start it as addon on gmod but i want to start it togeter with my gamemode
sorry Crap-head but how i can use the hooks from PS on my gamemode? im still new in lua but im pro at unreal script
well thanks for the help but this isnt going to help me too much since today my gamemode decided to stop of working
if you think you can help me heres my code
function GM:PlayerSpawn( pl )
self.BaseClass:PlayerSpawn( pl )
ply:SetGravity( 0, 3 )
ply:SetMaxHealth( 125, true )
ply:SetWalkSpeed( 100 )
ply:SetRunSpeed( 400 )
function GM:PlayerLoadout( pl )
function GM:PlayerInitialSpawn( pl )
self.BaseClass:PlayerInitialSpawn( pl )
if ply:IsAdmin() then
ply:PrintMessage( HUD_PRINTTALK, "MyGamemode:oh hai there little person" )
PD: how i use LUA tags?
So many errors :(
Indenting helps too.
ply doesn't mean pl.
Okay, i might be an extremly bad reader, or just a noob.
But how do you get points? over time, by killing or ?
Thanks in advance
you get points being on the server 30 minutes also by killing npcs
it has those values
Does the "allow tool" bypass the Evovle tool blocking?
Is it possible to disable changing models trough Q menu? (so you have to buy them)
Does anyone have a "pack" of extra stuff they maybe would send to me? (i hope :))
Can you trade items, money etc.?
Can you make "rare" items, which you can only get by, doing somthing like, (Been on the server for 3 hours!) abit like achievements?
Would you be able to sell ranks? like admin=3000 points, respected=1000?
Thanks in advance, this seems like a awesome mod(:
Else they would just join in singleplayer and select what model they want, then come back to your server and then there is no need to buy a new one. (Unless it is custom models)
But then agein mhee.
Thanks guys, problem is, i cant code(:
So. _undefined, would you, or anybody code it for me?
Any luck with the bug's I said?
Someone can help me to IMPLEMENT this into my gamemode? i tried coping the lua files into my gamemode entities folder and well placing the rest on my gamemode/Garrysmod Campaign gamemode and as i was expecting it dident worked
so i would have to upload this to my server to make it work or there is a way to implement it with a gamemode?