1. Post #41
    radu_iceman's Avatar
    September 2008
    1,225 Posts
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  2. Post #42
    The Silent Rater
    Timenova's Avatar
    November 2009
    3,236 Posts
    Hehe, I always thought we needed a thread like this.

  3. Post #43
    Gold Member
    Firegod522's Avatar
    March 2008
    11,230 Posts
    Whats up with the ceiling? Is it a black texture?
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  4. Post #44
    a wet towel's Avatar
    March 2008
    1,471 Posts
    This thread makes me feel good inside.
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  5. Post #45
    radu_iceman's Avatar
    September 2008
    1,225 Posts
    Whats up with the ceiling? Is it a black texture?
    No, it's just very dark. I'll have to brigthen it up a bit.
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  6. Post #46
    Gold Member
    MacHaddock's Avatar
    February 2008
    1,913 Posts
    Whats up with the ceiling? Is it a black texture?
    If you styanad up or raise your neck you can make some lines out. I think right?
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  7. Post #47
    Gold Member
    Firegod522's Avatar
    March 2008
    11,230 Posts
    Hardly.

  8. Post #48
    radu_iceman's Avatar
    September 2008
    1,225 Posts
    I increased the brightness in photoshop


  9. Post #49
    Gold Member
    Firegod522's Avatar
    March 2008
    11,230 Posts
    Thats a pretty cool texture.
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  10. Post #50
    Gold Member
    MacHaddock's Avatar
    February 2008
    1,913 Posts
    The yellow shit looks like it came straight out of minecraft.
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  11. Post #51
    [b]MASSIVE HOMOPHOBE[/b]
    Spycrabz's Avatar
    April 2010
    3,562 Posts
    Whats up with the ceiling? Is it a black texture?
    Rated zing

    (User was banned for this post ("Rate, don't post" - Terrenteller))
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  12. Post #52
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,701 Posts
    Well, I guess these count as texture screenshots, they're just to try out a tf2ish style..





    The pipes need a little work still, but overall, I found it's easier to make textures to fill a need when you arrive at that need, rather than trying to make a set of textures and using them to the best you can...

    It's quite nce really, this might go further, if I learn to model too.
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  13. Post #53
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,309 Posts
    Your textures look great, very stylized. Its just that it doesn't look very TF2-esque.
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  14. Post #54
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,701 Posts
    Even better! If they look unique, all the more to work with.
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  15. Post #55
    Cruma's Avatar
    March 2010
    1,828 Posts
    They look a bit low res in my opinion.
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  16. Post #56
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,701 Posts
    Really? I can understand with the second picture, the top half of the walls could be a little scaled down.

  17. Post #57
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,309 Posts
    The floor in the first pic is a little bit low res too.

  18. Post #58
    Cruma's Avatar
    March 2010
    1,828 Posts
    Really? I can understand with the second picture, the top half of the walls could be a little scaled down.
    Specifically the wood textures on the planks in the first/second screenshot. As well as the textures on your arch and the three rectangles that are above the red border on the wall texture. The plank textures that are on the ceiling/arch also look odd, at least to me. Mainly because of the black the separates them, it seems a bit unrealistic. The floor in the first screenshot seems odd to me as well. As for the floor on the second screenshot, it looks like a lego block. Not that I could do any better with texturing, but those are the only problems that I can see. Keep in mind that I'm a nitpicker.

  19. Post #59
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,701 Posts
    Bear in mind, I'm trying to Not make it realistic. the whole black borders and such were kind of on purpose, I was trying to get linework and almost painted textures into it.

    (And the floor in the first pic is actually a wall texture I made at 2048^2 and t's just not scaled down at all, cos I didn't finishing painting it to make it tile hah.)

  20. Post #60
    Need something hosted?
    glitchvid's Avatar
    December 2008
    2,385 Posts
    They look like Killing Floor textures, Just saying.

    On another note I found this epic rock texture that I need to get in the morning; Well time to pull out my DSLR and scale it down (camera takes 4k res images)

  21. Post #61
    Spartan One's Avatar
    September 2008
    701 Posts
    Not to try to be an ass or anything, but it seems like people are getting a little desperate to make the next big "Mapping Section WIP Thread"?

  22. Post #62
    Gold Member
    Firegod522's Avatar
    March 2008
    11,230 Posts
    not really.

  23. Post #63
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,585 Posts
    Only Hawx.
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  24. Post #64
    radu_iceman's Avatar
    September 2008
    1,225 Posts
    New HD tiles




    Looks pretty nice, compared to the old one. I was pretty happy with the result, but then I noticed a certain line ...

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  25. Post #65
    Gold Member
    MacHaddock's Avatar
    February 2008
    1,913 Posts
    Not to try to be an ass or anything, but it seems like people are getting a little desperate to make the next big "Mapping Section WIP Thread"?
    They have their uses though. The only one I never really thought we needed was the UDK one because that one had little activity and died pretty fast. In other words it wasn't really needed. This one has it's use though, and a lot of people thought it'd be a good idea, and so far it has been.

  26. Post #66
    Playstation 4!
    Hawx's Avatar
    June 2009
    2,127 Posts
    Only Hawx.
    Hmmm?
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  27. Post #67
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,585 Posts
    Nothng
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  28. Post #68
    :()
    nath2009uk's Avatar
    August 2009
    2,696 Posts
    New HD tiles




    Looks pretty nice, compared to the old one. I was pretty happy with the result, but then I noticed a certain line ...

    They look overly shiny inbetween, although that may be down to the low resolution of the image.

  29. Post #69
    radu_iceman's Avatar
    September 2008
    1,225 Posts
    I fixed the seamless problems I had with my texture and I added some color varation. I'm planning to add more color schemes to get a nicer transition between them and to get an overall pleasing look.


  30. Post #70
    Gold Member
    Firegod522's Avatar
    March 2008
    11,230 Posts
    The textures are too shiny to be covered in dirt(?)

  31. Post #71
    radu_iceman's Avatar
    September 2008
    1,225 Posts
    The textures are too shiny to be covered in dirt(?)
    A bit too shiny indeed. I'll try to lower it.

    EDIT* Updated previous post and image. I lowered down the effect, thus making it look somewhat better.

  32. Post #72
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,701 Posts
    I'm thinking..... Cave.



    Edited:

    Oh and what's the vmt value for that seamless scale thing?
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  33. Post #73
    WebOfTrust's Avatar
    February 2010
    1,802 Posts
    $seamlessscale
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  34. Post #74
    Gold Member
    Firegod522's Avatar
    March 2008
    11,230 Posts
    $seamlessscale
    $seamless_scale
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  35. Post #75
    WebOfTrust's Avatar
    February 2010
    1,802 Posts
    Ah dammit that's why it never worked
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  36. Post #76
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,701 Posts
    It didn't appear to make a difference, what is it exactly that it does? I may have misunderstood it's function..

  37. Post #77
    WebOfTrust's Avatar
    February 2010
    1,802 Posts
    No matter how rough the displacement, it prevents the texture from stretching

  38. Post #78
    Gold Member
    MacHaddock's Avatar
    February 2008
    1,913 Posts
    If I'm not misstaken there's some specific value that you have to have the seamless_scale set to for it to work. Something like 0.005 or something in that range. I'm not 100 on this so don't quote me on it.
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  39. Post #79
    Viking Member
    Hellsten's Avatar
    November 2008
    3,850 Posts
    Code:
    LightMappedGeneric
    {
    	$basetexture nature\exampletexture
    	$surfaceprop rock
    	$seamless_scale 0.005
    }
    Not sure if you can change the <float>, or if it makes any difference if you do.

  40. Post #80
    Gold Member
    Firegod522's Avatar
    March 2008
    11,230 Posts
    He is going to have to play with the values most likley.
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