He didn't compress it afaik.
He didn't compress it afaik.
No sense not bumping my own thread with content.
Alpha to Coverage, the texture itself is 64x64.
I have been porting textures from the game "The Saboteur" there are more textures I have ported over that are not shown in the images.
Here's a better list of the textures, the majority of them have bumpmaps
Actually some of those saboteur textures look kind of badly made, especially the metal plates and mechanism ones. WHya re professional developers so lazy all the time?
Not sure if it's actually true, could be a weak excuse just to be lazy, but I rather doubt that.
Yeah it's probably time constraints. The other textures look really nice and it would be odd if they didn't notice some of them were lacking, so it probably ended up like that because of some bad timing.
Anybody know of some good websites for getting relatively High-res tiling textures?
Example - http://www.filterforge.com/filters/4351.html better than stock photo crap. Allows you to tweak and change different sliders to alter the shape, color and other things related to it.
Nice textures (^_^)
Hello I liked a lot what you created.
These magnificent your realizations.
I have some questions to rest(pose) you concerning my creations.
My game(set,play) is called sniper elite
I send you some photos so that you explain to me how to remove certain elements on the map, (example Train) to integrate(join) the other thing(matter) into the place(square).
I wish I can also play with his(her,its) on-line modifications.
By hoping that you can help me to resolve my problem.
Thank you in advance.
PS... Here are the programs which I use at present to realize my projects.
( 3D Ripper DX / Autodesk Maya 2009 / 3D Studio MAX v7 / 8 / 9 / 11 / Hammer Editor / Zbrush_v3.5 / Unreal Development Kit)
Help I thank_you
using an online translator is not really going to help. but if I understood, you want to modify the map to delete some elements in it or change what they are, like turn a castle into a tree.
I'm linking them because they are all almost 1mb
If anybody wants to make textures out of it.
I took them with my camera, so don't expect it to tile.
my glorious feet
you can get the 4272x2848 of these 4 here
Your feet make me feel all hot and sweaty.
It's actually pretty hot today.
Near the woodlands. Its dirt, i'm glad to know i'm talking to a dirt expert.
usually you see this kind of shit throughout some less developed areas of south houston, i would imagine it to be a bit more fertile up north
Texture artists get at me.
might I be able to hire someone to make a texture? not really sure what I can pay you with though. I need a tiling riveted trim texture, with a kind of shiny, brassy, bioshock-y look. Preferably 64 units high, 512 wide.
Is there anyone here who can take texture requests? I don't know if this is the appropriate thread, but I need help with something. Please?
Bump since I like the idea of this thread. Rock Material I am working on in mudbox!
Wow nice. How does it look from another angle?
What is this and how do I fix it?
Whats it supposed to be in the first place?
It's my ssbump going crazy. It was working find on one blend texture, but when I put it on two. It goes crazy.
made from scratch, started with the bumpmap using nDo then made the diffuse, the specular map was generated using ShaderMapPro
Nice. I think the normal map might be a bit too clean though.
here is the bumpmap generated from the diffuse:
and here is the render: