1. Post #1521
    Gold Member
    DOG-GY's Avatar
    June 2009
    12,242 Posts
    plus we're still working on of2_city_04.
    I played a bit of this today. It was already fun as hell but it just got so much better :)
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  2. Post #1522
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts
    I played a bit of this today. It was already fun as hell but it just got so much better :)
    i'm uploading the subway map, the assault one and the warehouse one tomorrow
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  3. Post #1523
    Gabe Newell's Avatar
    March 2011
    1,556 Posts
    i'm uploading the subway map, the assault one and the warehouse one tomorrow
    what about the killbox map?
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  4. Post #1524
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts
    what about the killbox map?
    its been up there for ages man

    Edited:

    of2_killbox_uberclan_2009_xmas.bsp
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  5. Post #1525
    Gabe Newell's Avatar
    March 2011
    1,556 Posts
    its been up there for ages man

    Edited:

    of2_killbox_uberclan_2009_xmas.bsp
    I meant the 2012 valentines day massacre one, but that will suffice.

    Edited:

    of2_killbox_1337sc0pes_vdaymassacre
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  6. Post #1526
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts
    should we add the ability to pick up bodies and use them as meat shields?

    Edited:

    it's not like anybody's gonna use bodies as meat shields, i'm guessing people are gonna pick up houndeyes and fling them around like pieces of turd but it should be fun.

    we're also thinking of adding gibbing, except it's turned off by default.
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  7. Post #1527
    Lizzrd's Avatar
    December 2009
    7,345 Posts
    I'd totally pick up dead people and use em as meat shields.

    Edited:

    I'm sorry that's a lie I'd just stack them in a funny way.
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  8. Post #1528
    Maestro Fenix's Avatar
    November 2010
    1,003 Posts
    Gibbing, if is optimizated properly, is always good (GoldSrc style).

    The idea about picking ragdolls would be something like the recent BMS video?
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  9. Post #1529
    Gold Member
    booster's Avatar
    July 2006
    17,218 Posts
    Is the citadel ever going to touch down in the mod?
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  10. Post #1530
    Gold Member
    ferdam's Avatar
    June 2005
    1,794 Posts
    Yeah, gibbing for Headcrabs would be pretty nice, it was awesome to insta-gib them in OF1 using the wrench alt fire..
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  11. Post #1531
    The best headhumper of the galaxy.
    RockmanYoshi's Avatar
    January 2012
    1,413 Posts
    should we add the ability to pick up bodies and use them as meat shields?

    Edited:

    it's not like anybody's gonna use bodies as meat shields, i'm guessing people are gonna pick up houndeyes and fling them around like pieces of turd but it should be fun.

    we're also thinking of adding gibbing, except it's turned off by default.
    If Black Mesa : Source is gonna do that, I think you should.
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  12. Post #1532
    Radio Yes's Avatar
    October 2010
    637 Posts
    Really looking forward to this, looks really awesome so far.
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  13. Post #1533
    Gold Member
    Blargtastic's Avatar
    August 2008
    4,930 Posts
    Ehh I personally don't really want or particularly like the meat shield mechanic but I won't bitch if it's added.

    Just doesn't seem like a "Half Life" thing.
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  14. Post #1534
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts
    its gonna be something you can turn on on the options menu, just for fun. it's gonna be off by default. and i didn't know black mesa was gonna add it or whatever.
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  15. Post #1535
    Gold Member
    ferdam's Avatar
    June 2005
    1,794 Posts
    Extra features to get extra fun, that's why it will be turned off by default, so nothing to fear about it fucking up the "normal" gameplay experience.
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  16. Post #1536
    The best headhumper of the galaxy.
    RockmanYoshi's Avatar
    January 2012
    1,413 Posts
    Heh. I won't pick up bodies as meat shields, I'll probably just throw them down a cliff. Or make a neat stack of em'.
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  17. Post #1537
    UntouchedShadow's Avatar
    July 2009
    4,912 Posts
    I would use them as meat shields to get past turrets and snipers and things, but mostly for throwing around.

    If you make it so that you can collide with bodies and stand on them, chances are I'll attempt to make staircases out them.
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  18. Post #1538
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts


    Edited:

    oh shit nigga thats big
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  19. Post #1539
    Why do I have to live with a cake roll in my arm? ;_;
    TheDark[PL]'s Avatar
    November 2009
    1,981 Posts
    This looks so good, I want to play it already!
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  20. Post #1540
    UntouchedShadow's Avatar
    July 2009
    4,912 Posts
    At first I was wondering why he said the synths were big.

    Then I looked up at the sky.
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  21. Post #1541
    Karmal Khan's Avatar
    April 2011
    625 Posts
    At first I was wondering why he said the synths were big.

    Then I looked up at the sky.
    I think he means the image in general.
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  22. Post #1542
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts
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  23. Post #1543
    Meatpuppet's Avatar
    July 2010
    6,696 Posts
    wow... is that in-game? looks better than battlefield 3

    battlefield 3 doesn't have goatee simulation either
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  24. Post #1544
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts
    but we've got gravy ;)
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  25. Post #1545
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts
    this week we're tying all the maps together (adding all the transitions) plus we're finishing up one last map.

    i don't know when you guys are gonna be able to beta test. i'm SORRY that i'll have to delay the beta testing a week or two, but i'm giving the team a deadline so we can finish the game this month. keep tuned on this thread or the beta testing group so i can tell you guys when we're going to officially let you beta test.

    you will play this and i can guarantee you'll love this. it's got memorable dialogue, memorable encounters and memorable battles.
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  26. Post #1546
    I may have a BIG dick but that doesn't mean I deserve a BIG title
    Jericho_Rus's Avatar
    December 2009
    5,063 Posts
    this week we're tying all the maps together (adding all the transitions) plus we're finishing up one last map.

    i don't know when you guys are gonna be able to beta test. i'm SORRY that i'll have to delay the beta testing a week or two, but i'm giving the team a deadline so we can finish the game this month. keep tuned on this thread or the beta testing group so i can tell you guys when we're going to officially let you beta test.

    you will play this and i can guarantee you'll love this. it's got memorable dialogue, memorable encounters and memorable battles.
    It's alright, MenteR. More time means better game.
    And thanks for making it, it's a free mod after all.
       Right? RIGHT?   
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  27. Post #1547
    UntouchedShadow's Avatar
    July 2009
    4,912 Posts
    this week we're tying all the maps together (adding all the transitions) plus we're finishing up one last map.

    i don't know when you guys are gonna be able to beta test. i'm SORRY that i'll have to delay the beta testing a week or two, but i'm giving the team a deadline so we can finish the game this month. keep tuned on this thread or the beta testing group so i can tell you guys when we're going to officially let you beta test.

    you will play this and i can guarantee you'll love this. it's got memorable dialogue, memorable encounters and memorable battles.
    Making quality takes time, so I'm glad you're delaying it to do just that.
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  28. Post #1548
    Gold Member
    Milkyway M16's Avatar
    July 2006
    1,201 Posts
    Have you guys addressed the not-so-great looking view model arms and anims?
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  29. Post #1549
    Gold Member
    MenteR's Avatar
    July 2007
    4,325 Posts
    we've redone all anims already and its been a month or something.

    there's one last npc we'd show you guys but we'll keep it secret until the release.
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  30. Post #1550
    Gold Member
    Super_Nova's Avatar
    November 2006
    1,209 Posts
    Remember when you introduced this back in 2007 and everyone talked about how shit it was.
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  31. Post #1551
    Gold Member
    Juniez's Avatar
    May 2007
    5,237 Posts
    +when it got leaked some time ago
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  32. Post #1552
    Gold Member
    ferdam's Avatar
    June 2005
    1,794 Posts
    It was in 2008/2009 if i'm not mistaken. But who cares ? They leaked our shitty and totally unfinished work, including 50% of stupid place holders.
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  33. Post #1553
    croguy's Avatar
    August 2009
    10,479 Posts
    Honestly, the fact that you guys changed so much after the initial announcement is a big plus in my book. You turned OP42, a mod that was pretty much a massive joke within the HL2 modding scene into a mod that has the potential to be one of the best mods of 2012, and that's worth double the appraisal.
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  34. Post #1554
    The best headhumper of the galaxy.
    RockmanYoshi's Avatar
    January 2012
    1,413 Posts
    All I know is that on the release day of OF2, I will be refreshing the ModDB and the website page all day and all night looking for the big green download button.
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  35. Post #1555
    TheSporeGA's Avatar
    January 2010
    5,141 Posts
    Can't wait for the mod.
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  36. Post #1556
    Gears of duty's Avatar
    May 2011
    1,553 Posts
    I'm a console player primarily, but I think I'm gonna get Half Life 2 Ep.2 (or whatever the requirement is) just for this.
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  37. Post #1557
    UntouchedShadow's Avatar
    July 2009
    4,912 Posts
    I'm a console player primarily, but I think I'm gonna get Half Life 2 Ep.2 (or whatever the requirement is) just for this.
    The requirement is any source engine game.
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  38. Post #1558
    Why do I have to live with a cake roll in my arm? ;_;
    TheDark[PL]'s Avatar
    November 2009
    1,981 Posts
    The requirement is any source engine game.
    The Opposing Force 2 Moddb page says otherwise.
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  39. Post #1559
    Gold Member
    ferdam's Avatar
    June 2005
    1,794 Posts
    http://www.moddb.com/mods/opposing-force-2

    It's in the description with big font :

    THIS REQUIRES EPISODE TWO!
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  40. Post #1560
    UntouchedShadow's Avatar
    July 2009
    4,912 Posts
    Oh, I'm mistaken then.
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